PCGamesN Sunday, June 18, 2023 11:46 AM ![]() Medieval city-building game Kingdoms and Castles has just received a huge update while the brilliantly reviewed game is also part of a Steam sale, making now the perfect time for you to give it a try if you haven't already. So with the arrival of the Kingdoms and Castles Infrastructure and Industry update and 40% off on the game, there's no time like the present. |
Siliconera Sunday, June 18, 2023 3:00 PM You've probably noticed them when you walk around the electronics or toy sections at Target or Walmart: the Bandai Namco Anime Heroes figure line. These are more affordable and limited versions of iconic characters that cost far less than the SH Figuarts options. They may be a bit basic, but they're more than functional. After looking at the Bleach Anime Heroes Ichigo and Renji figures, I'd even say they're good initial options for a younger fan or someone who is interested in getting into collecting figures, but isn't sure if they want to spend over $40 for one yet. [gallery columns="2" size="full" ids="968607,968608" link="file"] The paint job also isn't bad on either of the figures! There's no definition around their mouths, which means their expressions get a bit lost. But both of their faces are well painted. Ichigo's eyebrows are easy to see, which could have been difficult given the shade of orange used. And as I mentioned before, Renji's tattoos are there. Their outfits are a bit simple, given that it's based on their earlier appearances. But even then, I've seen a lot of action figures that can get sloppy even with basic outfits, so it's nice to see the care here. There's also pretty standard sizes, standing at about six inches tall. So they will be taller than a Good Smile Company figma, but about the exact same height as a finished Megami Device/Frame Arms Girl/Sousai Shojo Teien model kit character. However, if you collecting a wide range of figures, especially higher end ones, you'll notice some of the apparent issues with the Anime Heroes line and Bleach Ichigo and Renji ones especially. One of the points of articulation are the ankles, and the combination of the positioning and their hakama meant it was impossible for either of mine to stand without assistance. (Ichigo would always tip forward, while Renji would fall back.) There are no stands and it's so fiddly that'd have preferred that joint be omitted completely. While the upper body build quality feels fine, albeit with stuff joints, the plastic used for the hakama feels far cheaper. [gallery columns="2" size="full" ids="968604,968605" link="file"] They're also much more difficult to pose than more expensive figures, as you might expect. While articulated, their range of movement is limited. This is especially true at the elbows and knees. But the worst issue I found related to Ichigo's Zangetsu. Because of the plastic ribbon at the end and the stiffness of the closed grip hands, it is near impossible to pry them open to so he can wield it. I had to basically thread it through both wrists, fake ribbon first, and slide it in. It was an ordeal. He's holding it forever now. That's just how it goes. The Bleach Anime Heroes figures of Ichigo and Renji are available at major retailers for $19.99. The post Bleach Ichigo and Renji Anime Heroes Are Good Starter Figures appeared first on Siliconera. |
Siliconera Sunday, June 18, 2023 12:00 PM Working at a dog shelter is one of those jobs that sounds wonderful at first, but is inevitably far more stressful, complicated, and full of poop-scooping than expected. In that way, To The Rescue by Little Rock Games is a surprisingly accurate simulation. While appearing initially comfy with an appealing art style and plenty of dogs, the game can very quickly overwhelm you if you aren't prepared. You only have two hands after all, and there are oh so many dogs to pet. To The Rescue starts with picking from a selection of set character appearances, choosing a canine companion, and naming them. Once that's done, the game quickly escalates from tending to a lost puppy to starting your first day working at a shelter. There you learn the basics like feeding, cleaning, restocking, and presenting dogs for potential adopters. There's quite a lot to do to keep each dog happy and healthy, and being able to hold only two items at the start means you will be going back and forth a lot. Then, after two whole shifts, the mayor deems you ready to head the town's brand new shelter all on your own. I appreciate a game that doesn't drag its feet, but To The Rescue really throws you in the deep end, especially when you begin managing construction and staffing later on. [caption id="attachment_968303" align="aligncenter" width="1200"] The dogs themselves come in a lovely array of breeds, with generated names, traits, and preferences. The only trouble is that those types don't really end up affecting things all that much. It's fairly simple to arrange the dogs with similar food preferences together, but keeping difficult or violent dogs separate may be challenging. The actual adoption process is also not especially strict. You simply pick five dogs to display and, if their collective adoptability rating overcomes the visitor's reluctance, then a dog is adopted. Though visitors have their preferences, you can often overpower them with a display of decently clean, well-fed dogs. When you have upwards of 20 dogs to look after, then that simplicity can be a blessing, but it also means you don't have to engage that much with the trait system or the dogs in general. Rather than getting to know all these little friends with their funny little names, you feel incentivized to get them clean, fed, and out the door. Again, probably like a real dog shelter, but it does make it a bit disappointing mechanically. I also had some issues with poorly explained mechanics and controls indicated by very small icons. I spent a good while unable to pick up any items, because I'd locked myself into leashing mode with an accidental press of the thumb stick and didn't notice the small UI indication as I flailed about trying to take care of all my tasks. The frequency of visitors was also a factor, as I assumed that like other business sim games you would have a limited time to serve them. Not so in To The Rescue, as potential adopters will happily wait in your lobby all day until you are ready to showcase some dogs. Upgrades like extra item slots and more leashed dogs at once helped quite a lot, but honestly it was this revalisation that made the game much more manageable, and it isn't explained. There are also quite a few bugs and glitches. Beyond things like the game screen popping up before it had properly loaded or being unable to interact with dogs, there were also system errors and crashes. During the tutorial, I was tasked with moving a certain dog to a new kennel, but doing so didn't progress the task. I eventually fixed it by placing a different dog in that kennel, one who happened to have the same name. I also experienced the menu selection plip disappearing several times, only coming back after opening and then closing the start menu. [caption id="attachment_968304" align="aligncenter" width="1200"] There's definitely satisfaction to be had in keeping on top of the endless influx of visitors, furry friends and the accompanying mess, but the game is mechanically far less sentimental that you might expect. If you like shop management type games then To The Rescue! is a good time with a lovely and pretty novel theme, but those looking for specific focus on the canines might find themselves disappointed. To The Rescue! is available now on Nintendo Switch and PC or Mac via Steam. The post To The Rescue Is a Messy and Hectic Dog Shelter Simulator appeared first on Siliconera. |
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Gaming Instincts – Next-Generation of Video Game Journalism Sunday, June 18, 2023 5:43 PM It is a "single-player campaign" and will be "completely new and different." The post Splatoon 3 DLC To Have 'New and Different' Gameplay appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, June 18, 2023 4:43 PM The director stated that the movie will replicate the game's visuals and aesthetic The post The Ghost of Tsushima Movie is Currently "in Heavy Development" appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, June 18, 2023 4:00 PM And another unspecified Nintendo event sometime in July The post A Nintendo Direct May be Happening Soon appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |