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Siliconera Saturday, May 25, 2024 3:00 PM
When Blizzard Entertainment released Diablo III in May 2012, the game was fraught with issues. The servers were overloaded, which caused an uproar among players. The game itself was wildly unbalanced, with only a handful of classes actually being viable for end-game progression. The real-money marketplace was a detriment to the in-game community as a result. Diablo IV had similar, but not as disastrous, hurdles to overcome. The game was arguably in a much better state, and those that experienced Diablo III at launch already understood Blizzard would more than likely tune the game after player feedback. Despite very much enjoying my time with Diablo IV pre-launch, I knew that it would be months or potentially a yearbefore Blizzard would course correct. Diablo IV Season 4 Loot Reborn is a great step in the right direction.
For those unfamiliar with those changes, either because they haven't had interest in Diablo IV up to this point or dropped the game after launch due to an otherwise middling end-game, Blizzard has done a complete overhaul of how items work and the systems surrounding them. I fell into the later camp. I was so uninterested in the Codex and Paragon systems that my overall interest in Diablo IV dropped off and I went back to play the latest season of Diablo III instead. Blizzard made acquiring Codices a lot simpler this time around, with passive attributes salvaged from gear storing itself in a compendium any and all characters across your account can use. Certain passives are still entirely locked to Dungeons, but this means that I only have to run through them once per Season instead of once per character. This is already a huge change.
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Diablo IV Season 4 Loot Reborn also added Affixes through Tempering. These are additional attributes you can add to your weapons that can range from increasing damage to specific skills, their size, or even increase your elemental resistances. Masterworking items is also a new addition, which further empowers your items which results in a stronger character build. There is a lot to fiddle around with and, while Diablo IV still lacks some of the basic quality of life features of Diablo III like saving gear sets, it's a massive improvement over how the Codex system worked at launch.
But one of the most important updates, at least in my opinion, involved making Necromancer a viable class in Diablo IV. Before, you could kind of work Necromancer into being fun to play at a casual level, but your minions felt insignificant. Now, I simply summon my hoard of skeletons and tear through Helltides and Diablo IV's version of Rifts. I love Necromancer so much that I've effectively abandoned my Rogue, opting to burst into a swarm of bats as I rush through Dungeons with my skeleton army in tow. A friend of mine that is a dedicated Barbarian main also loved the item adjustments done to make their build more viable as well. It feels like there haven't been as many, if any, nerfs this Season, and instead Blizzard has focused on empowering the player.
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Everything is fun now. Helltides, Rifts, even the leveling experience is exciting because it goes quick and rarer item drops feel more plentiful. Season 4 started on May 15, 2024 and I've already completed my Battle Pass at over twenty hours played on my Seasonal character. I had so much fun I even used what currency I had accrued through the previous Battle Passes to get a skin for my Necromancer. I just hope Blizzard continues down this path with Diablo IV, and characters keep feeling strong and item drops keep exploding out of enemies at the same rate that they have been. Because it would be a shame to see a step back from this, when Diablo IV is in the best state it's been in since launch.
Diablo IV is available for the PC, PlayStation 4, PlayStation 5, and Xbox Series X. It is also available through the Xbox Game Pass subscription service.
The post Diablo IV Season 4 Loot Reborn Sets the Game on the Right Path appeared first on Siliconera. |
Siliconera Saturday, May 25, 2024 1:30 PM
On May 23, 2024, Hyundai Mobility Japan unveiled a collaboration commercial featuring its new EV, the IONIQ 5 N, and the anime series Ghost in the Shell SAC_2045. The first installment, titled "Ghost in the 'N'," is available now, and the second one will be released on June 3, 2024.
The "Ghost in the 'N'" ad showcases the main character Motoko Kusanagi driving the IONIQ 5 N at high speed. The teaser film is supposed to show the EV integrated into the futuristic world of the anime.
The second film will feature a car chase involving Tachikoma and members of Public Security Section 9, including Batou and Isshikawa. While Motoko is the driver in the first video, this is apparently not going to be the case for the second. The initial teaser will apparently reveal an unexpected driver of the IONIQ 5 Nt.
You can watch the first Hyundai IONIQ 5 N Ghost in the Shell SAC_2045 Motoko commercial on YouTube:
From June 3-22, 2024, a hands-on collaboration event will be held at SHIBUYA TSUTAYA in Shibuya, Tokyo. The event will be open from 10am to 8pm JST.
The official website is now live. The next Hyundai IONIQ 5 N Ghost in the Shell SAC_2045 video will appear on June 3, 2024. Ghost in the Shell SAC_2045 is available on Netflix.
The post Ghost in the Shell IONIQ 5 N Ads Star Motoko appeared first on Siliconera. |
Siliconera Saturday, May 25, 2024 12:00 PM
Vampire-themed games can captivate players with their creative interpretations and immersive worlds, as seen in titles like Vampire: The Masquerade, Castlevania, and even Vampire Survivors. V Rising introduces a fresh take on the genre: a newly awakened vampire navigating a hostile world after centuries of slumber. The core gameplay loop involves rebuilding strength, expanding territory, and reclaiming dominance. This unique blend of survival mechanics and action RPG elements sets V Rising apart from its predecessors, offering a distinct and engaging experience.
In terms of gameplay, V Rising combines survival mechanics with action-RPG elements to create a dynamic and engaging experience. Players must gather resources, craft equipment, and build and expand their own castles. The combat system is fluid and skill-based, reminiscent of the tight, responsive mechanics seen in games like Hades, emphasizing real-time action over traditional RPG combat. Players can wield a variety of weapons and vampiric abilities, allowing for highly personalized gameplay experiences. The game also includes both solo and multiplayer options, with cooperative play fostering teamwork and camaraderie, and PvP encounters adding an element of unpredictability and excitement.
The genre itself has seen numerous interpretations of vampire lore, with each standout example tackling the theme from different angles. Vampire: The Masquerade delves into the political and social intricacies of vampire society, while Castlevania presents a more action-oriented approach with its gothic atmosphere and challenging gameplay. Vampire Survivors offers a minimalist design focused on survival and strategy. V Rising stands out by blending these elements with a focus on survival and territory expansion, creating a unique mix that sets it apart from its contemporaries.
The execution of V Rising is where it truly shines. Stunlock Studios crafted an immersive and meticulously detailed world, rich with gothic landscapes and diverse challenges. The evocative soundtrack enhances the tension-filled gameplay, drawing players deeper into the dark and mysterious environment. The robust castle-building aspect allows players to design and expand their lairs, serving practical purposes such as crafting and defense, while also reinforcing their presence and influence within the game world. By pushing boundaries in game design and combining survival mechanics with action RPG elements, V Rising offers a fresh and engaging take on the staple concept..
V Rising stands out in the vampire genre, offering a fresh and engaging take on vampire lore. By pushing boundaries in game design, Stunlock Studios has created a game that innovates with its blend of survival mechanics, action RPG elements, and a detailed castle-building system. Its dynamic gameplay, rich world-building, and emphasis on skill-based action highlight its significance, with the potential to reshape the mixed perception of vampire media and set new standards for future titles.
V Rising is available right now in its 1.0 release for PC. It will also come out for PS5 sometime later in 2024.
The post V Rising Breathes New Life Into the Vampire Genre appeared first on Siliconera. |
Siliconera Saturday, May 25, 2024 10:30 AM
Voice-Ore, a VTuber agency that focuses on developing its performers as voice actors, will close down on June 30, 2024. The announcement on X (Twitter) went into more details about this shutdown, as well as what will happen to its current talents.
The announcement started with Voice-Ore stating that it will close down, which will in turn cause some fanclub sites to become inaccessible for a while. Voice-Ore and each Vtuber will give more information on what will happen to those fanclub sites in the future. It also thanked everyone—fans, employees, and people who have worked with Voice-Ore talents—for all of their support over the years.
All of the current VTubers with Voice-Ore will graduate, and Voice-Ore will hand them the rights to their IP. These VTubers are:
It will also stop supporting the voice acting work for Amatsuka Uto and Koito Ria (Mikeneko).
The company started in late August 2020, with the first talents debuting in February 2021. The aforementioned Amatsuka Uto and Koito Ria (who took on that name while maintaining Mikeneko as a separate entity) joined the company as independent VTubers. While the agency states that these VTubers can market their skills as voice artists, Voice-Ore VTubers usually stream normal content such as zatsudan or games, as well as upload covers.
Voice-Ore will close down on June 30, 2024.
The post Voice-Ore VTuber Agency to Close Down Next Month appeared first on Siliconera. |
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Gaming Instincts – Next-Generation of Video Game Journalism Saturday, May 25, 2024 5:21 PM According to Focus Entertainment. The post Warhammer 40,000: Space Marine II Will Not Have Microtransactions appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |