Battlefield 2042's Season Contents Potentially Leaked – Rumor
Later this year will come the next installment in EA and DICE's iconic action series, Battlefield 2042. The multiplayer-only title will take you to the near future, where conflict brews over a environmentally devastated world. It's looking to be one of the grimmest entries in the series from a pure speculative fiction standpoint, but will no doubt be a good time. And today, a new leak shows what could be with the game's season set up.
Known leaker Tom Henderson took to Twitter to reveal what he knew about the game's seasons. According to him, the free seasons will include a specialist, multiple maps for both regular modes and the recently revealed Portal mode, new weapons, new vehicles and ultimately 100 season tiers. Keep in mind, this is the free seasons that will come roughly every three months, which is separate than the paid battle pass the game will also have.
As always with leaks, take them with a grain of salt, but Henderson has been one of the primary leakers for the game and has largely gotten information on 2042 right so far. So, it won't be too surprising if this looks pretty close to what we ultimate get.
Battlefield 2042 will release on October 22nd for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One and PC. An Open Beta is set to also come, starting September 6th.
Each #BATTLEFIELD2042 Season;
– 1 Specialist
– 2 New Maps
– 2 Portal Maps
– Hazard Zone Update (Story-driven)
– 6-8 New Weapons (for each mode)
– 2-3 New Vehicles (for each mode)
– 100 Season Tiers— Tom Henderson (@_Tom_Henderson_) July 22, 2021
Assassin's Creed Valhalla Will Introduce Level Scaling On July 27
The Assassin's Creed series took its open world, historic setting concept to the full RPG level a few years back with Origins. That has since continued with last year's Assassin's Creed Valhalla, with many of these elements being refined as time has gone on. While the series future is looking to go in a very different direction once again, Valhalla is still getting regular updates, and now we have one for those who are wanting a new challenge.
On the official Twitter, it was revealed that level scaling with be part of a new update coming next week. The scaling with allow you five different options, ranging from completely off and all the way up to Nightmarish, which will give you the ultimate challenge as your foes stay a large step ahead. You can see the options below.
Assassin's Creed Valhalla is available now on most major platforms. Level scaling will come on July 27 across those platforms. 1 handed swords were also hinted to be coming in an update soon, but it's unclear if these will be bundled as part of the same title update.
Level Scaling is coming to Assassin's Creed Valhalla on Tuesday, July 27! 📈 You may choose from 5 options, from 'off' to Nightmarish. 💀 pic.twitter.com/pGz2oTjZZY
— Assassin's Creed (@assassinscreed) July 23, 2021
Sniper Elite 4 Enhanced is Now Available for Xbox Series X/S, PS5
Rebellion Developments' Sniper Elite 4 has received a free upgrade for PS5 and Xbox Series X/S players. It allows for the third person stealth shooter to run in 4K resolution and 60 FPS with better load times. Of course, PS4 and Xbox One owners receive the upgrade for free.
To see the current-gen update in action, check out the trailer below. Set in the Italian peninsula during World War 2, Sniper Elite 4 follows marksman Karl Fairburne as he allies with the resistance to take down the Nazi regime. Much of the same elements from previous titles like the X-Ray kill cam and realistic sniping carry over, though the sequel offers more freedom when playing a mission.
Along with traps and missions at night, Karl is also more adept at climbing, which opens up more vantage points for sniping. Sniper Elite 4 is currently available for Xbox One, PS4, PC, Nintendo Switch and Google Stadia. For more details, check out our official review here.
Death's Door Trailer Highlights Critical Acclaim
Having launched earlier this week for Xbox Series X/S, Xbox One and PC, Acid Nerve's Death's Door has racked up quite a bit of critical acclaim. To celebrate its positive reception, a new trailer has been released by publisher Devolver Digital. It highlights the praise while showcasing a mix of gameplay and cutscenes.
Death's Door is the story of a crow, except this one reaps the souls of the dead. Everything is business as usual until one particular soul is stolen by a thief. It's the crow's job to retrieve it, even if it means traveling to a strange world where things never die.
Taking inspiration from old-school titles in The Legend of Zelda series, Death's Door offers an isometric perspective with hack and slash combat. For more details on what makes the game so much fun, check out our official review here. It now remains to be seen whether it will release for other platforms like PS4, PS5 and Nintendo Switch.
Multiple Top Borderlands 3 Developers Have Reportedly Left Gearbox
A recent report from Axios suggests that Gearbox has just lost some of its top brass that worked on Borderlands 3 – including creative director Paul Sage, senior producer Christopher Brock, lead mission designer Keith Schuler, art director Scott Kester, Game feel director Chris Strasz, and lead character artist Kevin Penrod.
In a statement issued to Axios, Gearbox has confirmed the same. Some of these employees were given leadership roles for a project which was reportedly in the very early stages of pre-production, so the departures shouldn't have much of an impact. Gearbox has stated that they departed on the best of terms, and the company wishes them the best of luck for their future ventures.
This comes shortly after the announcement of Dan Houser's newly-opened studio, Absurd Ventures in Games. Many industry veterans seem to be starting their own ventures now, which resonates strongly with Jason Schreier's claims about an abundance of VC money being an integral factor in the influx of new studios.
Human: Fall Flat Reaches 30 Million Sales, Reveals New Level
Human: Fall Flat recently celebrated its 5th anniversary, wherein developer No Brakes Games and publisher Curve Digital revealed that the game has now shipped 30 million copies of the game. The developer released a new YouTube video celebrating the game with a number of players and influencers from all over the world.
CEO of No Brakes Games expressed his gratitude by stating that the game originally shipped by 8 levels on a single platform, and now it will soon have 18 levels across a multitude of supported platforms. Of course, the 18th level is the recently unveiled Laboratory – which was built by Buler and won a $10,000 award for his efforts in a level making competition.
Human: Fall Flat is a physics-based puzzle platformers, where players must control their wobbly avatars to clear a multitude of increasingly difficult challenge courses. The game skyrocketed in popularity last year, and is available across PC, PS4, Xbox One, Nintendo Switch, Google Stadia, and mobile.
PS4 Mining Farm Raided In Ukraine, Used To Mine Rare FIFA 21 FUT Cards
An undercover mining operation was recently raided by the Ukranian police, which was previously alleged to be using 3,800 PS4s to mine cryptocurrency. As it turns out, the PS4s in question were instead being used to mine FIFA 21 FUT cards.
As featured on PushSquare and originally reported by Delo, the warehouse was full of consoles all grinding out FIFA 21's Ultimate Team to farm FUT coins and rare cards. The investigation is reportedly being continued, as EA's terms of use prohibit the sale of accounts and cards. However, as is the case with any rare collectibles – virtual or otherwise – trading seems to be a regular occurence regardless.
Some of EA's employees were also previously accosed of selling out rare FUT cards. The latest annual iteration of the soccer simulator, FIFA 22 has recently been revealed and is due out on 1st October for PC, PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and Nintendo Switch(legacy edition).
Jurassic World Evolution 2 Dev Diary Talks About New Biomes, Dinos, Gameplay Improvements, and More
Jurassic World Evolution 2 is going to release later this year and bring some pretty major improvements to the formula of its excellent predecessor. Since its announcement, Frontier Developments has spoken about some of the biggest improvements coming to the game, such as larger maps, improved dinosaur interactions, new biomes, and more, and in a recently released developer diary, they provided more details on that front.
Many new improvements are detailed, such as new biomes, one of which will be set in a desert environment (which, in turn, will bring new weather patterns, such as sandstorms). New dinosaurs are also going to be included, of course, and some avian animals are shown in the video. Meanwhile, details are also provided on the four separate modes that will be available in the game- Campaign, Challenge, Sandbox, and the new Chaos Theory mode (a mode full of what-if scenarios from the movies).
Improved dinosaur interactions are also detailed, while one new mechanic that is revealed is that dinosaur incubating and hatching is now done by scientists, whom you have to recruit and manage. Territories are also a thing now, and this will change dynamically based on the dinosaurs occupying the enclosures, and in turn, will impact dinosaur interactions and behaviours as well. Improved guest features, scenery items, and much more are also detailed. Take a look at the video below for more details.
Jurassic World Evolution 2 launches later this year for PS5, Xbox Series X/S, PS4, Xbox One, and PC. A release date hasn't yet been announced.
Destiny 2 – Season 15 Will Remove Synthstrand Requirement for Armor Synthesis
When Bungie launched Armor Synthesis aka transmog for Destiny 2, it was met with fairly negative reactions. Not only would players have to earn Synthstrand from passive playing to purchase bounties for Armor Synthesis but they also had to earn Synthchord for the actually process. Also, there was a cap on how much Synthchord you could earn in one season.
Though the process isn't being completely overhauled, Bungie is at least removing the Synthstrand requirement in Season 15. Once the season goes live, players only need to spend 10,000 Glimmer to purchase Armor Synthesis bounties from Ada-1. Along with making it easier to earn Synthchord, Bungie feels this change will also simplify the system and make it easier to grasp.
The developer will continue to monitor feedback on the same so stay tuned. In the meantime, Bungie will have a showcase on August 24th (which is when Season 15 is slated to start). It's hinting at details for The Witch Queen expansion which launches in early 2022 for Xbox One, Xbox Series X/S, PS4, PS5, PC and Google Stadia.
Psychonauts 2 started development as a crowd-funded project a few years back, but developed Double Fine Productions was acquired by Microsoft mid-development. We've heard before about how, for instance, inXile's Wasteland 3 benefited from the studio's mid-development acquisition by Microsoft, and it seems something similar happened with Psychonauts 2 as well.
While speaking with Axios, Double Fine Production senior system designer Lauren Scott noted that Psychonauts 2's development was aided by the influx of cash the studio received following the Microsoft acquisition. "To quote the age-old adage, you know, money is time," Scott said. "We definitely got a bit of breathing room for our enemies that were more on the tail end of things that needed some more love." It seems the game's boss enemies were also fleshed out following the Microsoft acquisition.
This isn't the first time that the Psychonauts 2 developers have spoken about being able to realize their vision of the game properly thanks to the Microsoft acquisition.
Psychonauts 2 launches on August 25 for Xbox Series X/S, Xbox One, PS4, and PC. Check out its latest story trailer through here.
On Xbox Series X, Psychonauts 2 will run at either 4K and 60 FPS or at 1440p and 120 FPS. You can get more details on the game's performance and resolution targets on all platforms through here.