Where do you want your relationship to be in 6 months?

Relationship Goals and Fast Forward:
Where do you want your relationship to
be 6 months from now?

Imagine if you had a crystal ball and could fast forward your life to 6 months
from now and take a peek at what awaits. 

What would your relationship with your significant other look like?
  • Would you finally be engaged?
  • Would you have transitioned from engaged to having had a wedding?
  • Would your marriage be out of the rut it's kinda gotten in recently?

  • Would the two of you be healthier, wealthier and happier?
  • Would you be enjoying more quality time as a couple?
  • Would you live a life of more sex, less stress, more fun, less arguing?
This future version of yourselves is possible .

Here's a "smart" way to make it happen, together:
TLDR Summary: SMART goals aren't just for business and individuals. Couples can
use this super simple process to go after relationship goals together-- from
engagement, to wedding, to married and-- mostly-- happily ever after (healthier
and wealthier too). 

Imagine 6 months from now, looking back with pleasure at today as the day you
decided as a couple to commit to COUPLE'S GOALS like these:

  • Do Something New Every Month and Kill Boredom Dead
  • Improve Health and Fitness by Each Adopting One New Good Habit
  • Schedule 2 More Dates Each Month Out of The House-- away from the
    Routine, Kids, Devices, and Responsibilities
  • Actively Cut Unnecessary Expenses, Invest What's Saved And Increase our Net
    Worth by $3,000 
YOU: A happily married man/woman?

Here's how to make that 6-months-later version of ourselves better together.

Relationship Goals: Where do you want your relationship to be in 6 months?

Just please don't judge if you learn that some of my own 6 month goals
turn into 3 year goals. :)

Thanks in advance for your continued purchases and referrals.

Mrs. Cubic Zirconia
CubicZirconia.com, The Clear Choice ™

Shop with confidence & Buy it for Life with the CubicZirconia.com
GUARANTEE: We guarantee your jewelry and loose stones FOR LIFE, FOR FREE

Use our website chat or call us U.S. toll-free 1-888-355-2484 during business hours
 
P.S. A few weeks ago we explored the question of "How long is too long to wait
for him to propose marriage?" and listened closely to allow ladies to sound
off about how long they're willing to wait for the right man she's dating to
propose.

The results are still coming in, but a few conclusions seem pretty clear:
  • It doesn't have to happen right away if he's the right one

  • Dating between 2 and 5 years before a marriage proposal is reasonable. Less not
    so much. More for some women is no problem (they don't want to get
    married)...and for those who do want and expect a wedding, a delayed proposal
    becomes less reasonable and more problematic by the week after 5 years.

  • 6-15 years will irritate some women*-- especially as they suffer hearing other
    people around them saying negative things about their "boyfriend who can't
    (or won't) commit". 

  • 15 or 20 years? Really? That's 5000+ days of being together as a couple-- and
    frankly just ridiculous unless both people in the couple are fundamentally
    opposed to the idea of marriage.
* I was one of those women dating for 10+ years and kinda irritated. 
And yes, I did propose to my future husband first. 
If I hadn't, it's doubtful I'd be married-- or the owner of a jewelry
brand that specializes in quality diamond-alternative engagement rings. Hmmm…
 
 
 
 
 
EMAILID: CZBAF008-N (this message is an ad)
 

 

 

 

 



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The Atticus Shoe Duffle

Full-grain leather. Built-in shoe compartment. Crafted to travel for life. ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­

Mar 14, 18:00


GamersHeroes Saturday, March 14, 2026 12:05 PM
    

Version 2.7 of HoYoverse's popular urban fantasy action RPG Zenless Zone Zero, dubbed "Champions Never Fall to the Past," will release March 24.

The post Zenless Zone Zero Version 2.7 Launching March 24 appeared first on GamersHeroes.


Kotaku Saturday, March 14, 2026 5:19 PM
     Shodan

Folks with money tied in Anthropic and Nvidia blame job losses for low approval

Kotaku Saturday, March 14, 2026 3:00 PM
     Pixel characters fight Hydras.

From a more modest cleaning simulator to a DOS-inspired monster brawl, a round up of brand new gems from the indie world

Kotaku Saturday, March 14, 2026 2:35 PM
     A knight appears in front of a red background.

Online chuds are claiming it's lesbian propaganda

Kotaku Saturday, March 14, 2026 10:30 AM
     The SNES cartridge for Doom appears in front of a yellow background.

Turns out, it's the same guy who made it in the first place

PCGamesN Saturday, March 14, 2026 2:00 PM
    

Australia is the latest country to ban access to adult content online for anyone who won't upload their ID and, of course, interest in VPNs is spiking.


PCGamesN Saturday, March 14, 2026 12:51 PM
    

Call of Duty Warzone's new Black Ops Royale mode is adding a solo queue option, alongside increased redeploy towers and activity spawns.


Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 5:38 PM
    

"Popular game, but you do this instead," is a tale as old as time, birthing efforts that range from rote to deliciously fresh. Making comparisons like that is always a gamble, as you're immediately pointing towards the gold standard that your game has to at least be almost on par with, perhaps even better, to make any real headway. And while I haven't played Eye of the Match, it being billed as Papers, Please, but you're a virtual referee for football matches is certainly a pitch I can get behind.

Read more


Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 3:06 PM
    

You know, I wish there were more morally dubious protagonists in the world of video games. I know why there's not, many people want to identify with the characters they're embodying. But then I think about every other storytelling medium out there and how some of my favourite pieces feature people that aren't supposedly good or heroic, and long for the same in games. So, I'm quite interested in WITCHHUNTER.exe, a throwback text adventure game that actually has quite a lot of pretty pixel art where you play as a priest that must uncover witches in a rural town while the Devil tempts you astray.

Read more


Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 1:59 PM
    

Marathon has entered its second week of existence, even if it somehow feels like it's already been around forever (perhaps that's the discourse I'm remembering now that I think about it), and Bungie have been ticking away at updates bit by bit. Just this week an update was introduced that made UESC enemies a tad weaker, and now Bungie have outlined what you can expect from update 1.0.5 which is coming to the shooter next week.

Read more


Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 1:01 PM
    

Broadly speaking accessibility features still have a long way to go in most games, however, one that has been cropping up more and more are phobia-sensitive options. It cannot be understated how many don't like spiders! So the increase in such features is welcome as someone who perhaps doesn't have a phobia but would still like the option to not look at the eight-legged devils. And according to March's Slay the Spire 2 newsletter, sorry, neowsletter, a phobia accessibility mode is on the way.

Read more


Siliconera Saturday, March 14, 2026 3:00 PM
    

In Another World My Sister Stole My Name Split Perspectives Matter

There are a lot of things to like about the isekai shojo manga series In Another World, My Sister Stole My Name. The characterizations are interesting. The concept of two sisters both being spirited away and treated as "saints" in the other world is a new twist on the concept. Especially since one seems to be the antagonist. Its cliffhangers between volumes are executed very well. But one of the other reasons this is such an interesting one is highlighted in the fourth volume. We're constantly not only seeing what Ichika (aka Karen) is going through, but also her fiance Prince Noah, her sister Karen (going by Ichika there), and Prince Cecil due to the use of various viewpoints at certain points in the story.

Editor's Note: There will be spoilers for volumes 3 and 4 of the In Another World, My Sister Stole My Name manga below. 

As a quick refresher, Ichika in our world found a mirror artifact that allowed her to communicate with a prince who went by the name of "Cecil" in another world. She told her sister Karen about it. One day, her sister Karen vanished. Then, Ichika disappeared and discovered both she and Karen had been transported to the world on the other side of the mirror where they appeared as saints. Except Karen is going by the name "Ichika" and using her identity there, and she's engaged to Prince Cecil. "Ichika" tells everyone there that Ichika is her sister "Karen," and as the second saint is engaged to Cecil's younger brother Prince Noah. Except it turns out Noah is the prince she talked to, as he used his brother's name out of insecurity. The third volume ended with Noah realizing and confirming that "Karen" is really the Ichika he knew and fell n love with, and that Ichika's "Cecil" was Noah the whole time. 

In Another World My Sister Stole My Name Split Perspectives Matter
Image via Yen Press

Now, what really helps volume four start strong is Kotoko used this installment of the In Another World, My Sister Stole My Name to explain things from Noah's side. We see why he lied about his own identity and pretended to be "Cecil." We get the backstory of what it was like for him to talk to Ichika and how that helped him. We see what it was like for Noah for "Ichika" to appear and Cecil to be the one engaged to her. It also shows why he reacted the way he did in earlier volumes of the series and offers insights into not only Karen in an antagonistic role, but Cecil himself. So much valuable information is presented at once, but it's in a way that feels natural and doesn't seem shoehorned into the story. The execution is such that it almost feels like Ichika is gaining this information as we do.

There's also another example of this perspective shift and how valuable it can be later in the fourth volume of In Another World, My Sister Stole My Name. At an event, we see both Cecil and "Ichika" and Noah and "Karen" deal with courtly life and an incident that involves both saints' powers. But as a result of this, we're also seeing Cecil and "Ichika" as they notice the change in the relationship between the other pair. Most importantly, it closes out on another fantastic cliffhanger and a promise of more scenes from Karen's perspective as she deals with her own revelations. 

In Another World, My Sister Stole My Name is such a strong shojo series for so many reasons, and the way in which it tells the story from different characters' perspectives is a prime example. Those additional viewpoints really enhance the narrative. Especially since they're naturally woven into things. So these asides don't feel unnatural. They feel like helpful insights with valuable information. 

Volumes 1-4 of In Another World, My Sister Stole My Name is available now, and Yen Press didn't share a release date for volume 5 of the manga yet.

The post In Another World My Sister Stole My Name Different Viewpoints Are Insightful appeared first on Siliconera.


Destructoid Saturday, March 14, 2026 2:50 PM
    

Deviljho in Monster Hunter Stories 3

The Deviljho is one of the best monsties to find in Monster Hunter Stories 3: Twisted Reflection, and it allows you to craft some of the best equipment in the game.

Monster Hunter Stories 3 allows you to find high-tier monsties early if you want. This guide will help you to find the Deviljho for the first time, and then farm its parts.

Deviljho location in Monster Hunter Stories 3

To find the Deviljho, you'll need to unlock the Canalta Timberland region. This will take at least a few hours as you proceed through the Azuria region. To be precise, you have to head to the northeast section near the river. I have marked the spot to make it easier for you to locate it. You can simply explore the riverbank, and you should be able to spot a Deviljho if it appears on the bank.

Deviljho location in Monster Hunter Stories 3
Screenshot and remix by Destructoid

The Deviljho isn't your ordinary monstie, and you'll need to coordinate your efforts to bring it down. For starters, you have to understand its attack patterns.

How to defeat the Deviljho in Monster Hunter Stories 3

Before we deep dive into the strategy for defeating the Deviljho, let's look at its attack patterns. The Devilkjo has two attacks.

  • In the Normal state, it will do Power attacks, so you can counter it with Speed.
  • In the Enraged state, it will do Speed attacks, so you can counter it with Technical.

When it switches from Normal to Enraged, look out for visual cues when it transitions.

Deviljho fighting against other players
Image via Capcom

Here's a step-by-step guide on how to defeat the Deviljho.

  • You'll want to begin with a monstie that excels in Speed attacks. The Deviljho will always begin with Power attacks.
  • Keep targeting it with Speed attacks until it loses a chunk of its health. Once it enters the Enraged state, it will have a red glow. Now, you'll need to switch to Technical attacks.

While these are the basics, here are some key pointers to remember when selecting your gear.

  • You'll want to bring weapons (or monsties) that can exploit Dragon and Thunder weaknesses.
  • You'll also want to utilize skills that apply Sleep or Paralysis. When the Deviljho is enraged, you'll need skills that can break its momentum and give you a free attack.
  • Once you've unlocked Kayna and Avinia, fighting the Deviljho gets easier. Avinia is great as support, while Kayna helps to deal more damage.

Once the Deviljho has lost most of its health, you'll want to throw a Paintball. This raises the chance for it to retreat, and it could lead you to its den. This will allow you to get your own Deviljho by hatching an egg.

Of course, you'll want to defeat the Deviljho repeatedly for its different parts, which can be obtained when you break them. The Deviljho allows you to make some of the best gear in Monster Hunter Stories 3.

Best Deviljho weapons and armors in Monster Hunter Stories 3

Here's a list of some of the best gear items you can make from Deviljho parts.

Deviljho armor stats
Image via Capcom

  • Deviljho Hammer: One of the best hammers due to its raw damage and ability to break different parts.
  • Deviljho Great Sword: Ideal against monsties where you need to deal a lot of damage from single blows.
  • Deviljho Armor: The armor has several important skills like Tenacity (allows you to withstand one fatal damage) and Vigilance (deals more critical damage when your HP is low).

The Deviljho Armor is one of the best ones to craft in the entire game, and it can be extremely good against the Invasive Monsters. Hence, the Deviljho is one of the best monsties to hunt down, but be careful about when you decide to take it on.

The post How to get the Deviljho early in Monster Hunter Stories 3 and farm its parts appeared first on Destructoid.


Destructoid Saturday, March 14, 2026 2:43 PM
    

Denuvo logo on a black background.

Once upon a time, Denuvo was considered the final boss of anti-piracy protections, one that would usher in a pirateless age where people would be forced to purchase games if they wanted to play them, with cracks a thing of the past. And though that held water for a good while, the invasive DRM has been slowly but surely losing its grip, and with the emergence of new scene groups, odds are that it'll become nearly irrelevant.

But that could actually be horrible, since publishers will no doubt start searching for better, stronger anti-piracy measures, some of which might cost us what little is left of our dear privacy. Not that Denuvo wasn't intruding on our machines already.

I won't specify who or where these cracks were made for obvious reasons, but recently Doom: The Dark Ages, released last spring, got cracked the old-fashioned way. There was no bypass, no offline tokens, and no modern solutions to a modern problem: just a classic crack, the likes of which were once dominant in the software sphere.

RE9 Requiem RPD
Resident Evil Requiem uses Denuvo, as do most of Capcom's new games. Image via Capcom

And cracks like these are speeding up, taking on Denuvo's most modern and advanced versions, DRM solutions at once believed impossible to penetrate. As the years have gone by, Denuvo Anti-Tamper has fixed most of the vulnerabilities that were once used to bypass it, but it seems scene groups have only grown more vigilant and managed to break through even the most sophisticated walls Denuvo has put up.

Its complex nature has made it the go-to DRM for major publishers, with franchises like Resident Evil, Battlefield, Monster Hunter, Civilization, and many, many others utilizing this solution to protect themselves from those pesky pirates who do not want to dish out $70 or $80 for games. It has proven rather effective, too, as piracy experienced a sharp decline over the last few years, as many known crack groups simply gave up on trying to solve what seemed beyond solving.

Of course, this level of protection came at a cost. Denuvo runs numerous checks while you're playing the game, and, combined with additional layers of protection, tends to significantly drag performance down, usually on the CPU side. Players have been complaining about Denuvo's intrusive nature and numerous anti-tamper solutions hampering performance, leading to many publishers abandoning the DRM once it ran its course and sales started dwindling.

It also led to situations where pirated Denuvo games (which are now sharply on the rise) performed better than their paid counterparts because there were no Denuvo or other DRM checks running in the background, causing a huge uproar among paying customers, as happened with Resident Evil 4 recently.

But with the best DRM on the market getting bested by pirates and scene groups, a problem could arise that would fundamentally damage the current video game market, at least when it comes to major publishers who can afford it. A new solution will probably arise, one that is even harder or even borderline impossible to crack, further reducing our performance and, what's also very likely given the state of the world, intruding on our privacy at the deepest level.

FF16 character.
Games like Final Fantasy XVI saw major performance boosts once Denuvo had been removed. Image via Square Enix

Kernel-level anti-cheats are already a controversial solution, with privacy-oriented companies like Valve refusing to implement them. They operate at the lowest level of your machine and are the closest thing we have to what this potential new DRM would look like. I'd even go on to say that if a new DRM comes as a result of Denuvo's failures, it'll maybe even operate at a BIOS level, able to oversee every single operation on your machine and blocking almost every attempt at a bypass.

That'll be a dreadful day, and I'm actually dreading it already.

I have never been a fan of DRMs in my life, thinking them to be band-aid solutions to made-up problems. Valve's Gabe Newell once said piracy was a service problem rather than a money one, and I'm inclined to believe so. If you make a good game with a justified price, people are going to buy it no matter what. In fact, pirates will probably try the game out, see that the paid version is better in every conceivable way (or like a game enough), and then go and purchase it.

Sure, this won't always be the case, but I'm inclined to believe it'll happen more often than not.

Publishers today are rather scared that their games will be pirated, putting a dent in their quarterly earnings, instead of looking into ways to make the paid experience much, much better than a pirated one.

With Denuvo, pirated versions of games work better, especially singleplayer ones, and God help us if my hypothetical DRM comes to exist at some point.

The post Denuvo games are getting cracked en masse—and I'm scared to think what intrusive DRMs publishers will come up with next appeared first on Destructoid.


Destructoid Saturday, March 14, 2026 2:38 PM
    

Tornados surrounding a town in Funnel Runners.

Friendslop is probably the most dominant horror genre at the moment, and even though it's not officially even a "genre," all of us immediately know what kind of game is in question once the word is used. And, while most of the games in this loose amalgamation are rather similar, this upcoming eight-player title might finally break the mold.

Enter: Funnel Runners, an eight-player co-op horror title where you and your friends are tasked with finding ways to survive an incoming tornado. You have limited time and resources and must figure out how to escape the thing, lest you be swept up into the clouds, never to be seen again. Or maybe found in a field somewhere out of state. Either way, you're screwed if that tornado comes in too close.

You can play it solo or with up to seven others. It is marked by significant destructibility, an interesting art style, and a high-stakes concept that does not require monsters or dark rooms to be effectively scary. The stress and tension of this incoming doom is enough to keep you on edge and is, for once, not broken by the presence of other players, as opposed to many of the other games in the friendslop sphere.

Tornados incoming in Funnel Runners.
The environment is your worst enemy in Funnel Runners. Image via Supernova Studios

Horror is often described as a solitary experience, one almost exclusively meant to be played alone, as having anyone watching your back takes a lot of weight off your shoulders. Having to keep an extra eye open is rather horrifying in most cases, and with others to keep them open for you, it's clear why things just aren't as scary.

But with this huge tornado bent on destroying you and the town you're in, no amount of players is going to make the experience any less terrifying. Sure, more hands mean more work can be done, and that itself would make the pressure lower, but that is in no way comparable to games like Lethal Company becoming comedy shows once there's more than one or two people in a match. The same goes for those titles that actually do lean into comedy rather heavily, like R.E.P.O.

Funnel Runners has the chance to really blow more favorable winds towards co-op horror and proximity voice friendslop as a whole, and I sincerely hope the game succeeds in bringing a new twist(er) on the genre, potentially spawning a subgroup of similar games down the line.

It comes out in the second quarter of 2026, with the exact date yet to be revealed.

The post An eight-player horror friendslop replaced monsters with a tornado and it might actually be a good game appeared first on Destructoid.


Destructoid Saturday, March 14, 2026 2:28 PM
    

Odobert Future Stars in FC 26

The Brilliant Dribbler Evolution is now live in FC 26, and you can use it to upgrade up to two cards in Ultimate Team.

Available for 20,000 coins, the Brilliant Dribbler Evolution provides some smart upgrades to your chosen card. Let's look at the best choices for the evolution based on the requirements and offered upgrades.

FC 26 Brilliant Dribbler Evolution requirements

Here are the requirements of Brilliant Dribbler Evolution in FC 26.

  • Overall: Max 88
  • Pace: Max 94
  • PlayStyle: Max 10
  • PlayStyle+: Max 2
  • Not Rarity: World Tour Silver Stars
  • Not Position: CB, GK

FC 26 Brilliant Dribbler Evolution upgrades

The evolution has two levels of upgrades, each with certain conditions to fulfill.

Level 1 upgrades

  • Overall: +2|89
  • Balance: +5|89
  • Ball control: +10|92
  • Reactions: +5|90
  • PlayStyles+: Technical|2
  • PlayStyles: Trickster, First Touch|8

Level 2 upgrades

  • Agility: +10|90
  • Dribbling: +10|92
  • Composure: +5|89
  • PlayStyles+: First Touch|2
  • PlayStyles: Technical, Rapid|8

Level 1 upgrade requirements

  • Play 1 match in any mode using your active EVO player in game.

Level 2 upgrade requirements

  • Play 1 match in any mode using your active EVO player in game.

Best players to use in Brilliant Dribbler Evolution

Here are some of my best recommendations for inclusion in the evolution.

  • Theo Hernandez Thunderstruck
  • Moleiro Future stars
  • Giuly FUT Birthday Hero
  • Kevin Schade Winter Wildcards
  • Lewis Miley Fantasy FC
  • Odobert Future Stars
  • Viktor Gyokeres Flashback
  • Philogene Future stars
  • Rodman Winter Wildcards
  • Oscar Bobb Fantasy FC
  • Diomande Future Stars
  • Yeremy Pino Primetime

While the upgrades are decent, this is largely a chain evolution. We already have upgrades that allow you to use 89-rated cards. The aim is to complete this evolution and put the upgraded card into another one to further evolve its stats.

The post Best players for the FC 26 Brilliant Dribbler Evolution appeared first on Destructoid.


Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 14, 2026 11:35 AM

Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 14, 2026 10:38 AM

MonsterVine Saturday, March 14, 2026 2:18 PM
     Publisher Team17 and Swedish indie developer Wych Elm< have released a new gameplay trailer for the upcoming survival horror title Silver Pines, offering a deeper look at its eerie setting and tense gameplay. The game is currently slated to launch in 2026 on PC, Nintendo Switch, PlayStation, and Xbox. The latest footage introduces players to […]

MonsterVine Saturday, March 14, 2026 2:11 PM
     Digital Sun, known for its indie hits Moonlighter and Cataclismo, has announced its next project: ReVamp, a gothic castle-defense roguelite that puts players in control of Dracula. Set in a dark fantasy world shaped by tragedy and eternal conflict, the game casts players as the legendary vampire lord, who builds and rebuilds his fortress while […]

MonsterVine Saturday, March 14, 2026 1:56 PM
     FrameOver and publisher Headup have officially revealed The 9th Dragon, a narrative-driven action game that blends tactical combat with free-form beat 'em up mechanics. The game debuted with a new gameplay trailer at the Future Games Show. The trailer offered the first look at the game's distinctive voxel art style and neon-soaked urban environments, introducing […]

Mar 14, 10:00


Kotaku Saturday, March 14, 2026 9:42 AM
     Mages and warriors prepare for battle.

The game is doing gang busters and it's still only in Early Access

Kotaku Saturday, March 14, 2026 9:16 AM
     Art shows games from a new showcase.

Noclip's Computer Worlds showcase was full of indie releases you should be paying attention to

PCGamesN Saturday, March 14, 2026 8:53 AM
    

Mega Crit isn't committing to a Slay the Spire 2 update timeline, but plans to add phobia accessibility and Steam Workshop support next.


PCGamesN Saturday, March 14, 2026 7:35 AM
    

Embark CEO Patrick Söderlund says the studio isn't "replacing humans with AI all the time," and the AI voices in Arc Raiders have decreased.


PCGamesN Saturday, March 14, 2026 7:30 AM
    

Redeem these new Hooked codes to earn enough free coins to maybe spin for some of the best hooks, skins, and abilities in the game.


PCGamesN Saturday, March 14, 2026 6:36 AM
    

Riot Games confirms League of Legends voice chat is coming, but it "isn't going to happen fast" as the team commits to preventing "jerks."


PCGamesN Saturday, March 14, 2026 5:00 AM
    

In Full Bloom has you scavenge for edible objects to feed your monster blob baby and help it survive and grow into a planet-chomping beast.


PCGamesN Saturday, March 14, 2026 4:00 AM
    

Drenched in an atmosphere that most soulslikes fail to capture, Soulstice is an excellent indie game with action similar to Devil May Cry, and it's only $1.


Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 4:00 AM
    

Saturday. We meet again. I see you've brought your old friends Blustery Wind and Chill In The Air with you. I expected better of you, you know those two just bring you down. You've so much potential. What don't you hang out with T-Shirt Weather and Gosh, That's Bright anymore? They've got their personified heads screwed on right.

No? We're stuck with this chilly winter for one more weekend? Fine, I didn't want to go outside anyway. I'm happy to stay in and play videogames.

Read more


Siliconera Saturday, March 14, 2026 9:00 AM
    

Dead in Antares Is Fun When It Works

Ishtar Games' Dead in series always involves attempting to help a group survive in a perilous situation through smart choices and character management. Over the years, each entry's tended to feel better than the last. Both Dead in Bermuda and Dead in Vinland had a lot of potential, when random luck didn't get you down. With Dead in Antares, we're seeing the next step in the series. It can be entertaining when things are working. However, between losing two save files so far, issues with important Key of Enlil items disappearing (that's patched now), and the RNG involved, I couldn't beat it just yet. This seems like it could be an enjoyable adventure and Ishtar Games is clearly working on issues, but I feel like it needs a few more patches.

Dead in Antares involves a situation in which our crew of 10 people stranded on a foreign planet aren't the only ones in danger. All of earth is. Our explorers went out into the universe on the Ixion to search for resources that could save civilization as we know it, but crashed and burned on a planet called Antares Prime. We now must follow Captain Amelia and help keep everyone alive, managing each person's status, while exploring the world, interacting with Ataraxian and Atlantean aliens, and finding the means of getting off the planet and saving earth. However, while we can choose from Story, Adventure, Survival, and Last Chance Mission difficulties, if even one of the ten members of the Ixion dies, your run is over and you need to restart from the beginning. 

https://www.youtube.com/watch?v=8QOCub3pdQ0

The first thing that struck me about Dead in Antares is that despite the "playable" Steam Deck status, it's really not meant for any kind of handheld gaming device. There was no controller support when I kicked in, and the nature of the UI means it's best played with a mouse and on a larger screen. This is a very text-heavy game, and there are a lot of status screen elements to peruse when making choices about upgrades, station assignments, and combat. Some of it is well explained! I do feel like, while this is billed as a title where you don't need past experience with the series, it definitely helped that I played Dead in Vinland. But if someone has survival management and life/stat management simulation experience, you'll be fine.

When you first wake up on Antares Prime, not everyone is available. The first day, Captain Amelia, Liu the engineer, and William the medic are the only ones awake while the rest of the crew remains in hibernation. Each day involves some people heading out on an expedition in the immediate area to look for resources and items to salvage. When you return to camp after that outing, you can build up and manage stations and upgrade the areas to ensure you have water, power, and food. As you do things like build radar, you can explore more. After days pass, Polina the astrophysicist and others like Noemi and Maria are woken up to help provide more assistance in their areas of expertise. Days then involve going through exploration and camp phases to ensure progress is being made on both fronts. The gameplay loop is compelling and works well, and it's very easy to get caught up in the idea of spending one more day getting certain tasks done.

As I mentioned ahead of time, random luck is one of the elements that can hurt the Dead in Antares experience, potentially putting you in a less-than-optimal situation in many ways. Enemies in battle are subject to range in terms of what their attributes might be, which means facing even ones you're familiar with can be frustrating. Items you get when exploring? Random. Odds of people getting hurt or ill? Random. When you level up, the trait options the character gets to choose from also seems random. That's probably most frustrating, since sometimes I had builds that seemed good, but bugs got in the way. I didn't even get past 20 days on the planet during two runs due to my Dead in Antares save issues and other problems. This meant that I'd only unlocked the ability to have six members of the Ixion working toward survival and research, even though all 10 had woken up. As a result, I typically needed two or three people just getting food and water needed to keep the crew alive, three or four on my mission, and four doing nothing, and I never got far enough to enjoy the benefits of more folks active.

It's those kinds of bugs that keeping me from completely recommending and reviewing Dead in Antares right now. As I've said, I lost two saves. One happened after only 11 days, which didn't feel too bad, but I had trouble finding motivation to return after I lost one after 18 days. I experienced a missing Key of Enlil issue after a quest, though a patch did fix that. I also went through the early issue with battles not responding to inputs, which again was fixed a while ago. One problem I encountered most recently is an issue with crop infestations, but after checking the Steam forums it seems Ishtar Games is aware of it due to someone else dealing with it.

While there's a full finished game here with some fascinating events and a gameplay loop that could be great when all's working well, at times I found Dead in Antares almost felt like an early access build. Ishtar Games seems on top of things, as hotfixes and full patches appear at a steady pace. I wouldn't be surprised if, in a few weeks, the game is in a much better place. Because there is potential! I can see how some choices and decisions already started to matter in my files, even though I've yet to reach an ending yet due to bugs. Especially since some of the updates seem to combat RNG negative effects by doing things like adjusting experience for new characters after hibernation. I think by April or May, it could be worth playing. But for the moment, it could be best to wait for a few more updates.

Dead in Antares is available for PCs. 

The post Dead in Antares Is Fun When It Works appeared first on Siliconera.


Destructoid Saturday, March 14, 2026 6:22 AM
    

Flying on the Rathalos in Monster Hunter Stories 3

Egg Skills are an important aspect of getting the perfect monstie in Monster Hunter Stories 3: Twisted Reflection, and it's also one of the harder elements to master.

While Egg Skills are part of the genetic process of a monster, you don't have much control over them. The skill your monstie gains will be completely random, and getting the perfect one could require you to hatch multiple eggs.

While the process is random, Egg Skills do matter if you want to master the Rite of Channeling. This guide will explain what each Egg Skill means and how they function in the game.

All Egg Skills in Monster Hunter Stories 3: Twisted Reflection

Your monstie gains an Egg Skill whenever they are born in an environment that leads to it gaining a second element. The Egg Skill, while being random, will always be aligned with the second element that led to them gaining the skill in the first place.

Skill Element How it Works
Ardor Heart Normal Restores a single heart for any one ally
Circle Stance Normal Adds Defense Up for all allies, and repeated use raises its strength
Nature Heal Normal Recovers the HP of all allies
Spirit Charge Normal Recovers the stamina of all allies
Solar Cry Normal Completely fills the Kinship Gauge
Dragon Feller Dragon Deals Dragon damage to multiple enemies (random)
Dragon Gate Dragon Negates all ailments for every ally
E. Dominance Dragon Debuffs enemies with Attack Down and Defense Down, and repeated use raises its strength
Icebreaker Ice Inflicts Wyvernfell Up on the user
Rime Wind Ice Gives Speed Up to all allies
Snow Mantle Ice Provides Dodge Up, Critical Up, and Speed Up to the user
Adamant Rage Thunder Amplifies the damage dealt by the user
Charge Up Thunder Grants Stamina Regen Up and Regenerate Up to all allies
Volt Arms Thunder Provides Ailment Inflict Rate Up to all allies
Composure Water All allies get Wyvernfell Up, and the strength improves with each use
Lunar Cry Water Removes all enemy buffs that might be active
Flame Star Fire When the skill is used, it raises all ally damage, but you can't attack
Fireform Fire All allies get Attack Up, and the strength rises with each use
Heat Shimmer Fire All allies get Dodge Up, and the strength rises with each use
Red Mastery Fire All allies get Critical Up, and the strength rises with each use

The post All Egg Skills in Monster Hunter Stories 3: Twisted Reflection and how they work appeared first on Destructoid.


Destructoid Saturday, March 14, 2026 2:26 AM
    

Player character in Monster Hunter Stories 3

There's a bit of trivia solving involved in Monster Hunter Stories 3: Twisted Reflection, and you'll need to complete Quiz Time! quests by answering the correct choices.

While answering a wrong answer doesn't have any penalty, it's still cool to be correct on the first attempt. Let's look at how to complete Quiz Time! Name the Monster Call in Monster Hunter Stories 3: Twisted Reflection.

All Quiz Time! Name the Monster Call answers in Monster Hunter Stories 3: Twisted Reflection

You can begin the Quiz Time! Name the Monster Call quest after reaching Sheparden. Speak with the Imitator NPC by heading to the marked spot in the image below. He will ask you three questions by making noises, and you have to select the correct answers.

Famous Imitator location in Monster Hunter Stories 3
Screenshot and remix by Destructoid

  • A Khezu
  • A Brachydios
  • A Magnamalo

Once you complete the quiz, you'll get the following rewards.

  • One Sonic Bomb
  • 700 Silver Trade Tickets
  • 4000 XP

All Quiz Time! Test Your Knowledge answers in Monster Hunter Stories 3: Twisted Reflection

The next Quiz Time! quest can be attempted from the Heary Explorer near the Lookout Point: Glacial Caps Catavan fast travel point.

Unlike the previous one, this quiz will have three questions.

  • "What do you get when you mix Godbugs with Wyvern Barbs?" |Lifepowder!
  • "Any idea which monster would be effective when you want to raise a Rathalos Ecosystem Rank with habitat restoration?" |Ajarakan!
  • "The evening field is quite different from the day. Which of the following changes doesn't occur at night?" |Lunagaron stand up

Here are the rewards for completing the second final Quiz Time! quest.

  • One Dragonguard Powder
  • 13000 XP
  • 1000 Silver Trade Tickets

The post All Quiz Time! correct answers in Monster Hunter Stories 3: Twisted Reflection appeared first on Destructoid.


Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 14, 2026 9:46 AM

iDev Games Feed Saturday, March 14, 2026 5:09 AM
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