Get a job: Question is hiring a remote and Unreal-savvy Level Designer

The position is paid, remote full-time work in a highly collaborative (though virtual!) environment. ...



Video: Facing down failure as a freelancing game dev

Freelancing comes with many failures and intimidations but some friendly advice can help game developers learn to roll with those punches and make the most of their project-to-project aspirations. ...



Staff say Twitch has a chronic problem with racism, sexism, and indifference

A sprawling report from GamesIndustry collects the experiences of over a dozen Twitch employees that make the argument that the company has repeatedly failed its staff and users. ...



Don't Miss: The Door Problem of Combat Design

An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors. ...



An in-depth analysis of IAP pack design in free-to-play mobile games

Currency packs are the core of the monetization of any F2P mobile game. We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing. ...



Early Among Us character concepts depict the birth of the bean

Innersloth co-founder Marchs Bromander (a.k.a. Puffballs United) has shared an early look at the character designs for Among Us, and it looks like the studio hit a home run on the very first attempt. ...



My.Games buys controlling stake in mobile studio Deus Craft for $49.1M

My.Games has acquired a controlling stake in Russian mobile game studio Deus Craft in a deal worth up to $49.1 million.  ...



Get a job: Join Digital Extremes as an Environment Artist

Excellent understanding of efficient techniques for game production, traditional art background or experience as well as strong composition skills and an understanding of colour theory are preferred extras. ...



Video: Best practices for accessible in-game communication

EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication. ...



Chat Filtering exits Steam Labs testing, is now a bonafide Steam feature

After a brief stint in the experimental Steam Labs program, the Steam team at Valve has launched the Chat Filtering feature in full and brought the customizable filters it provides to the masses. ...



Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2

"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality." ...



Download-free demos via xCloud is (somewhere) on Xbox's to-do list

While Spencer notes that it is indeed on the "long list of cool things the xCloud is working on," that reveal comes with the admission that it's still a ways down on the list. ...



Blog: Should game devs become YouTubers to get (more) successful?

Instead of pitching all those photogenic, influential YouTubers - why don†™t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above! ...



Epic Games and Apple will head to trial in May 2021

The legal dispute between Epic Games and Apple will go to trial in May 2021, which is a little earlier than the July 2021 date that was previously being touted. ...



Blog: Moving to 170 mini remote offices while maintaining your culture

During this unprecedented time, Iron Galaxy†™s COO Chelsea Blasko discusses how she quickly transitioned her team to work-from-home settings while maintaining a unique culture. ...