Today's Yule Season Update for Ubisoft's Assassin's Creed Valhalla brings with it additional free content to the game for all players.
A new permanent addition to the game, River Raids will feature higher-stakes raids, each with their own unique maps and rewards. Note that the raiding crew can be temporarily lost if players don't revive them during each raid. Also new to the game is a Jomsviking Crew, with recruited Jomsvikings created by other players online are led by the player's personal Jomsviking Lieutenant. Finally, an all-new fully customizable longship exclusive to the game mode will be included.
In addition, the update will include the Saint George Armor set and Great Sword, three new Abilities (hidden in monasteries), two new Settlement Buildings, and a new set of longship and player cosmetics.
Learn more with the trailer below:
Assassin's Creed Valhalla: River Raids Free Update | Ubisoft [NA]
Assassin's Creed Valhalla is now available for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, and PC. You can read our review of the base game here, which we gave a score of 95/100.
Today marks the debut of the latest addition to Rockstar Games' Red Dead Online: A New Source of Employment.
Coming down the wire from the mysterious "J," A New Source of Employment brings with it three new solo play missions. "A One Horse Deal," "Rich Pickings," and "Outrider" will all feature three difficulty levels and will become increasingly more challenging with each replay.
Successfully pulling off any of these missions will earn yourself 5,000 Club XP, RDO$100, a Treasure Map, and the following bonuses:
Complete A One Horse Deal to get an Offer for 30% off an Arabian Horse and 2 Special Horse Revivers
Complete Rich Pickings to get 3 Lost Jewelry and 3 Family Heirloom Collectibles
Complete Outrider to get 20 Small Game Arrows and 100 Express Revolver Cartridges
All this week, Naturalists should expect an increased frequency of invitations to Naturalist Free Roam Events, which pay out Double RDO$ & Role XP. Those that complete any Legendary Animal Sighting Mission will get themselves an Offer for 40% off an Established or Distinguished Naturalist Role Item, while Naturalists that are at or above Role Rank 10 can get themselves an Offer good for 40% off any Repeater.
Those that bring in any Bounty can get themselves an Offer for 40% off any Poncho all this week.
For the next two weeks, the Wheeler, Rawson & Co. Catalogue will feature the following clothing:
Squat Stovepipe Top Hat
Raccoon Hat
Gator Hat
Plaid Cap
Pelt Half Chaps
Carver Pants
Eberhart Coat
Strickland Boots
Prieto Poncho
Select colorways of the Patterned Bandana
Players can also take advantage of the following discounts:
10 Gold Bars off the Naturalist Sample Kit
40% off the Wilderness Camp
30% off the Advanced Camera
30% off all Stable Stalls
30% off everything in Gus' Store
30% off all Missouri Fox Trotters and Mustangs
Finally, Red Dead Online players that have connected their Rockstar Games Social Club account to their Prime Gaming account will receive Rewards for a free Bounty Hunter License, along with an Award for the Trimmed Amethyst Bounty Wagon Livery. Those who connect to Prime Gaming before March 15 will receive a reward of 200x Shotgun Slugs, 5,000 Club XP, and an offer for 50% off the Repeating Shotgun.
Designed by the creator of Hexologic, MythicOwl has announced their new adventure puzzle game Harmony's Odyssey.
A mish mash of mythological and contemporary themes, Harmony's Odyssey will transport players to a world where cyclops creatures are addicted to smartphones and minotaurs hit the road for work. A rowdy cat has created a number of tangled puzzles, and it's up to the fierce young wizard Harmony to restore peace to the land.
Seven distinctive worlds are ripe for exploring, each with a range of action mini-games. A number of interactive puzzles with 3D tile-based gameplay will be available, along with a number of riddles. Wrapping up the whole package are eye-candy graphics, a climatic soundtrack, and an eventful comedy and drama story.
Learn more with the trailer below:
Harmony's Odyssey – Official Announcement Trailer
The game will come out for the Nintendo Switch and PC in 2021. You can add the title to your Steam wishlist here.
The team at Retro Gears takes the explosive power of tanks and shrinks it down with the release of Tiny Toy Tanks. Featuring more than 40 missions and plenty of firepower, should players enlist for the cause?
Tiny Toy Tanks Review
Those looking to blast away enemy scum will be able to get the hang of the controls before too long. Your typical WASD setup is used for movement, with the left mouse button firing up to five bullets before a cooldown period and the right mouse button laying down bombs. There's not much to it, but this is one title that was designed to be simple at its core. Just be warned that the controls are fairly rigid, but that comes with the territory.
After choosing from one of two chapters, players will have to contend with a number of enemy threats, with each mission cleared by destroying them all. The good news is that they go down in one hit, but the bad news is so do you. Those playing on Easy will be given 200 lives, while those who like to live dangerously will be given a paltry 10. Just be warned that even the most hardened of players will go through lives like candy.
It's just a shame that the game is tedious and overly plain. Any sort of personality is thrown out the window by the time players get even a few minutes in. Generic music loops, tanks are recolored, and the world is made up of blocks. It is hard to get invested in its world, and even the inclusion of elements like steel boxes that ricochet bullets and lava isn't enough to make this title not feel like a drag.
Tiny Toy Tanks is never unfair, but it does feel like it is a bit too rudimentary at times. Certain tanks simply sit there, waiting to be sniped. Other levels are overly simple, consisting of a narrow pathway and nothing more. The fact that certain missions can be finished in less than a minute detracts from the game rather than adding to it. It would have been nice to see some more intelligent AI added to the title, but as it stands it just doesn't have enough to challenge all those who attempt it.
This lack of incentive extends to the other parts of the game. There's no leaderboards, no multiplayer, and no achievements to speak of – what you see is what you get. The inclusion of this functionality would have given this title some legs, but as it stands, players can mark this one as complete in a little less than an hour.
Tiny Toy Tanks is overly simple at its core, which proves to be its greatest weakness. The formula simply isn't taken far enough, and this rudimentary approach makes its many missions feel tedious before too long.
This review of Tiny Toy Tanks was done on the PC. The game was freely downloaded.
The team at Retro Gears takes the explosive power of tanks and shrinks it down with the release of Tiny Toy Tanks. Featuring more than 40 missions and plenty of firepower, should players enlist for
A commercial Steam game made in just one week, Narayana Walters' StarPrey has players blasting and bouncing their way to victory through dozens of levels. Does its physics engine play nice with its
Less than four years after the original release, Tarsier Studios' Little Nightmares 2 is now upon us. Does the sequel improve upon the first game, or should the team move onto something new? Check
Cyanide Studios, developers of Blood Bowl and Call of Cthulhu, are no strangers to bringing tabletop brilliance to the gaming market, but with an IP as entrenched in lore and history as Werewolf: The
Feel the love this Valentine's Day with the latest trailer for Mediatonic Games and Devolver Digital's Fall Guys.
No matter how you say it, the lovable jelly beans of Fall Guys want to say "I love you" on this special day. You can see their heartfelt gesture with the video below:
Fall Guy – Valentine's Day Video
To mark the occasion, all Fall Guys contestants can deck out their jelly bean out with the Red Panda costume for 1000 Kudos per piece. The offer will be good from now through February 16.
Season 3.5 is now underway in this title. Included is a new level, along with more than 40 variations for other levels.
Fall Guys: Ultimate Knockout is now available for the PlayStation 4 and the PC via Steam. You can read our review of the base game here, which we gave a score of 75/100.
The official PlayStation Twitter account has released a new trailer for Bethesda and Arkane Studios' Deathloop.
An assassination multiplayer experience, Deathloop is a FPS that combines single player gameplay with all of the drama of multiplayer. Two rival assassins find themselves trapped on the island of Blackreef in a timeloop, forced to repeat the same day for eternity. Taking control of Colt, the end of the cycle can only occur by assassinating eight key targets before the day resets.
As players dive into each cycle, they must gather intel, try new paths, and find new abilities and weapons. To make things interesting, a number of otherworldly abilities and savage weaponry are at Colt's disposal.
To mark its launch on the Nintendo Switch today, a launch trailer for Super Mario 3D World + Bowser's Fury is now available.
Originally released on the Wii U in 2013, this title will transport Mario and his friends through dozens of colorful environments that are packed with enticing challenges. Both in-person and online support are included, and Mario, Peach, Luigi and Toad are all playable.
New to this title is Bowser's Fury, which tasks Mario and Bowser Jr. with fighting back against Bowser's gargantuan new form.
You can watch the launch trailer below:
Super Mario 3D World + Bowser's Fury – Launch Trailer – Nintendo Switch
According to Nick Chavez, Nintendo of America's Senior Vice President of Sales and Marketing:
"With the launch of Super Mario 3D World + Bowser's Fury, we hope February is a delightful month for players everywhere as the Nintendo Switch library – and Mario himself! – continues to grow. The addition of Bowser's Fury will give this experience a long tail for players who want to continue their Giga-sized explorations with Mario and his rambunctious catalogue of friends and foes."
Just in time for the weekend, Rockstar Games announced today that The Music of Red Dead Redemption 2: The Housebuilding EP can now be streamed online and purchased on digital platforms.
The third installment of music from Red Dead Redemption 2, The Housebuilding EP features five previously unreleased songs by Nashville's David Ferguson and Matt Sweeney. The fan-favorite "The Housebuilding Song" has been included, along with four additional songs that have roots in emotionally pivotal moments from Red Dead Redemption 2.
You can listen in on Apple Music and Spotify below:
Listen on Apple Music:
Listen on Spotify:
Players can also get a chance to win this EP through Social Club. Those that enter from now to February 18 can get the chance to win a vinyl copy of The Music of Red Dead Redemption 2: The Housebuilding EP. Simply log into Social Club and head to the contest entry page, which can be found here – 10 winners will be chosen for the blue sky vinyl release.
Make sure to keep an eye out on Twitter later today for another chance to win, and follow @RockstarGames to retweet the official contest entry tweet (seen below). From there, 10 more winners will be chosen from entries received by February 13, 2021.
RT for your chance to win a copy of The Music of Red Dead Redemption 2: The Housebuilding EP on blue sky vinyl.
See the modern re-telling of Toylogic and Square Enix's NieR Replicant with the latest gameplay video for the game.
The nine minute video, which can be seen below, showcases the protagonist in his youth. Teaming up with the fierce warrior Kainé and magical tome Grimoire Weiss, he sets out to visit the desert kingdom of Façade. He then investigates the Barren Temple, which quickly leads to a boss battle against a number of sentient cubes.
NieR Replicant ver.1.22474487139… The Barren Temple Gameplay
A number of newly re-arranged tracks of fan-favorites from NieR Replicant were also released today – you can listen to them below:
"夏ノ雪/Snow in Summer – Another Edit Version" from NieR Replicant ver.1.22 Soundtrack Weiss Edition
"カイネ/Kainé – Another Edit Version" from NieR Replicant ver.1.22 Soundtrack Weiss Edition
NieR Replicant ver.1.22474487139…: Soundtrack Weiss Edition Disc 2 Samples
Originally released in Japan in 2010, NieR Replicant ver.1.22474487139 serves as a prequel to NieR:Automata. Players will encounter a dark, apocalyptic world as they follow the story of a brother's quest to cure his sister of a deadly disease.
The final release will come out for the PlayStation 4, Xbox One, and PC via Steam on April 23, 2021.
Discover how players will be able to liberate hearts as the Phantom Thieves with the latest trailer for Atlus West's Persona 5 Strikers.
In this title, the Phantom Thieves set out to investigate a number of strange cases that have been occurring across Japan. They soon discover another realm, one where innocent people are being jailed and forced to forfeit their hearts' desires. Not one to take things lying down, the Phantom Thieves strike back against this corruption with their Personas.
Learn more with the trailer below:
Persona 5 Strikers – Liberate Hearts Trailer | PlayStation 4, Nintendo Switch, PC
Persona 5 Strikers will feature a hybrid battle system that combines action-combat with pause-and-plan sequences. Much like the JRPG, players will be able to ambush enemies, strike their elemental weaknesses to knock them down, and deal out an All-Out Attack.
The game will come out for the PlayStation 4, Nintendo Switch, and PC via Steam on February 23, 2021. Those who pre-order the Digital Deluxe Edition can get access to the game four days early, on February 19, 2021.
In the absence of a modern-day sequel to Bushido Blade, fans of Square's intense, lethal, blink-and-you're-done PS1 fighting series have been on the lookout for games that give them that same rush. I can't say Hellish Quart will reach those exact heights, but it's intriguing, and it's out today on PC.
Hellish Quart is a 17th-century fencing game with rapiers, sabers, and other fast-moving instruments of death. It's just you, another fighter, and your ability to out-think and out-strike your opponent.
The game "uses active ragdolls and all damage your blade can do is calculated with real-time physics. Four gamepad buttons represent four attack angles. Different button combinations give special attacks and combos. If you are not attacking, your character will automatically try to hold guard against your opponent's attacks. The blades really block each other and that's what's keeping you alive. To win, you must use proper timing, measure, technique, speed, and wits." Way to make it sound so simple!
Today's Early Access version currently lacks a proper story mode or online multiplayer (the creator, Kubold, suggests using Remote Play Together as a workaround), but there's a demo for Hellish Quart on Steam and GOG if you're up for the challenge. The initial user impressions paint a decent picture.
The finished game will also have a Sparring mode, more AI options, and further fighting styles.
The original Doom games are entirely deserving of decade-spanning fandom, and this DIY tribute from YouTube creator Games Made of Cardboard is one of the most creative and high-effort videos I've seen.
It's what you'd expect from a cardboard-ification of Doom II – until it isn't. It really goes places.
The project's creator, Bill Thorpe, didn't just painstakingly recreate the levels, demons, and HUD of Doom II using cardboard (and lots of fake blood), he also wrote a full-on script to capture the essence of this beloved game. It was a nine-month labor of love that he was "happy and relieved" to finally finish.
The fact that he got John Romero in for a quick cameo is the cherry on top for this wild endeavor.
Amazon has a shaky track record for its home-grown games initiative, but maybe there's hope yet for New World. Underline maybe. Not that surprisingly, the MMO's spring 2021 launch won't pan out – it's been delayed to August 31 to bolster endgame activities – and we'll see what's what in the next beta.
Folks who pre-order New World will be able to join the closed beta on July 20, the team announced.
On top of what players have already seen (including our own Chris), this beta will include an endgame zone with an "exiled empress" (Ebonscale Reach), five-player instanced PvE dungeons (Expeditions), and a 20v20 Outpust Rush mode in which teams clash over strongholds in a "primordial river basin."
What's new since the last check-in? The developers say they've "polished the combat system, added quest variety, expanded weapon and armor variety, added fishing, expanded the map to include a new region Reekwater, overhauled our crafting system, and continued to add mid-game and end-game content." The alpha build will keep pushing ahead with EU servers going online on March 30.
I'm not exactly rooting for Amazon's big foray into the game industry, but more than Crucible, this kooky fantasy game has my attention out of morbid curiosity. If New World can stick the landing in August and (crucially!) get the resources it needs to stay around for years to come, more power to it. We shall see.
I find it difficult to travel back and play early 8-bit consoles like the Atari 2600 or Colecovision. It's not that their primitive graphics and sound fail to capture my attention, but rather, they're so dedicated to replicating the arcade experience. That's not entirely a bad thing, but it was a transient way to play games, as you would slot your quarter, played until you lost, and moved on hoping your high score would mean something. To make matters worse, early home consoles generally replicated the experience very poorly. I'm sure it was nice to be able to play Burgertime at home in 1983, but the Atari 2600 version looks and plays like a trash barge run aground.
The idea of having the arcade experience at home continued to be a carrot dangling in the face of developers throughout the '90s. Indeed, the Genesis liked touting its Altered Beast, while the Super Nintendo beckoned you with its port of Final Fight. But throughout this, the true console experience began to formulate, and while games like Super Mario Bros. started us towards that goal, it would be The Legend of Zelda, with its ability to save your progress, that would truly mark the beginning of the transition.
Sort of. Like most things in video gaming's history, it's a bit more complicated than simply saying, "Praise this game!"
Kao the Kangaroo fans - and I know you're out there - will be pleased to hear that the high-jumping hero's original trilogy of adventures is now available to purchase from GOG.com, packaged together as the surprisingly titled Kao the Kangaroo Trilogy.
The compendium includes the original 2000 adventure, the 2005 sequel Kao the Kangaroo: Round 2, and finally 2005's Kao the Kangaroo: Mystery of the Volcano. This release represents the first time the latter two titles have been made available in digital format. It should also be clarified that these are direct ports of the original PC releases of each title, not the PS2 or Sega Dreamcast editions.
Kao the Kangaroo Trilogy is available to purchase now on GOG.com, at the low, low, price of just $7.99. Additionally, customers picking up the trilogy before February 22 will receive an extra 10% discount. A brand new Kao the Kangaroo title is currently in development at Tate Multimedia.
You might not hear much about Predator: Hunting Grounds these days, but it's still hanging in there, at least from an ongoing support standpoint. The latest update for the multiplayer PC and PS4 game is out today with a Viking-inspired Valkyrie Predator (who wields a Norse Hammer) and custom matches.
If you're looking to group up with friends and try out a range of gameplay modifiers, you'll want to pop into a private custom match – especially as it becomes harder to match with random players. Apart from being able to tweak mode and character settings, you can alter the AI and HUD, and there are goofy options like Big Head Mode, Stabbers Only, and The Floor is Lava (for the Predator, thankfully).
Custom matches will only award 25 percent of the normal XP to keep farming in check, however, one of them – Hardcore Hunt – is an exception. It sounds appropriately grueling: you'll have less HP, a "minimal" HUD, and "limited" abilities "such as no target isolation." This mode is a developer favorite.
At a certain point in an online-centric game's life, you have to hand over the keys to the community, so to speak, to help keep it feeling lively. Custom private matches are a nice step in that direction.
Troubled developer Starbreeze has released its financial report for 2020. While the new numbers show a 20% decline in year-on-year sales, overall the studio's losses have shrunk from previous years, suggesting that the Swedish developer might be on track to turn its fortunes around.
Over the course of 2020, Starbreeze managed to raise new capital and relieve itself of multiple debts, while its flagship title Payday 2 has seen huge growth on PC. The bank-raiding co-op shooter saw sales rise over 60% compared to 2019, which has led to a Steam playerbase of 7.1 million - the largest single game community on the entire platform.
Starbreeze acting CEO Tobias Sjögren is confident that this surge in Payday 2 interest will help the studio complete the long-in-development Payday 3, and hopes to sign a publisher soon.
"Starbreeze is a much stronger company today than it was one year ago," said Sjögren in the report. "We are hugely confident, thirsting for revenge and thrilled to be able to focus to the max on developing our IP with Payday front and center. With expanded development capacity and continued good demand for everything Payday, we are in prime position for future growth."
Starbreeze has faced continued peril in recent years. The company initially dodged insolvency in 2018 with a strict re-management structure, but fell hard following the disastrous launch of Overkill's The Walking Dead. Having survived 2020 - a year that saw many companies in all industries permanently shuttered - it seems that Starbreeze simply refuses to die, determined to see that Payday 3 is completed, published, and becomes a hit, perhaps pulling the studio back from the brink of oblivion.
Nintendo's mobile battler Fire Emblem Heroes reaches back into the past today, pulling forth a handful of brave new warriors taken from the adventure series' 1996 Super Famicom release Fire Emblem: Genealogy of the Holy War.
Joining Fire Emblem Heroes' massive roster of beautiful people are the Captain of the Pegasus Knights, Annand; the young mage-in-training, Azelle; rebellious nobleman Lex; and finally Erinys, the youngest of the Four Heavenly Knights of Silesse, as well as the younger sister of Annand. A quartet of characters for the more hardcore of Fire Emblem devotees, to be sure.
At long last, we have a date (March 18) for the PlayStation 5 and Xbox Series X versions of Marvel's Avengers – but is it too little too late? Square Enix and Crystal Dynamics are surely hoping for a big boost after a rocky and slower-than-expected rollout of updates and new content post-launch.
The PS5 and Xbox Series X versions of Avengers will have "upgraded visuals and framerate," "significantly faster load times," "improved destruction," and, in the case of the PS5's DualSense controller, "haptic feedback for each hero." What does the Hulk feel like? Inquiring minds want to know.
Of course, there's still the elephant in the room: the need for fresh story content to bring players back into the fold. Avengers is also rolling out the next story and character update, Clint Barton's Future Imperfect, on March 18. Is it strange to have two archers back-to-back in an Avengers game? Incredibly.
Crystal Dynamics covered Clint's kit – including a Quick Reflex dodge/parry, a single-target Dead Eye attack, a katana, and loads of arrow types like Boomerang and Tripwire arrows – in a deep dive video.
"Whereas Kate blinks around the battlefield as a blur of never-ending strikes to multiple foes, Clint is the steadfast hunter, taking down his foes with powerful, precise hits one at a time," said the studio.
As for the (free) Future Imperfect storyline, it's borrowing from Old Man Hawkeye and My Life as a Weapon; Nick Fury is MIA. You've probably seen Maestro by now, but it's worth clarifying that Clint's mission is set on a new biome, Wasteland – and that Lucky the dog is going to show up.
I can see people wanting to play the single-player Avengers story on the new consoles thanks to the performance gains, but as far as giving the live-service elements a shot in the arm? I'm not optimistic.
The sooner they can get this update out the door, the sooner we can see big-hitters like Spider-Man.
Square Enix just can't help themselves when it comes to adapting Final Fantasy games into anime. It's kind of amazing actually, that there's extra stuff to uncover (particularly with the FFXV shorts, which were arguably more coherent than several in-game arcs), but this time, it's a little more fleeting.
Shared by way of the Final Fantasy XIV Korea YouTube channel, the video begins with a player character waking up in Limsa Lominsa, a radiant seaside town (also my hometown) and one of the main hubs of A Realm Reborn. It's all amazingly authentic looking, down to the Aetheryte, the character styles, and the random Bard performance in the streets. As a reminder, FFXIV has had anime ads before, dating back to 2019.
Iron Gate Studio's new title Valheim is most assuredly "having a moment." The Nordic crafting adventure - which launched as a Steam Early Access title on February 2 - has rocketed out of the starting gate, having sold over two million copies in its first two weeks of release and reaching a peak concurrent player rate of over 390,000 wannabe vikings.
The Swedish developer is as surprised as anyone by Valheim's immediate success. "We didn't really anticipate that," candidly stated CEO Richard Svensson to RPS. "Our goal was pretty much to cover our development cost so we could continue to exist as a studio and continue working on Valheim. I guess our future is safe for a while now."
Magic: The Gathering Arena has had some...problem cards for a while now in certain formats.
I mean, Uro and Omnath have both been banned in standard for some time! Now they will be completely removed from historic play (Omnath was previously suspended); and basically Magic: Arena as a whole. These cards totally weren't a mistake.
In other interesting recent card news, Tibalt's Trickery, one of the most non-interactive cards in a while, is banned from modern. Some say it's only a matter of time for it to be banned in standard: particularly when it makes for some really bummer Arena matches.
As a recap, Tibalt's Trickery, as used in certain gimmick decks, counters your own 0-cost turn spell very early on in a match, to "cheat" out crazy permanents like Ugin turn two. Most of the time if the cheat/mill tactic doesn't work, the Trickery user concedes. If it works, the opponent concedes. Regardless of winrate effectiveness, it's not something Wizards probably wants to see plaguing Arena matches. I probably play around two or three of them per day.
A bunch of other changes have rolled out for pioneer, legacy, and vintage formats, so make sure you're all caught up if you play those competitively. As of right now, nothing has caught the ban hammer yet in Kaldheim standard.
Last week, we reported how Ubisoft is re-evaluating its upcoming sci-fi shooterRainbow Six Quarantine - suggesting the title might be in line for a rename due to the ongoing COVID-19 pandemic. Yesterday, a new image (discovered by MP1ST) appeared online for something called "Rainbow Six Parasite," with many fans, understandably, assuming that this is the new moniker for the bio-hazardous release.
Reggie Fils-Aimé is legendary. I mean, he helped make the Bigfoot Pizza a reality!
But really folks...the bigfoot pizza ruled. But really really, Reggie Fils-Aimé is easily more well-known for his stint at Nintendo of America, where he brought a very welcome larger-than-life persona out in the world to give Nintendo the gravitas it needed. According to Reggie, the Switch kind of sealed the deal on his retirement.
As he puts it speaking to Gamertag Radio: "candidly, knowing that it was going to be successful is what helped make my retirement decision easy because I knew the company was going to be in great shape for at least a few years." Reggie talks about the sheer power of Nintendo when it comes to portable systems, saying that the "hair on the back of [his] neck stood up" when he first saw the Nintendo DS.
Reggie talks about how the Switch went differently than the Wii U, noting: "And I say this because the system was solving for a key player complaint, and that complaint is, I'm having fun, I'm playing my game, and now I need to stop because I got to go to work, or I gotta go to school, and I can't take my game with me. I can't continue playing that game. So Switch, with the opportunity to play on that big screen TV, then take it out of the dock and go play in handheld mode, it met a fundamental consumer desire. That was the triggering moment. There were so many other smart things the company did – the support for Unity and Unreal, which allowed all of the great independent content to come. A number of other key decisions."
It's been fascinating hearing from Reggie during his retirement: you'd think he actually isn't even retired at all, given how many speaking engagements and podcasts he's appeared on. But whenever he does talk, it's very easy to listen. He's the type of person who always feels like his work is never finished, so having the Switch be a hit could give him the solace he needed to step back and take some time for himself.
So maybe you've been watching Arc System Works' recent run of Guilty Gear Strive Starter Guides, you've picked out which character you fancy, and now you're set to start collecting skulls, right? Well, before you start picking out background music for your highlight reel, you better be sure you have a grasp of the Guilty Gear mechanics. It ain't Street Fighter, and Jp. HK into Cr. HK isn't gonna wash in GG's world.
And I should know, I'm terrible at this game.
Help is at hand for all of us. Today's Starter Guide focuses specifically on the bread-and-butter of Guilty Gear Strive: its core mechanics. The video spotlights several offensive and defensive maneuvers that are a vital part of every Guilty Gear battle. These include Dust, Instant Block, Faultless Defense, and a complex but important GG trademark: the Roman Cancel system. It looks like a lot to take in, particularly for players who may be used to more simplistic defense strategies in titles such as Street Fighter V and Mortal Kombat 11.
Resident Evil Revelations is kind of a quiet little cottage franchise for Capcom.
Sure Resident Evil 7 was the thing that put it all back on the map, but Revelations was hailed at the time for its return to survival horror, and Rev2 had a brilliant co-op component alongside of the much-improved raid mode, the spiritual successor to mercenaries minigame. I really want to see it return. And according to a very reliable Capcom insider, it just might.
Speaking on Twitter, Dusk Golem (who was spot on about multiple RE-related news tidbits) states that "Revelations 3 is coming out within a year of Village's release date, (corrected to) late 2021 or early 2022." They clarify the news by saying that it likely won't be called Revelations 3, but possibly Resident Evil Outrage, as Capcom seemingly is moving away from the Revelations moniker.
It'll be part of the 25th anniversary celebration, "along with Village," and Dusk Golem claims that Revelations 3 (or whatever title it ends up with) is "almost definitely going to be a Switch timed exclusive." All of this will allegedly happen "later this year," as Capcom announces another Resident Evil marketing blitz post-Village launch.
Given how spot on they've been in the past, this is much safer of a bet than a lot of other similar rumors. It's also much lower stakes, as it's essentially a spinoff rather than a mainline entry. Whatever the case, if they bring back co-op and build off of Rev2, I'll be happy.
Sony has been pumping out "wireless headsets" for the PlayStation family for a while, so it was only a matter of time for Microsoft to follow suit.
Just this morning they announced the "Xbox Wireless Headset," a new product that will work with the Xbox console family. Microsoft boasts they have "embraced spatial sound processing by including custom audio hardware to offload audio processing from the CPU, dramatically improving the accessibility, quality, and performance of these experiences."
Thankfully, we have cold hard details, and not just some nebulous marketing speak. It's out on March 16 for $99.99, and you can pre-order today. It'll work across Xbox One, Series X/S, and Windows PC machines, as well as mobile devices. You can find more info here.
I have to say, the design looks really sleek, and I dig the almost all-black look with the green highlights. Any more green and it would be mistaken as a Turtle Bay knockoff. But this smacks of "official," and the price isn't insane compared to similar-performing headsets for consoles.
Sometimes it feels like Evil Genius was a pretty recent game. Yeah, recent. 2004. I played it while I was waiting for Half-Life 2 to be released. I was in high school. High school. That was practically yesterday, right?
The original studio that developed it, Elixir Studios, went bust shortly after its release, with rights getting scooped up by Rebellion. This led to a couple of Facebook games because that was the trend at the time and everyone wanted that Farmville money. But Rebellion has always said they were looking into bringing a full-featured sequel into the world. It took a while, but we're finally here with Evil Genius 2: World Domination, and it's time to bring the world to its knees once more.
Did you see the other Game Pass offerings this February? They're good! Final Fantasy XII: The Zodiac Age is a pretty nice get, especially given that it's hitting console and PC (rather than those sneaky "mobile only" listings).
But February is getting even more stuff, as evidenced by an email this morning to Destructoid. Code Vein is arriving on PC on February 18, which adds some eastern hack and slash sensibilities into the Game Pass mix. Killer Queen Black is also one of the most perfect Game Pass games, as it thrives on people playing it online: and the more folks that have access to it, the better the community is.
Superhot: Mind Control Delete is a good get too, as I know a bunch of people are on the fence for this follow-up. Add in Elite Dangerous, Dirt 5, Pillars of Eternity 2 Ultimate Edition, and Wreckfest, and you got a stew goin'.
It's been a long while... a really long while. But Nintendo has officially announced that it will be hosting its newest, full-length, Nintendo Direct presentation tomorrow, February 17. The action kicks off at 14:00 PT / 17:00 ET / 22:00 BST, live on the publisher's official YouTube, Twitter, and Twitch.
The presentation will feature "roughly 50 minutes" of news and information pertaining to "available games" as well as early 2021's Nintendo Switch lineup. Specifically referenced is madcap brawler Super Smash Bros. Ultimate. Y'all excited? I bet y'all excited...
Talk about a match made in Hell. The lovely Miriam, hero of 505 Games' Castlevania-like platformer Bloodstained: Ritual of the Night is getting set to make a guest appearance in Team 17's critically acclaimed nightmare, Blasphemous. What a crossover!
The free update, titled "Strife and Ruin" will arrive on PS4, PC, Xbox One, and Nintendo Switch on February 18, and will see the last Shardbinder visit in the land of Cvstodia, seeking help from protagonist The Penitent One. Miriam is trapped in the dismal and terrifying realm, and The Penitent One must help her by gathering lost shards from around the kingdom in order to rebuild the portal back to Hellhold, so our gal can finally return to her own world of abject misery.
Keiichiro Toyama has released a new video that which sees the Silent Hill creator reflecting on his storied career, while quietly teasing the mystery title currently in development at his new company, Bokeh Game Studio. In the video, Toyama candidly discusses the thematic concepts that drive the creator's body of work, while also showcasing some delightfully grim concept art for the as-yet-unannounced game.
"The view I have of horror is the everyday life being shaken," says Toyama in the video. "Rather than showing scary things, it should question our position, make us challenge the fact that we're living peacefully. I like bringing [these] thoughts in my concepts... I would like that to be the theme of my next game."
The collectible company Youtooz occasionally leans into video game characters over real-life personalities, and later this month, it's coming out with a trio of figures based on Banjo-Kazooie.
There's Banjo and Kazooie looking all cute, Tooty playing piccolo, and Bottles minus his iconic eyewear. The figures will cost $30 each when orders open on February 26, 2021, and they're shipping in June.
They're on the smaller side at heights of 4.5", 3.7", and 3.5", respectively.
I can't think about Tooty without picturing the "game-over" scene (that played when you exited the game) where she's turned into a monstrous green-skinned version of herself by Gruntilda. As for dear old Bottles, I can't see him without dwelling on his untimely demise in Banjo-Tooie. He had a family!
For me, the duo is the best figure of the group, though I'd like to see Mumbo or Kunglo in this style.
As much as I love the game, I don't need a collectible physical edition of Bloodstained: Curse of the Moon 2 from Limited Run Games – but boy am I tempted to show up when pre-orders open next week.
There's a $30 standard copy for Nintendo Switch and PS4 with typical cover art and a manual tucked inside, which is fine. The $60 Classic Edition, on the other hand, has new box art from artist Tom duBois, the guy responsible for bringing Konami games to life before you even put the cartridge in your console.
His take on Curse of the Moon 2 feels at home with the retro era. I'm enamored. Little Hachi!
Apart from the game, this pricier collector's set also comes with an 18x24" poster (featuring duBois' art in all its glory), the soundtrack on CD, and a cozy NES-style sleeve. It's available for Switch and PS4.
Pre-orders for Limited Run's standard and Classic Edition copies of Bloodstained: Curse of the Moon 2 will run from Friday, February 26 at 10:00 am Eastern until March 28 at 11:59 pm.
It was nice to see Ghost Town Games whip up a two-game definitive edition collection of the Overcooked series for PS5 and Xbox Series X in time for launch-window buyers, but what about everyone else? What about a Switch version? As it turns out, we're getting more ports fairly soon.
Overcooked: All You Can Eat is coming to Nintendo Switch, PC, PlayStation 4, and Xbox One on March 23, 2021. All platforms will have a digital release for $40, and Switch and PS4 have physical copies, too.
The bundle package has every morsel of content from both games, most notably all of the worthwhile DLC levels, and the first game has been remastered in the vein of Overcooked 2 – a noticeable step up. If you're an online-centric player, you'll have the opportunity to take Overcooked 1 online for the first time.
Aside from being more cohesive, the main benefit is just the ease of having everything in one place.
There are also new trophies/achievements to earn (All You Can Eat is considered its own separate game), and you can pop into the accessibility options to find a toggle to turn off the recipe timers. Post-launch, Ghost Town will be releasing an update to enable cross-platform online multiplayer support.
As I said in my review of the PS5 version, if you're big into Overcooked, then All You Can Eat could be a no-brainer – depending on the price. I feel like $40 for the last-gen editions is spot on. That said, if you already own all or even most of the original content, it's a harder sell. There's no loyalty discount.
Just don't let those dirty dishes pile up and you'll be A-OK.
For 35 years, The Legend of Zelda has been inspiring imaginations and captivating audiences with its sprawling adventures across a land of swords, shields, and skulltulas. For the next seven days, we're looking back at its three-and-a-half decades of entertainment, and I wanted to start off this retrospective week talking about one of the best aspects of every Zelda game: the boss battles.
From its humble beginnings on the Famicom Disk System to its most recent outing on Switch, The Legend of Zelda has managed to introduce outstanding dungeon boss battles that transcend their technological restraints and graft themselves onto the minds and hearts of its fans. Aquamentus may be just a simple 8-bit unicorn dragon, but as a child, my mind painted a far more elaborate picture of how daunting this creature actually was.
As technology improved, I didn't have to fill in the gaps as much as I used to, but Nintendo has used each and every jump in processing power to create more iconic boss battles that pushed the limits of what we expect from a Zelda game. I'll never forget how my jaw dropped when I first fought Koloktos in Skyward Sword.
We all have our favorites, and with so many amazing options worth mentioning, I asked the Destructoid staff and community to help me out with this post and answer the question: What is the best boss battle in The Legend of Zelda?
Ten years ago, former Destructoid Editor-in-Chief and 100% certified piece of Angus beef Chad Concelmo declared it Zelda Week to recognize the impending launch of The Legend of Zelda: Skyward Sword. Today, as we near the 35th anniversary of the franchise, I, Destructoid's Features Editor and 100% certified bucket o' lard, am doing the same. For the next seven days, it's Zelda Week at Destructoid, bitches.
It's crazy to think a series that started well before I could even walk is still one of the most important franchises in all of entertainment. The Legend of Zelda has a passionate fanbase, and while the popularity of some series may wane over the years, Zelda's is only getting stronger. The Legend of Zelda: Breath of the Wild is the first game in the series to sell more than 20 million copies on a single platform, and its sequel might just have the biggest launch the Switch will ever see.
We have no clue how or even if Nintendo will choose to mark the anniversary, but here at Destructoid, you can expect a week of original Zelda content from our contributors leading up to the franchise's official anniversary on February 21.
And because I don't want to limit the celebration to just the staff, if you'd like to get in on the action, we're still taking submissions for our Zelda 35 Bloggers Wanted post. Try to get it finished by February 19 to be included in the front-page recap.
If you've got 45 minutes or so to spare in Animal Crossing: New Horizons, there's a feather-filled event running today called Festivale. The latest seasonal update is a lot like the prior seasonal updates. You'll swing by, catch floating items in the sky, trade them with a guest character for items, and peace out.
Not to downplay the cheerful vibes of Pavé the peacock (or my villagers, who showed up in full force to dance in the town square), but it is what it is: these events have mostly been one-note so far.
What's at stake for Festivale? Ten colorful items, the coolest of which is an extravagant float.
Once you chat with Pavé near town hall, you'll collect colored feathers. The ring leader will accept three feathers of the same color (red, blue, green, and purple) and give an item for each bundle you bring.
The item list: a drum, lamp, flag, stall, balloon lamp, confetti machine, stage, garland, and parasol.
You'll also be able to turn in rare rainbow feathers, which show up pretty infrequently on the island or can be crafted using one feather of each color. Once you've gotten the nine Festivale items, you can nab the sought-after final reward, the Festivale Float – but you'll need to bring three rainbow feathers.
It's so opulent! Make sure to swing by Nook's Cranny and buy the Viva Festivale Reaction Set from the store cabinet, if needed. (It's 19,800 bells.) Also, if you have any extra rainbow feathers, you can use them to customize your Festivale items. It couldn't hurt to stock up and save them for a rainy day.
I broke my net during the event and had to politely push my villagers out of the way a few times, but otherwise, it wasn't too much of a hassle. The feathers are easier to catch (and spot) than snowflakes.
As my New Horizons activity dwindles, I can't help but wish Nintendo would do more outside-the-box events. It's been a fun ride and I'm not about to abandon the game – I just want a bit more substance.
Google is assuring owners that, despite its somewhat rocky start, Stadia still has the company's full support, with "more than 100 games" currently slated for arrival on the cloud gaming service over the course of 2021.
"We're thrilled to continue bringing great games from some of the best developers for our players to experience within the Stadia store," reads an official Stadia forum post. "Over the next few weeks and months, players can expect to see everything from action-filled RPGs to competitive co-op titles and nimble platformers [...] These games represent just a sampling of the more than 100 games that will be added to the Stadia store for our players in 2021 to share, experience, and play with friends."
Among the titles lined up for Stadia's immediate future are Electronic Arts' FIFA 21 (March 17), Team Yakuza's detective brawler Judgment (April 23), and Cradle Games sci-fi RPG Hellpoint. Also listed are a slew of cute, cartoony platform titles, including WayForward's Shantae releases Half-Genie Hero and Risky's Revenge, PixelHive's fun-looking Kaze and the Wild Masks, and LiquidBit's competitive multiplayer title Killer Queen Black.
The post follows up from Stadia's recent announcement that it was already shutting down its internal game development studios, a little over a year into the service's launch. Going forward, Stadia intends to concentrate on delivering third-party software new and old to its community of users, publishing more games with each passing month.
I guess there's life in the old... erm... new dog yet.
When WiiWare (and subsequently, portions of DSiWare) were shut down, a good chunk of gaming history was lost.
It was such a shame, losing a ton of greats like Contra ReBirth, in an instant. This is why game preservation is so important. Alas, one such lost game, Space Invaders Get Even, was touched upon in a recent Wccftech interview with Yuichi Toyama, director at Taito.
Not just an obscure release, Space Invaders Get Even came out in 2008 and is one of the aforementioned "lost" WiiWare titles. Taito never actually revived it on any platforms, and although it wasn't a massive hit, it had a decent-sized audience, and was a fun little take on the Space Invaders formula. In short, you could be the aliens, as you rampaged across cities in a very...well...Rampage or King of Monsters-like fashion.
Speaking to Toyama, the game isn't currently in any talks to get a re-release, but according to Toyama: "This is another game we've considered and if we see enough demand, we'd love to be able to release it. The biggest issue with Get Even is the control method: the game was designed to be played on the Wii Remote, so we need to work out a solution to deliver an enjoyable play experience. What do you think is the best way to go about this? We may be able to replicate the controls by making good use of the Nintendo Switch's touch screen functionality."
Ever cheeky, Toyama also low key pitches a battle royale take on the formula, throwing this thought out into the universe: "Or maybe a game in which players become Invaders and invade the earth could be designed differently. For example, how about a game where 55 players come together in formation and invade the earth?" He even immediately notes "there are no plans to release this at the moment!"
Still, I'd love to see this, and all the defunct WiiWare games, return in some form.
While it initially seemed that tactical military shooter Tom Clancy's The Division 2 was getting marching off into its apolitical sunset, Ubisoft has now decided to give the mercenary matchmaker one last hurrah, with a batch of new content, arriving later in 2021.
The fourth season of DLC for The Division 2 - literally titled "End of Watch" - revolved around the chasedown of treacherous agent Faye Lau and her squad of lieutenants. Faye Lau's faction, Black Tusk, held key areas in Washington D.C. including The Pentagon itself. With the removal of Black Tusk, things were looking a little safer in the capital, which worked as an epilogue - or at least a ceasefire - to The Division 2 story arc.
Regardless, Ubisoft took to The Division 2's official Reddit to announce new content will arrive later in 2021. Massive Entertainment, who developed The Division and The Division 2 have already begun pre-production on Ubisoft's recently revealed Star Wars title, as well as a game based on James Cameron's sci-fi franchise Avatar. The publisher has previously noted that Massive - as one of Ubisoft's largest studios - has the workforce to develop multiple projects simultaneously.
No date was announced for the new Division 2 content outside of "later this year". So for now, you and your running buddies will have to settle for the recently released Resident Evil crossover content. But don't hang up your night vision goggles just yet, as it seems the battle for 'Murica is far from over.
Unfortunately, they're not as unique as they once were: that goes double for say, Overwatch, which can feel on maintenance mode at times. Similarly, World of Warcraft just brought back their Valentine's Day event, which has a few timed goodies in tow.
It kicked off already, but will be running through February 22 in Orgrimarr for the horde and Stormwind for the alliance. "Love tokens" are once again the currency, which can grant you goodies on top of the heart-shaped box loot: which grants the true keeper rewards.
The real stuff is from finishing the dungeon finder event (Apothecary Hummel), which can randomly grant you a Big Love Rocket mount, Or you can opt for the safer Swift Lovebird by handing over love tokens. Pets, heirlooms, toys, and other bonuses are also fair game until February 22.
All you need to do to reap most of the rewards is have a character that's level 10 or above.
Following last week's investigations, U.S. law firm Chimicles Schwartz Kriner & Donaldson-Smith (CSK&D) has proceeded with a class action lawsuit against Sony, following customer complaints that DualSense controllers packaged with their PlayStation 5 consoles were severely affected by the "drift" manufacturing fault.
According to a copy of the lawsuit - acquired by Destructoid from CSK&D - the firm filed against Sony Corporation of America and Sony Interactive Entertainment LLC in a New York court on February 12. The suit claims that the DualSense controller is "defective" and claims Sony offers "slim" options for those owners affected by the fault. "Drifting" refers to a physical defect whereby analogue stick register movement while remaining in a stationary position.
"Sony is - and at all relevant times has been - aware of the Drift Defect through online consumer complaints, complaints made by consumers directly to it, and through its own pre-release testing," accuses CSK&D's suit, later concluding "As a result of Sony's unfair, deceptive, and/or fraudulent business practices, owners of DualSense controllers have suffered an ascertainable loss, injury in fact, and otherwise have been harmed by Sony's conduct."
As previously noted, this isn't CSK&D's first time dealing in drift-related lawsuits, as it was one of a number of firms that previously filed suit against Nintendo in 2019, after a torrent of instances where the Nintendo Switch Joy-Con controller were being similarly affected. The suit in question was compelled to arbitration after a judge refused to dismiss the case.
To that end, Halo 3 is getting its first update in a long while. Yes, that Halo 3. By way of the Master Chief Collection, Halo 3 will get the "Waterfall" map, which was taken from the failed/defunct Halo Online project. The name is gleaned from the file in the blog post itself.
Created on the back of Halo 3, Onlinewas going to be a thing in Russia and beyond in 2015, until it wasn't in 2016. Thankfully, part of Saber Interactive's work is going to be preserved with this new map. It's going to be tested in beta form first, then unleashed to add Master Chief Collection owners. Another win for game preservation!
Publisher Deep Silver has announced that the PC edition of its Scary-As-All-Fuck first-person adventure Metro Exodus will receive a major upgrade this spring, with the launch of Metro Exodus Enhanced Edition - arriving as a standalone release or as a free upgrade for those who already own the apocalyptic epic.
It sounds like you're really gonna need a hefty engine to get this train runnin', as the Enhanced Edition will require a ray tracing-capable graphics card even at its minimum specification - significantly boosting the game's visuals and special effects and making Metro Exodus' already smothering atmosphere starker and more frightening than ever before.
"It is not a simple 'patch' to the base game," noted developer 4A Games in a blog post. "Instead it will be offered as an extra entitlement to all existing Metro Exodus PC players. The PC Enhanced Edition will offer additional ray tracing features, including Advanced Ray Traced Reflections and support for DLSS 2.0 on NVIDIA hardware, which offers sharper image details and increased framerates and display resolutions."
Below is a sample screenshot taken from the Metro Exodus PC Enhanced Edition.
The history of Halo Wars has always been relatively rocky. In its prime, Halo could basically do no wrong. It kept pumping out sequel after sequel, and when it had a strategy-based spinoff in 2009, people went "sure, we could use more Halo." Fast-forward to 2017 when franchise steward 343 Industries teamed up with Creative Assembly for a sequel, and things weren't looking so rosy.
It's been a while since we've heard anything about Halo Wars 2 actually, so 343 Industries recently checked in to tell us that there would be no news going forward. In a blog post noting "honesty and transparency," 343 has confirmed that with the Master Chief Collection and Halo Infinite in full swing, Halo Wars is on the backburner. Yes, the series as a whole, not just the sequel.
343 explains: "we want to give it to you straight: 343 Industries has no current plans for further Halo Wars 2 work including content updates, balance patches, bringing the title to other platforms, or a new game in the series. We will, however, continue to monitor the game and ensure everything is working as expected."
It's a lotta news in just two sentences. So not only are they not working on further Halo Wars 2 content, but they also don't intend to proliferate it elsewhere ("new platforms" likely means Xbox Series X/S with enhancements), nor do they intend on continuing the series.
Things could change: after all Halo Wars 2 came a whole eight years after the original. As 343 even puts it: "We're specifically never going to say never because, well, who knows what the future may bring." But for now, we can probably consider this series dead and buried.
You can almost set your watch by it. Nintendo launches Switch game, Switch game hits the top of the UK Charts. With each major release, Nintendo continues to find favor with the British gaming public, and last week's launch of Super Mario 3D World + Bowser's Fury was no exception, debuting in the number one spot of the UK Charts.
As reported by GamesIndustry.biz, Super Mario 3D World + Bowser's Fury, which received rave reviews from critics, is already the third biggest Nintendo Switch Mario release ever, sitting just behind 2017's Super Mario Odyssey and 2020's Super Mario 3D All-Stars. In regards to its launch figures, the new double pack is an absolute smash, with physical sales up 190% on the launch numbers for the 2013 Wii-U original - though of course the user base for Nintendo Switch far outweighs that of its big-screen brethren. Nintendo's new title is already a winner.
It's file size time! Arguably one of the most fun moments of a Switch pre-release.
Well, Crash 4 is also coming to PS5 and Xbox Series X/S (as well as PC "eventually"), but generally, when a Switch file size is released, folks gather around the fire and figure out just how much stuff they have to potentially delete. In Crash 4's case, maybe a few minor things.
As revealed on the official landing page for Crash 4, the Switch port will clock in at 9.4GB, which is pretty hefty. By comparison, another recent level-based platformer, Mario 3D World + Bowser's Fury, is 2.9GB. Of course, Nintendo is the master of their own domain (and compression), so we expect basically all first-party games to be on the small end of the spectrum.
More details have come to light thanks to an interview with Push Square, who confirmed that the game will run at 720p undocked, 1080p docked, and with a framerate of 30 FPS. It's a stark contrast to the current-gen console editions, which can work at 4K at 60 FPS.
Resident Evil Village has already done a fine job in stoking the hype fires for its upcoming release. With a morally grey Chris Redfield, a terrifying new locale, a fan-pleasing demo, and the big ol' Ascot hat of Lady Dimitrescu, fans are already frothing for the latest installment of Capcom's legendary horror franchise.
But to really send the fanbase into maximum overdrive you just need three words: Resident Evil Four.
Capcom producer Peter Fabiano certainly had his marketing head on in a recent interview with Official PlayStation Magazine. Not only did Fabiano state that Resident Evil Village was shaping up to be "the best Survival Horror game to date," but the developer also noted that the new sequel drew much influence and inspiration from 2005's Resident Evil 4, a title still considered by many fans to be the finest Resident Evil release of all time.
"You'll notice we took a lot of inspiration from Resident Evil 4," said Fabiano to OPM. "The team has put a ton of effort into creating a truly authentic feel. There are plenty of surprises to keep you on your toes; players will find a balance of combat, exploration, and puzzle solving."
You can see the huge drop in 2018 following a big 2017 showing, and even bigger reductions going forward. In 2020, just four amiibo were released. For the recent 3D World + Bowser's Fury port, Cat Mario and Cat Peach came out, but the other "big" amiibo launch was a re-release of Bowser and Bowser Jr.
If times were different and amiibo still had the same momentum as the days of old, we likely would have gotten these great custom creations from darkdreamr. Based around the Giga Cat power-up from Bowser's Fury and ol' Fury Bowser himself, these look line unique figures; not to mention they'd probably have cooler effects than the existing cat ones do.
Creator darkdreamr explains their crafting process, noting: "Bowser was airbrushed with a pearlescent black, the fire effects were hand painted, then sprayed with a gloss, mud paint was added to the base after Mario's hair was sculpted then painted gold." It reminds me of some people who painted their Mario figurine gold when the Gold Mario amiibo was tough to find!
Last week, we reported how CD Projekt RED had run afoul of a "targeted cyber attack," with a party of unknown persons reportedly stealing staggering amounts of data from the Polish developer, including the source code to some of its biggest and most recent releases.
Initially the hackers - a group calling itself "HelloKitty" - tried to ransom the stolen data to CDPR, who went public with the entire affair while clearly stating it had no intent of paying the persons responsible. This weekend, it was reported by cyber intelligence group Kela that HelloKitty held an auction on the "dark web," where it allegedly sold the source code for CDPR's recent release Cyberpunk 2077. Kela reports that the actual sale took place outside of the auction itself, which reportedly had an opening bid of $1 million USD and a sale price of $7 million USD.
It is alleged that HelloKitty also has copies of the source code for both retail and unreleased builds of 2015's The Witcher 3: Wild Hunt, as well as the code for Witcher's spin-off card game, Gwent. In a statement posted last week, CDPR said that it believes the personal details of its employees remain safe. The attack and supposed sale is the latest in a string of nightmares for CD Projekt RED, which has spent the past few months defending itself against numerous lawsuits and negative publicity over the rocky launch of Cyberpunk 2077, which lead CEO Marcin Iwinski to release an official apology video.
CDPR is working with IT specialists and law enforcement officials to investigate the situation.
Now I know y'all been waiting for this one. Today's Guilty Gear Strive Starter Guide from Arc System Works gives us all our first in-depth look at a heavily hyped, brand new, and already fan favourite character, Giovanna, who will make her series debut when GG Strive launches this spring.
The sexy and stylish new fighter might look like she's stepped off the catwalks of Milan, but is actually, of all things, a federal agent, tasked with bodyguarding some of the highest ranking officials on the planet. Don't let that turn you away from her, as Giovanna maintains her magnetism with a super-cool attitude and a Good Boy by the name of Rei, a spirit wolf who compliments Giovanna's acrobatic fighting style.
Designed as a beginner-friendly character, Giovanna oddly eschews projectiles entirely, fighting with a range of familiar kick attacks. Giovanna has variants on Guile's Flash Kick, Terry Bogard's Crack Shoot and even Chun Li's Spinning Bird Kick. To prevent being zoned out, Giovanna can launch a Cannon Spike-like attack that nullifies fireballs. Without projectiles, it is up to players to pressure the opponent with an active forward progression, before mixing them up with a variety of flashy combos and throws. From this video, I'm a little concerned about Giovanna's range and options compared to other characters, but of course it's the earliest of days, so we'll see. And we WILL see, as you can guarantee a veritable circus of Giovannas online come beta.
Omega Force, as a studio, has carved out a nice little niche for itself. Well, some wouldn't say it's nice! "Repetitive," is the word some might use. But despite their reputation for similar-looking beat 'em ups, hardcore Omega Force fans know that they aren't afraid of innovating, even in small, gradual ways.
Persona 5 Strikers is a little more obvious with its advancements.
Little Nightmares II has this entertaining intensity to it that's as fun to watch as it is to play.
The formula is no secret, but that doesn't make it any less successful. Time and time again, you're going to slowly, safely get a lay of the land – and a few impossible-to-ignore glimpses of some big nasty brute in charge – before needing to fetch a key in plain sight or otherwise cause some racket to progress. There's no other way. You've gotta face your fears. And when you do, the chase is on. It's a mad dash to carve your way through an obstacle course with a boogeyman breathing down your neck.
In the wrong hands, when things aren't tuned just so, this can prove frustrating. You can hit the point of "too many deaths" and, despite knowing what you need to do, still fail to pull it off, shattering the atmosphere. It can feel like the scales have tipped – like you're no longer at fault. I struggled with this feeling in Little Nightmares, but I avoided it in Little Nightmares II. I died loads, yet I never felt cheated.
The sequel is bigger, more elaborate, and better balanced – everything I was hoping to see.
I remember buying the first Style Savvy as something of a lark. My roommate and I were heavily into DS gaming at the time, and for weeks, we'd been inundated with advertisements for Nintendo's new fashion game. We couldn't escape it. It was everywhere, and over time, all of those ads started to work as we became completely addicted to the idea of running our own boutique. The last time either of us felt such a crazed passion about the same game was right before Cooking Mama was released a few years earlier.
We got some funny faces going into GameStop to pick up our copies, particularly because mine was actually preordered. As soon as we got home, we popped our games into our DS Lites and played that day until our batteries died. We shared fashion tips, visited each other's shops, and faced off in runway competitions. It immediately hooked us, and for me, it was yet another Nintendo franchise I would never be able to say no to.
Nintendo followed up the DS original with three sequels, all for the Nintendo 3DS: Trendsetters, Fashion Forward, and Styling Star. I've owned all of them, reviewedtwo of them, and since last year, I've been saying little prayers in the hope that Nintendo and syn Sophia finally announce the fifth game in the series for Switch.
Super Mario 3D World holds a special place in my heart for several reasons; but chiefly, it was the first game I covered as the head of reviews at Destructoid. That was nearly eight years ago.
As I stated with many, many words, it quickly cemented itself as one of the best modern Mario games ever made, but a lot of folks were quick to mention that they had no intention of owning a Wii U.
Something a little bit different in today's Guilty Gear Strive Starter Guide, as Arc System Works finally raises the curtain on one of the upcoming fighter's brand new characters. Stoic, scary, as just as stylish as anyone in GG history, welcome the nightwalker - Nagoriyuki.
I could just write "Vampire Samurai" and leave it at that, but you deserve more. I'll by noting that Nagoriyuki's enormous frame dominates the battlefield, while his razor-sharp Katana affords him ridiculous reach and astonishing poke ability. Nagoriyuki's vampiric tendencies also come into play via his moveset, with a "Blood Gauge" that fills as he lands strikes on his opponent. Once complete, Nagoriyuki can activate a Rage mode, which extends his reach and damage, at the cost of several special attacks.
Essentially, an efficient Nagoriyuki player will actually become more powerful as the fight progresses, but will also be entering riskier play. This is reminiscent of bloodsucker Mira from Killer Instinct, who also traded out health and options for strength as the fight continued. In addition to this mechanic, Nagoriyuki has shifting/short-teleport abilities, a command grab, and advancing combos. Already Nagoriyuki looks like an absolute force to be reckoned with, and will certainly make his impact felt when he debuts in spring.
The Guilty Gear Strive beta beings February 18 for all PS4 and PS5 players - regardless of PlayStation Plus status. Pre-order customers can jump in on the action a day earlier on February 17. Guilty Gear Strive launches April 9 on PS4, PS5, and PC via Steam. As a refresher course, check out the previous Starter Guides for May & Axl Low, Sol Badguy and Ky Kiske, Chip Zanuff & Potemkin, Faust,Millia Rage,Zato-1, Ramlethal, and Leo Whitefang.
It's shmup time once again, as Hamster reaches into its portfolio of unreleased Arcade Archives and pulls out a Konami classic from the genre's first golden era, Thunder Cross, which is now available to download on Nintendo Switch.
Released exclusively in arcades in 1988, Thunder Cross is a horizontally scrolling shmup that is pretty typical of the era. One or two players pilot the Blue Thunder M-45 and Red Thunder M-45 against an intergalactic attack from the ominous "Black Impulse." Our heroes can choose from a selection of unique weaponry before battling their way through seven stages (twice in a row, as is the Konami fashion.)
Like most of Konami's classic shmups, Thunder Cross holds up well today, with enjoyable action, ground-breaking parallax-scrolling effects, and a typically cool soundtrack. Available to download on Nintendo Switch now at around $8, it should be noted that the title is also included on compendium release Konami Arcade Classics Anniversary Collection.
Check out the action in the video below, courtesy of YouTuber Martinoz.
For this Famicom Friday, I think it's time to jump straight to the Famicom Disk System. You may worry we're moving too fast, but I've never felt this way before about anyone; I'm ready to take the next step in the relationship.
Once again, we're looking at some of the games that we never saw here in the West. The world of Famicom was a much different place than the one we saw through the lens of the NES. From absolutely bizarre concoctions that defy logic to literally, actually karaoke, the Japanese really knew how to rock their 8-bit console. If you haven't yet taken a look, let us open the door for you and show you around.