The Outer Worlds Peril On Gorgon Choices And Consequences Guide
Peril On Gorgon is the newest DLC for The Outer Worlds and it comes with choices. Check out this The Outer Worlds Peril On Gorgon Choices and Consequences guide to see what happens for most of the choices. This way you can make the right call on key choices.
The Outer Worlds Peril On Gorgon Choices And Consequences Guide
Trixie Or Freddie Salvage Choice
Trixie claims
Trixie will be thankful and you will get get paid 2000 bits and get some beer. Freddie says that you will pay for this, he just doesn't know when.
Freddie claims
Freddie will be thankful and you will be paid 2000 bits and get some free beer. Trixie will be upset, but she can't do much about it right now.
Neither claims
You still get paid, but neither of them are happy about this. I tried to find the spot myself and claim it, but no luck.
Clarence Mostly Choice
Just doing my job
He will ask you why you are going through all the trouble for a journal. He will then ask you to steal the gold statue down below for him. If you do, he will help you.
Trying to uncover the truth
He will say that's fine, but you need to do a favor for him first. He wants that gold statue you might have seen down below. Get it for him and he will help you out.
Intimidate 40
You will get a little bit of EXP and he will ask you for a favor.
You can't walk away from that
A favor for a favor, get that gold statue for him, and he will help you.
You can also give him his eye back if you want. He says he will put a good mark down for you, but so far it hasn't done anything.
Coach Stilley Choice
Persuade 95
He will say as long as you are reasonable, he will talk with you. You can ask him who put the hit on you, but he says I couldn't tell you even if I wanted to. You will need to bribe him with 3700 never to see him again, or use 95 Lie/intimidate him. You can also just kill him if you've had enough of him.
Lie 95
If you lie to him, he will be happy to give up the contract on you. With 95 intimidate you can even give some money out of the deal. He will then say you two will never see each other again. If he pops up later, I will update this.
PAM Choice
Activate Emergency Combat Protocol
She will run towards enemies and kill them. I thought she might turn on you, but she is an ally and a strong one at that. She doesn't leave the building with you, but she willmake your time inside a bit easier.
Mothers Journal Choice
Persuade 20
You are cut off and the transmission is hijacked.
Got my payment ready?
You are cut off and the transmission is hijacked.
Gorgon was bigger then you lead me to believe
You are cut off and the transmission is hijacked.
Why are you interested in old terminals all of a sudden
She says what terminal? And then you are cut off by someone jacking the frequency.
All the choices lead to the same outcome. You need to pick a side, restore Adrena-Time production on Gorgon, or destroy the Adrena-time synthesizer.
The Ambrose Intersection Choice
Restore power to the synthesizer
On your way down to the Synthesizer, you will run into Olivia. She will do whatever she can to stop you. I have tried most all of the convo choices and none of them worked. At the end of all of them I could only kill her. You do get a cool little but scene if you shove her into the reactor though. You will get paid 5000 bits when you return to Minnie.
Activate NDA protocol
If you choose to do this, you will have to take out Minnie. This will cause the Adrena-time to stop being produced on Gorgon and Olivia will pay you 5000 bits.
Check back soon for more The Outer Worlds Peril On Gorgon guides.
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Where To Start Peril On Gorgon DLC In The Outer Worlds
Peril On Gordon is now available to purchase and download on all platforms. This guide on Where To Start Peril On Gorgon DLC In The Outer Worlds will explain the process you must follow in order to begin your adventure through the DLC as the game doesn't really give you any pointers.
The staggered release of Peril On Gorgon left many players confused so before trying to find out where to star the DLC, ensure you have purchased the DLC and it is installed. On the main menu of the game, before you select a game to load, you will notice a small icon in the lower right. This indicates that you have Peril on Gorgon installed, so you should be able to follow this guide to get you started.
How To Start Peril On Gorgon DLC In The Outer Worlds
When you are in-game you need to return to your ship, The Unreliable. There's usually a Fast Travel point on your map, if you're already on a planet or at another location. Once you are back on board your ship head to the terminal so that you can navigate a new location.
Select anywhere to travel, the destination does not appear to matter. After you arrive at the destination there will be a brief conversation between yourself and a delivery guy that is delivering a package to your ship. Accept the package. After the conversation, a HPS box will be placed aboard your ship along with the a new quest, "The Ones Who Walk Away From Gorgon". Select that quest as your active quest to find the box on your ship, if you struggle to find it.
Now simply follow this quest line to arrive on Gorgon and begin the DLC.
- Make sure the DLC has been purchased and installed
- Fast Travel to The Unreliable (your ship)
- Use the terminal on the ship to travel to any other location
- Accept the parcel delivery to begin the Gorgon quest line.
Peril On Gorgon is the newest DLC for The Outer Worlds and it comes with choices. Check out this The Outer Worlds Peril On Gorgon Choices and Consequences guide to see what happens for most of the
Peril On Gordon is now available to purchase and download on all platforms. This guide on Where To Start Peril On Gorgon DLC In The Outer Worlds will explain the process you must follow in order to
Thomas asks you to find three Guide To Mechanical Engineering books in this side quest. This Outer Worlds – The Frightened Engineer Guide will tell you where to find each of the books, and how you
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The post Where To Start Peril On Gorgon DLC In The Outer Worlds appeared first on GamersHeroes.
Turn-Based RPG Black Legend Announced
Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend.
Black Legend is inspired by stories and folklore that dates back to 17th-century Belgium and the Netherlands. Folklore creatures that will make their appearance include nekkers, Witte Wieven, Halewijn, and Old Red Eyes. Combining XCom-esque combat with open world exploration, players will lead a band of mercenaries through Grant, a cursed metropolis that pays host to a fog that can inflict madness on anybody that crosses its path.
The great alchemist Mephisto has taken control of the city, and has a cult of devout followers and fanatics at his beck and call. To battle these foes and come out on top, players will be able to utilize alchemy (which can injure, poison, and debilitate), steel, and close-quarter tactics. Ability combos, unit placement, and well-chosen attacks serve as the key elements to your victory.
As players spend more time in Grant, they can piece together stories from its colorful NPCs, discover new classes and equipment, and explore a number of different locations through its environmental storytelling.
Learn more with the trailer below:
Black Legend – Official Announcement Trailer
The game will come out for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC next year.
Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend
The folks at Ubisoft broke the news on Twitter today that the new release date for Assassin's Creed Valhalla will be November 10, 2020
Get a firsthand look at Crash Bandicoot 4's Tawna with the latest episode of PlayStation Underground
A new buck has been spotted around Annesburg in Rockstar Games' Red Dead Online this week
The post Turn-Based RPG Black Legend Announced appeared first on GamersHeroes.
Cosplay Wednesday – Ms. Marvel
After years of waiting, the release of Square Enix, Crystal Dynamics, and Eidos Montreal's Marvel's Avengers is now here. In honor of this release, Gamers Heroes takes a look at a cosplay of one of the key figures in this title, Ms. Marvel.
Cosplay artist Amapolchen suits up as Ms. Marvel in this self-made cosplay. Not only is she a perfect fit for the character, her costume (and even her scarf) are all on point. She even met up with Captain Marvel (cosplayed by y-o-s-s-i) for one of the shots.
Ms. Marvel Cosplay
Credit goes to aco-rea and ladydeadpooly for the photos.
You can find Amapolchen on DeviantArt here, on Facebook here, and on Twitter here.
Do you enjoy a bit of gaming cosplay? Or maybe you're passionate enough to do it full time. Drop me a line at casey@gamersheroes.com and we'll feature some of your cosplay.
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Assassin's Creed Valhalla Release Date Moved to November 10
The folks at Ubisoft broke the news on Twitter today that the new release date for Assassin's Creed Valhalla will be November 10, 2020.
Set to release for the PlayStation 4, Xbox One, Xbox Series X, PC, and Google Stadia, this new date coincides with the launch of Microsoft's new system. Players will be able to upgrade their version from Xbox One to Xbox Series X on the house.
You can find the Tweet from the official Assassin's Creed UK account below:
Assassin's Creed Valhalla launches with Xbox Series X | S on 10th November, 2020.
Build the legend of a Viking raider on any console.
Upgrade from Xbox One to Xbox Series X at no additional cost. pic.twitter.com/0IH29wpbIz— Assassins Creed UK (@Assassins_UK) September 9, 2020
Set in 873 AD, Assassin's Creed Odyssey tells the story of an alternate history of the Viking invasion of Britain. Players will control the Viking raider Eivor, who finds himself entrenched in the conflict between the Templar Order and the Brotherhood of Assassins. Explorable cities include London, Winchester, and York, and parts of Norway will also be accessible. The modern day narrative of the title will feature Layla Hassan, who also made their appearance in Origins and Odyssey.
Conquest Battles will make their return as Assaults, which has players leading Viking armies to attack fortifications. Settlements will also make their return, which will give players the chance to direct the construction of select buildings, which helps provide benefits to gameplay. Finally, more than 25 unique enemy archetypes will be included.
Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend
The folks at Ubisoft broke the news on Twitter today that the new release date for Assassin's Creed Valhalla will be November 10, 2020
Get a firsthand look at Crash Bandicoot 4's Tawna with the latest episode of PlayStation Underground
A new buck has been spotted around Annesburg in Rockstar Games' Red Dead Online this week
The post Assassin's Creed Valhalla Release Date Moved to November 10 appeared first on GamersHeroes.
Necromunda: Underhive Wars Review
Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW properties often struggling to impress, how does this latest entry stack up?
Necromunda: Underhive Wars
Necromunda: Underhive Wars blends together third-person action with strategic turn-based combat, giving players third-person control as they move around the map, taking up positions for a perfect kill shot or ambush. This is all before transitioning into turn-based combat with tactical abilities, hit percentages, and more buffs and debuffs than you'll ever care to read.
Booting up Necromunda: Underhive Wars, I was tempted to immediately launch into the multiplayer action. However, the game recommends you dive into the story first. Erring on the side of caution, I decided to take that advice and dive head first into the narrative campaign.
This was my first mistake.
The story follows the warring gangs of the Underhive as they fight for survival, dominance, and riches. There are three houses featured throughout the story: House Orlock, House Goliath, and House Escher, with a few other characters thrown into the mix. It's difficult to find any positives from the single player experience. The story is dull and the voice over work is either fantastic or awful; there's seldom an in-between. I can't recall half of the characters names or any purpose to most of them. The action definitely improves towards the latter stages of the campaign, but it's a complete bore to get that far.
Having very little experience with the Necromunda setting, I was excited to learn more about the lore of the universe and the warring gangs. Unfortunately, the game does very little to offer any serious immersion or depth to the world and characters, an issue compounded by a lack of substance in the story and a combat system that is bland, boring, and lacks any real execution.
The entire backbone of Necromunda: Underhive Wars is the combat system. Every campaign mission is the same at a foundation level. A decent cut-scene sets the tone, before 45-60 minutes of combat with dull and repetitive objectives. Multiplayer, while benefiting from more exciting mechanics, again relies entirely on the combat to sell the experience. This would make sense, if the combat was even remotely fun or engaging.
Nothing ever seemed to matter. Whether I was playing against the ridiculously buggy and stupid AI or venturing into combat with other players, the tactics and strategy involved felt mundane throughout. After you select the starting location for each of your gang members, the first turn begins. Each player on each team selects the character they want to use, and then an initiative stat determines which of those characters goes first.
This is one level of the strategy that works well. Can you afford to use one of your slower characters, saving a vital action for a faster character in future turns? Or perhaps you've got an ally on the brink of death and need to act fast? It works well, and forms a solid foundation for the actions that follow.
Each individual turn from each player then takes place. Each character has two pools of energy used during each turn: Action Points (AP) and Movement Points (MP). Movement does just that: it determines how far a character can move each turn and AP is used to fire weapons, traverse the environment, and interact with objects. The design of the turn-based system is fantastic, removing much of the frustration often felt in similar games.
Running a few steps forward to get line of sight on an enemy, only to find they are still blocked, is not punished in any way. You can simply run back to the original location to regain the same MP you initially spent. This ensures each turn can be planned to precision, not punishing players for moving a couple of inches too far in the wrong direction. It's a well designed system for a game that boasts arguably the greatest level of verticality seen in a game in this genre.
The maps, while dull and repetitive in appearance, offer a glorious playground of opportunity as combat spans across multiple levels with elevators, grappling hooks, and abseiling. The potential on the movement options alone each turn is mouth watering for an eager strategist.
So, you've analyzed the wonderful 3D map. You've chosen the perfect point of attack, carefully moved your unit into place, and then you take your shot. And like a NERF bullet to the back of the head, the result is a mere inconvenience for your target.
Flanking an enemy, trying a risky headshot from afar, storming into a group and unleashing a flamethrower-type attack – everything lacks meaning. The sound effects, the environment, the character reactions, the damage…none of it creates any feeling of impact or consequence. Practically every enemy will require two to three turns to take down, even when they are completely left in the open and flanked from multiple sides. While I'm sure skilled players will take advantage of the myriad of buffs and debuffs, the face value level of strategy is disappointing.
While I struggled to find any redeeming features within the campaign, the multiplayer elements are easily the most standout and exciting features of the game. You can create your own custom gang from any of the three houses; a limited mix considering Necromunda's impressive roster. You can recruit up to ten soldiers in each gang and each soldier has their own Career path, a class-like system, loadout, and gear options.
I really enjoyed the custom gang component of the game; infinitely more than the campaign. The progressive rewards for each character, gathering resources and materials for your HQ, is a great multiplayer component that offers endless hours of fun. If it wasn't for the combat boring me to death after a few hours, I could have sunk weeks into this feature alone.
I'm sure there's a level of strategic depth somewhere beneath the surface, especially when creating your own gang and exploring the multiplayer and co-op components of the game – clearly the way the game was intended to be played. But when the very basics of combat lack any emotion or conviction, the other pieces of the puzzle just don't fit.
And that's where Necromunda: Underhive Wars falls short: it's core gameplay mechanic. The entire appeal to Necromunda is the combat. Ignoring the AI that will often bug out and run continuously into an obstacle for an entire turn or blow itself up with grenades. Ignoring campaign missions that bug out forcing a restart. Ignoring everything that could be improved in a future patch, Necromunda: Underhive Wars still fails to deliver an engaging combat system.
Die-hard Warhammer fans and those looking for a Necromunda fix are sure to enjoy some of what Necromunda: Underhive Wars has on offer. However, for anyone else looking for an exciting turn-based strategy experience, it may feel somewhat underwhelming.
Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW
After a successful crowdfunding campaign in 2018, Iron Harvest finally gets a retail release. Was two years enough time to finish, or should you skip this one for a while? Check out our review and
The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out
Crystal Dynamics and Square Enix look to take the Marvel Universe to the next level with the live-service action RPG, Marvel's Avengers. Bridging the near endless potential of the Marvel universe
The post Necromunda: Underhive Wars Review appeared first on GamersHeroes.
Crash Bandicoot 4 Gets Tawna Gameplay Reveal
Get a firsthand look at Crash Bandicoot 4's Tawna with the latest episode of PlayStation Underground.
Featuring members of the development team from Toys for Bob, this video features Tawna and her new style. The development team mentioned that they wanted to re-invision her role in the game, so they included an alternate dimension version of the character.
The gameplay footage shows how she has been designed as an action hero, complete with a hook shot that allows her to traverse each level quickly. In addition, she is the only character that has the ability to wall jump, which helps in quick traversal.
You can view more than 14 minutes of footage below:
Crash Bandicoot 4 – Tawna Gameplay Reveal | PlayStation Underground
Taking place after the events of Crash Bandicoot 3: Warped, Crash Bandicoot 4: It's About Time has Doctor Neo Cortex, Dr. N. Tropy and Uka Uka escaping from their space-time prison, ripping the fabric of time and exposing a multiverse. In order to undo this damage and save the day, Crash and Coco Bandicoot team up with the four Quantum Masks in an attempt to restore order to the multiverse.
The game will come out for the PlayStation 4 and Xbox One on October 2, 2020.
Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend
The folks at Ubisoft broke the news on Twitter today that the new release date for Assassin's Creed Valhalla will be November 10, 2020
Get a firsthand look at Crash Bandicoot 4's Tawna with the latest episode of PlayStation Underground
A new buck has been spotted around Annesburg in Rockstar Games' Red Dead Online this week
The post Crash Bandicoot 4 Gets Tawna Gameplay Reveal appeared first on GamersHeroes.
After a successful crowdfunding campaign in 2018, Iron Harvest finally gets a retail release. Was two years enough time to finish, or should you skip this one for a while? Check out our review and find out.
Iron Harvest Review
Iron Harvest begins with you playing a young girl named Anna Kos. Anna is having a snowball fight with some of the villagers, which acts as your basic tutorial for the game. You learn how to take cover, use height to your advantage, watch enemy sightlines, and attack. After the snowball fight, your brother comes along and teaches you how to shoot. You bag a buck and are attacked by a bear in the wilderness. Before the bear gets you, the Polanian Mechs step in to save you.
These Mechs are the latest army technology, and they are going off to fight with the Rusviet military. Your brother joins up with the Polanians, and you are left home with your father and the new bear cub you have adopted. Fast forward a few years, and the Rusivet military has won the conflict. The Rusviets invade your village while looking for a professor, and end up taking your father. They kill him and take his technology, leading you to join the resistance to fight the Rusviet foe.
Iron Harvest is level-based, meaning your army rarely comes with you from mission to mission. You will start with a certain amount of units or a base to build your own army. At first, the process is simple because you have so few unit types. As the game progresses, you need to pick and choose what soldiers are best for the mission. Machine Gunners are great for pinning down infantry, but a Mech will smoke them. Engineers can build sandbags for cover, but are terrible in combat. Mechs are pretty much great at everything…until they meet anti-armor Gunners. There is a counter to everything, meaning you can't just spam the same units repeatedly.
When it comes to actual combat in Iron Harvest, the game requires a ton of micromanagement. Cover is how your infantry survives conflicts without losing many men. Generally, though, the enemy army is entrenched when you arrive. This means you need to build your own cover or flush them out of theirs. While the Engineers make sandbags, you position yourself for combat. When the battle begins, you will be switching between units to change positions, use their abilities or grenades, or pull them back. It means you have to watch multiple units simultaneously, and it can sometimes be overwhelming.
One big thing that I disliked about the game was how prone worked. You are much harder to hit when prone, but you are forced to crawl. The problem is, the game chooses when you go prone. It will generally happen when facing a mounted Machine Gunner or Bunker, which makes sense. However, you can't unprone your men to run away, meaning they will crawl away from the threat as it just mows them down. Sometimes I prefer them to run even though they will get hit easier. As a result, this feels like a weird oversight.
Let's talk about Mech combat real quick. Mechs are basically the tanks of the game. Infantry can kill them, but it is difficult without anti-armor guns. To this end, Mechs have a weak spot on their back that makes it easier to destroy them. It is a good idea in theory, but in practice it doesn't work as well as it should. It will often look like you are hitting in the back, but you are not. As a result, you lose troops trying to take out a Mech because you think you can handle it. On the flip side, the enemy AI will blast your Mech in the back as soon as it turns around it feels like. It could just be a me problem, but it became really irritating at times.
The game also features a competitive multiplayer mode. The wait time for matches was a bit high, but I had no issues with lag when I eventually got in. As is usual in these types of games, I was steamrolled my first match. From there, most of my matches were much closer, so there is some sort of matchmaking algorithm. The first ranked season is set to begin sometime in mid-September.
While I didn't run into any multiplayer issues, the single-player campaign did crash a few times. The game does autosave, but it doesn't do so often. This really hurts because some of the campaign missions are very long. On average, they run 30-45 minutes, and you can quickly lose half of that to a crash. Be sure to save often, just in case.
While Iron Harvest is a fun game, it still has some kinks to work out. For those on the fence, wait for a few patches before checking it out.
Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW
After a successful crowdfunding campaign in 2018, Iron Harvest finally gets a retail release. Was two years enough time to finish, or should you skip this one for a while? Check out our review and
The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out
Crystal Dynamics and Square Enix look to take the Marvel Universe to the next level with the live-service action RPG, Marvel's Avengers. Bridging the near endless potential of the Marvel universe
The post Iron Harvest Review appeared first on GamersHeroes.
Legendary Shadow Buck Sighting Mission in Red Dead Online This Week
A new buck has been spotted around Annesburg in Rockstar Games' Red Dead Online this week.
Naturalists can seek out the Legendary Shadow Buck by visiting Harriet at her shop. Those that take on this Sighting Mission best watch out for the beast when it charges, along with a number of poachers that have set up camp.
Those that sample and sedate the Shadow Buck will get themselves Rewards for a free Vest of your choice and 100 rounds of Sedative Ammo. Meanwhile, those that kill and skin the buck will receive a Reward of 100 rounds of Express Repeater Ammo. Note that bringing the Shadow Buck's pelt to Gus' store will unlock the Shadow Coat for purchase. In addition, crafting it will net a Reward for a free Bandolier of your choosing.
A new herb, dubbed Harrietum Officinalis, may have been discovered by Miss Davenport. Naturalists who follow the steps in Harriet's Buck Vitalism Studies Pamphlet can have themselves quite the experience, and can also net a free Treasure Map Reward. Just be aware that Naturalists must be Rank 5 or above to learn more of these Vitalism Studies.
This week's Featured Series is the Hardcore Takeover Series. Take it on to receive a Reward for a free Hat of your choosing.
A number of discounts are available in Red Dead Online, which include 40% off all Outfits, Offhand Holsters and Gun Belts, along with 30% off all Repeaters.
Finally, Red Dead Online players that have connected their Rockstar Games Social Club account with their Prime Gaming account will receive Rewards good for the following:
- 5 Free Legendary Animal Pheromones
- 6,000 Naturalist XP
- A free Wilderness Camp
- A Free Katata Coat crafted from the Legendary Katata Elk hide
Players that have connected these accounts by September 14 will get themselves a free Icahi Coat after selling its hide to Gus, a Reward for 50 rounds of Sedative Varmint Cartridges, and five Rewards for a free box of Nitro Express Ammunition.
Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend
The folks at Ubisoft broke the news on Twitter today that the new release date for Assassin's Creed Valhalla will be November 10, 2020
Get a firsthand look at Crash Bandicoot 4's Tawna with the latest episode of PlayStation Underground
A new buck has been spotted around Annesburg in Rockstar Games' Red Dead Online this week
The post Legendary Shadow Buck Sighting Mission in Red Dead Online This Week appeared first on GamersHeroes.
Hyrule Warriors: Age of Calamity Coming November 20
Set a century before the events of The Legend of Zelda: Breath of the Wild, Nintendo announced today that Hyrule Warriors: Age of Calamity will come out for the Nintendo Switch on November 20, 2020.
In this title, Zelda fans will pay a visit to the time before the Great Calamity happened, taking part in battles in familiar Hyrule locations before they were destroyed. Characters making their appearance include Link and Zelda, along with the four Champions (which will be playable).
Gameplay is similar to that of the Hyrule Warriors and Fire Emblem Warriors games in that it is action-heavy. In it, players will perform combos and over-the-top special abilities,aiming for higher combos. In addition to this combat, players will also solve environmental puzzles, craft materials, unlock skills and weapons, visit shops for items, and use the power of the Sheikah Slate.
Note that a robust story that depicts the relationships, events, and dramatic moments of the Great Calamity in great detail will also be included.
You can view a trailer for the game below:
Hyrule Warriors: Age of Calamity – Announcement Trailer – Nintendo Switch
According to Nick Chavez, Nintendo of America's Senior Vice President of Sales and Marketing:
Players will be able to master the art of alchemy and old-school strategy with the release of Warcave's turn-based RPG Black Legend
The folks at Ubisoft broke the news on Twitter today that the new release date for Assassin's Creed Valhalla will be November 10, 2020
Get a firsthand look at Crash Bandicoot 4's Tawna with the latest episode of PlayStation Underground
A new buck has been spotted around Annesburg in Rockstar Games' Red Dead Online this week
The post Hyrule Warriors: Age of Calamity Coming November 20 appeared first on GamersHeroes.