Take the Mega Man series and combine it with the legend of the Knights of the Round Table and you have Fallen Knight, a challenging 2D platformer developed by Fairplay Studios. Fallen Knight pits players against The Purge. No, it's not that Purge; rather, it's a group of terrorists that are threatening the otherwise peaceful […]
Well, it's finally happening. The sudden demise of Dead Space and Visceral Games was a tough pill to swallow when it happened nearly a decade ago, and honestly, it still stings. Fans have been clamouring for a Dead Space revival, especially with the survival horror genre having enjoyed the kind of resurgence it has in the last few years- and yes, after several weeks of consistent leaks and rumours, it's been confirmed that the original Dead Space is indeed being remade by EA Motive, the studio behind Star Wars: Squadrons. Though the game's announcement trailer was brief and didn't give much away, many new details on it have emerged since then, particularly in an interview with the developers published by IGN. As such, here, we're going to go over some of the most interesting pieces of information that have emerged on the Dead Space remake.
Dead Space is the sort of timeless game that would have been perfectly served even with a fairly conservative remaster, but the development team at EA Motive has bigger ambitions for this game. It's a ground-up remake, and based on what the developers are saying about it, it seems it's going to be reimagining the original game rather than sticking to it faithfully, similar to what Resident Evil 2 did a couple of years ago. Meanwhile, where the visuals are concerned, rather than porting in assets and animations from the original game, Motive is completely remaking all of them, while it seems level design is also going to be tweaked here and there, particularly in instances where the original game had to make changes that were forced by technological constraints.
Most games coming out right now – especially third party multiplatform titles – are releasing as cross-gen titles, which, of course, is generally what happens with most releases in any console generation transition. But Dead Space has been confirmed as a next-gen only title (along with a PC version, of course). Apparently, being able to reimagine the original game while leveraging the much more powerful hardware of the PS5 and the Xbox Series X/S was one of the biggest reasons for why development on this remake even started. Of course, we don't have a Dead Space release date yet, or even a release window, so it's entirely likely that by the time this comes out, cross-gen releases will have petered out anyhow.
EA Motive has plenty of experience with the Frostbite engine at this point, thanks to their work on Star Wars: Squadrons and the single player campaign of Battlefront 2, and it's been confirmed that they're sticking with it for Dead Space. Frostbite as an engine has consistently enabled stunning visual fidelity in games, of course, so it's exciting to think what this could mean for the sci-fi horror title. And sure, when it comes to Frostbite, many people often immediately grow skeptical, seeing as the engine has been largely responsible for the troubled development of games such as Anthem and Mass Effect: Andromeda– but Dead Space, which is a linear, cinematic horror game (and definitely not an open-ended RPG), Frostbite seems like an excellent match.
Of course, being more of a reimagining than a straight remake, Dead Space isn't just going to limit its improvements and enhancements to the surface level stuff- Motive is promising plenty of gameplay improvements as well. While exact details are scant for now, one thing that the developers mentioned in the aforementioned interview with IGN was that the remake is also going to use gameplay elements from Dead Space's sequels. One example that's brought up is the zero gravity sections of Dead Space 2, and how those could be potentially be improved upon and implemented in a remake of the first game.
When it comes to Dead Space's gameplay, the thing that stands out most (and is pretty much the biggest selling point of the series) is the dismemberment- not only is it incredibly cool to pull off and look at, it's also a crucial gameplay mechanic that your survival often hinges on. That, incidentally, is another area where the Dead Space remake is going to make improvements. Again, there aren't a lot of details on exactly what those improvements are going to be, but according to the IGN interview, on top of being gorier, dismemberment in the remake is also going to be an even more crucial part of the game's combat mechanics.
Dead Space's story is fondly looked back on to this day (that ending is still legendary), but EA Motive isn't bringing it over as is in the remake. Of course, you can expect the larger story beats to remain the same- but they're also fleshing it out in a way that connects to the sequels and other cross-media spinoffs and adaptations better. Essentially, they're putting more meat on the story's bones, rather than reworking the entire skeleton. Speaking to IGN, creative director Roman Campos-Oriola provided a brief explanation of how EA Motive is approaching story improvements. He said: "There are some improvements that we want to make to that story. And not necessarily improvements because those things were not really working in the original, more improvements because of what came after, and we're like, 'Aw man, that's interesting if we could reference that, or if we could make a link to that."
Audio design is important in any game, but in particular, it can be a make or break feature in horror games- and to this day, the Dead Space series has some of the best audio design ever in a game. It's crucial to the experience, and heightens the atmosphere drastically. It follows, then, that this is an area where EA Motive is putting a great deal of its focus on. On top of staying true to the very distinct aural identity of the first game even with the improvements they're making on top of those classic sound design and effects that Dead Space fans will be very familiar with, the remake is also going to make use of 3D audio.
Again, immersion and horror games go hand-in-hand, and again, Dead Space is one of the best examples of that. Unsurprisingly, EA Motive is well aware of that fact, and the developers have said they're going to emphasize immersion in Dead Space as much as they possibly can. How exactly, on top of the visual and audio improvements? Well, for starters, thanks to the PS5 and Xbox Series X/S' SSDs, the game is going to have zero loading screens, and the developers are saying that the entire game is going to be a completely seamless experience from beginning to end. Meanwhile, the original Dead Space was also known for its diegetic UI, and how everything from the map to the upgrades to your health and ammo were all displayed in-universe rather than through menus or meters or what have you- and the remake is going to do that as well.
This is one area where the Dead Space remake is hoping to make significant improvements over the original, rather than taking the excellent foundations of the original and continuing to build on them. Accessibility options often went ignored in games back when Dead Space first came out, but that, thankfully, is no longer the case in the industry- and Motive is determined to put plenty of accessibility options in the remake. Speaking to IGN, Campos-Oriola said, "Something that is also really important for us that was not there 12 years ago is all those options or different ways to play the game if you need it. All those elements of accessibility will definitely be something important for us in terms of opening the Dead Space experience to a broader set of people that didn't necessarily have the opportunity or could play the game when it came out."
Remember when EA put microtransactions in Dead Space 3? Yeah, that sucked. Fortunately, it seems like the folks at EA Motive know that. It's been confirmed that there are going to be no microtransactions in the Dead Space remake. And apparently, it's also not going to be one of those games that don't have microtransactions at launch but sneakily add them in later anyway. No, senior producer Phil Ducharme has adamantly told IGN that microtransactions will "never" be added into the game. We've seen EA cut out microtransactions entirely from a couple of games in recent years, including Star Wars Jedi: Fallen Order and Motive's own Star Wars: Squadrons, so it's good to see that they have the sense to not use that monetization model in a game where it just doesn't belong.
In an interview with Gamingbolt – CEO and creative director at THE PARASIGHT, the developer behind Blacktail, gave some great insights about Microsoft's next-gen budget offering, the Xbox Series S. Kapron believes that the Series S is an ambivalent piece of hardware.
The Xbox Series S is a drastically weaker console when compared to its bigger brothers such as the PS5 and Xbox Series X. In terms of raw TFLOPs, the Series S just has a third of the graphical grunt of the Series X. Thus, many seem to have doubts regarding its future, and whether it would be able to hold it's own in next-gen titles. Kapron shares the sentiment to some extent, but also seems grateful that budget gamers can now get into next-gen gaming with the Series S.
"I think Series S is a very ambivalent piece of hardware. On the one hand, it makes the new generation much more affordable. On the other hand, everyone has doubts as to whether it won't be a ball and chain, especially when the next gen will kick off for good. Personally, I think that despite the obvious difference in the target resolution in the future, we may also witness setting scaling between series X and S."
Later this year will come the next installment in EA and DICE's iconic action series, Battlefield 2042. The multiplayer-only title will take you to the near future, where conflict brews over a environmentally devastated world. It's looking to be one of the grimmest entries in the series from a pure speculative fiction standpoint, but will no doubt be a good time. And today, a new leak shows what could be with the game's season set up.
Known leaker Tom Henderson took to Twitter to reveal what he knew about the game's seasons. According to him, the free seasons will include a specialist, multiple maps for both regular modes and the recently revealed Portal mode, new weapons, new vehicles and ultimately 100 season tiers. Keep in mind, this is the free seasons that will come roughly every three months, which is separate than the paid battle pass the game will also have.
As always with leaks, take them with a grain of salt, but Henderson has been one of the primary leakers for the game and has largely gotten information on 2042 right so far. So, it won't be too surprising if this looks pretty close to what we ultimate get.
The Assassin's Creed series took its open world, historic setting concept to the full RPG level a few years back with Origins. That has since continued with last year's Assassin's Creed Valhalla, with many of these elements being refined as time has gone on. While the series future is looking to go in a very different direction once again, Valhalla is still getting regular updates, and now we have one for those who are wanting a new challenge.
On the official Twitter, it was revealed that level scaling with be part of a new update coming next week. The scaling with allow you five different options, ranging from completely off and all the way up to Nightmarish, which will give you the ultimate challenge as your foes stay a large step ahead. You can see the options below.
Rebellion Developments' Sniper Elite 4 has received a free upgrade for PS5 and Xbox Series X/S players. It allows for the third person stealth shooter to run in 4K resolution and 60 FPS with better load times. Of course, PS4 and Xbox One owners receive the upgrade for free.
To see the current-gen update in action, check out the trailer below. Set in the Italian peninsula during World War 2, Sniper Elite 4 follows marksman Karl Fairburne as he allies with the resistance to take down the Nazi regime. Much of the same elements from previous titles like the X-Ray kill cam and realistic sniping carry over, though the sequel offers more freedom when playing a mission.
Along with traps and missions at night, Karl is also more adept at climbing, which opens up more vantage points for sniping. Sniper Elite 4 is currently available for Xbox One, PS4, PC, Nintendo Switch and Google Stadia. For more details, check out our official review here.
Having launched earlier this week for Xbox Series X/S, Xbox One and PC, Acid Nerve's Death's Door has racked up quite a bit of critical acclaim. To celebrate its positive reception, a new trailer has been released by publisher Devolver Digital. It highlights the praise while showcasing a mix of gameplay and cutscenes.
Death's Door is the story of a crow, except this one reaps the souls of the dead. Everything is business as usual until one particular soul is stolen by a thief. It's the crow's job to retrieve it, even if it means traveling to a strange world where things never die.
Taking inspiration from old-school titles in The Legend of Zelda series, Death's Door offers an isometric perspective with hack and slash combat. For more details on what makes the game so much fun, check out our official review here. It now remains to be seen whether it will release for other platforms like PS4, PS5 and Nintendo Switch.
A recent report from Axios suggests that Gearbox has just lost some of its top brass that worked on Borderlands 3 – including creative director Paul Sage, senior producer Christopher Brock, lead mission designer Keith Schuler, art director Scott Kester, Game feel director Chris Strasz, and lead character artist Kevin Penrod.
In a statement issued to Axios, Gearbox has confirmed the same. Some of these employees were given leadership roles for a project which was reportedly in the very early stages of pre-production, so the departures shouldn't have much of an impact. Gearbox has stated that they departed on the best of terms, and the company wishes them the best of luck for their future ventures.
This comes shortly after the announcement of Dan Houser's newly-opened studio, Absurd Ventures in Games. Many industry veterans seem to be starting their own ventures now, which resonates strongly with Jason Schreier's claims about an abundance of VC money being an integral factor in the influx of new studios.
Human: Fall Flat recently celebrated its 5th anniversary, wherein developer No Brakes Games and publisher Curve Digital revealed that the game has now shipped 30 million copies of the game. The developer released a new YouTube video celebrating the game with a number of players and influencers from all over the world.
CEO of No Brakes Games expressed his gratitude by stating that the game originally shipped by 8 levels on a single platform, and now it will soon have 18 levels across a multitude of supported platforms. Of course, the 18th level is the recently unveiled Laboratory – which was built by Buler and won a $10,000 award for his efforts in a level making competition.
Human: Fall Flat is a physics-based puzzle platformers, where players must control their wobbly avatars to clear a multitude of increasingly difficult challenge courses. The game skyrocketed in popularity last year, and is available across PC, PS4, Xbox One, Nintendo Switch, Google Stadia, and mobile.
An undercover mining operation was recently raided by the Ukranian police, which was previously alleged to be using 3,800 PS4s to mine cryptocurrency. As it turns out, the PS4s in question were instead being used to mine FIFA 21 FUT cards.
Some of EA's employees were also previously accosed of selling out rare FUT cards. The latest annual iteration of the soccer simulator, FIFA 22 has recently been revealed and is due out on 1st October for PC, PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and Nintendo Switch(legacy edition).
Jurassic World Evolution 2 is going to release later this year and bring some pretty major improvements to the formula of its excellent predecessor. Since its announcement, Frontier Developments has spoken about some of the biggest improvements coming to the game, such as larger maps, improved dinosaur interactions, new biomes, and more, and in a recently released developer diary, they provided more details on that front.
Many new improvements are detailed, such as new biomes, one of which will be set in a desert environment (which, in turn, will bring new weather patterns, such as sandstorms). New dinosaurs are also going to be included, of course, and some avian animals are shown in the video. Meanwhile, details are also provided on the four separate modes that will be available in the game- Campaign, Challenge, Sandbox, and the new Chaos Theory mode (a mode full of what-if scenarios from the movies).
Improved dinosaur interactions are also detailed, while one new mechanic that is revealed is that dinosaur incubating and hatching is now done by scientists, whom you have to recruit and manage. Territories are also a thing now, and this will change dynamically based on the dinosaurs occupying the enclosures, and in turn, will impact dinosaur interactions and behaviours as well. Improved guest features, scenery items, and much more are also detailed. Take a look at the video below for more details.
Jurassic World Evolution 2launches later this year for PS5, Xbox Series X/S, PS4, Xbox One, and PC. A release date hasn't yet been announced.
Boruto: Naruto the Next Generations' next episode 209 is right around the corner and now fans get to see what fate awaits the ninjas and what Amado plans to do in the forthcoming episode.
Boruto has been going strong since its release in April 2017. This is just a year after the manga series was released, which was in May 2016.
The series, directed by Noriyuki Abe, sits at 7/10 on IMDB and is watched by adoring fans who never miss an episode. For those who are wondering when you'll get the next slice of the action, Boruto Episode 209 release date has been revealed.
ONE PIECE: Release date and time for Episode 984 revealed!
Boruto Episode 209: Release date and time confirmed
Boruto Episode 209 is scheduled to release online at 2 AM PDT on Sunday, 25th July 2021 via Crunchyroll.
The release date and time have now been confirmed by Crunchyroll and based on the schedule given, the episode is expected to air at the following times around the world:
Central time: 4 AM on Sunday, 25th July 2021.
Eastern time: 5 AM on Sunday, 25th July 2021.
British time: 10 AM on Sunday, 25th July 2021.
Central European time: 11 AM on Sunday, 25th July 2021.
Pakistani time: 2 PM on Sunday, 25th July 2021.
India time: 2:30 PM on Sunday, 25th July 2021.
Australia time: 6:30 PM on Sunday, 25th July 2021.
For releases in time zones that may not be included in this article for Boruto Episode 209, please use Savvy Time for conversions.
SUMMER TIME: First teaser visual for new anime is shown!
Preview of Episode 209 Revealed
The episode will be titled 'The Outcast' and will pick up where episode 208 left off. Naruto will wake up in the hospital surrounded by his family. Boruto then goes to tell Kawaki of this but finds him in pain from his body rejecting the prosthetic.
Kawaki rejects painkillers and Katasuke displays regret for not knowing how to help him properly. While Naruto recovers, Shikamaru tells him what he missed while he was unconscious and that they are still facing a threat, which is made worse by Amado and Koji leaving without telling anyone, possibly for defection.
ONE PIECE: Volume 100 of the manga series gets a first look!
How to Watch The Series
Fans will need a subscription with Crunchyroll to watch Boruto Episode 209 when it releases. Membership prices start at £6.50GBP/$9.09USD per month. Alternatively, they currently offer a 14-day free trial* for those that wish to try before they buy.
The highly-rated manga version can be found here. Fans must also have a subscription to Viz to be able to access the chapters. However, the first and last three chapters are free.
Tokyo Revengers anime is based on a Japanese manga of the same name. Season 1 of the anime adaptation is still underway, and fans are waiting for Episode 16 to come out.
In the recent Tokyo Revengers episodes, Takemichi is doing his best to save Hinata. However, no matter what he does, his ex-girlfriend always turns out to be dead when he gets back to the present time.
Anyway, Takemichi doesn't want to let go of this second opportunity so quickly. That's why he is ready to deep dive into the minds of Mikey and other gang members to prevent the worst from happening.
More: New Tokyo Revengers Live-Action Movie Promo Released, Shows Mikey and Draken
When Does Tokyo Revengers Episode 16 Come out?
When writing this article, Tokyo Revengers Episode 16 is scheduled to release on Saturday, July 24th, or Sunday, July 25th, depending on your region.
You can catch Tokyo Revengers' latest episodes on Crunchyroll. Fortunately, you can watch the episodes with both Japanese and English audio on the streaming platform.
The upcoming Tokyo Revengers episode will release at 12 PM PDT (Pacific Timing) on Saturday, July 24th, 2021. However, the release timing may vary depending on your location. So, to make it easier for you here is episode 16's specific release time for different time zones:
Pacific Time: 12 PM PDT on Saturday, July 24th
Central Time: 2 PM CDT on Saturday, July 24th
Eastern Time: 3 PM EDT on Saturday, July 24th
British Time: 8 PM BST on Saturday, July 24th
European Time: 9 PM CEST on Saturday, July 24th
Australia Time: 4:30 AM ACST on Sunday, July 25th
Tokyo Revengers Episode 16 Preview [SPOILERS]
Firstly, the next Tokyo Revengers episode will be titled "Once Upon a Time." According to the episode's synopsis, Baji will take us back in time to shed light on an old incident.
Two years ago, Mikey, Draken, Doji, Mitsutani, Partin, and Itora decided to visit Kanagawa. However, only "President Mieky" was riding a branded motorcycle named "Hawk Maru."
On their way, Mikey and others encounter a local biker gang who wants to destroy Mikey's bike. Without breaking a sweat, Mikey says threatens to kill every one of them if they lay a finger on the bike.
Just a while ago, Apple and Sony announced that PS5 owners can get an exclusive 6 month of Apple TV+ free trial.
Starting from today, all PS5 users are eligible to redeem this offer by using Apple TV app on the PlayStation 5. Using this offer, PS5 owners can now enjoy some of Apple's original TV content such as Ted Lasso, starring Jason Sudeikis, See starring Jason Momoa with Dave Bautista and Alfre Woodard, and the highly anticipated sci-fi drama Foundation.
So here's how to redeem free Apple TV+ on PS5.
MORE: What To Expect From Battlefield 2042 at EA Play
Unlock six months of Apple TV+ on PS5
You can redeem this offer from July 22, 2021 until July 22, 2022, to watch Apple Originals series and films. It is to be noted that since this offer falls under an extended free trial, so once that period is over, the plan will have to be renewed for $4.99/month.
To activate this offer you will need:
An account for PlayStation Network
An Apple ID
How To Redeem The Offer
You can follow these steps to get free Apple TV+ on PS5 right away:
Find the Apple TV app from your PS5 console's search bar, or find it under "All apps" in Media home
Download and open the Apple TV app and follow the on-screen instructions
Sign in with your existing Apple ID or create a new Apple ID if you don't already have one.
And that's it, now you can enjoy your six free months of Apple TV+.
Please note that this offer won't work on other PlayStation models like the PS4, and can't be redeemed on PC or mobile. You read more about this offer here.
If you are not familiar with the Trollhunters franchise, we suggest you watching the Trollhunters: Tales of Arcadia, 3Below, and Wizards series before beginning to watch Trollhunters Rise of the Titans. The first three series were created by Guillermo Del Toro, while the Rise of the Titans movie has been directed by Johane Matte, Francisco Ruiz Velasco, and Andrew Schmidt.
Trollhunters Rise of the Titans Ending Explained
Before beginning to explain the ending, please note that the next paragraphs contain heavy spoilers. Do not read if you have not watched the movie yet.
What Happened to Jim and Toby?
Soon after the Bellroc's Titan dies and heroes start celebrating their victory and Steve's pregnancy, it seems like a member of the heroes is missing. Jim realizes Toby's absence and searches around to eventually find him breathing his last breath.
After Toby's death, Jim, who has both Excalibur and Kronisphere, finds out that the latter is an ability to prevent a lot of bad experiences they had gone through from happening. As a result, Jim decides to bring Toby back to life and change his fate.
Jim says goodbye to all heroes and goes back in time to the day that he found the amulet. This time around, Jim allows Toby to find the amulet in the remains of Kanjigar.
The movie actually puts an end to Jim's journey and introduces Toby as the next promising Trollhunter in the universe, but only if there would be a sequel or spin-off to the series.
Ultra Unlock Part 1 Details Including New Shiny Pokemon
The first part of the Ultra Unlock rewards kick off on Friday, July 23 at 10 am local time, running until Friday, August 6, once again, finishing at 10 am local time.
There will be a total of four new Shiny Pokemon that players can catch – they are as follows:
Alongside those, in the wild, eggs and raids, there will be plenty of other Pokemon that can also be shiny. They are:
What do Shiny Cranidos and Shieldon Look Like?
To ensure you know what you're looking for, we thought we'd give you an idea of their colours.
Of the two, Cranidos is the easier to spot, shedding its usual blue colours for something in between red and pink.
Shieldon is a bit more subtle, but you can definitely still notice the difference, losing its steely-grey colour for a deep blue.
You can check out the embedded tweet below for a visual of the Pokemon.
How to Get Shiny Cranidos and/or Shieldon
As always, there is no hard and fast way to guarantee the Pokemon, however, there are certainly a few things you can do to increase your chances.
Probably the main way to guarantee encounters with Shieldon/Cranidos and therefore increasing your chances of finding their Shiny Forms is by raiding.
The duo will be appearing in One-Star Raids for the duration of the event and will be easy to beat solo! You're going to want to bring Fighting and Ground-type Pokemon to Shieldon Raids and Fighting, Grass, Ground, Steel or Water-types to Cranidos Raids.
Both Cranidos and Shieldon will be appearing more frequently in the wild during this event, so, the more you get out and about, the more you will encounter and thus, the more likely you are to find a Shiny.
It's also worth popping an incense and some lures to really maximise the amount of Pokemon you'll encounter.
If you're going to be walking around then be sure to stock up on 7KM Eggs as both of the Pokemon will be available from them.
You can get the 7KM Eggs from gifts sent to you by friends.
Niantic has also confirmed that there will be some Timed Research during the Ultra Unlock Part 1 event which will give players the "chance to earn encounters with certain event-themed Pokémon!"
It's likely these Pokemon will include Cranidos and Shieldon and therefore, it will certainly pay to complete them.
Ubisoft will be deploying a brand new update for For Honor today (July 22) after some short server downtime to get things ready for the title's newest hero, Kyoshin.
The latest For Honor update brings plenty of bug fixes, improvements, and changes. But, most importantly, Kyoshin will be joining the game as the latest hero. More details about the new hero can be found at the link below, including how you can get your hands on it.
MORE: For Honor – New Hero Kyoshin Release Date & Time
For Honor – July 22 Update 2.29.0
For Honor's newest patch now brings the game to version 2.29.0. The update will be available for download after some short server maintenance to get things ready. Players can find the size of the upcoming update below:
PS4 – 1.6GB
Xbox One – 2.02GB
PC – 3.28GB
There's plenty of bug fixes, changes, and quality of life improvements in today's update. But the biggest feature to come out of the update is Kyoshin, the newest hero to join the fighting title.
Kyoshin has multiple abilities, such as the Kaze Stance, which allows the player to hold a defensive stance that blocks incoming attacks. Kyoshin also has an attacking stance that can lead to quick combos.
More details on the new hero and all of the other changes in the latest For Honor update can be found in the patch notes below.
The Kyoshin are legendary Samurai who have a deep connection to the spiritual realms. Their special training led them to master the art of fighting with a concealed blade, the Shikomizue. While they flow through battle wielding their sword and scabbard, they use heavenly powers to gain the upper hand against the enemy. Their special Kaze Stance can block incoming attacks and allow them to retaliate quickly.
· Difficulty: Hard
· Counter-Attacker Fighting Style
· Group Fighting Specialist
· Kaze Stance: Defensive Stance that Blocks Incoming Attacks
· Kaze Attacks: Attacks from Kaze Stance can lead to Quick Combos
· Unblockable and Undodgeable Mix-Ups
· Traits menu changes:
o New tile icon
o The 'Gender' tab (in English) has been changed to "Body Type"
o Default Body Type (and associated voice) appears as "1" on screen; if there's any Alternate option available, it appears as "2"
Developer's comment:These modifications only affect UI; heroes still have the same amount of customization options as before.
· [Bug Fix] Fixed an issue that caused the Warden's Out of Stamina right side Heavy attack to have the wrong animation (FH-1676)
· [Bug Fix] Fixed an issue that caused the Kensei to play the wrong block animation after blocking a Heavy Light combo from different sides (FH-1525)
· [Bug Fix] Fixed an issue that caused the Nobushi to have odd animation transitions when chaining into Heavy Finisher (FH-1407)
· [Bug Fix] Fixed an issue that caused the Jiang Jun's Top Light into Top Light chain to have an offset camera (FH-1512)
· [Bug Fix] Fixed an issue that caused the Hitokiri to have the wrong animation during Side Dodge Heavy Chain (FH-1569)
· [Bug Fix] Fixed an issue that caused the Jormungandr to have a sliding dodge animation after a feint (FH-537)
· [Bug Fix] Fixed an issue that caused the Zhanhu right side Heavy to have the wrong animation when performed after a right-side parry
· [Bug Fix] Fixed an issue that caused Heroes to not receive damage if they run in the center of "Arrow Strike" (FH-1266)
· [Bug Fix] Fixed an issue that allowed the player to bypass the collisions and get out of the world at multiple locations near Capture Point C
· [Bug Fix] Fixed an issue that allowed the player to be able to bypass collisions after getting bumped at multiple locations
· [Bug Fix] Fixed an issue that caused the player to get killed when opponent performs shield bash towards the corners of inner and outer gates (FH-252)
· [Bug Fix] Fixed an issue that caused the opponent to be killed if a bump attack or guard break bump is used near the gate in phase 1 (FH-1404)
· [Bug Fix] Fixed an issue that caused a visual glitch to be displayed on Hero's right side (FH-1873)
· [Bug Fix] Fixed an issue that blocked Faction Change at the beginning of a new Season
· [Bug Fix] Fixed an issue that caused a Field of View change from 87 to 90 to display floating banners in the background (FH-1770)
· [Bug Fix] Fixed an issue that caused the Respawn timers for both teams to disappear when either team enters breaking, even though non-breaking players were still able to respawn (FH-1402)
· [Bug Fix] Fixed an issue that caused the Tiandi, Shaolin, Nuxia and Jiang Jun to be missing Gambler's Fallacy Battle Outfit (FH-1864)
· [Bug Fix] Fixed an issue that caused inconsistencies with opponent's bodies collisions after the Warden's "Blackstone Bash" Execution (FH-1796)
· [Bug Fix] Fixed an issue that caused a Frame Rate drop when highlighting Season 18 Battle Pass Emblem in Emblem Editor
· [Bug Fix] Fixed an issue that caused the Warden's "Megaera Chest" piece to not have physics simulation
· [Bug Fix] Fixed an issue that caused the Jormungandr's "Eclipse" event weapon parts to be positioned backward (FH-1387)
· [Bug Fix] Fixed an issue that caused the Hitokiri "Butterfly Beheading" execution to be louder than expected (FH-1615)
· [Bug Fix] Fixed an issue that caused the Weapon to be offset for the Berserker while performing the "Severe Amputation" Execution in the barracks and in game (FH-2140)
· [Bug Fix] Fixed an issue that caused the Shinobi's "Hooked on a Killing" Execution to last longer than expected (FH-1508)
· [Bug Fix] Fixed an issue that caused the Orochi "Seijuro's Finesse" Execution camera to not face in the right direction after the execution (FH-1427)
· [Bug Fix] Fixed an issue that caused the Raider "Steinunn chest" piece to not apply the color palette on the chest (FH-1074)
There is a new secret underwater domain that needs to be unlocked by completing Empty Boat Of A Thousand Gates in Genshin Impact 2.0.
Like all other quests in Genshin Impact, this one is also a bit tricky and requires you to solve puzzles. This is why we have summarized all the steps you need to know to unlock Empty Boat Of A Thousand Gates.
MORE: Genshin Impact – How To Complete A Strange Story In Konda Quest
Empty Boat Of A Thousand Gates – Secret Underwater Domain Unlock
First of all, you need to head to this area on the map at Araumi, Narukami Island:
Then you need to light the 4 Electro towers scattered in the area (refer to images). For lighting up the fourth Electro tower, you need to solve a puzzle by shooting the top row of cubes in the order: left-middle-middle-left)
Next, you need to activate the machine (image below) to open up the bottom of the tower that is right behind it. Climb down this tower and unlock the chest there.
After this point, you're going to need the Memento lens to proceed so make sure you get it first.
Use the Memento Lens on each of the three statues inside the tower and it will unlock 3 buttons (click on them) and a hole will open up below. After jumping into the hole you need to turn left and swim until you reach the stairs. There you will see a bunch of floating stones puzzle (as shown in the image below). To solve the puzzle hit the stones in this order: 4312144 and it'll unlock a chest and also lower the water level near the hole.
Now do down the stairs to the circular door, open it, and keep walking until you find the Teleport Waypoint at the end. You will find another locked device and a puzzle that can be solved by stepping on the platform. The idea is to walk on all the tiles without stepping on them twice. Just keep on walking on all the tiles on the platform until they start glowing.
Doing so will open another door that contains the last puzzle. This one is just like the previous one you did, so just repeat the same method, and you'll unlock the domain.
And that's it, the Empty Boat Of A Thousand Gates will open and you will be able to enter this underwater domain in Genshin Impact 2.0.
Episode 983 shocked fans when Yamamoto ends up grabbing Luffy after his disguise has been blown and revealing who he really is. Now fans can't wait to see what happens next!
One Piece is slowly climbing its way up to 1000 episodes and still shows no signs of slowing down. It is one of the longest-running manga and anime series of all time and it comes highly rated sitting at 8.8/10 on IMDB.
The series is currently followed by thousands of fans across the world, who all follow the release of each episode and are eagerly anticipating what happens next with the pirates.
One of the questions needing an answer is, when will episode 984 be released?
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One Piece Episode 984: Release Date And Time Confirmed
One Piece Episode 984 is scheduled to release online at 7 PM PDT on Saturday, 24th July 2021. Depending on your time zone, this could be a day later on Sunday, 25th July 2021.
The release has been confirmed by Crunchyroll and episodes are expected to release at the following times around the world:
Central time: 9 PM on Saturday, 24th July 2021.
Eastern time: 10 PM on Saturday, 24th July 2021.
British time: 3 AM on Sunday, 25th July 2021.
Central European time: 4 AM on Sunday, 25th July 2021.
Pakistani time: 7 AM on Sunday, 25th July 2021.
India time: 7:30 AM on Sunday, 25th July 2021.
Australia time: 11:30 AM on Sunday, 25th July 2021.
For releases in time zones that may not be included in this article for One Piece Episode 984, please use Savvy Time for conversions.
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Preview of Episode 984 Revealed
The title of this episode is 'Luffy Goes Out of Control?! Sneaking into Kaido's Banquet!'. This episode will show Kin'emon and his allies arrive at Kaido's stronghold as Luffy and Kid help everyone infiltrate the castle while acting as decoys.
While Luffy is trying to infiltrate it goes pear-shaped and he causes trouble in front of the gifters after he sees them wasting food. Zoro joins in but after Luffy is injured the two flee the scene. Momonosuke will be kidnapped in the underground passages. Marco arrives in Wano.
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How to Watch The Series on Crunchyroll
To watch One Piece Episode 984 when it releases, fans will need a subscription with Crunchyroll. If you join their 14-day free trial*, you will gain access to their endless anime and manga library. Alternatively, memberships start at £6.50GBP/$9.09USD per month.
Alternatively, should fans want to read the popular manga version of One Piece, they can do so, here. The first and last 3 chapters are available for free, after this, fans must have a subscription to continue reading.
Summer Time Rendering is an upcoming anime series based on a manga of the same name. Yasuki Tanaka, the creator of the terrific Japanese manga series, announced an anime project earlier this year alongside a live-action adaptation and the real escape game.
Ever since the announcement, fans are eagerly waiting to learn anything about the anime. Well, recently, the official website of Summer Time Rendering anime came online and revealed the anime's teaser visual.
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Summer Time Rendering Anime Release Date Update
Today (July 22nd, 2021), Summer Time Anime's official Twitter account revealed the official website for the upcoming anime project. Interestingly, the website says that the anime would premiere in 2022; however, we don't have an exact release date as of yet.
The announcement also stated that the live-action movie is in the works, and the creators will reveal more information about it later.
Besides that, the creators also revealed the first teaser visual of the Summer Time Rendering anime; here you go, take a good look at it:
Of course, we still don't know which animation studio would work on this project. But it's safe to say that the teaser visual looks impressive and makes us look forward to the series premiere next year.
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More about Summer Time Rendering
Summer Time Rendering manga launched on Shonen Jump+ back in October 2017. And the series came to an end on April 2, 2021, with the 13th and final volume's release.
In the manga, you follow the story of Shinpei, who returns to his hometown after hearing about Ushio's death. There, he reunites with his childhood friend's family and attends the funeral. However, something strange and dangerous awaits him on "this secluded summer island."
miHoYo officially revealed on Twitter new artwork and profiles for Raiden Shogun, Kujou Sara, and Sangonomiya Kokomi, confirming the three characters will be released through the gacha banners of Genshin Impact Version 2.1.
In the past, via Twitter, miHoYo introduced Kamisato Ayaka, Yoimiya and Sayu ahead of the 2.0 sneak peek Livestream. And all three characters were later confirmed on the livestream. Kamisato Ayaka's banner is ongoing, while Yoimiya will be the second banner of 2.0.
This is part of miHoYo's new and commendable strategy to officially reveal characters before they leak. Now that all three characters showed up on Twitter, this officially confirms the Raiden Shogun, Kujou Sara, and Sangonomiya Kokomi will be playable in 2.1.
Genshin Impact 2.1 – Release date estimates for the Raiden Shogun, Kujou Sara, Sangonomiya Kokomi
We're talking about a release date "estimate" as we don't know yet whether the Sangonomiya Kokomi banner or the Raiden Shogun banner will come first. Kujou Sara should be a four-star character featured in one of the two banners.
If the six-week time span between each update stays in place, Genshin Impact 2.1 will launch on September 1, 2021. Either Sangonomiya Kokomi or the Raiden Shogun will launch on September 1, and the other character will be launching three weeks later on September 25-26.
Note that no weapon type was listed on Twitter for the Raiden Shogun, and it's still up to speculation. Personally speaking, I believe the fact that she's seen whipping out a sword out of her own body, both in her artwork and in trailers, is bait. My bet is that this sword is linked to one of her abilities, reflected through her Elemental Skill or Burst, but is different from her Normal Weapon.
Furthermore, I'm pleased to see miHoYo now realizes the importance of showing and advertising characters ahead of release. Instead of letting leakers do the job, this is the best way to prevent the player base from relying on leaks. Looks like we'll keep getting official character confirmations like these for each update now.
In any case, we'll know more about the Raiden Shogun's kit soon with the usual data mined leaks. What do you think of Inazuma so far? You can always hit me up on Twitter @A_iyane07 to share your impressions.