505 Games Says Indivisible Future Content Has Been Canceled Following Lab Zero Games Closing

Indivisible

It has been a tumultuous past few months for Lab Zero Games and its former employees. Following the decision by multiple developers to leave the studio earlier this summer as a form of protest against owner Mike Zaimont and his alleged history of sexual harassment, the company was soon after dissolved entirely with all remaining employees being laid off. The move was one that left the developer's future and current projects in question, and as of now, we know what the status is with at least one of them.

Publisher 505 Games released a statement today confirming what was already expected by many in the case of Indivisible, the action-RPG that Lab Zero released a year ago. While the game was slated to receive future content in the form of guest characters (which included the likes of Shantae, Shovel Knight, and many others) this will no longer be possible. Additionally, characters that were created by those who backed the game won't be coming either.

505 did clarify, however, that there is still some content in the submission process that will still be coming to Indivisible. Of those new add-ons, one such update for the game's Switch iteration will bring a number of new challenges, co-op, and New Game+. "At this stage, apart from content that is already in submission, there will unfortunately be no more production on the game," 505 wrote.

This whole situation is definitely a bummer all around. I especially feel for those who backed the game on Indiegogo and won't be able to see their contributions result in the in-game content that they paid for. Then again, considering the way in which Lab Zero closed, it's not like you can be mad at the studio itself or 505 Games for this situation coming about.

Even though is the end of Indivisible itself, the game remains one of the more highly-scored games from us here at DualShockers last year and is one that we would absolutely recommend picking up even without these planned future content updates.

The post 505 Games Says Indivisible Future Content Has Been Canceled Following Lab Zero Games Closing by Logan Moore appeared first on DualShockers.


Genshin Impact Version 1.1 Will Add Equipment Lock Function, Oculus Detector, And More Quality of Life Improvements

Genshin Impact Housing haloween alternate costumes feature Genshin Impact Version 1.1

Soon after publishing the future update schedule for Genshin Impact, available now on PC, PS4, iOS, and Android, miHoYo in another post announced multiple upgrades are coming with Version 1.1. Including quality of life enhancements and UI changes. The original article is in Chinese, but was translated in Japanese by Genshin player Kurayami_11. Here are all the details:

Genshin Impact Version 1.1 improvements:

We'll be able to lock Artifacts and weapons, so they can't be accidentally used as level-up fodder.

An encyclopedia will be added so you can check the description of items. Alongside how to obtain them.

An Anemoculus Detector and a Geoculus Detector will be added. Anemoculus and Geoculus are Oculi, small collectibles used for stamina upgrades. This will make it easier for players to find them.

That's it for the upgrades coming in Version 1.1 on November 11. However, miHoYo also revealed more changes will be coming soon:

A shortcut function to eat food items during battle will be added. That way you won't have to go through the menu each time.

When strengthening weapons to their current max level, we'll get the excess Experience back in form of ores.

A new in-game report function will be added. The translation doesn't detail what it is for but I assume bug reporting.

Characters will stay playable even if you send them on an Expedition. As you already know, Fischl has a 25% Expedition time reduction bonus in Mondstadt. This is very important as you'll be able to use Fischl even when she's on an Expedition. We won't have to choose between playing with her or sending her away.

Lastly, a co-op event will be held soon. It's likely it will be the same Ignite the Elemental Crucible co-op event from the Closed Beta 3, but with changes and improvements.

Genshin Impact will receive its Version 1.1 update on November 11. That's one month from now on. As we wait for the update, don't forgot to play the game the way you want and having fun. Meanwhile, you can also watch Lisa's seiyuu Rie Tanaka playing the game. The game also nearly reached 20 millions downloads on mobile alone.

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Here's How You Can Upgrade Select PS4 Games to Their PS5 Version

PS5 Close up

Along with a post detailing the massive list of PS4 games that will be backward compatible with the PS5, Sony has released details on how players can upgrade their current-gen titles to their high-fidelity next-gen versions. Not all games will be eligible for upgrades, however, and a list of games that can be upgraded has not been made available.

Not all games will be free to upgrade either. According to the PlayStation support page detailing how to upgrade games, "Depending on the game, this upgrade may occur at no additional cost, may require a purchase, and may be available for a limited time."

Upgrades are split into two different categories – upgrades from disks and upgrades from digital versions. The first thing you need for either is a PlayStation account, although the similarities end there. If you're upgrading a game you own physically, you will have to put the disk in your PS5 first, go to the game's hub, and select the upgrade offer that should appear there. After this selection, you'll be downloading (or purchase at a discounted price) the upgraded version of your game. There is one hitch though, you'll need to keep the disk inserted whenever you're playing a game upgraded like this.

Upgrading digitally purchased games is a much more straightforward process. You'll simply have to find the game in the PlayStation Store and go to its game hub. From there, you'll find an upgrade offer and go through the same final steps as if you were upgrading a disk.

Sony will be launching the PS5 on November 12.

The post Here's How You Can Upgrade Select PS4 Games to Their PS5 Version by Otto Kratky appeared first on DualShockers.


Baldur's Gate 3 Review (Early Access) — Role for Initiative

When playing through a campaign in Dungeons & Dragons, there is always the pretense that players are being guided through a set narrative, but the real joy of a tabletop RPG is the unpredictability. Even with the best intentions and well-laid plains, a stray dice roll or a wayward saving throw can completely change the narrative for players, something that has always been at the heart of a good D&D campaign. In that sense, with Larian Studios serving as the Dungeon Master, Baldur's Gate 3 almost perfectly captures what makes banding together on a fantasy adventure through roleplaying so alluring.

As the developers behind the Divinity: Original Sin series, Larian already made a case for themselves that they were up to taking the mantle of the Baldur's Gate series, which is still regarded as one of the all-time RPG classics. Though players of Divinity: Original Sin 2 will likely find a lot of that game's DNA strewn throughout Larian's latest project, Baldur's Gate 3 is unabashedly a D&D-inspired adventure with a truly heavy emphasis on role-playing. From its storyline set in the Forgotten Realms, to its systems that feel right out of the 5E Player's Handbook, Baldur's Gate 3 is one of the best game adaptations of the D&D universe yet, even though it clearly has a long way to go to reach its full potential.

Baldur's Gate 3 has been released by Larian Studios this week in Early Access on PC and Mac, which will give players the chance to delve into the RPG before its full release sometime in the future. However, the most notable part of the Early Access release worth mentioning is the fact that this build isn't the full game and instead is focused solely on the first of the game's three acts. A dense experience on its own, the first act of Baldur's Gate 3 offers about 20-25 hours of gameplay, while also giving players a glimpse at most of the systems and mechanics that will fuel the rest of the experience once it hits its finalized release.

Normally I'm someone that tends to shy away from playing games in Early Access in favor of playing a finished, polished release, and playing through Baldur's Gate 3 a few days prior to its Early Access release was a reminder of why I tend to wait. New builds of the game were introduced over the past weekend that erased progress from previous ones, and new updates and patches released would gradually fix some of the issues that I ran into. There are placeholders for features like pre-made Origin characters that aren't in the game yet, along with other components that aren't fully fleshed out, such as a wider selection of character classes beyond six basic D&D staples: Fighter, Wizard, Rogue, Ranger, Cleric, and Warlock.

In its current form, there's no question that Baldur's Gate 3 is very much an Early Access experience with bugs and technical issues to spare. In my time with the Early Access build texture loading, missing character animations, and delayed sound cues were among the most common issues that I ran into, along with some initial tweaking with the game's settings to improve performance. Though the game as a whole often looks gorgeous, there were moments where beautifully-rendered scenes were dampened by low-res textures or a character model that didn't fully render correctly, reminders that this build is functional but not yet fully polished.

However, despite some of those issues that are inevitable with a release that is clearly a work-in-progress, what Larian has offered with the Early Access version of Baldur's Gate 3 is still an enjoyable and satisfying experience in its own right. Given that there are plenty more updates and tweaks in store for this build over the coming weeks and months, the best approach towards the Early Access release is taking it in as a very extended demo of what will (eventually) be an enormous, highly-detailed RPG. From the hours that I've spent with the game, there are already a vast assortment of options and ways for scenes to play out, giving more of an incentive for players to experiment with each of the available classes and races in the Early Access build.

After a cinematic opening cutscene introduces the threat of the Mindflayers to Faerun, Baldur's Gate 3 brings players into its character creator to create both their playable protagonist and their potential love interest. Here, Larian Studios strikes an excellent balance with a fantastic character creator that feels streamlined, approachable, and with enough depth to bring the player's characters to life, especially since they all look incredible when finished. Whether you decide on a Tiefling Wizard or a Half-Elf Cleric, the character creator in Baldur's Gate 3 offers enough depth that players can finely tune their characters from skin and hair color to tattoos and facial features, but with enough approachability to not feel too overwhelming if you want to delve right into the action.

That last point especially defines the opening hours of the game, as Baldur's Gate 3 doesn't waste time introducing players to its story, world, and the stakes at hand. Your playable character finds themselves onboard a Mindflayer ship alongside other captives, with the infamous D&D nemeses implanting their prisoners with parasites to turn them into members of their growing army. With the help of a Githyanki Fighter named Lae'zel, your character escapes the prisoner ship and discovers that they have yet to turn into Mindflayers themselves, leading to the search for a cure and to thwart the Mindflayers' plans to overrun Faerun.

From the simplicity of its opening setup, the rest of the Early Access experience of Baldur's Gate 3 puts a greater emphasis on teaching players the basics of exploration, combat, character interaction, and the dynamics of its many gameplay systems. Like the Divinity games before it and the Dungeons & Dragons mechanics it is drawing from, Baldur's Gate 3 will likely be a bit complex for those without a basic understanding of the D&D fundamentals. But even then, Larian does a solid job of laying out the core mechanics of exploring each environment for what objects you can interact with, how to approach conversations with different characters, and eventually how to engage with combat.

The influence of the Divinity series is especially felt in Baldur's Gate 3, as Larian puts a heavy emphasis on interactivity within each environment. Elemental effects and learning how to combine them with the environment is a tactic that players can make full use of in Baldur's Gate 3, such as dousing enemies in oil and lighting them on fire with a flaming arrow to deal extra damage. For fans of the Divinity games, it won't be much of a hard transition at all with so many of that series' staples and mechanics working their way into Larian's latest project.

However, Baldur's Gate 3's more immediate D&D influences are felt in conversations with other characters and exploration, which rely heavily on dice rolls and saving throws to determine the outcome. In several situations, players will be presented with a d20 dice roll and a number that they will have to surpass in order to successfully pass through an encounter, lending itself to the ways that situations in Baldur's Gate 3 can vary wildly between playthroughs.

For example, in the game's opening where the player encounters an Intellect Devourer (I.E., a brain with legs) feasting on the skull of a captive prisoner, choices are presented then to either destroy the brain, gently remove it and have it join your party, or leave it be. Having played through the opening section of the game twice, both of my outcomes were wildly different. At first, I managed to have the brain follow along in my journey battling Imps, while in the second playthrough, I flubbed the attempt to remove it and left the encounter in a bloody mess. Though this is just one specific example, it speaks to the ways that Baldur's Gate 3 really embraces giving players a variety of outcomes and choices for how they approach each encounter, with surely a lot more to come.

In terms of combat, Baldur's Gate 3 plays out in a turn-based fashion between your party members and the enemies that you engage, with each character having a movement action, attack, and bonus action to utilize each turn. If you already have familiarity with D&DBaldur's Gate 3's approach to combat should be straightforward and approachable, with a few tweaks made to streamline things a bit. Even if you aren't, Larian has made its systems approachable enough that if you've played some form of tactical RPG or strategy game–even something like XCOM–you can quickly get the hang of how to take on enemies, with its turn-based combat giving a chance to reflect and plan out your next moves.

Coming off Divinity: Original Sin 2, it's no surprise that Baldur's Gate 3 already shows a ton of promise not only to build off Larian's predecessor, but as a worthy successor to an iconic RPG series. The caveat of course is that it isn't quite there yet, instead showing players a foundation for what's to come through its complex but satisfying systems of exploration, combat, and player agency and immersion. In its current state, the Early Access release of Baldur's Gate 3 is an entertaining but buggy one-shot versus a fully-polished experience. But even in that form, Baldur's Gate 3 looks like the beginning of a grand campaign for the ages.

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The Outer Worlds Finally Docks On Steam October 23

The Outer Worlds Companions

Obsidian's The Outer Worlds launched last year to solid critical praise and great sales. This summer, the Nintendo Switch received a port that was lackluster. But now the game is finally making its way to Steam. Obsidian announced Steam players will only have to wait a few short days before picking up the game on their favored platform. The Outer Worlds launches on Steam October 23. Check out their short teaser trailer below.

If you've yet to play The Outer Worlds, it's kind of like a modern Fallout game crossed with something out of the Firefly universe. You play as the captain of a small spaceship, taking your crew around the stars to save the universe from very greedy corporations. Your crew is made up of several fun characters with their own storyline for you to explore. And really, they're the best part of the game.

 The Outer Worlds brings tons of that Obsidian humor and wit, while also providing a decent enough FPS RPG. Now, there are a few places where it misses the mark, but as an easy-going romp through space, it doesn't get much better on current-gen hardware. And, with it finally hitting Steam, tons of players are going to start flocking in. Thus, this is a perfect time to see what the game is all about.

The Outer Worlds is available now on Nintendo Switch, PC (via the Epic Game Store), PS4, and Xbox One. It comes to Steam on October 23. So, dust off that leather vest and get ready for some exciting space escapades.

The post The Outer Worlds Finally Docks On Steam October 23 by Ricky Frech appeared first on DualShockers.


Marvel's Spider-Man: Miles Morales Has Gone Gold for Both PS5 and PS4

Arguably the biggest launch title for the PS5 is that of Marvel's Spider-Man: Miles Morales and ahead of the platform's release next month, developer Insomniac Games has confirmed that the game will be arriving right on schedule.

Insomniac took to Twitter this afternoon to announce that Spider-Man: Miles Morales has now officially gone gold, meaning that the initial work on the game has been completed. This is true for both iterations of the title across PS5 and PS4, so no matter where you might be looking to pick it up, you'll officially be able to do so in just a few short weeks.

By far the best part of the announcement though is that Insomniac Games attached a GIF that features a modernized version of a popular sequence from the old Spider-Man cartoon. The newly-realized GIF features the character models from Miles Morales sleuthing along in the same bizarre manner that Spidey did in the old animation. And while GIF itself is pretty funny at face value, it also seems to highlight a few of the variant skins that Miles will be able to swap between in-game.

Marvel's Spider-Man: Miles Morales is set to drop next month for both current and next-gen PlayStation systems on November 12. And if you'd truly like to get the full Miles Morales experience, an accompanying art book and tie-in novel will also be dropping in proximity to the game's release.

The post Marvel's Spider-Man: Miles Morales Has Gone Gold for Both PS5 and PS4 by Logan Moore appeared first on DualShockers.


Microsoft Says "We Absolutely Will End Up On IOS"

Xbox Game Streaming

Between the lengthy and very public lawsuit with Fortnite developer Epic Games and the rejection of streaming apps such as Microsoft's xCloud and Google Stadia, it's safe to say that Apple isn't making any gaming fans as of late. Despite Apple's resistance, Microsoft's executive vice-president of gaming Phil Spencer told his company "we absolutely will end up on IOS."

First reported by Business Insider, Spencer held a company-wide meeting where he discussed bringing Xbox Game Pass to IOS in 2021 by using a "direct browser-based solution" to navigate around Apple's reluctance to allow game streaming apps on their platform.

This dedication from Spencer and the team at Microsoft to bring their games to IOS is nothing new. Last month in an interview with Bloomberg, Spencer said, "We're committed to bringing xCloud to all mobile endpoints, including Apple's big ecosystem. For customers out there — and I see it on Twitter all the time, people asking — they can just know we will get there. We remain committed."

It's currently unclear what the future of cloud gaming services will look like for Apple. They have remained solid on their stances and that doesn't seem like it's going to change anytime soon. They also haven't responded well to companies trying to get around their app restrictions so their response to this might be less than ideal.

Only time will tell, however, as Spencer's comments were not official statements. We can probably expect something official from Microsoft and a response from Apple in the coming weeks as more information comes to light.

For more on xCloud, make sure to check out our video on the best phones to use for cloud gaming. Also, make sure to read our article on the issue that no one is talking about: how the Xbox Series X and S taste.

The post Microsoft Says "We Absolutely Will End Up On IOS" by Peter Hunt Szpytek appeared first on DualShockers.


PS5 Won't Let You Play Afro Samurai 2 at Launch

PS5 PS4 Backward Compatibility Cross Generation New PlayStation

Despite launching in a little under five weeks, Sony has still needed to dot some I's and cross some T's when it comes to final details on the PS5. One of those aspects of the console that we have continued to have a few questions about has come with its backward compatible functionality in regards to PS4 titles. Luckily, it seems as though any lingering questions prior to release have now been answered.

Over on the official PlayStation website today, further details of how PS4 backward compatible games will work on PS5 were laid out. Once again, it was made clear that the "overwhelming majority" of the PS4's 4,000+ game library will be able to make the transition to the PS5. While not all of those games will receive what Sony is calling a "Game Boost" on the next-gen hardware, they will be playable nonetheless.

That said, we were also given the full breakdown of the games that won't be working on PS5. Here's the full list of PS4 games as of right now that have been confirmed to be unavailable on PS5:

  • DWVR
  • Afro Samurai 2 Revenge of Kuma Volume One
  • TT Isle of Man – Ride on the Edge 2
  • Just Deal With It!
  • Shadow Complex Remastered
  • Robinson: The Journey
  • We Sing
  • Hitman Go: Definitive Edition
  • Shadwen
  • Joe's Diner

As you can see, the ten titles here aren't "major" PS4 games by any means, so I doubt too many folks will be crestfallen. This list will likely grow over time though, so if you think every single PS4 title other than these ten will work on PS5, well, that won't be the case. Regardless, it's nice to see that the list is this small for launch, even though I'm sure Afro Samurai 2 stans are heartbroken.

The PS5 is finally set to arrive in a little over a month and will hit store shelves (briefly) on November 12.

The post PS5 Won't Let You Play Afro Samurai 2 at Launch by Logan Moore appeared first on DualShockers.


Xbox Series X New Commercial Sees 'Get Out' Star Daniel Kaluuya Transforming Into Master Chief

For the longest time, PlayStation has basically been the king of weird-ass video game marketing. Within the past year alone, Sony has put out weird ads that feature a man flooding the world with his own tears while playing Death Stranding and another where a group of soldiers find a bunch of hearts hooked up to PS4 consoles. As we begin to move towards next-gen, however, it looks like Microsoft is trying to give Sony a run for its money.

As promised, Microsoft released its new trailer for the Xbox Series X and S today, and holy smokes, watching it will make you feel like you're on drugs. The trailer features Daniel Kaluuya, who is likely most known from his role in the film Get Out, sitting down to play himself some fun new video games on that there Xbox Series X. Once he picks up his controller and puts on his headset though, things get wild.

Kaluuya is plummeted immediately into what looks to be the world of Assassin's Creed Valhalla only to be then sucked into orbit moments later. He then (stick with me here) transforms into Halo's Master Chief before then blasting off into space and becoming… Galactus? All I know is that he becomes bigger than the planets that we see in space only for us to then be shown a machine being built on the surface of one of these said planets. I don't know how familiar you might be with Marvel comics, dear reader, but that's some Galactus type stuff if I have ever seen it.

The video finally concludes with Kaluuya floating through some sort of city that has been built around him before coming face to face with a woman. Who is this woman? Why is she here? Where did she come from? Look, I don't know, but let's just accept this for what it is at this point.

Despite being so truly bizarre, the commercial itself is actually pretty fun to watch. The visuals that are in the video as well are of a pretty high quality, too, with the Master Chief model, in particular, looking really nice. I don't know if Microsoft will have anymore strange ads for the Xbox Series X like this leading up to launch, but I would definitely be down to consumer more of this nonsense in the future.

As for the Xbox Series X and S themselves, each console is slated to drop next month on November 10.

The post Xbox Series X New Commercial Sees 'Get Out' Star Daniel Kaluuya Transforming Into Master Chief by Logan Moore appeared first on DualShockers.


The Medium Release Date for Xbox Series X and PC Set for Early December

The medium troy baker cast

Of all of the upcoming Xbox Series X launch window games that we have seen, Bloober Team's The Medium is one of the few that won't be available on current generation hardware. And while we previously haven't known when the horror title would be arriving, Bloober Team has today rectified that.

It was revealed this morning that The Medium is set to launch exactly one month after the release of the Xbox Series X and S and will release on December 10. In addition to coming to Microsoft's next-gen platforms, it will also be heading to PC. In addition to Observer: System Redux, this will actually be the second game that Bloober Team will have released for next-gen hardware once it arrives.

The release date announcement from Bloober also coincided with the release of a new trailer for The Medium. The game's latest video continues to highlight its highly-spooky world. Rather than showing actual gameplay, the trailer opts to show off many of the different locales that you'll come across in The Medium in addition to featuring a track from the title's score, which is composed by Arkadiusz Reikowski.

All in all, The Medium continues to look like one of the more intriguing titles that is coming out for either next-gen platform later this year. Given Bloober Team's track record over the past few years as well, it stands to reason that this one could be quite good.

The post The Medium Release Date for Xbox Series X and PC Set for Early December by Logan Moore appeared first on DualShockers.


Pikmin Short "The Night Juicer" Released


Ahead of the release of Pikmin 3 Deluxe later this month, Nintendo has released the new short "The Night Juicer."

Players will be able to get a firsthand look at the antics of the multicolored Pikmin (and Olimar) through this short. Two more are planned in the future, dubbed "Treasure in a Bottle" and "Occupational Hazards." Never fear though; Nintendo stated that no Pikmin were harmed in the making of this film.

You can watch the first short movie below:

PIKMIN Short Movies – The Night Juicer – Nintendo

An expanded version of Pikmin 3 for the Wii U, Pikmin 3 Deluxe has players exploring a strange world and saving their famished planet. Different crops of Pikmin are at your command, which can be used to overcome obstacles, take down creatures, and uncover food.

New to this release are a variety of difficulty settings, lock-on targeting, and optional hints. New side-story missions that put the spotlight on Olimar and Louie, the ability to play Story mode with a friend, and all DLC stages from the original release have also made their way to the Deluxe edition of the game.

The game will come out for the Nintendo Switch on October 30, 2020.

Source: YouTube

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Fall Guys Season 2 Now Available


After months of anticipation, Season 2 of Mediatonic Games and Devolver Digital's Fall Guys is here. See what awaits players with our write-up.

Featuring a medieval theme set in the Middle Ages, this update brings with it new Rounds, emotes, costumes and more.

The following Rounds have entered the rotation:

  • Hoopsie Legends – Teamwork (sometimes) makes the dream work
  • Knight Fever – Our most challenging Gauntlet yet
  • Egg Siege – Tactical scrambling action
  • Wall Guys – Build it up, tear it down

Along with these new events, a new Featured store schedule has been created for the duration of the season. New features, including a Show Selector, have also been included.

Learn more with the trailer below:

Fall Guys Season 2 – Jump In Now!

Inspired by game shows like Total Wipeout and Takeshi's Castle, Fall Guys pits players against 59 other opponents in an attempt to not get eliminated and win the coveted Crown. Along the way, players can purchase cosmetics and raise their Fame level.

The game is now available for the PlayStation 4 and the PC via Steam. You can read our review of the base game here (we gave it a 75/100).

Source: Press Release

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Rambo Coming to Mortal Kombat 11


The infamous Sylvester Stallone will come over to WB Games and NetherRealm Studios' Mortal Kombat 11 as part of Kombat Pack 2.

Based off of his appearance in First Blood, Sylvester Stallone will voice the character. The design and cinematics teams drew inspiration from the 1982 classic.

Also coming to the game as part of Kombat Pack 2 are fan-favorites Mileena and Rain. Rain now wields a katar, and can use his water powers in new ways. Mileena, on the other hand, now has razor-sharp claws, and has her own Shao Kahn style helmet as part of her Kahnum Mileena outfit.

Learn more with the trailer below:

Mortal Kombat 11 Ultimate | Kombat Pack 2 Official Reveal Trailer

The game is now available for the PlayStation 4, Xbox One, Nintendo Switch, and PC, with releases planned for the PlayStation 5 and the Xbox Series S/X. Note that the Ultimate Edition of the game (which features the base game, the Aftermath expansion, and Kombat Packs 1 & 2) will come out on November 17, 2020, and current-generation owners can get a free upgrade to the next-gen version. "Kross-play" support between generations will also be included.

You can read our review of the base game here (we gave it a 70/100).

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Double Payouts on All Contact Missions This Week in GTA Online


Take advantage of Double GTA$ & RP in all Contact Missions this week in Rockstar Games' GTA Online.

From now through October 14, all classic and contemporary Contact Missions will pay out double. Take them on by keeping an eye out for texts and calls, browsing the Missions list (located in the Jobs Menu), and by using the Quick Job feature on your iFruit.

Associates and Bodyguards will earn Tripled Salaries for the next seven days, and Transform Races will pay out Triple Rewards.

All those that play GTA Online anytime this week can net themselves the Fruit Tee on the house.

Those that swing by The Diamond Casino & Resort and give the Lucky Wheel its daily spin could walk away with GTA$, RP, clothing, and more. This week's top prize is the supercar Lampadati Tigon.

Players will also be able to take advantage of the following discounts this week:

High-End Apartments – 40% off

All Garages – 40% off

Laser Weapons:

  • Up-n-Atomizer – 40% off
  • Widowmaker – 40% off
  • Unholy Hellbringer – 40% off

Vehicles:

  • Blista Kanjo – 40% off
  • Dinka Sugoi – 40% off
  • JB700W – 30% off
  • Maxwell Vagrant – 30% off

Finally, GTA Online players that have connected their Rockstar Games Social Club account with their Prime Gaming account will receive GTA$200K for playing any time this week. Members will also receive the following:

  • The Vespucci Canals Nightclub location for free
  • 80% off the P-45 Nokota
  • 80% off the FH-1 Hunter

Prime Gaming members that link their Amazon account to their Rockstar Games Social Club account can get themselves a one-time GTA$1,000,000 bonus deposited to their Maze Bank Accounts within 72 hours.

Source: Press Release

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Trophy Changes Coming to PlayStation Systems


Sony Interactive Entertainment is bringing a number of Trophy enhancements to the PlayStation ecosystem.

In a blog written by the Director of Product Management Toshimasa Aoki, he mentions that the Trophy level range is being changed from the current "1-100" to "1-999." This means that players' Trophy level will automatically be remapped to a new level within this new range, dependent on the Trophies earned to date. As an example, somebody who used to have a Trophy level of 12 now has a level in the low 200's.

To go along with this, a new Trophies level calculation system that is more optimized and rewarding has also been included. Early levels can be progressed through more quickly, and levels will increase on a more consistent basis. Platinum trophies will also count more toward level progression.

Trophy level icons correspond as follows:

  • Bronze: levels 1-299
  • Silver: levels 300 – 599
  • Gold: levels 600 – 998
  • Platinum: level 999

Finally, Trophies earned on previous PlayStation systems will come with players to the PlayStation 5. These can be seen in past systems, the PS App and My PlayStation.

These updates will be automatically implemented on the system side, starting later tonight in North America and tomorrow in Europe.

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Cosplay Wednesday – Watch Dogs Legion's Ded Coronet


The world of Watch Dogs moves from San Francisco to London with the upcoming release of Ubisoft's Watch Dogs Legion. In honor of this upcoming title, Gamers Heroes takes a look at a spot-on cosplay of Ded Coronet.

Hailing from Russia, the duo of Daria Gerenal & kuroru helped make this dead-on cosplay of Watch Dogs Legion's Ded Coronet. These two have been looking for a Watch Dogs character to cosplay ever since the first game came out in 2014.

They were drawn to the number of customization options the game provides, with each mask being stylish and unique. Ded Coronet was chosen due to his resemblance with the classic DedSec skull symbol and the general Shakespearean vibe he gives off.

Credit goes to kuroru for the photo.

You can find general-kuroru on DeviantArt here, on Twitter here, and on Instagram here.

Do you enjoy a bit of gaming cosplay? Or maybe you're passionate enough to do it full time. Drop me a line at casey@gamersheroes.com and we'll feature some of your cosplay.

The post Cosplay Wednesday – Watch Dogs Legion's Ded Coronet appeared first on GamersHeroes.


How To Fast Travel In Baldur's Gate 3

How To Fast Travel In Baldur's Gate 3
Baldur's Gate III has a very large world to explore, and walking isn't overly quick. This guide on How To Fast Travel In Baldur's Gate 3 will explain the process of fast traveling as well as information on how to unlock new waypoints so you can fast travel to various areas around the map.

Before you're able to fast travel in Baldur's Gate 3, you need to unlock Waypoints. They are easily visible on the map, once discovered. It looks like a purple whirlpool icon. When you are exploring the game world, look for glowing purple glyphs on walls and other surfaces. If you approach, you will see the glyph respond to your presence and a message will pop up on the screen saying you have unlocked a waypoint.

How To Fast Travel In Baldur's Gate 3

How To Fast Travel In Baldur's Gate 3
The act of fast traveling itself is actually very simple in Baldur's Gate 3. When you are running around the world exploring, look in the top right. In the top right corner there's a number if icons. This is how you visit your camp, take a short rest, take a long rest, and various other actions.

Click the icon that looks like a small wing. This will open the menu for Fast Travel. You cannot click the icons on the map itself, which can be a little confusing. Once you have pressed the Fast Travel button, you will see a Waypoints menu appear in the top right.

This is how you fast travel. You select one of the Waypoints. Once selected, you will immediately fast travel to that location. You do not need to be at a waypoint in order to fast travel.

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The post How To Fast Travel In Baldur's Gate 3 appeared first on GamersHeroes.


How To Open Overgrown Ruins In Baldur's Gate 3

How To Open Overgrown Ruins In Baldur's Gate 3
Baldur's Gate 3 has many side activities to discover and explore. This guide on How To Open Overgrown Ruins In Baldur's Gate 3 will tell what you need to do in order to open the large gate that's blocking the entrance to the Overgrown Ruins but be careful, it's not a welcoming place.

Depending on your character, the skills and proficiencies you have, there's often multiple ways to solve most of the puzzles and obstacles you encounter. However, there's also a chance that you're completely ill-equipped for a particular situation and may have to revisit it later down the line. The Overgrown Ruins could be one such situation.

How To Open Overgrown Ruins In Baldur's Gate 3

Open Overgrown Ruins In Baldur's Gate 3
A short distance West of the entrance to the Overgrown Ruins is a busted old dock. There are two wooden crates at the entrance to the dock. Search the larger crate and inside you will find Thieves Tools. These are a special item that allow you to attempt to lockpick a locked door or container. However, the success percentage is based on your Sleight of Hand skill. If that skill is incredibly low, there's a very good chance accessing the Overgrown Ruins could be tough..

To check your Sleight of Hand open the character sheet menu and look at Dexterity. There's a small drop down arrow next to it. As long as your Sleight of Hand is average, you shouldn't have too much trouble. If it's -2 or -3, it may take quite a few attempts but should still be possible.

Return to the Overgrown Ruins gate and save the game. Save it in a fresh slot. Then right click the door and select Lockpick. Depending on your Sleight of Hand skill rating, you may be able to unlock the door on your first attempt. Otherwise it could take many attempts.

When you enter the ruins, search the Sarcophagus in the center of the room last. It activates a number of traps that blast fire across much of the room. Open the Sarcophagus from the North West side so you can run straight towards the door once the traps activate.

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The post How To Open Overgrown Ruins In Baldur's Gate 3 appeared first on GamersHeroes.


Baldur's Gate 3 Character Creation Guide

Baldur's Gate 3 Character Creation Guide
Scared of messing up or wondering what's the best class to build in Baldur's Gate III? This Baldur's Gate 3 Character Creation Guide takes a deep dive into creating your own character in the game, explaining the different class options, skills, abilities, and everything in between.

This guide is going to feature all of the information from the character creator in the game itself, alongside some tips and tricks on getting the maximum out of your build. Players with experience creating characters in Dungeons & Dragons will likely feel right at home but for other players, some of the aspects of character creation may be a little confusing.

Explaining The Basics

Explaining The Basics
If you're not familiar with Dungeons & Dragons or other games of this type, the character creation process may be a little overwhelming. However, it's actually relatively simple once you cut through to the very basics of creating your own character.

There are 6 main abilities in the game. Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. While it's not really possible to create a bad character, as a lot of characters are about playing the role, but it is definitely possible to make inefficient characters. There is a huge variety and tons of potential but for the sake of keeping things simple, we're focusing on the basics for creating your first character. There are many exceptions to the below but again, just the basics.

A lot of focus when building your character should be based on Proficiency bonuses. As you level up in the game your Proficiency Bonus increases. A Proficiency Bonus applies that bonus to all skills in which the character is Proficient. So for example, a Rogue will often use Stealth and Sleight of Hand, so you want to make sure you are proficient with those skills.

Class

Baldur's Gate 3 Character Creation Guide Classes
With a basic understanding of Proficiencies, now it's time to set the foundations for your character. The game puts the choices in a strange order as you will likely want to choose your class first. There are six classes available in Early Access. Cleric, Fighters, Ranger, Rogue, Warlock, and Wizard. It's worth noting that during Chapter 1 of the game you will encounter a Cleric, a Fighter, a Rogue, and a Wizard. So if you don't want to create a healing class like a Cleric, don't worry as you will get healing options very early.

Some classes, such as Cleric, have access to additional options that can drastically change the classes role. For example, Life Domain Clerics focus primarily on healing whereas Light Domain Clerics have access to more damaging spells. Other classes, such as Fighter, unlock these options after leveling up so there's always more to a class than what is available at the start.

Ultimately, the class decision is up to you. They are all functional, balanced, and great fun to play. You will also notice that magical classes have access to Cantrips and Spells. Cantrips are abilities that you can use every turn if you wish. Spells are more powerful but also restricted based on Spell Slots, a resource for casting spells that is returned when you sleep or long rest.

Once you have decided which class to play, head to the Origin tab.

Origin

Baldur's Gate 3 Character Creation Guide
Now that you've chosen your class, look at the Abilities on the left and see what your classes main Ability is. As you can see above our Cleric's main source of stats comes with Wisdom, so all Wisdom actions are boosted with a Proficiency bonus. Now you want to focus on your Background. These are additional Proficiencies that fall outside your main Abilities. This is the best way to add a bit of charm and character to your creation.

For example, you're now building a Cleric. A divine healer to keep your allies alive. The class automatically gets Proficiency Bonuses to Religion, Medicine, and Perception. Maybe you want to double up as a bit of thief or stealth specialist. You can take the Urchin background that provides a bonus to Sleight of Hand and Stealth. Or maybe you want to be more useful in conversations so you take Noble to be able to persuade people to your way of thinking.

All Skills are used are some point or another but there are definitely ones that occur more frequently. Persuasion and Intimidation can often be used to avoid fights, obtain information and perform otherwise very useful feats. If you're unsure of what to take, Noble is a generally safe bet.

Once you've done the Origin, choose your race.

Race

Baldur's Gate 3 Character Creation Guide
There are a lot of races and subraces in Baldur's Gate 3 and ultimately, there is no wrong choice. If you want to maximize your efficiency, it's a good idea to take a Race that compliments your other decisions. So, working on the base Cleric again, the most important stats are Wisdom, Constitution and Strength. As such, it would be a good idea to take a race that adds further to those bonuses.

Humans are a safe choice as they provide +1 to all stats. Half-Elf is another good choice as you're given the choice of adding two points to any of the Abilities. There are many other ways to build characters. For example you could quite easily focus on Wisdom & Dexterity as a Cleric for a higher armor value, but breaking from the traditional ability scores can be more difficult to manage.

Not having the bonuses from the race is not a game breaker. If you want to play a specific race because of lore or appearance, go for it.

Skills

Character Creation Guide - Skills
Skills are the backbone of your characters strengths and weaknesses. They are not directly tied to combat, they are more for other areas of the game. During your adventures in Baldur's Gate 3 you will come across hundreds of unique situations that require specialist knowledge in certain areas. There is no right or wrong choice here, all skills are valuable, but others do see more use.

Animal Handling can help you avoid a fight against a fearsome Owlbear. Intimidating a group of Goblins could help you avoid a dangerous fight. Sleight of Hand makes it easier to pick locks and pickpocket other characters. Survival can help you identify tracks and spot ambushes. It's more about creating your characters personality that maximizing efficiency here.

If you're stuck on choices Persuasion is used a lot throughout the game. Sleight of Hand is a great skill for getting into secret areas and completing challenging objectives. Medicine can help with healing injured civilians you encounter. Stealth can help you open combat with a powerful, swift strike to a strong opponent. There's a lot of options here, experiment and play the game for a few hours and see what would most benefit your play style.

Abilities

Baldur's Gate 3 Character Creation Guide
This is the one area where you can really make your experience much easier or much harder. Using Cleric as an example again. Wisdom determines their ability to cast their spells. Ignoring that entirely and placing all of your points into Charisma will make some parts of the game much more complicated. It's perfectly viable to build whacky characters but if it's your first time using a system of this type, it's a good idea to find your footing with basic characters first.

You can always come back and make something a bit more unique.

Strength
Determines how likely your attack is to hit your target, when using Strength weapons
Affects your jumping distance
Increases carrying capacity

Dexterity
Determines how likely your attack is to hit your target, when using Dexterity weapons
Influences Initiative (Who goes first in combat)
Increases your armor value (How hard you are to be hit)

Constitution
How many maximum hitpoints you can have
Useful for everyone but less important for range/magical roles

Intelligence
Determines hit chance for magical spells

Wisdom
Determines hit chance of spells for Clerics, Rangers, and Druids

Charisma
Determines hit chance for Bards, Paladins, Sorcerers, and Warlocks magical spells

Each Ability can only be as high as 17 during character creation, that includes bonuses from everything else. Focus on the primary abilities to support your chosen class and then, if you choose, you can add a couple of points elsewhere for some bonuses to other aspects of your character.

Creating, experimenting, and enjoying new characters is one of the most exciting aspects of Baldur's Gate 3 so don't be afraid to experiment. It's easy enough to roll a new character so have fun with it and see what you can come up with.

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The post Baldur's Gate 3 Character Creation Guide appeared first on GamersHeroes.


Can You Rescue The Woman Trapped In The Mind Flayer Pod In Baldur's Gate 3?

Can You Rescue The Woman Trapped In The Mind Flayer Pod In Baldur's Gate 3
In the prologue for Baldur's Gate III you find a survivor trapped within the pod. As all good heroes would, you ask yourself can you rescue the woman trapped in the Mind Flayer Pod in Baldur's Gate 3? The game is filled with many choices and consequences. Some are obvious and have an effect immediately, others take hours or even days before the begin to show consequence. Whatever you decide, make sure you're prepared to live with it.

To answer the question in the most simplest of ways possible, no, you cannot rescue the woman trapped inside the Mind Flayer Pod, at least not a way we've found. If you inspect the pod, there is an opportunity for an Arcane check. If successful, you are told that there are Warding runes holding the survivor trapped within the Pod. If they are destroyed, it will open and the survivor will be free.

Can You Rescue The Woman Trapped In The Mind Flayer Pod In Baldur's Gate 3?

Further choices such as disrupting the bright lines of magic or looking for a latch, will have no effect. We looked everywhere in the Prologue but did not find any Warding Runes to smash. There is however a benefit to interacting with the pod.

The survivor trapped inside the pod is Shadowheart. She is a Companion in Baldur's Gate 3 that you will meet a short while after this first encounter. She will remember whether or not you attempted to save her while aboard the ship. So if you want that relationship to get off to a positive start, it's a good idea to attempt to save her, even if it's not possible.

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The post Can You Rescue The Woman Trapped In The Mind Flayer Pod In Baldur's Gate 3? appeared first on GamersHeroes.