Rock Paper Shotgun Latest Articles Feed Saturday, October 7, 2023 5:13 PM ![]() Redfall was a disappointment upon release, thanks to its open world which felt - as Ed wrote in his Redfall review - like "playing through an already abandoned live service." Yet though its sparsely populated world made it feel that way, Arkane haven't abandoned Redfall. Yesterday they released its second major patch with a spate of fixes and attempted improvements. |
Rock Paper Shotgun Latest Articles Feed Saturday, October 7, 2023 4:51 PM ![]() The Commandos series is due to return sometime next year with Commandos: Origins, a new game from a new developer. It returns the series to its stealth-tactics routes to tell the story of how the squad of sneaky, rope-shimmying Nazi-shivvers first came together in the early days of World War 2. There's an announcement trailer below. |
Rock Paper Shotgun Latest Articles Feed Saturday, October 7, 2023 4:28 PM ![]() I haven't got round to Ghostwire: Tokyo yet, but its in my back pocket for whenever I'm in the mood for visiting beautiful, digital Tokyo. If you've also long considered kissing dogs and punching spectres, now might be a good time: Tango Gameworks' spooky tourist trip is currently free for those with an Amazon Prime subscription. |
Twinfinite Saturday, October 7, 2023 3:06 PM ![]() |
Siliconera Saturday, October 7, 2023 3:00 PM
It is always reassuring when we see Kickstarter success stories. Ogre Pixel's started off with a pretty strong track record, with A Tiny Sticker Tale being its second project to be fully funded and actually release. It's a short puzzle game that's quite pleasant. Granted, it's also succinct and rather simple. However, I think that's part of its charm.
The story of A Tiny Sticker Tale is one of those situations where less is more. You've headed to an island with a special sticker book at the behest of your father. Your goal is to help people out there, earning medallions for essentially virtuous acts. However, there's also a raccoon with a similar sort of sticker book that is using it in a mischievous manner to complicate life for the denizens of the island. There are wordless flashbacks for segments between the donkey avatar and the father, but the rest of the affair is "do good" and "explore the island." If you're looking for a complex plot though, you aren't going to find vast depths here.
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Both tasks are accomplished by entering sticker mode, peeling people and items like Colorforms from the backdrop, placing them on the sheet in your sticker book, and then placing again where they are needed. See a large switch in the world? Grab one of the statues you've come across on top of it to trigger it. Need a bridge? Bring a tree to the carpenter after you get the axe back, and then you get a bridge sticker you can use at different locations. Someone wants to go somewhere? Take then, then use the sticker that spawns from fulfilling that request with another person sticker at a different spot to complete another task. A lot of these things are common sense puzzles or ones that, with context, become clear. I didn't really encounter any major challenges, though one or two of the later puzzles did take me a second.
The only real issues can be tied to constraints that come from the nature of the game. For example, one in-game challenge involves getting an arrow to bring to the archery field. When you do, you can then take part in a timed minigame that involves placing the arrow on a crossbow at the right moment to hit a moving target. The thing is, I was playing A Tiny Sticker Tale on the Switch. The arrow is small and fiddling, and because of the movement needed to grab it, place it, pick it up, and place it again, my all-time best score is a whopping three. It's frustrating, to be sure.
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I also do wish the actual sticker sheet players are given to use in-game was a bit bigger. You only get so much space, and stickers are essentially true-to life when peeled and applied to the page. Granted, I did hang on to some items I probably could have left behind, but a little more would have been appreciated. To the game's credit though, at least when you do place items, it is typically very clear where. There will either be a dotted outline in some circumstances, say for a person, or when you're about to drop it you'll see a green glitter below it to know, "Hey! Yeah! Here!"
To be honest, I also hope Ogre Pixel keeps up this sort of artistic direction with its games. A Tiny Sticker Tale's atmosphere and design greatly resembles its sibling, Lonesome Village. It'd be great to know every few years, there'll be a charming, brief adventure game with some relaxing puzzles and fun artistic direction I can unwind with in my spare time.
A Tiny Sticker Tale is a short and sweet game. It will never get too challenging, aside from a situation where timing and a small object might be involved. The concept is fun enough, and the character direction is adorable. It also never wears out its welcome, providing the perfect amount of time to enjoy its adventure. As long as you don't go in expecting complexity from its puzzles or story, I think you'll have a good time.
A Tiny Sticker Tale is available for the Nintendo Switch and PC.
The post Review: A Tiny Sticker Tale Feels Like a Colorforms Adventure appeared first on Siliconera. |
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WGB, Home of AWESOME Reviews Saturday, October 7, 2023 7:04 PM Payday 3's launch was a bit of a disaster. The servers buckled almost immediately, resulting in people being unable to even play the new cooperative heist game from Starbreeze Studios. Thankfully Payday 3's disastrous launch issues haven't affected me too much because I've spent the first few weeks of its life playing it alone. I know that sounds insane given that Payday 3 is primarily a multiplayer co-op shooter, but I promise I have my reasons. Sad reasons, but reasons nonetheless. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, October 7, 2023 4:57 PM A release date trailer was also released. The post Silent Hill: Ascension Launches October 31 For Mobile and Desktop Browsers appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, October 7, 2023 4:25 PM It will launch on December 8 and will cost $60 The post Star Wars Heritage Pack Switch Physical Edition Announced, Cheaper Than Digital Version appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, October 7, 2023 3:46 PM The console will allegedly launch in two models, The post The Nintendo Switch 2 Will Allegedly Launch September 2024 and Will Be Around $400 appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |