Here's How Recruiting Londoners Works in Watch Dogs: Legion

Watch Dogs Legion

Watch Dogs: Legion has made it excruciatingly clear that you can recruit anyone you see on the streets of London to your cause, DedSec. But exactly how will players go about doing that? A new trailer for the game details the recruitment process and delves into what makes each recruit unique.

Let's get this out of the way first – recruiting a Londoner isn't as simple as walking up to them and saying "hey, come have a pint with me and my club, we hate the government and have skull masks." Players will have to convince them to join, apparently by completing a simple quest. The trailer gives a few examples; someone's friend has gone missing and you have to find them, a gang is terrifying a particular area, or the government is acting all big brother-y again. Solve their problems and you'll have a fresh-faced recruit.

Of course, recruiting someone is just the beginning. Each character has their own role or class. Some are more action movie cliches, like getaway drivers, hackers or assassins, while others are the folks you pass by every day. Regardless of their profession, they all get three special abilities that make playing as that character somewhat unique. Getaway drivers for instance, have a custom, suped-up car, are immune to car-chase drones and can hack other vehicles to get out of the way during a chase.

But not all recruits are made equal. Some are more legendary and only appear in certain places. The trailer shows off one such unique recruit: a robotic beekeeper. She can sick a swarm of robo-bees on enemies and is armed with an electric weapon.

As cool as that sounds, you certainly won't want to solely play as a robotic beekeeper. Each recruit has their strengths and weaknesses, situations where their abilities offer advantages or disadvantages. Say there's a mission where you'll have to rush across rooftops, you certainly won't want to bring your elderly grandmother recruit along for that one.

Watch Dogs: Legion is set to launch on PS4, Xbox One, Stadia and PC October 29, with Xbox Series X and S versions available November 10.

The post Here's How Recruiting Londoners Works in Watch Dogs: Legion by Otto Kratky appeared first on DualShockers.


Monkey Ball Voice Actor Hints at a New Title Announcement This Month

Nintendo Switch, PC, PlayStation 4, PS4, Sega, super monkey ball, Super Monkey Ball: Banana Blitz, Super Monkey Ball: Banana Blitz HD, Switch, xbox, Xbox One

Super Monkey Ball voice actor Matt Brian, the voice of the game's announcer, has been hinting towards something big for the series on his Instagram page.

Most recently, the voice actor wrote that "September will be amazing for what's to come" in one post, where he was playing Super Monkey Ball on a friend's Switch. Another older post regarding the closure of Sega's Akihabara arcade also hinted at some possible news this month. Brian wrote: "Akihabara arcade closing which means that the flow goes to Super Monkey Ball X. This month the ground will shake. Stay tuned!"

The Super Monkey Ball series has been relatively inactive recently. Save for last year's HD release of Super Monkey Ball: Banana Blitz on PC, it's been a long time since a Super Monkey Ball game came out. The last original title in the franchise, Super Monkey Ball: Banana Splitz, was a PS Vita exclusive that launched all the way back in 2012. It's pretty safe to say that Sega hasn't been paying much attention to this now cult-classic franchise.

Of course, it's impossible to actually say whether the tilt-control puzzles of Super Monkey Ball will be making a return any time soon. It's hard to say what Brian has been referring to in his Instagram posts, although signs do point to another entry in the series. If an announcement does happen this month, it'll likely be at Tokyo Game Show, running from September 23 to September 27.

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Star Wars: Squadrons Has Officially Gone Gold

Star Wars fans have been able to enjoy some quality game experiences set in the galaxy far, far away recently with last year's success of Star Wars Jedi: Fallen Order. 2020 will also be delivering fans with a long-awaited return to the series' signature space combat with the upcoming Star Wars: Squadrons, which has now completed development nearly a month out from release.

On Twitter, Star Wars: Squadrons creative director Ian Frazier announced that the title has officially gone gold ahead of its release in early October. For those unfamiliar, the term "going gold" means that the title has "completed" development and is being sent off for printing and manufacturing for its release.

Squadrons was first revealed earlier this year by EA and is development by Motive Studios. Compared to more recent titles like Star Wars Battlefront II and Jedi: Fallen OrderSquadrons is intended to be a smaller-scaled experience that more specifically focuses on first-person ship-based combat.

From the reveal of the game so far, players will be able to fly a number of iconic Star Wars ships such as the X-Wing, Y-Wing, TIE Fighter, and more across different missions and challenges. Alongside a story-based single-player campaign, Squadrons will also feature a multiplayer mode with crossplay between players on consoles and PC. Additionally, the game will also support VR on PS4 and PC, allowing for players to jump into the cockpit of their favorite ship and experience it first-hand.

Star Wars: Squadrons will release for PS4, Xbox One, and PC on October 2, 2020.

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Riders Republic Is Ubisoft's New Mutliplayer Extreme Sports Playground

Riders Republic, Ubisoft

Today's UbiForward event featured several new announcements from mega-publisher Ubisoft. One of those new games is Riders Republic. The game is the latest from Ubisoft Annecy, who fans might remember were the lead team behind Steep. Riders Republic takes that Steep gameplay and blows it out in a major way. No longer are you confined to the wintery peaks. Now, you can do all kinds of extreme sports with your friends. Give the trailer a watch below.

Riders Republic is definitely for an eccentric style. Personally, I don't love it, but that doesn't really matter if the gameplay is good. As you can see in the trailer, the game lets you take part in downhill bicycle races, snowboarding trickfests, and even a bit of rocket wingsuiting. There's even a shot that shows someone riding a bike across a wire spanning two mountains. It's quite the collection of extreme sports.

The best part is that it's all happening in a massively multiplayer world. In the footage, they didn't say exactly how many players the game supports. However, there's a segment at the end of the preview that shows a ton of players racing down a course on bikes. The footage looked like gameplay, so hopefully, they can populate the game with a massive crowd.

Riders Republic is set to launch in February 2021 on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X. While you wait, be sure to check out the longer preview footage below. It goes much more in-depth on what to expect next year.

The post Riders Republic Is Ubisoft's New Mutliplayer Extreme Sports Playground by Ricky Frech appeared first on DualShockers.


The Division 2 Will Be Backwards Compatible with PS5 and Xbox Series X

This summer, Ubisoft has battled through consistent, damning reports about the toxic work environment that has subjected multiple workers to abuse of all kinds. While they have acknowledged the internal problems outside of the presentation, the French developer has yet to include an official statement in any of their Ubisoft Forward events. Despite this, they've continued to reveal new information about upcoming games, updates, and DLC.

Today, during the pre-show for their Ubisoft Forward, a developer from the Division 2 team came on to announce that The Division 2 will be backward compatible with next-gen consoles. This came after the announcement of a new game mode for the service game called 'The Summit,' where players will climb throughout 100 floors of a massive skyscraper and take on increasingly tough combat challenges that offer increasingly attractive loot-based rewards.

While they haven't announced a specific date for the game's launch on next-gen consoles, it's safe to assume that it'll be available on the Xbox Series X and Series S as well as the PlayStation 5 when they launch this holiday. As for 'The Summit,' Ubisoft has slated a September 22 release date for the expansion that's set to launch with the third season of the 'Warlords of New York' expansion.

Other notable announcements from today's Ubisoft forward include the return of the long-awaited and frequently-teased Scott Pilgrim vs the World to modern consoles, the re-reveal of Immortals Fenyx Rising, formerly known as Gods and Monsters, and the reveal and subsequent blowout of their new extreme sports battle royale, Riders Republic.

The post The Division 2 Will Be Backwards Compatible with PS5 and Xbox Series X by Charlie Wacholz appeared first on DualShockers.


Far Cry VR Announced as a Location-Based VR Game Set in Far Cry 3

With the release of Far Cry 6 next year, fans of the chaotic shooter franchise have a lot to look forward to from the series' next mainline installment. However, it seems that Ubisoft also has more in store for Far Cry fans, this time bringing the series into a VR experience that features a familiar face returning once again through Far Cry VR.

Ahead of the Ubisoft Forward presentation today, Ubisoft confirmed that it is developing Far Cry VR: Dive Into Insanity, a new VR experience set in the Far Cry universe. Specifically, the game is set in the midst of Far Cry 3, and will have players returning to the clutches of Vaas Montenegro as they seek to escape the setting of the third game, the Rook Islands. You can check out the official reveal trailer below:

According to Ubisoft, Far Cry VR is being made in collaboration with Zero Latency, the VR arcade makers that host various location-based and free-roam VR experiences at several cities around the world. The game will take the form of a location-based VR experience as up to eight players try to work together to find their escape from the Rook Islands, and will be able to explore and roam around different areas of the islands and fight off enemies.

At the moment, Far Cry VR is confirmed to be launching sometime in 2021, and will be exclusively at Zero Latency locations, though it's unclear yet if it will be limited to a specific region like the US or will be worldwide. For more info and to stay updated on when it will launch, you can check out Zero Latency's website for the VR experience here.

The post Far Cry VR Announced as a Location-Based VR Game Set in Far Cry 3 by Ryan Meitzler appeared first on DualShockers.


Scott Pilgrim vs. The World is Coming Back For Its 10th Anniversary

Scott Pilgrim

After years of being unavailable to players Scott Pilgrim vs. The World, one of the biggest indie gems of the last generation is finally coming back for fans to enjoy once again. To celebrate the 10th anniversary of its release, Ubisoft is bringing back the fan-favorite title complete with all the DLC. The news came out following a tease earlier today from Edgard Wright who brought the intellectual property to the big screen back in 2010.

Throughout 2020 fans have been clamoring for the indie to make its return after the creator of the graphic novel Brian Lee O'Malley went to Twitter explaining his attempts to bring the game back with no success. It wasn't until a few months ago that O'Malley announced that Ubisoft had finally reached out to him. With this in mind, it is likely that Ubisoft was working on getting Scott Pilgrim vs. The World to modern consoles even before the internet campaign earlier this year.

Scott Pilgrim vs. The World: Complete Edition is releasing this holiday season on PlayStation 4, Xbox One, Nintendo Switch, Google Stadia, and PC via UPlay. There is currently no word on a physical release on any platform so those who are worried about another delisting can keep the game for as long as they want this time around.

The post Scott Pilgrim vs. The World is Coming Back For Its 10th Anniversary by Cameron Hawkins appeared first on DualShockers.


Rainbow Six Siege Will be a Free Upgrade on PS5 and Xbox Series X, Aiming to Run at 4K/120fps

Rainbow Six Siege next-gen

We've known for quite some time now that Rainbow Six Siege would be making the transition to the PS5 and Xbox Series X later this year when each console released, but now, we have more details on Ubisoft's plans for the future versions of the popular multiplayer shooter.

As part of today's Ubisoft Forward, the team behind Rainbow Six Siege laid out its what it intends to do once the PS5 and Xbox Series X arrive. For starters, those who have already purchased the game on PS4 and Xbox One will be able to freely upgrade to the next-gen platforms free of charge. Considering how nebulous this upgrade plan has been for the video game industry at large as next-gen approaches, it's nice to see that Ubisoft won't be making existing players pay more money once again.

Perhaps most notably, though, Ubisoft said that it's looking to capitalize on the power of the PS5 and Xbox Series X in some truly serious ways. Rainbow Six Siege is said to be targeting a 4K resolution and a staggering 120 frames per second across both new platforms, which is awesome, to say the least. While no specific launch or upgrade date for this has been given just yet, Ubisoft says it does intend to add these new features before the end of 2020.

As for the immediate future of Rainbow Six Siege, the game's latest event, Operation: Shadow Legacy, just kicked off today and it adds Sam Fisher (AKA Zero) to the game's roster.

The post Rainbow Six Siege Will be a Free Upgrade on PS5 and Xbox Series X, Aiming to Run at 4K/120fps by Logan Moore appeared first on DualShockers.


Aiden Pearce is Making His Return in Watch Dogs: Legion

With several long-running franchises, Ubisoft is one to often make references to past games or feature crossovers with different characters. Watch Dogs: Legion, notably, is set to feature the return of a familiar face from the series' past as part of the game's post-launch content sometime in the future.

During the Ubisoft Forward presentation today, Ubisoft showcased some new gameplay footage and details from the upcoming Watch Dogs: Legion. Specifically, one of the most interesting new pieces shown from the game is that Aiden Pearce, the protagonist from the original Watch Dogs, will be making his return in the upcoming title. You can check out the teaser trailer below:

As detailed by Ubisoft, Aiden Pearce will be added to the game through a piece of DLC in the Season Pass for Watch Dogs: Legion, which will feature a standalone story chapter starring Pearce. The trailer above showcases a bit of gameplay featuring Pearce from his DLC story, though we'll have to see how his storyline fits in with the broader narrative of Watch Dogs: Legion, and why he is making the trip out to London.

This of course isn't the first time that Aiden has made an appearance, as he also had a cameo appearance in 2016's Watch Dogs 2. Going from Chicago to San Francisco, it seems like Aiden is quite the traveler, but longtime fans of the series should nonetheless be interested in seeing him make his way back to the series and to see what he has been doing. Spoilers: probably a lot of hacking.

Watch Dogs: Legion will release for PS4, Xbox One, Google Stadia, and PC on October 29, 2020, followed by its release for Xbox Series X and Series S on November 10, 2020. The PS5 version of the game will launch alongside the system when it releases.

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Immortals Fenyx Rising is Ubisoft's Take on Zelda: Breath of the Wild, But it May Lack the Same Depth

Immortals Fenyx Rising Feature

One of my biggest pet peeves as someone who writes about video games on a regular basis is being reductive about an upcoming game by simply comparing it to another existing product. Sure, all games tend to borrow ideas from one another, but I really try my best to never say that one game is just a different version of another. There are far better ways to explain and talk about upcoming titles rather than just saying it's similar to something else that people are likely quite familiar with.

With this in mind, when you hear me say that Immortals Fenyx Rising (formerly known as Gods & Monsters) is a mash-up of The Legend of Zelda: Breath of the Wild and Assassin's Creed Odyssey, well, that's legitimately the best way I can think to describe it. The team at Ubisoft Quebec, which previously worked on Odyssey, has now opted to create its own take on the formula that Nintendo popularized in Breath of the Wild and it's really not trying to shy away from this fact whatsoever. After having played a little over two hours of Immortals Fenyx Rising prior to the game's re-reveal today, I definitely enjoyed my time with the title, even though I'm not sure if it can match up to its contemporary's prowess in certain areas.

The way in which Immortals Fenyx Rising is similar to Breath of the Wild essentially comes in the way of the game's entire structure. Players are dropped into a vast open-world that is based on Greek mythology as the titular character Fenyx, who possesses a variety of abilities that Link did in his most recent adventure. Fenyx can climb any surface in the game, glide through the air with the use of her wings, and has many of her actions tied to the equivalent of a stamina bar. Meanwhile, the world itself is filled with a number of different one-off puzzles and shrine-like dungeons that players can hop into to earn more items to grow their strength.

Combat is the one area of Immortals Fenyx Rising that looks to offer a bit more depth compared to BOTW. As mentioned, Fenyx has a set of wings at her disposal which allows her to get up into the air to take on foes, depending on if it's required. Because of this, combat has more verticality than I expected and you can pull off some really cool combos while in the sky. Furthermore, one of Fenyx's special abilities allows her to essentially hookshot onto enemies in the air and pull herself towards them before dealing out damage with her weapons.

While I do think combat is pretty engaging, I do have to say that most of my enemy encounters resulted in me using the exact same combinations once I learned which ones dealt the most damage. One move that involved Fenyx slamming a hammer into the ground was spammed by me pretty much incessantly, whenever I had the ability power to do so. I'm not sure how much combat mechanics will evolve as the experience goes on in the full version, but they did begin to get somewhat stale in the short time I played the game.

When you're not doing main quests within Immortals Fenyx Rising, you'll likely be traversing across the world and finding some random puzzles or dungeons to complete. This aspect of Immortals was the one that I found most compelling in my own time with the game, mainly due to how some of the puzzles are structured.

For instance, one area I came across required me to gather a number of different blue orbs within a certain area and place them into specific pedestals that were nearby. Each orb was hidden away in a different location within this space, but the way in which I could obtain them was left up to me. Some of the orbs were fairly straightforward to acquire, but others were a bit more nebulous. To get them into my possession, I'm pretty sure that I utilized some unnatural techniques that the developers didn't intend for. Still, these sections proved to me that, much like Breath of the Wild, the way in which you can solve objectives that are presented before you isn't static whatsoever and allows for experimentation.

That being said, I do have questions about how natural world traversal will be in the full game. One of the aspects of Breath of the Wild that many people lauded was the fact that players basically had to stumble across everything in the game on their own. Conversely, and in typical Ubisoft fashion, Immortals Fenyx Rising features a ton of different waypoints and icons on the game's larger map signifying locations that you can and should traverse to. I'm not sure if perhaps these locations were merely added to the map for the purposes of this demo or if the full game will feature this, but if it's the latter, it may discourage players from trying to explore a bit more.

As for where the influence from Assassin's Creed Odyssey comes in, the DNA from Ubisoft Quebec's last title is primarily seen in regards to item management and the underlying RPG systems. The way in which you swap between different weapons and gear is essentially pulled directly from the more recent Assassin's Creed games. Fenyx also has a number of skill trees to upgrade her abilities. While I was locked-in to a specific character build for the purposes of my own demo, what I saw of the upgrade tiers in the game's menu very much resembled Odyssey.

The one aspect of Immortals Fenyx Rising that I did start to really enjoy as my session went on dealt with the game's storytelling. Rather than delivering a narrative that sees Fenyx directly interacting with other characters in the world (at least based on what I saw), her tale is being recounted and narrated by both Zeus and Prometheus. The dialogue between the two famous Greek characters is largely tongue-in-cheek and adds some levity to the game as a whole, which I found refreshing. It adds a wholly unique a laid back vibe to the experience and I hope it's further capitalized upon.

Immortals Fenyx Rising doesn't seem like a bad game by any means based on what I have seen. In fact, I could definitely see myself pouring a lot of time into it once it drops later this year. That being said, when you're looking to so blatantly borrow the structure, mechanics, and some systems from one of the most popular games of the past decade, you're naturally going to have some big shoes to fill. Based on what I have played so far, I'm not sure if Immortals Fenyx Rising can fill those shoes, but I'm interested in seeing how it can improve and iterate on the ideas that The Legend of Zelda: Breath of the Wild brought to the table.

Immortals Fenyx Rising is slated to launch later this year on December 3 and will be coming to a number of platforms which includes PS4, PS5, Xbox One, Xbox Series X/S, PC, Stadia, and Nintendo Switch.

The post Immortals Fenyx Rising is Ubisoft's Take on Zelda: Breath of the Wild, But it May Lack the Same Depth by Logan Moore appeared first on DualShockers.


The Outer Worlds: Peril on Gorgon Review

After a little under a year, The Outer Worlds releases its first DLC: Peril on Gorgon. Is it worth the fifteen dollar entry fee, or should you pass on this trip?

The Outer Worlds: Peril on Gorgon Review

Peril on Gorgon begins with you traveling on your ship to a new area. A delivery service hails you in space, and a package is dropped onto your ship. You open up the box, and there is a served arm with a message referring to a place called Gorgon. When you arrive, you meet with Wilhelmina Ambrose, who says she has a job for you. Gorgon was hers to inherit when her mother passed, but things have gotten a little complicated. What follows is a roughly six to eight hour adventure dealing with the area.

Peril on Gorgon honest game review

The problem Wilhelmina is having is that there was a new drug being produced on Gorgon. This drug turned 90% of the population into what are called Marauders. You can think of them as more potent versions of bandits and raiders. They have lost all sense of reason, and getting the formula for the drug has been complicated. As you explore Gorgon and read logs and terminals, you realize not all is as it seems. The deeper you dive, the more interesting it gets. In the end, you choose what to do with the Gorgon drug.

Combat hasn't changed all that much from the base game. I will say I think they got a little lazy with the ranged weapons; I got a new laser rifle, which was just a MK3 instead of a MK2. There is some new armor and melee weapons though, and a few upgraded mods as well. The same can be said about the enemies. Most of them are just new color schemes, bigger versions, or more armored versions of previous enemies. It all works, but it is something I noticed pretty quickly.

While Gorgon is a pretty big place, there isn't a ton of side content. There are some journals to collect and a few side quests to do, but it dries up fast. You are even sent to an old area once to complete a quest. The one thing that does stand out is its choices. It does feel like most of the options can help or hurt you in one way or another. Getting that extra keycard from the doctor will get you into his workroom. Alternatively, you can make him made and have to fight off the robots protecting his office. Both options are viable; it just comes down to how you want to handle the situation.

Peril On Gorgon Honest Review

One big thing to note is that you can't start this DLC until a later point in the story. New saves will have players working their way to Gorgon. The more significant issue is if you only save is at the point of no return. I had multiple saves, but my end game save couldn't leave the spot I was at. Beating the game only brought me back to the main menu. Basically, I couldn't access the DLC on that save file. That means if you only have one save and you are at the point of no return, you won't be able to play until it is patched. Outside of that though, there were no bugs or crashes.

Fans of The Outer Worlds will be happy with Peril on Gorgon. However, for anyone else, fifteen dollars is far too steep of an asking price.

This Peril on Gorgon review was done on the PlayStation 4 Pro. A review code was provided by the publisher.
The Outer Worlds: Peril on Gorgon Review

After a little under a year, The Outer Worlds releases its first DLC: Peril on Gorgon. Is it worth the fifteen dollar entry fee, or should you pass on this trip?

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Iron Harvest Review

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The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out

The post The Outer Worlds: Peril on Gorgon Review appeared first on GamersHeroes.


The Biggest Announcements from the September 2020 Ubisoft Forward Event


Airing earlier today, September's Ubisoft Forward event provided details on a number of Ubisoft's upcoming releases. Catch up on the highlights with our recap of the show.

Immortals Fenyx Rising

Developed by Ubisoft Quebec, Immortals Fenyx Rising is a mythological adventure that stars the new winged demigod Fenyx. This quest tasks players with saving the Greek gods and their home from a dark curse, with both heroic trials and powerful mythological beasts standing in Fenyx's way. The title will feature fast-paced aerial and melee combat, paired with stories inspired by Greek mythology.

The game will come out for the PlayStation 4, Xbox One, Xbox Series X, PC, and Google Stadia on December 3, 2020. The title will also come out for the PlayStation 5 when that system launches.

Scott Pilgrim vs. The World: The Game – Complete Edition

Based on the graphic novel series and 2010 Universal Pictures film, Scott Pilgrim vs. The World: The Game – Complete Edition is a beat-em-up that has the titular Scott Pilgrim taking the League of Seven Evil Exes to fight for Ramona Flowers' heart. The Knives Chau and Wallace Wells downloadable content will be included, along with online play.

The game will come out for the PlayStation 4, Xbox One, Nintendo Switch, and PC this holiday season.

Prince of Persia: The Sands of Time Remake

A full-scale remake of the 2003 classic, Ubisoft Pune and Ubisoft Mumbai's Prince of Persia: The Sands of Time Remake follows the Prince's journey for redemption after he releases the Sands of Time on the Sultan's Kingdom. To right this wrong, players will master the art of parkour, maneuver trap-filled rooms, and confront the evil Vizier.

The game will come out for the PlayStation 4, Xbox One, and PC on January 21, 2021.

Far Cry VR

A location-based experience that has been developed in partnership with Zero Latency VR, Far Cry VR brings players back to Far Cry 3's Rook Islands as they contend with Vaas and his henchmen. The title will launch in 2021 at Zero Latency VR venues.

AGOS: A Game of Space

Take an interstellar journey to reach a new habitable planet with the release of AGOS: A Game of Space. In this title, players can take on the role of an AI that is operating the last ship to leave a condemned Earth, guiding a group of survivors in an attempt to find a new home.

The title will launch on October 28, 2020 on Oculus Rift, HTC Vive and Valve Index headsets.

Riders Republic

Players will be able to ski, snowboard, bike and wingsuit across a massive multiplayer playground with the release of Riders Republic. Contests include Trick Battles, community challenges (including mass races), and more.

The game will come out on February 25, 2021 for current and next gen consoles.

Source: Press Release
The Biggest Announcements from the September 2020 Ubisoft Forward Event

Airing earlier today, September's Ubisoft Forward event provided details on a number of Ubisoft's upcoming releases. Catch up on the highlights with our recap of the show

Double Rewards in GTA Online This Week

A number of new Double Rewards are available in Rockstar Games' GTA Online this week

No More Heroes III Delayed to 2021

A new Twitter post by Director Goichi "Suda51" Suda yesterday stated that the release of Grasshopper Manufacture's No More Heroes III has been delayed to 2021

Turn-Based RPG Black Legend Announced

Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend

The post The Biggest Announcements from the September 2020 Ubisoft Forward Event appeared first on GamersHeroes.


Double Rewards in GTA Online This Week


A number of new Double Rewards are available in Rockstar Games' GTA Online this week.

The revamped Business Battles (which have been featured as part of the Los Santos Summer Special) will pay out Double Rewards this week, along with all games of Land Grab and all Gunrunning Sell Missions.

Players can also suit up with the striking Lemon Sports Tracksuit (featuring both Pants and Top) for free by playing GTA Online any time this week.

All those that swing by The Diamond Casino and Resort can spin the Lucky Wheel for a chance to make it big. a spin. This week's top prize is the sporty Coquette D10.

For those looking to save a bit, take advantage of the following discounts this week:

40% Off Bunkers

  • Paleto Forest Bunker, Raton Canyon Bunker, Lago Zancudo Bunker, Chumash Bunker, Grapeseed Bunker, Route 68 Bunker, Grand Senora Desert Bunker, Smoke Tree Road Bunker, Thomson Scrapyard Bunker, Farmhouse Bunker

30% Off Bunker Modifications

  • Bunker Style, Personal Quarters, Shooting Range, Gun Locker, Transportation, MOC Weaponized Vehicle Workshop

Vehicles:

  • 25% Off Dundreary Landstalker XL
  • 30% Off Pegassi Zentorno
  • 25% Off Youga Classic 4×4
  • 40% off the Ocelot Ardent and Declasse Weaponized Tampa

Finally, GTA Online players who that have connected their Rockstar Games Social Club account with Prime Gaming account will net themselves the following:

  • GTA$200K for playing any time this week
  • The FREE Vespucci Canals Nightclub Property
  • 80% off the Progen T20
  • 80% off the Överflöd Tyrant
Source: Press Release
The Biggest Announcements from the September 2020 Ubisoft Forward Event

Airing earlier today, September's Ubisoft Forward event provided details on a number of Ubisoft's upcoming releases. Catch up on the highlights with our recap of the show

Double Rewards in GTA Online This Week

A number of new Double Rewards are available in Rockstar Games' GTA Online this week

No More Heroes III Delayed to 2021

A new Twitter post by Director Goichi "Suda51" Suda yesterday stated that the release of Grasshopper Manufacture's No More Heroes III has been delayed to 2021

Turn-Based RPG Black Legend Announced

Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend

The post Double Rewards in GTA Online This Week appeared first on GamersHeroes.


No More Heroes III Delayed to 2021


A new Twitter post by Director Goichi "Suda51" Suda yesterday stated that the release of Grasshopper Manufacture's No More Heroes III has been delayed to 2021.

Suda mentions that 2020 has been a really rough period for a number of people, and that the effects of the COVID-19 pandemic have "proven to be a real body blow" to their schedule. This caused unforeseen delays in development, and that the development team has finally been able to get back on their feet. They are now focused on prioritizing quality, which is why the release date needed to be moved.

Suda also mentioned that Darick Robertson (The Boys) will lend his talents, serving as an illustrator for the title. Key art from him will be released at a later date.

You can find the Tweet below:

The fourth entry in the series, No More Heroes III follows Travis Touchdown once again as he returns to Santa Destroy. While there, he must fight against an alien invasion led by a galactic overlord prince.

In addition to Robertson serving as an illustrator, Nobuaki Kaneko (Rize) will write and compose the soundtrack. The band Red Orca was formed in alignment with this title, with their single "Orca Force" now available.

The game will come out for the Nintendo Switch.

Source: Twitter
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The Outer Worlds Peril On Gorgon Choices And Consequences Guide

The Outer Worlds Peril On Gorgon Choices And Consequences Guide
Peril On Gorgon is the newest DLC for The Outer Worlds and it comes with choices. Check out this The Outer Worlds Peril On Gorgon Choices and Consequences guide to see what happens for most of the choices. This way you can make the right call on key choices.

The Outer Worlds Peril On Gorgon Choices And Consequences Guide

Trixie Or Freddie Salvage Choice
In the bar you will run into two people who are arguing over salvage rights. You listen to them and get to choose who the rights belong to.

Trixie claims
Trixie will be thankful and you will get get paid 2000 bits and get some beer. Freddie says that you will pay for this, he just doesn't know when.

Freddie claims
Freddie will be thankful and you will be paid 2000 bits and get some free beer. Trixie will be upset, but she can't do much about it right now.

Neither claims
You still get paid, but neither of them are happy about this. I tried to find the spot myself and claim it, but no luck.

Clarence Mostly Choice
You need help from Clarence to gain access to the locked down building on Gorgon. When you talk to him he will say he doesn't trust you and you will get some choices.

Just doing my job
He will ask you why you are going through all the trouble for a journal. He will then ask you to steal the gold statue down below for him. If you do, he will help you.

Trying to uncover the truth
He will say that's fine, but you need to do a favor for him first. He wants that gold statue you might have seen down below. Get it for him and he will help you out.

Intimidate 40
You will get a little bit of EXP and he will ask you for a favor.

You can't walk away from that
A favor for a favor, get that gold statue for him, and he will help you.

You can also give him his eye back if you want. He says he will put a good mark down for you, but so far it hasn't done anything.

Coach Stilley Choice
When you interact with Coach Stilley, you can attack him, or persuade/intimidate him if you have 95 in either skill.

Persuade 95
He will say as long as you are reasonable, he will talk with you. You can ask him who put the hit on you, but he says I couldn't tell you even if I wanted to. You will need to bribe him with 3700 never to see him again, or use 95 Lie/intimidate him. You can also just kill him if you've had enough of him.

Lie 95
If you lie to him, he will be happy to give up the contract on you. With 95 intimidate you can even give some money out of the deal. He will then say you two will never see each other again. If he pops up later, I will update this.

PAM Choice
Pam mostly just gives you info about the area she is in. You can choose to activate her emergency combat protocols as well.

Activate Emergency Combat Protocol
She will run towards enemies and kill them. I thought she might turn on you, but she is an ally and a strong one at that. She doesn't leave the building with you, but she willmake your time inside a bit easier.

Mothers Journal Choice
When you get the Journal Back, you will be contacted by Wilhelmina and you have a few choices.

Persuade 20
You are cut off and the transmission is hijacked.

Got my payment ready?
You are cut off and the transmission is hijacked.

Gorgon was bigger then you lead me to believe
You are cut off and the transmission is hijacked.

Why are you interested in old terminals all of a sudden
She says what terminal? And then you are cut off by someone jacking the frequency.

All the choices lead to the same outcome. You need to pick a side, restore Adrena-Time production on Gorgon, or destroy the Adrena-time synthesizer.

The Ambrose Intersection Choice
This is the big one. Side with mommy, or side with Minnie.

Restore power to the synthesizer
On your way down to the Synthesizer, you will run into Olivia. She will do whatever she can to stop you. I have tried most all of the convo choices and none of them worked. At the end of all of them I could only kill her. You do get a cool little but scene if you shove her into the reactor though. You will get paid 5000 bits when you return to Minnie.

Activate NDA protocol
If you choose to do this, you will have to take out Minnie. This will cause the Adrena-time to stop being produced on Gorgon and Olivia will pay you 5000 bits.

Check back soon for more The Outer Worlds Peril On Gorgon guides.

The post The Outer Worlds Peril On Gorgon Choices And Consequences Guide appeared first on GamersHeroes.


Where To Start Peril On Gorgon DLC In The Outer Worlds

Where To Start Peril On Gorgon DLC In The Outer Worlds
Peril On Gordon is now available to purchase and download on all platforms. This guide on Where To Start Peril On Gorgon DLC In The Outer Worlds will explain the process you must follow in order to begin your adventure through the DLC as the game doesn't really give you any pointers.

The staggered release of Peril On Gorgon left many players confused so before trying to find out where to star the DLC, ensure you have purchased the DLC and it is installed. On the main menu of the game, before you select a game to load, you will notice a small icon in the lower right. This indicates that you have Peril on Gorgon installed, so you should be able to follow this guide to get you started.

How To Start Peril On Gorgon DLC In The Outer Worlds

How To Start Peril On Gorgon DLC In The Outer Worlds
When you are in-game you need to return to your ship, The Unreliable. There's usually a Fast Travel point on your map, if you're already on a planet or at another location. Once you are back on board your ship head to the terminal so that you can navigate a new location.

Select anywhere to travel, the destination does not appear to matter. After you arrive at the destination there will be a brief conversation between yourself and a delivery guy that is delivering a package to your ship. Accept the package. After the conversation, a HPS box will be placed aboard your ship along with the a new quest, "The Ones Who Walk Away From Gorgon". Select that quest as your active quest to find the box on your ship, if you struggle to find it.

Now simply follow this quest line to arrive on Gorgon and begin the DLC.

  • Make sure the DLC has been purchased and installed
  • Fast Travel to The Unreliable (your ship)
  • Use the terminal on the ship to travel to any other location
  • Accept the parcel delivery to begin the Gorgon quest line.
The Outer Worlds Peril On Gorgon Choices And Consequences Guide

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The post Where To Start Peril On Gorgon DLC In The Outer Worlds appeared first on GamersHeroes.


Turn-Based RPG Black Legend Announced


Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend.

Black Legend is inspired by stories and folklore that dates back to 17th-century Belgium and the Netherlands. Folklore creatures that will make their appearance include nekkers, Witte Wieven, Halewijn, and Old Red Eyes. Combining XCom-esque combat with open world exploration, players will lead a band of mercenaries through Grant, a cursed metropolis that pays host to a fog that can inflict madness on anybody that crosses its path.

The great alchemist Mephisto has taken control of the city, and has a cult of devout followers and fanatics at his beck and call. To battle these foes and come out on top, players will be able to utilize alchemy (which can injure, poison, and debilitate), steel, and close-quarter tactics. Ability combos, unit placement, and well-chosen attacks serve as the key elements to your victory.

As players spend more time in Grant, they can piece together stories from its colorful NPCs, discover new classes and equipment, and explore a number of different locations through its environmental storytelling.

Learn more with the trailer below:

Black Legend – Official Announcement Trailer

The game will come out for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC next year.

Source: Press Release
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The post Turn-Based RPG Black Legend Announced appeared first on GamersHeroes.


Cosplay Wednesday – Ms. Marvel


After years of waiting, the release of Square Enix, Crystal Dynamics, and Eidos Montreal's Marvel's Avengers is now here. In honor of this release, Gamers Heroes takes a look at a cosplay of one of the key figures in this title, Ms. Marvel.

Cosplay artist Amapolchen suits up as Ms. Marvel in this self-made cosplay. Not only is she a perfect fit for the character, her costume (and even her scarf) are all on point. She even met up with Captain Marvel (cosplayed by y-o-s-s-i) for one of the shots.

Ms. Marvel Cosplay

Credit goes to aco-rea and ladydeadpooly for the photos.

You can find Amapolchen on DeviantArt here, on Facebook here, and on Twitter here.

Do you enjoy a bit of gaming cosplay? Or maybe you're passionate enough to do it full time. Drop me a line at casey@gamersheroes.com and we'll feature some of your cosplay.

The post Cosplay Wednesday – Ms. Marvel appeared first on GamersHeroes.


Assassin's Creed Valhalla Release Date Moved to November 10


The folks at Ubisoft broke the news on Twitter today that the new release date for Assassin's Creed Valhalla will be November 10, 2020.

Set to release for the PlayStation 4, Xbox One, Xbox Series X, PC, and Google Stadia, this new date coincides with the launch of Microsoft's new system. Players will be able to upgrade their version from Xbox One to Xbox Series X on the house.

You can find the Tweet from the official Assassin's Creed UK account below:

Set in 873 AD, Assassin's Creed Odyssey tells the story of an alternate history of the Viking invasion of Britain. Players will control the Viking raider Eivor, who finds himself entrenched in the conflict between the Templar Order and the Brotherhood of Assassins. Explorable cities include London, Winchester, and York, and parts of Norway will also be accessible. The modern day narrative of the title will feature Layla Hassan, who also made their appearance in Origins and Odyssey.

Conquest Battles will make their return as Assaults, which has players leading Viking armies to attack fortifications. Settlements will also make their return, which will give players the chance to direct the construction of select buildings, which helps provide benefits to gameplay. Finally, more than 25 unique enemy archetypes will be included.

Source: Twitter
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The post Assassin's Creed Valhalla Release Date Moved to November 10 appeared first on GamersHeroes.


Necromunda: Underhive Wars Review

Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW properties often struggling to impress, how does this latest entry stack up?

Necromunda: Underhive Wars

Necromunda: Underhive Wars Review

Necromunda: Underhive Wars blends together third-person action with strategic turn-based combat, giving players third-person control as they move around the map, taking up positions for a perfect kill shot or ambush. This is all before transitioning into turn-based combat with tactical abilities, hit percentages, and more buffs and debuffs than you'll ever care to read.

Booting up Necromunda: Underhive Wars, I was tempted to immediately launch into the multiplayer action. However, the game recommends you dive into the story first. Erring on the side of caution, I decided to take that advice and dive head first into the narrative campaign.

This was my first mistake.

The story follows the warring gangs of the Underhive as they fight for survival, dominance, and riches. There are three houses featured throughout the story: House Orlock, House Goliath, and House Escher, with a few other characters thrown into the mix. It's difficult to find any positives from the single player experience. The story is dull and the voice over work is either fantastic or awful; there's seldom an in-between. I can't recall half of the characters names or any purpose to most of them. The action definitely improves towards the latter stages of the campaign, but it's a complete bore to get that far.

Having very little experience with the Necromunda setting, I was excited to learn more about the lore of the universe and the warring gangs. Unfortunately, the game does very little to offer any serious immersion or depth to the world and characters, an issue compounded by a lack of substance in the story and a combat system that is bland, boring, and lacks any real execution.

The entire backbone of Necromunda: Underhive Wars is the combat system. Every campaign mission is the same at a foundation level. A decent cut-scene sets the tone, before 45-60 minutes of combat with dull and repetitive objectives. Multiplayer, while benefiting from more exciting mechanics, again relies entirely on the combat to sell the experience. This would make sense, if the combat was even remotely fun or engaging.

Necromunda: Underhive Wars Review

Nothing ever seemed to matter. Whether I was playing against the ridiculously buggy and stupid AI or venturing into combat with other players, the tactics and strategy involved felt mundane throughout. After you select the starting location for each of your gang members, the first turn begins. Each player on each team selects the character they want to use, and then an initiative stat determines which of those characters goes first.

This is one level of the strategy that works well. Can you afford to use one of your slower characters, saving a vital action for a faster character in future turns? Or perhaps you've got an ally on the brink of death and need to act fast? It works well, and forms a solid foundation for the actions that follow.

Each individual turn from each player then takes place. Each character has two pools of energy used during each turn: Action Points (AP) and Movement Points (MP). Movement does just that: it determines how far a character can move each turn and AP is used to fire weapons, traverse the environment, and interact with objects. The design of the turn-based system is fantastic, removing much of the frustration often felt in similar games.

Running a few steps forward to get line of sight on an enemy, only to find they are still blocked, is not punished in any way. You can simply run back to the original location to regain the same MP you initially spent. This ensures each turn can be planned to precision, not punishing players for moving a couple of inches too far in the wrong direction. It's a well designed system for a game that boasts arguably the greatest level of verticality seen in a game in this genre.

Necromunda: Underhive Wars Review

The maps, while dull and repetitive in appearance, offer a glorious playground of opportunity as combat spans across multiple levels with elevators, grappling hooks, and abseiling. The potential on the movement options alone each turn is mouth watering for an eager strategist.

So, you've analyzed the wonderful 3D map. You've chosen the perfect point of attack, carefully moved your unit into place, and then you take your shot. And like a NERF bullet to the back of the head, the result is a mere inconvenience for your target.

Flanking an enemy, trying a risky headshot from afar, storming into a group and unleashing a flamethrower-type attack – everything lacks meaning. The sound effects, the environment, the character reactions, the damage…none of it creates any feeling of impact or consequence. Practically every enemy will require two to three turns to take down, even when they are completely left in the open and flanked from multiple sides. While I'm sure skilled players will take advantage of the myriad of buffs and debuffs, the face value level of strategy is disappointing.

Necromunda: Underhive Wars Review

While I struggled to find any redeeming features within the campaign, the multiplayer elements are easily the most standout and exciting features of the game. You can create your own custom gang from any of the three houses; a limited mix considering Necromunda's impressive roster. You can recruit up to ten soldiers in each gang and each soldier has their own Career path, a class-like system, loadout, and gear options.

I really enjoyed the custom gang component of the game; infinitely more than the campaign. The progressive rewards for each character, gathering resources and materials for your HQ, is a great multiplayer component that offers endless hours of fun. If it wasn't for the combat boring me to death after a few hours, I could have sunk weeks into this feature alone.

I'm sure there's a level of strategic depth somewhere beneath the surface, especially when creating your own gang and exploring the multiplayer and co-op components of the game – clearly the way the game was intended to be played. But when the very basics of combat lack any emotion or conviction, the other pieces of the puzzle just don't fit.

Necromunda: Underhive Wars Review

And that's where Necromunda: Underhive Wars falls short: it's core gameplay mechanic. The entire appeal to Necromunda is the combat. Ignoring the AI that will often bug out and run continuously into an obstacle for an entire turn or blow itself up with grenades. Ignoring campaign missions that bug out forcing a restart. Ignoring everything that could be improved in a future patch, Necromunda: Underhive Wars still fails to deliver an engaging combat system.

Die-hard Warhammer fans and those looking for a Necromunda fix are sure to enjoy some of what Necromunda: Underhive Wars has on offer. However, for anyone else looking for an exciting turn-based strategy experience, it may feel somewhat underwhelming.

This Necromunda: Underhive Wars review was done on the PC. A digital copy was purchased via Steam.
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The post Necromunda: Underhive Wars Review appeared first on GamersHeroes.