Nintendo Celebrates Super Mario 35th Anniversary With New Clothing Line

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Nintendo has been announcing the release of new video games to celebrate the 35th anniversary of Super Mario. And recently they even revealed a brand new clothing line inspired by the long running and beloved franchise, which will be exclusively available at BlackMilk:

According to the status update on the official Nintendo of America Twitter account, there will be a sneak peek of the line on September 30th. The clothing will go on sale starting October 5th at 5pm ET. Just from the one piece they happened to reveal in the above tweet, this'll definitely be a great collection worth getting your hands on.

Thanks to a sudden Nintendo Direct on Thursday the Super Mario 3D All Stars collection — which will feature Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy — was revealed. It's funny that after months of these games being rumored, Nintendo just drops the news on our unsuspecting laps.

All three titles will have higher resolutions: Super Mario 64 while remastered will only be running at 720p whether or not you're playing handheld or on the big screen. Both Super Mario Sunshine and Super Mario Galaxy will play in 720p undocked and 1080p docked. Super Mario Sunshine and Galaxy will both have 16:9 screen ratio, and Super Mario Galaxy will add joycon support to replace the Wii controller motion gameplay. A massive OST featuring tracks from all three games will also be included in the collection.

Super Mario 3D All-Stars is set to release exclusively on Nintendo Switch. If you are planning to get a physical copy be sure to pre-order as soon as possible. 3D All-Stars will only be available until March 31, 2021, so there will be a very short supply unless you purchase digitally. You can pre-order the game right now on Amazon.

To check out all of the Mario announcements, you can watch the full direct on Nintendo's official YouTube channel.

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Super Mario 3D All Stars Received Several Heartwarming Japanese Commercials

Super Mario 3D All-Stars

Thanks to a sudden Nintendo Direct on Thursday the Super Mario 3D All Stars collection — which will feature Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy — was revealed. To promote the brand new collection, which will be releasing on September 18th for Nintendo Switch, Nintendo's Japan released four heartwarming commercials promoting it:

The overarching theme of these commercials is that Super Mario 3D All Stars is a way for those who grew up playing these games, particularly Super Mario 64, to connect with those playing them now for the first time. Whether it's parent and child, new players and veterans, everyone can come together and enjoy these titles. It's a sweet and touching message, and the commercials are done incredibly well.

It's funny that after months of these games being rumored, Nintendo just drops the news on our unsuspecting laps. All three titles will have higher resolutions: Super Mario 64 while remastered will only be running at 720p whether or not you're playing handheld or on the big screen. Both Super Mario Sunshine and Super Mario Galaxy will play in 720p undocked and 1080p docked. Super Mario Sunshine and Galaxy will both have 16:9 screen ratio, and Super Mario Galaxy will add joycon support to replace the Wii controller motion gameplay. A massive OST featuring tracks from all three games will also be included in the collection.

Super Mario 3D All-Stars is set to release exclusively on Nintendo Switch. If you are planning to get a physical copy be sure to pre-order as soon as possible. 3D All-Stars will only be available until March 31, 2021, so there will be a very short supply unless you purchase digitally. You can pre-order the game right now on Amazon.

To check out all of the Mario announcements, you can watch the full direct on Nintendo's official YouTube channel.

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Crunchyroll, Adult Swim Announce A Shenmue Anime, Will It Be Good?

In a surprising move, Crunchyroll announced at the Virtual Crunchyroll Expo an anime adaptation for Shenmue is coming, titled Shenmue The Animation. It'll be a 13 episode TV anime produced by Crunchyroll itself and Adult Swim. The anime itself is made by Telecom Animation Film, the studio which recently worked on the anime adaptation of popular Korean manga Tower of God, which was also co-produced by Crunchyroll.

Yu Suzuki is credited as Executive Producer for the anime, and it'll be directed by Chikara Sakurai, a veteran animator who also directed Magimoji Rurumo and the second season of One Punch Man at JC Staff. More details like airing date, the cast and further names on the staff will be coming later. It's likely the cast will be the same one as in Shenmue 3. We'll know for sure when a first trailer comes over. An official Twitter opened for now:

Shenmue The Animation reveal key visual

Note that something related to Shenmue was recently reported to be revealed. It turned out to be Shenmue The Animation.

Shenmue is a very particular game where players spend most of their time investigating and questioning NPCs. It's often compared to the Yakuza series but it's actually very different. Mainly in how Shenmue has way less action and fights. Most notably the first Shenmue game, which I assume is what will be adapted with these 13 episodes. If it turns out well, it might be a good entry point into the franchise for those who never owned a Dreamcast or didn't try out the recent remasters. Keeping all of the above in mind though, I assume there will be a lot of changes made for Shenmue to work as an anime series.

Moreover, the story of Shenmue in itself isn't particularly innovative or interesting. The adventure of protagonist Ryo Hazuki trying to avenge his father by pursuing Lan Di is a typical martial arts story. What makes Shenmue so impressive and memorable is its game package. How it encompass this story, its charismatic characters and resonating themes. It's still one of the most immersive games ever to this day. I have a hard time imagining how the anime will reproduce Ryo questioning everyone, knocking on every door, and longingly examining every shelf and drawer he comes across. If it does manages to pull it off though, it'll definitely be a fun experience for any 20 years long Shenmue fan.

Shenmue 3 did a lot of things wrong, most notably its battle system, but it wasn't as bad if you actually like the series. Personally, my main gripe was how it barely advances the overall story, especially considering how Yu Suzuki teased it a few weeks before release. Maybe this anime will be a good way for fans to wait until Shenmue 4.

In a short video interview for Shenmue The Animation, Yu Suzuki said he hopes fans will warmly welcome the series. Director Chikara Sakurai mentioned he was too poor to buy the game back when it released, so he's really happy to be working on this project now. However, he needs to be careful and not go overboard with doing everything he wanted to back then but couldn't:

Crunchyroll in the past has already been on anime production committees of certain anime series, guaranteeing itself the licensing rights to stream those series in the process. On February 25, 2020, Crunchyroll announced a new "Crunchyroll Originals" label that will include everything it produces or co-produces. Shenmue The Animation should be under that label.

Shenmue III is available now on PS4 and PC. Shenmue I&II the remaster compilation, is on PS4, PC, and Xbox One if you'd like to discover the series.

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Fortnite iOS Playerbase Drops By 60% Amid Fight with Apple

Fortnite Apple iPhone Epic Games Lawsuit download free drama

Don't be fooled by Epic Games and Fortnite's confident position and marketing campaigns — according to their recent court filing against Apple, the battle royale powerhouse is hurting hard from the protracted fight. According to recent filings, the company has lost over 60% of its iOS playerbase (accounting for Mac and iPhone players) since Fortnite was removed from the App Store.

News comes from a late-night filing from Epic Games, seeking a preliminary injunction against Apple's removal of the games from the App Store. In layman's terms, Epic is asking the court to force Apple to add Fortnite to the App Store until a verdict can be reached in the actual trial.

If all that sounds familiar, it's because it is — Epic Games previously tried to file this motion and was blocked by a judge, arguing that there was no actual showing of harm. Epic Games in filing this motion is certainly laying it on heavy, discussing how poorly the game is performing lately as compared to prior Apple's decision to remove the game from the store.

According to Epic Games, this includes a more than 60% reduction in players on iOS devices:

The user outcry has been deafening, showing real harm to the public interest. Daily active users on iOS have declined by over 60% since Fortnite's removal from the App Store. And removal already has resulted in a loss of goodwill and irreparable damage to Epic's reputation.

The reasons for this should be simple to deduce — for one, people looking to redownload the game (or download it for the first time) will be blocked from doing so. Anyone who is upgrading or replacing phones are out of luck if they are looking to play Fortnite.

Perhaps more importantly, iOS Fortnite players are getting a worse, stagnant version of the game as compared to other platforms. Without Epic's ability to update the game to add any of their big-ticket PR stunts or substantive gameplay fixes, a stark rift has formed between those playing on iOS and those playing on anything else.

On the other hand, we can expect Epic Games is likely gaming some of these numbers for maximum effect for the judge. While we know that there is a 60% drop in iOS users, it isn't immediately clear how many of these same users will simply pick up a Nintendo Switch, PS4 controller, or any other device to play Fortnite.

Fortnite is available now on most every platform, so long as you aren't trying to play on an iPhone. Let us know below who you think will win this argument in court.

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CD Projekt Red Has Spent Over $121 Million Developing Cyberpunk 2077

Cyberpunk 2077

We all know how big Cyberpunk 2077 is going to be. From all of the different customization options, the interweaving decisions that will be tracked throughout the game, and developing a living city people actually believe they are at, CD Projekt Red was going to drop some big bucks on this games development. And so they have.

In a new corporate report (via Tweak Town), the development studio stated that they have spent over 448.513 PLN ($121 million) developing Cyberpunk 2077 as well as some other unannounced projects. This also includes the development of a multiplayer mode that is coming to Cyberpunk 2077 as well as the new Witcher game that was sort of announced.

Cyberpunk 2077

 

 

On top of that, spending on game projects has gone up 77% to 111 million PLN in the first half of 2020 mainly due to the delay of the game.

"Expenditures on development projects (114 274 thousand PLN), mainly related to Cyberpunk 2077, which has entered its final, most intensive (in terms of expenditures) phase of development, along with other projects underway at CD PROJEKT RED and development of new technologies in the GOG.com segment."

It was also stated that there are currently two separate teams at CD Projekt Red. One is finishing up Cyberpunk while the other is on The Witcher Series which is made up of Gwent, Thronebreaker, and that new mobile title that was announced a few weeks ago. However, it is stated that a new singleplayer Witcher title is in the works.

Cyberpunk 2077 is set to release later this year on November 19 for PS4, Xbox One, and PC. The game will also be coming to PS5 and Xbox Series X as free upgrades for those who bought the current-gen versions.

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Why Play Mario With a Controller? This Modder Plays it With a Lego Figure

Lego Nintendo

Nintendo's surprise direct yesterday gave fans of Mario games a ton of new options for playing their favorite platformers.  There's a Game & Watch you can pick up, or you can run through a few of the all-star Mario titles in a collection on the Switch. But for some people, that's not enough. Some people see their Mario lego sets and think "well, why don't I just use this as a controller?"

I can only assume that was the thought going through the head of one modder, who goes by @r1ckp on Twitter. He somehow figured out that he could make a neat program that turns that otherwise useless Lego Mario figure into a pro gaming controller, or at least, a great one for Super Mario Bros.

A video posted on the modder's Twitter page shows him getting around stage 1-1 with his hacked controller. By tilting Lego Mario forward or backward, the mustachioed hero's digital version would run forward or back. If you're watching, it's a pretty astonishing sight. Just don't mind the sounds that Lego Mario makes, even if they're much, much creepier than they should justifiably be.

Moving around is only one part of Super Mario Bros. though, so what about pipes and tossing fireballs? A second video shows how @r1ckp solved those issues too, which has something to do with small Lego platforms and more unholy, demonic sounds coming from Lego Mario.

I'll say it right now, I would absolutely pick up a modded controller like this – sure it's not practical but it's undeniably cool. On second thought, only if it comes with a mute button.

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Cyberpunk 2077 Won't be Delayed Again, Reaffirms CD Projekt CEO

Cyberpunk 2077 was supposed to release all the way back in April, but for a number of reasons, the highly-anticipated RPG has since been delayed multiple times to its current window in November. Fortunately, for those who were worried that the game might not make its date before the end of 2020, CD Projekt has now said otherwise.

During today's investor call for CD Projekt that went over statistics from the first half of the year, company President and CEO Adam Kiciński reiterated that Cyberpunk 2077 will indeed be launching in a little over two months. Kiciński said that the project is nearing its final stages, and is even nearing its submittal for final certification. Despite nearing its "final" build though, Kiciński said that CD Projekt Red will still continue to work on Cyberpunk 2077 up until launch day, which isn't shocking whatsoever. Nearly all games that release nowadays have some sort of day one patch, after all.

While some might scoff at the notion of Cyberpunk 2077, you know, actually releasing, Kiciński overall sounded extremely confident that the current launch date will be met. The fact that he went as far to admit that certification is upon the studio backs up that notion, too. If you've been fearful that the title will somehow slip into 2021, it seems like there's a very good chance that it won't — thank goodness.

We'll finally be able to get our hands on Cyberpunk 2077 when it releases later this fall on November 19 for PS4, Xbox One, and PC. A version of the game for Stadia is also in the pipeline, as is next-gen iterations on PS5 and Xbox Series X. All three of these latter installments still do not have specified launch dates, however.

Thanks to @Jackjakeaa for the heads up on this story.

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Tormented Souls Developer Talks About DualSense and How It Could Change Horror Games

Tormented Souls, Dual Effect Games, DualSense

In a new interview with SegmentNext, Gabriel and German Araneda, the duo who lead Dual Effect Games, spoke a bit about the PS5's DualSense controller. The team is currently working on Tormented Souls, a throwback to classic survival horror games. The game isn't confirmed for next-gen consoles yet. However, the Araneda's are obviously thinking about what they could do with the next-gen controller. Give the game's trailer a watch below, if you haven't seen it yet.

In the interview, the devs say the DualSense could be "transcendent for horror games" on the PS5. They point to how teams could use the controller to simulate a spider's leg wriggling against your palm as you try to solve a puzzle. That ability to add extra sensation into development sounds like one of the better use-cases for the DualSense we've heard so far.

Outside of this interview, the only thing that's really gotten me interested in the DualSense is how Deathloop plans to use it. There, the devs are using the new triggers to simulate a gun jamming. So, when it happens, the trigger locks in place. Features like that will really add to immersion in PS5 games.

Of course, without more people getting hands-on with the DualSense, we don't really know how well these things translate. To be clear, the ideas for Tormented Souls and Deathloop both sound incredible. However, for now, they're just ideas. Hopefully, the controller gets out to a wider audience soon.

Tormented Souls is scheduled for Nintendo Switch, PC, PS4, and Xbox One in 2021. A PS5 or Xbox Series X release hasn't been announced yet, but wouldn't be surprising. Granted, those consoles actually need a release date first, but hopefully, those are coming soon.

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Crusader Kings III Review — A True King's Legacy Has Been Born

Crusader Kings, Crusader Kings II, Crusader Kings II: Holy Fury, Crusader Kings II: Jade Dragon, Crusader Kings II: Monks and Mystics Expansion, Henrik Fahraeus, Linux, Mac, Paradox Development Studio, Paradox Interactive, PC, steam, Xbox One

Crusader Kings III is that rare sort of game that immediately takes your breath away. The goal is a simple one: to elevate the status of your dynasty in any way you see fit. But the sheer breadth of ways to achieve that goal make for a genuinely new experience each time, even within the same campaign.

It's the kind of title that promises near endless possibilities and actually acts on it. As the player you feel empowered to make any decision, to abide by or deviate from history — at times encouraged to seek alternate paths to victory — and create a legacy that's meaningful for you.

After choosing from either the year 867 or 1066, you take on the role of a noble or ruler from a domain of your choice whether that be a kingdom, tribe, country, or city-state. Each ruler is shouldered with the burden of their entire dynasty's future on their shoulders with the end goal not only its survival but that it thrives and establishes a legacy that will last through the ages. As the player, you must ensure that every decision will positively influence yourself, your subjects,, and the kingdom at large.

You'll notice immediately Crusader Kings III's menu design, which appears clunky and overly-complicated at first. However, as you play, it becomes apparent how well organized the layout truly is. The amount of information available to you is staggering and the UI does an exceptional job at organizing such massive amounts of game data to track at any given moment. Aiding in that is the immensely vital Issues tab located at the top. Issues is a treasure trove of valuable info that helps players better focus and delegate important tasks such as who needs to be married, what wars can be declared, displeased vassals, and much more.

The developers also devised an ingenious mechanic called the Tool Tip, which disseminates large quantities of information about the various terms used in the game. Essentially, a light blue word(s) indicates that you can hover over it, which summons a pop-up box defining the term. Within that box may be more words, which can also summon a pop-up once ghosted over without dismissing the previous boxes. It's non-intrusive, informative, well-designed, and optional.

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While the menus relay all this valuable intel information about the current status of your kingdom, there are several stats that you should pay attention to that are vital to your progress.

The first is Fervor, which governs how devoted your subjects are to the current religion. Smaller religions have more fervor while larger ones (such as Catholicism) are vulnerable to heresy, which means a ruler decides to create their own branch of a given religion and tries to convert other subjects under them. Fervor can be traded for favors from the religious head, can be used to change the tenets of your religion to create a heresy, a means to measure control in your territories, and a way to declare war on foreign city-states and countries to increase the size of your own domain.

Second is Renown, one of the most important stats. It's a measure of how far your reputation precedes you and can be used for random events that require you to throw around said reputation for your benefit or others. It's also used to change your level of Crown Authority, or the sovereignty of your dynasty's rule, as well as to permanently increase certain dynasty traits that makes your overall campaign more effective. And as you gain more Renown, you increase its ranking.

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And the third is gold. This valuable resource is the driving force of most things in game, as in real life. You need money to consolidate your titles, declare war, buy new troops, build up military bases and infrastructure in your capitals, and maintain your army's supplies. You also need it to bribe nobles, curry favor in your court, hire head court physicians, recruit visitors to your court (which is a great way to accumulate powerful knights and talented council members), host feasts to reduce Stress, increase Crown Authority alongside Renown, and most other things. You generate gold primarily from ensuring a steady stream of revenue from taxes as well as from raids, ransoming or releasing war hostages, as a payment for an arranged marriage, or bargaining for money from your religious head.

Your player character also generates Lifestyle experience points naturally over time, which go toward Lifestyle Perks. You choose from several Lifestyle Focuses and then unlock Perks that grant your ruler special effects that make things like war, diplomacy, or family affairs much easier to handle. And since there are so many Perks to choose from, even if you stick with a Lifestyle that suits that ruler's specialty, your player character will be guaranteed to pass on before you unlock everything. This means that the choices you make on what to focus on are extremely important since there's simply not enough time to learn everything available. It also creates a true sense of identity and emphasizes that the best way to rule is by what that ruler is best at, with no "one truth path" that tends to crop up in strategy games like this.

Any ruler worth their salt doesn't rule alone and Crusader Kings III understands this as well. Divvying up your court responsibilities are the members of your Council: your spouse (if they aren't a part of their own court), the Religious Leader that precedes over the religion of your region and monitors heresies (the title name varies based on the culture and religion), the Chancellor in charge of domestic and foreign diplomacy and affairs, the Steward who governs treasury and property, the Marshal that maintains control in all your territories and armies, and your Spymaster who protects you from hostile schemes and keeps your own schemes a secret.

Each position is governed by a particular stat, so the obvious choice would be to appoint the best person for the position, right? Unfortunately, as the game so perfectly demonstrates, your vassals or those who rule smaller territories under you expect to be handed positions of power regardless of their actual competency. So you must wrestle with the difficult options of having the best person, which ensures your city-state is running smoothly, but also deal with the constant threat of mutiny, or appointing someone possibly ill-fitting to keep them happy but at the cost of sloppy ruling and a much higher risk of disasters.

War is one of the biggest parts of Crusader Kings III, as it's the primary means to seize new domains and titles to pass on to your heir. There are several kinds of wars such as ones that require a claim to a title (or you could send your Chancellor to fabricate one), a Holy War based on religious differences, a vassal or peasant uprising due to lack of control or other perceived injustice, a war of defense against an invading threat, or a call to action from an ally embroidered in their own war.

Crusader Kings, Crusader Kings 3, Crusader Kings II, Crusader Kings II: Holy Fury, Crusader Kings II: Jade Dragon, Crusader Kings II: Monks and Mystics Expansion, Crusader Kings III, Henrik Fahraeus, Linux, Mac, Paradox Development Studio, Paradox Interactive, PC, Review, steam, Xbox One

War is complex and requires careful management and planning. Not only do you need to understand how the main components of your army — levies are the main mostly peasant force, knights are the commanders, Men-at-Arms regiments bolster the power of your army, and siege are for breaking down reinforced walls of a capital — but you also must become familiar with terrain and its effects. Learning how to utilize rally or summoning points to concentrate your army in the most effective start points, when to split up your army, if conquering or stability is the best course of action, and whether you have the manpower or funds to start a war with another domain in the first place all come into play.. It's refreshing to see this title establish that while war is an important and often inevitable part of rulership, it's just as vital to know when to wait and when to choose peace instead.

Once you acquire new lands, it's your duty to properly build on, manage, and protect them from foreign attackers. You must also keep an eye out for the level of Control you have within separate capitals of your domain. If it dips too low, you might have a peasant uprising on your hands that needs quashing (though you could allow for this and forceably recruit the leader as a powerful knight). And while cultural diversity is important, sometimes it can serve to fracture a kingdom and weaken it, also contributing to a lower Control. This means that you must ensure when conquering areas with different cultures, you must invest time into converting them to your belief system. This balancing of expansion and stability ensures that once you expand your empire you actually put in the work to properly maintain it rather than simply collecting new plots of land with no consequences.

There are other ways in Crusader Kings III to expand your empire other than war, such as forging alliances with other nations through peaceful negotiations, marriage (which is its own complex system of combining positive Congenial traits, avoiding negative ones, ensuring compensation, etc.) or assassinating rulers and other nobles who stand in your way of succession. And though war remains often the easiest and most effective method, there are plenty of ways to avoid conflict as well.

The signature gameplay mechanic of Crusader Kings III, and what really sets this title apart from other strategy titles, are Schemes. Schemes are essentially plots that either yourself or other members of your court can carry out. These can range from Personal Schemes such a fostering a friendship or simple goodwill between two people, or the more devious Hostile Schemes that involve seduction or murder. When your player character is carrying out a hostile scheme, you can recruit people in your court to aid in it and increase the chances of success. Of course there's always a chance that the scheme could be discovered or you could be found out as the perpetrator, either of which comes with the risk of imprisonment and a reputation that follows you to your grave. Conversely, others can plot against you and members of your court, with the only protection at your disposal being your Spymaster and your own quick wits.

Schemes are honestly such a darkly fun and refreshing mechanic to work with thanks to that constant sense of danger at being discovered or failing, as well as being able to commit acts of adultery and murder freely for whatever petty reason you choose. During my own playthrough, I felt a rush of adrenaline at being able to assassinate one of my own council members with no consequences. Or at least no immediate consequences.

Crusader Kings, Crusader Kings 3, Crusader Kings II, Crusader Kings II: Holy Fury, Crusader Kings II: Jade Dragon, Crusader Kings II: Monks and Mystics Expansion, Crusader Kings III, Henrik Fahraeus, Linux, Mac, Paradox Development Studio, Paradox Interactive, PC, Review, steam, Xbox One

Once you successfully pull off a hostile scheme, you now have a Secret. This secret can be discovered by a member of your court and used as blackmail against you, resulting in a Strong Hook. Hooks are divided in Strong and Weak, with the former a result of something illegal or illicit and the latter more of a small favor owed. And while weak ones are one and done deals, strong ones last a lifetime and means that you can be manipulated. Conversely, you can and should seek out hooks to utilize as well, since they can help smooth out arrangements and create unexpected allies. For instance, during my playthrough, I found out that my mayor was a cannibal and gained a Strong Hook on him after some blackmail. This also meant that he could never oppose me no matter how disgruntled he became, which is also an extremely handy effect.

Depending on the nature or personality traits of your character, they can either thrive in such wickedness, derive no pleasure from it but see it as a necessary evil, or be haunted by the act and cause Stress levels to rise. What's even better is that other than the Stress mechanic (which at low levels are very manageable but higher levels bring the risk of worsening mental health problems and even mental breaks) the game doesn't punish you for choosing options that oppose your nature.

For first time Crusader Kings players, the wide berth of options and possibilities of what to accomplish in a single run can be intimidating. Luckily for that, there's a handy tutorial that guides you through the first major decisions of a campaign in Ireland, as well as most of the features that will become available to you as you continue your playthrough. It's paced well and does a thorough job of walking you through the major mechanics without holding your hand for too long. As a bonus, as you encounter new scenarios for the first time, an option for more help on navigating it will appear. And the best part is, you can keep playing this campaign until its completion, which is a fantastic way to try out various mechanics and get more acquainted with the game in preparation for an entirely solitary campaign.

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One campaign spans across many generations, so it's imperative that players plan for the present as well as consider about how their actions will affect the future of their dynasty. And for that there are plenty of tools at a player's disposal. You can navigate menus to view your entire dynasty, spend Renown to unlock Legacies that decide how your dynasty will be viewed by and govern both nobles and commoners, become the head of your culture and decide what long term inventions it will develop, hone the Fervour generated for your culture's religion and weaponize it for conquests or eventually create your own, and more.

But all this talk about the vast array of gameplay features, mechanics, and inner workings of Crusader Kings III is nothing without the feeling of being in a living, breathing world. And honestly, the world building is the biggest strength of this game. The title spans across Europe, most of Asia, and North Africa, so you can imagine the level of diversity that would have to be layered in. And as I previously outlined in my preview, it exceeded my expectations far beyond what I could have imagined possible.

The most important aspects such as culture, religion, and character models are all extremely accurate to the title and time period. While the characters themselves look like they were beaten with ugly sticks, they have exactly the proper ethnic features and clothing which change as they move up or down ranks and grow old, sick, or injured. Each religion and culture is well researched right down to the obscure tenants and beliefs of each one, and stand out completely from one another. A religion and culture based on Christianity is significantly unique from a Pagan one, one based in Hinduism, and a Buddhist based one. Just scrolling around the watch mode and reading through them is a surprisingly educational experience and shines a fascinating light on how people lived during these time periods.

Adding to this sense of realism are sexual orientations. Just as in real life, every person in Crusader Kings III has an orientation, with the most common being heterosexuality. But there's also homosexuality, bisexuality — and as a pleasant surprise — asexuality. Though no one is above the duties of nobility to marry and procreate, this feature is far from being merely cosmetic as it determines who you can seduce for a Hostile Scheme. It sounds minor but it's an interesting touch that makes the title feel that much more grounded and fleshed out — it reminds you that these are actual people with lives, wants, and needs beyond "marriageable meatsack."

Of course, a PC title of Crusader Kings III's magnitude isn't flawless. You'll no doubt come across strange glitches that will throw off events and remind you that yes, this is in fact a computer game based on imperfect code. For instance, once I was arranging an important marriage that would grant me an alliance, which had to be approved by a noble in the spouse's court. However, this high ranking noble happened to be a four year old girl who wrote me a very well written letter of approval after the affair. Another event had a noble in my court express to me their extreme displeasure at another noble's behavior, who was himself.

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Between the amount of rulers you can choose from (which is easily in the hundreds, if not thousands) to all the ways you can augment your kingdom, the options for navigating the royal court and all its personal and professional trappings, who and how you can groom your heirs, the variety of schemes to take part in, and more, there is no truly right way to approach your own playthrough.

Crusader Kings III is a game that you become completely engrossed in as you play, and obsess over when you're not. I found myself constantly playing out scenarios and strategies for my kingdom, dreaming of the moment that I unite an entire country under my powerful rule, and celebrating the highs while cursing the lows of noble life. Even if you're not a strategy game fan, the person-focused approach to the genre allows for players to build more intimate relationships with your family, allies, and greater kingdom. Not only is it fun, but it's impactful and the experience stays with you long after you close down the game after a long session.

The post Crusader Kings III Review — A True King's Legacy Has Been Born by Allisa James appeared first on DualShockers.


Spelunky 2 Heads to PC via Steam at the End of September

A few weeks back, Mossmouth finally announced in the most recent edition of PlayStation's State of Play that it would be releasing Spelunky 2 on PS4 on September 15. Despite the release date announcement for Sony's platform, however, PC users will still left in the dark as to when the roguelike would head their way. Well, now that wondering has ceased.

Spelunky 2 developer Derek Yu took to Twitter today and announced the launch date for the game on PC. It will be launching via Steam near the very end of the month and will drop on Tuesday, September 29. Furthermore, those who are looking to pick Spelunky 2 up on release can add it to their wishlist right now.

While it's a few weeks after the PS4 iteration of the game, it's very good to see that Mossmouth was able to stagger our both versions of Spelunky 2 so close to one another. Personally, I'm just torn on what platform to play it on. As someone who primarily played the first entry on PS Vita (RIP) quite a bit, I'm naturally leaning towards PS4. That said, I really do wish the sequel was still coming to Vita. Oh well, it had a good run.

Stay tuned for more on Spelunky 2 from us here at DualShockers over the coming weeks. We should hopefully be able to share a review with you in addition to some other forms of coverage as its release nears.

The post Spelunky 2 Heads to PC via Steam at the End of September by Logan Moore appeared first on DualShockers.


Control AWE Review

The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out.

Control AWE Review

When the AWE DLC begins, you are given a mission to go check out the elevator in the Oldest House's executive area. Upon arrival, a new sector of the building has become available called the Investigation Sector. Since you are the new director, you have to check the area out and see what happened to it. On your way down, you start to get visions of Alan Wake, an author writing a new story. Through the motel, you will get brief glimpses into what Alan Wake has been up to the last couple of years.

While Alan Wake is the draw, the main mission is to hunt a hiss-infected named Dr. Hartman. He is the reason the Investigation Sector was closed off. Hartman has mutated into this giant monstrosity who can no longer survive in the light. Hartman doesn't make this easy though; this is his home, and he knows how to escape if need be. This hiss hunt will run you between three to four hours, depending on your skill level.

Having recently beaten Control, the enemies in AWE are much more challenging than those in the base game. I didn't play The Foundation, so that could be why. Still, as an example, the big red orb that buffs enemies would now take me about five hits to kill with Launch. In the base game, it would take two, sometimes three. There are also new enemies that roam the shadows and move awkwardly, making them hard to hit. If you are coming in a little rusty, expect to die a few times.

There is also the new black goo that has to have a light shined on it to destroy it. The light mechanic comes from the Alan Wake series, but you had a flashlight in that game. However, in Control, you don't have this luxury. You need to pick up lights with your Launch ability and carry them around to destroy the black goo. Unfortunately, this proves to be very annoying and tedious. You should just get a flashlight so you can deal with these quickly and move on. They likely did it to prevent you from cheesing the boss fights, but it doesn't make this any less irritating.

The boss fights in the AWE DLC are really more like puzzles than actual battles. Since Hartman is weak to light, you need to activate the power and get the lights on. You will go from safety light to safety light restoring power. If you stand in the dark for too long, Hartman will grab you and take a massive chunk of your HP away. You also don't seem to restore energy in the dark areas. The fights made sense for Hartman's design, and it sure beats fighting a boss who just spawns ten more enemies at will.

As for side content in AWE, you have new lore and journals, side quests, and what is basically a horde mode. Side quests get you great buffs and new mods, and the horde mode is fun for testing your skills. I played on the PlayStation 4 Pro, and there are still frame drops and weird map loading issues. I also had an odd bug where a partial button prompt would remain on my screen until fights were over. Nothing game-breaking, but it happened four or five times.

The AWE DLC for Control is a great little piece of content that ties into the Alan Wake mythos. If you enjoyed Control and want more, be sure to pick it up.

This Control AWE review was done on the PlayStation 4 Pro. A review code was provided by the publisher
Control AWE Review

The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out

Marvel's Avengers Review

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Windbound Review

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The post Control AWE Review appeared first on GamersHeroes.


How To Unlock Elite Heroic Hives In Marvel's Avengers

How To Unlock Elite Heroic Hives In Marvel's Avengers
Elite Heroic Hive completing is one of the in-game achievements. This guide on How To Unlock Elite Heroic Hives In Marvel's Avengers explains the challenging process involved in unlocking some of Marvel's Avengers longest and most challenging multiplayer content.

During various Mission Chains within the multiplayer component of Marvel's Avengers, you will encounter Hive missions. These are floors of enemies and challenges that provide some of the longer content in the multiplayer parts of the game. The Elite Heroic Hive is the pinnacle of the multiplayer content, so unlocking it isn't easy.

How To Unlock Elite Heroic Hives In Marvel's Avengers

How To Unlock Elite Heroic Hives In Marvel's Avengers
Unlocking Elite Heroic Hives is no picnic. It requires completing the entirety of the single player campaign as well as a ton of different objectives within the multiplayer aspect of the game. When you're in-game open the objectives tab in the main menu and navigate to Missions. There's also assignments and challenges but they are not directly related to the progression of the ongoing story.

You need to pay special attention to the Avengers Initiative mission chain. This is the primary mission chain that follows on from the story. It has 9 different steps, with each step providing different objectives and challenges you must complete. The Elite Heroic Hive is in the very last stage of the chain, Step 9: Avengers Forever. This tasks you with completing the Last Avenger Standing mission chain, which is where Elite Heroic Hives are unlocked.

Getting to Step 9 of the Avengers Initiative includes completing every HARM Room challenge for each character, every Iconic Character chain, all of the faction mission chains. It's basically the ultimate challenge of the multiplayer component, so you need to complete nearly all other multiplayer content to unlock it. Follow the Avengers Initiative Mission Chain until Step 9 to unlock Elite Heroic Hives.

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The post How To Unlock Elite Heroic Hives In Marvel's Avengers appeared first on GamersHeroes.


Marvel's Avengers – Darkhold & Ring Of Nibelung Guide

Marvel's Avengers - Darkhold & Ring Of Nibelung Guide
It takes a lot of work to get these rare artifacts, but are they worth it? This Marvel's Avengers – Darkhold & Ring Of Nibelung Guide lists the abilities of both the Darkhold and Ring of Nibelung artifacts, rewards for completing the most challenging content in Marvel's Avengers multiplayer.

Marvel's Avengers multiplayer component is supported by structured missions under the Objectives tab. These missions provide some direction in regards to content that is available whilst also providing additional rewards for completing chains of missions. The pinnacle of these chains, available right near the end of all multiplayer content, are the Ring of Nibelung and Darkhold artifact rewards.

Ring Of Nibelung

Ring Of Nibelung
Out of the two, the Ring of Nibelung is my personal favorite. The Bountiful and Surplus benefits are nice but with such small percentages, it's not something you'll see often, and not something you can rely on. However, the Cornucopia perk is great.

It is easily strong enough to save you from death or even from a wipe if your allies are down. Regen Packs restore your Willpower, Heroic Orbs power up all your special abilities, and Intrinsic Orbs provides the resource used for character specific abilities – like blocking with Captain America. It's a very valuable artifact and one sure to help in the Heroic Elite Hives.

Darkhold

Darkhold
Darkhold is arguably the stronger artifact as it doesn't rely on anything random to be useful. All three of its abilities can be incredibly useful, albeit somewhat situational. The difficulty with Darkhold is trying to gauge exactly how much Willpower you have to gauge whether Eldritch Invocation or Precept of Entropy will be used.

Ultimately, both artifacts are great and easily among the strongest in the game. While it may take some grind to get there, it's worth unlocking both if you're looking to play Marvel's Avengers in the long haul.

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Faction rewards are some of the games strongest items. This guide on How To Increase Inhuman Alliance Faction XP In Marvel's Avengers breaks down the different methods of farming experience points

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Where To Find All Resources In Marvel's Avengers

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The post Marvel's Avengers – Darkhold & Ring Of Nibelung Guide appeared first on GamersHeroes.


What To Do With DNA Keys In Marvel's Avengers

What To Do With DNA Keys In Marvel's Avengers
Looking for biometrically locked DNA strongboxes? This guide on What To Do With DNA Keys In Marvel's Avengers will tell you where to find these special chests that can only be accessed if you have a DNA Key in your inventory to unlock the chest and receive the rewards inside.

After days of exploring, we've finally found some of the DNA strongboxes that you can open with DNA Keys. There may be other locations but so far, we have only found them in Snowy Tundra Vault (Elite). If you're new to multiplayer, follow the objectives and eventually you will unlock special Vault missions, such as the Snowy Tundra mission. Once you have it unlocked, you can farm the Strongboxes but it's not quick.

Where To Find DNA Strongboxes In Marvel's Avengers

Where To Find DNA Strongboxes In Marvel's Avengers
If you highlight DNA Keys in your inventory (check out our DNA Key farming guide) it tells you that they are used to "open biometrically locked DNA strongboxes in Vault missions". Having done many, many, vault missions, we still never managed to find a DNA Strongbox, but they are not actually within the Vault itself.

You need to search the points of interest on the actual map itself, these are marked by ? icons on your screen as you explore. So far, we have only found them inside depots. Depots are the large buildings that usually have a chest inside, requiring you to solve a basic puzzle to open the door. The part that makes farming these boxes difficult, is that they do not appear on screen.

You will need to travel to each ? depot location on the Snowy Tundra map and open the depot. Even if you are standing directly in front of the box, it will not appear on the UI or Hud, so just running to a location and checking your objective vision is not enough. You will need to actually investigate inside each depot to see if the box is there.

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The post What To Do With DNA Keys In Marvel's Avengers appeared first on GamersHeroes.


5 Best Games of September 2020


The kiddos might be gearing up for school this month, but the gaming word keeps on truckin' with a number of hotly anticipated titles. See what's to come with the 5 best games of September 2020. Oh, and we won't make you click through five pages to look at the entire list.

5 Best Games of September 2020

Spelunky 2

Originally announced in 2017, Mossmouth and BlitWorks' Spelunky 2 promises more of the roguelike platformer action that put the original title on the map. In this title, the story deepens as more randomly-generated adventures beckon players. New additions to the title include items like the clone ray, rideable turkeys, and online multiplayer. The creator Derek Yu stated that he wants the world of Spelunky 2 to feel more rich, full, and welcoming.

Spelunky 2 will come out for the PlayStation 4 on September 15.

13 Sentinels: Aegis Rim

Developed by Vanillaware and published by Atlus West, 13 Sentinels: Aegis Rim features thirteen different characters that interact with one another to create a greater narrative. Largely set in the 1980s during the Shōwa period, players will take part in a war against alien forces using what are known as Sentinel mechas. Gameplay is split between Adventure, Battle, and Archives, and RPG elements are also included through the use of experience points and upgrade items called Chips.

13 Sentinels: Aegis Rim will come out for the PlayStation 4 stateside on September 22, 2020.

Tony Hawk's Pro Skater 1 + 2

The Birdman Tony Hawk makes his return to the world of videogames with the release of Activision and Vicarious Visions' Tony Hawk's Pro Skater 1 + 2. A remake of the original two titles, this release will feature new additions to the gameplay, including the revert, spine transfer and wall plant tricks found in later entries. For those who want to bring a friend along, both split-screen and online multiplayer have been included.

Tony Hawk's Pro Skater 1 + 2 will come out for the PlayStation 4, Xbox One, and PC on September 4, 2020.

Mafia: Definitive Edition

A total remake of the classic crime drama, Hangar 13 and 2K Games' Mafia: Definitive Edition has players rising through the ranks of the Mafia during the Prohibition era. Players will follow the story of the cab driver Tommy Angelo, who quickly gets thrown in the underworld after a run-in with the mob. Improvements to the title include an expanded story, tweaks to the gameplay, and an original score.

Mafia: Definitive Edition will come out for the PlayStation 4, Xbox One, and PC on September 25, 2020.

Marvel's Avengers

Players will be able to assemble Earth's mightiest heroes with the release of Crystal Dynamics, Eidos Montreal, and Square Enix's Marvel's Avengers. Captain America, Iron Man, the Hulk, Thor, and Ms. Marvel will all make their appearance, who must contend with Taskmaster and the Terrigen Mist. Players can enjoy this title offline as a single-player experience, or can team up online with up to four people during certain aspects of the game.

Marvel's Avengers will come out for the PlayStation 4, Xbox One, PC, and Google Stadia on September 4, 2020.

The post 5 Best Games of September 2020 appeared first on GamersHeroes.


Marvel's Avengers Review

Crystal Dynamics and Square Enix look to take the Marvel Universe to the next level with the live-service action RPG, Marvel's Avengers. Bridging the near endless potential of the Marvel universe with an ever-evolving video game sounds like a match made in heaven, but does Marvel's Avengers live up to expectations?

Marvel's Avengers Review

Marvel's Avengers struggled in the build up to launch. A string of controversies surrounding platform-exclusive content, questionable monetization methods, and comparisons to the struggling Anthem raised a lot of red flags. Moving closer to release, several beta events didn't seem to do much for easing the concerns of players. Now the full game is out in the wild, how does it stand up?

To put it simply, Marvel's Avengers surpassed just about every expectation I had. Offering a free beta event prior to release has many perks, but based solely on my limited experience of that event, I'm not sure I would have bought the game at launch.

Marvel's Avengers: How to unlock all characters

The story follows Kamala Khan, a young and enthusiastic Avengers fan who finds herself surrounded by her heroes after submitting a fan story to an Avengers competition. Tony Stark and co. are celebrating the unveiling of a new energy technology, with a massive party the likes only Iron Man could host. However, the celebratory event quickly turns to catastrophe as Task Master and a group of unknown soldiers attack the event.

Despite the efforts of earth's greatest heroes, the Avengers fail to contain a massive explosion that spreads a deadly disease across the population. The events, which later became known as A-Day, saw the Avengers disbanded and outlawed as Advanced Idea Mechanics (AIM) takes center stage, promising to cure humanity of the inhuman disease. This disease caused the infected to become mutated, gaining superhuman powers in the process.

Marvel's Avengers Review

The overarching narrative of the game is fantastic from start to finish, but it's the miniature stories told between the killer action sequences that really sell the tale. While the world is struggling with the impact of the Inhumans, the Avengers have their own inner struggles to contend with. Hulk has all but completely taken over as he struggles to deal with the loss of Captain America, with Banner and Stark clashing heads. The story direction does a brilliant job of showing the vulnerable sides to these otherwise invulnerable-like characters.

Even if the concept of the looter-based multiplayer has zero appeal for you, the single player campaign of Marvel's Avengers – while short at about 10 hours – is more than worth the purchase.

Whether you're adventuring alongside buddies in multiplayer or diving into single player's fantastic narrative, combat is Marvel's Avengers' most dominant constant. There are currently six playable heroes in the game, available across both modes: Captain America, Iron Man, The Hulk, Black Widow, Ms. Marvel, and Thor. While each of the characters follow the same basic principles, with basic and heavy attacks, dodging, and travel abilities, the actual play style differences and build potential between the different heroes is huge.

Every punch, every throw of a shield, every rocket fired, and every dodge feels unique to the character you are playing. Mixing up heavy and light attacks with Iron Man, watching him spin and turn as he blasts enemies in every direction – every character feels great and looks fantastic.

The single player campaign often funnels you into specific characters to suit the story direction at the time, but once you unlock all the heroes and begin experimenting with different characters, builds, and load outs, the game really begins to open up. After finally unlocking Captain America (he's the best Avenger by far, shut up), I immediately threw him into the heat of the action. Focusing on gear that boosted my survivability, I utilized his various tank-like abilities to keep my allies alive and dealing damage.

Struggling with the perfect dodges and parries, I often found myself incapacitated, waiting on the mercy of my fellow heroes to bring me back to my feet. After a few hours, I grew tired of being a liability and completely switched my approach. Focusing on attributes and equipment that increased my ranged damage and critical hit rate, I opted to sit on the back lines throwing my shield into anything that moved. This versatile approach to character building is present across all of the characters, creating a rewarding but challenging progression system that is only let down by the repetitive aspects of the multiplayer content.

One of my primary concerns with the multiplayer in the beta event was how simple everything was. Nothing put up a fight, even the hardest content was a breeze, and it really felt like being on autopilot for the sake of grinding gear. While the gear grind is very much still dominant, and the variety of content is a little slim, dialing up the difficulty definitely ups the stakes – and the experience is much better for it.

It's difficult to fault Marvel's Avengers approach to the single player campaign, but analyzing the problems with multiplayer feels all too similar. Much like previous looter-based, live-service games, Marvel's Avengers struggles with uninspired multiplayer content with repetitive objectives and re-used maps and missions across the board. I often selected 3-4 different mission types in sequence, only to be met with identical objectives and map layouts for each mission. Many of theses issues are compounded by rather lengthy loading sequences between each mission and conveniently placed "elevators" for loading within missions.

Then there's the monetization. While not overly aggressive, it's very present throughout. All characters have a Battle Pass style system where you are rewarded with cosmetic unlockable items through daily activities and achievements. Having an individual pass per hero is questionable by any standards but the value, or lack of, is entirely down to you. (UPDATE: The premium "battle pass" features will only apply to new heroes introduced after release, the current roster of heroes will continue to feature free Hero Challenge Card contents)

Marvel's Avengers: Character stats explained

These aren't new struggles for games that want to deliver an ongoing service, but it's one that Marvel's Avengers makes very little effort to correct. However, the incredibly satisfying combat never once grew stale and the huge potential for development across multiple characters is going to offer endless hours of play for those more acclimatized to the live-service model.

The future of Marvel's Avengers' ongoing success will be completely dependent on the quality and regularity of content. However, as a game available today, it's a solid entry into the loot and shoot RPG space. The single player story is worth the price of admission alone, leaving the fun but dated approach to multiplayer a welcome addition for fans of the looter style approach.

This Marvel's Avengers review was done on the PlayStation 4 Pro. The game was purchased digitally, a code was later provided. The review was updated on September 2nd, original sections of the review were missing.
Control AWE Review

The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out

Marvel's Avengers Review

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Windbound Review

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The post Marvel's Avengers Review appeared first on GamersHeroes.


Watch Dogs Legion Gets Welcome to London Trailer


Take a trip to London with the latest trailer for Ubisoft's Watch Dogs Legion.

This title will feature Ray Tracing and DLSS as they traverse Battersea, Camden, Southwark, Brixton, and other locales.

See the title powered by NVIDIA Geforce RTX below:

Watch Dogs Legion: Welcome to London Trailer | Powered by Nvidia GeForce RTX | Ubisoft [NA]

The third instalment in the Watch Dogs series, Watch Dogs Legion will give players the chance to control multiple characters, which can be recruited across its fictionalized London. The story will put the spotlight on the London branch of hacker group DedSec, which sets out to liberate this city from its dystopian surveillance state.

Note that Watch Dogs Legion will also feature a cooperative multiplayer mode that gives up to four players the chance to work together. Progression between its single-player and multiplayer modes will be shared.

The game will come out for the PlayStation 4, Xbox One, and PC on October 29, 2020. Note that it will also release for the Xbox Series X and PlayStation 5 at a later date.

Source: YouTube
Watch Dogs Legion Gets Welcome to London Trailer

Take a trip to London with the latest trailer for Ubisoft's Watch Dogs Legion

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The post Watch Dogs Legion Gets Welcome to London Trailer appeared first on GamersHeroes.


Cosplay Wednesday – Final Fantasy Crystal Chronicles' Sherlotta


Originally making its appearance on the Nintendo GameCube, the world of Final Fantasy Crystal Chronicles has made its way to current consoles with the release of its remastered edition. In honor of this title, Gamers Heroes takes a look at a cosplay from Final Fantasy Crystal Chronicles: Echoes of Time.

Making its debut at Animazement 2015, KitBit-Cosplay's rendition of Sherlotta from Final Fantasy Crystal Chronicles: Echoes of Time is true to the character. Every detail of this 2000-year-old immortal girl has been captured, from her connection to the crystal with the stone in her hand, her hair, and even her many bows.

According to KitBit-Cosplay, she is a beginner cosplayer that is looking to make cosplay friends, improve her skills, and have a good time at conventions.

Final Fantasy Crystal Chronicles Sherlotta Cosplay

Credit goes to U.V. Photography and Jo Bevvy Cosplay & Photography for the photos.

You can find KitBit-Cosplay on DeviantArt here.

Do you enjoy a bit of gaming cosplay? Or maybe you're passionate enough to do it full time. Drop me a line at casey@gamersheroes.com and we'll feature some of your cosplay.

The post Cosplay Wednesday – Final Fantasy Crystal Chronicles' Sherlotta appeared first on GamersHeroes.


Where To Find Turbulence Mission In Marvel's Avengers

Where To Find Turbulence Mission In Marvel's Avengers
The Reigning Supreme mission chain requires you to complete Turbulence (Elite). This guide on Where To Find Turbulence Mission In Marvel's Avengers will tell you how to track down the Turbulent (Elite) mission as it's not shown with a green icon at the War Table like other objectives.

Mission Chains are some of the most rewarding objectives to complete in Marvel's Avengers multiplayer content. The Reigning Supreme Mission Chain, during Step 3, is called Shot in the Dark – it's apart of the Avengers Initiative missions. It has several objectives, such as increasing reputation, completing a vault, etc and the final objective is to complete Turbulence (Elite)

Where To Find Turbulence Mission In Marvel's Avengers

Where To Find Turbulence Mission In Marvel's Avengers
If you want to complete the Turbulence (Elite) mission, you simply navigate to Pacific Northwest on the War Table. You can find it on the East side of the map. It is an Elite mission so depending on your current level, it may be a good idea to select the difficulty and take it down a notch if it's too high. Or knock it up a notch, if you're confident in a +3 or +4 mission attempt. +5's are very tough so I wouldn't do that without some decent buddies at your side.

Where To Find Turbulence Mission In Marvel's Avengers

The Reigning Supreme mission chain requires you to complete Turbulence (Elite). This guide on Where To Find Turbulence Mission In Marvel's Avengers will tell you how to track down the Turbulent

How To Unlock Hulk In Marvel's Avengers

Hulk is one of the Avengers strongest heroes. This guide on How To Unlock Hulk In Marvel's Avengers will tell you how far you must progress in the story for you to unlock Hulk as a character you can

Where To Find & Farm DNA Keys In Marvel's Avengers

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What To Do With DNA Keys In Marvel's Avengers

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The post Where To Find Turbulence Mission In Marvel's Avengers appeared first on GamersHeroes.


How To Unlock Vault Missions In Marvel's Avengers

How To Unlock Vault Missions In Marvels Avengers
You need Vault Coordinates to unlock special missions. This guide on How To Unlock Vault Missions In Marvel's Avengers explains the process of unlocking the Vault Missions, how you complete them, and the potential rewards for finishing all objectives.

Vault Missions are some of Marvel's Avengers more exciting multiplayer content. Each mission begins with using the signal tracker to find the vault, before defending a room and activating certain objectives, numbered 1,2,3,4,5, revealing the vault and unlocking the treasures inside. Vault Missions are a common weekly challenge card task for characters, so finding and tracking down these elusive missions is rewarding but so far, slow and difficult.

How To Unlock Vault Missions In Marvel's Avengers

How To Unlock Vault Missions
You need to find an item called Vault Coordinates. So far we have only found them in chests with this symbol. They appear to be incredibly rare, having only found one in 10 or 11 hours of playing multiplayer. Once you have Vault Coordinates, a Vault mission appears on the world map and you can complete it like any other mission.

How To Unlock Vault Missions
Once you have unlocked this mission, you can farm it for a Vault Coordinate. Day of the Remains, part of the Inhuman Faction Mission Chain. As soon as you spawn in, follow the Signal Detector to the nearby Shield bunker, this provides you with a Vault Resource every time. You can leave the mission after you find the item.

Some missions, such as the Inhuman Faction Chain Mission, automatically reveal and unlock Vault Missions so if you're struggling to find Vault Coordinates, progressing through the different faction chains and other mission chains can also be quite rewarding.

We're still searching for more Vault Coordinates and will update the guide as we discover and learn more information and better places to find vault access.

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