As we slip into the next generation of video games with the PS5 and Xbox Series X/S, there's no doubt that the PS4 has had a magnificent run and will still continue to do so for some time. It's given players incredible exclusives and hours upon hours of quality entertainment that has kept gamers firmly glued to their controller. It's heartwarming stories like Joey Chiu who was first in line for PS4 and a PS4 Pro who was gifted a PS5 by Sony all the more important as we share our love for the console and what it means to us. In a tribute to the PS4, an artist has decided to show how much the PS4 meant to them in an incredible fan art piece showcasing PlayStation exclusives on the system.
Syed Ali Qaiser, a digital artist from Dubai, has taken his creative talents and incorporated them into some fantastic works of art that see the likes of Uncharted 4 and God of War up there with Syed's favorite PlayStation exclusives on the PS4. Not only does he detail each illustration exceptionally well and his use of dynamic colors that make each piece stand out proudly on its own, but Qaiser also wanted to incorporate the familiar PlayStation symbols whilst also having a consistent theme running throughout. I think it's so clever how Qaiser has, for example, taken PlayStation's triangle button and placed it into the Journey art piece to make it look like one of the structures found within the game and also using the cross button symbol in the Marvel's Spider-Man piece as a backdrop to Doctor Octopus' four long mechanical arms.
You can check out the wonderful fan art illustrations below and if you fancy checking out more of Syed's work, make sure to head on over to ArtStation where you will find even more of his eye-catching digital endeavors that include Cyperpunk 2077, Bloodborne, The Last of Part 2, Hellblade, Destiny and Red Dead Redemption – to name a few. If Syed's PlayStation exclusive artwork is something you could see framed in your own home, you can purchase one, two, or the whole lot over in his online shop.
In more Playstation news, it has come to light that PS5 players cannot expand the console's free space using external storage. Sony recently revealed that PS5 won't support external SSD storage at launch, but the feature might be added to the console after launch. However, they have never talked about ordinary HDD storage. Also, it remains a mystery whether an external SSD storage could be as fast as PS5's internal storage. Song has also revealed details on how you can transfer data from the PS4 to PS5. PlayStation provided a video via their YouTube channel that showed PS5 owners how to safely transfer data that includes one method of connecting both your PS4 and PS5 to the same WiFi network, signing into the same PlayStation account on both, and then transfer said data via your wireless Internet.
The PS5 is available right now in countries everywhere but, as we've recently discovered, the deliveries of the PS5 in the UK have been a complete disaster with many hopeful gamers not receiving their package or watching the delivery driver seemingly make off with their parcel. If you haven't had the chance to pick one up yet or you are still awaiting a delivery, May the odds forever be in your favor.
The post PlayStation Exclusives Fan Art Displays Gorgeous Illustrations as a Homage to PS4 by Rachael Fiddis appeared first on DualShockers.
In the US, the PS5 launched on November 12, 2020, and many have been jumping in and having a blast with Astro's Playroom, Marvel's Spider-Man: Miles Morales, and more. For those living in the UK, launch day was Thursday, November 19, and orders have been an absolute mess. Companies have been blaming one another, and people have even been claiming that Amazon orders of the PlayStation 5 are being delievered, but it's not the console, and in fact random items.
VGC touched on the reports of the latter yesterday, with freelance journalist Bex April May sharing an unboxing of an Amazon package that contained an air fryer instead of a PS5. According to Bex, it was marked as a "missed" delivery at midday on Thursday with no delivery attempt being made. It turned up later in the day, just not what she had ordered.
Happy #PS5 day everyone. Tried to document our one's unveiling, but Amazon have tricked us with an unsolicited air fryer instead (after giving delivery password). Anyone else had this problem today? pic.twitter.com/99IUSzSJUU
— Bex April May (@bexlectric) November 19, 2020
Others have been sharing similar stories, with people saying that Amazon orders have been marked as delivered, but no signs of an attempted delivery. Others have claimed they've seen the vehicle on their street and then had parcels marked as delivered before driving off. One received a coffee machine, another a foot massager, and someone even received cat food.
Frustrated customers have been speculating at the widespread delivery issues assuming the delivery drivers have been stealing the consoles, perhaps for their own gain or for scalping online. A quick eBay search does show a number of PS5 consoles up for grabs for prices ranging from £1,000 to even £25,000,00 (The latter vanished as I published this piece). VGC has reached out to Amazon UK for comment, and customers are reporting that they've told to wait 48 hours.
Meanwhile, other customers have been facing a range of issues. Freelance journalist Jordan Oloman, shared yesterday an email from the UK retailer GAME, who has informed customers that YODEL has announced that it will not be able to deliver all orders on release day. What's odd about this is that customers had paid extra money for a DPD delivery. One customer, I know personally, was speaking to me yesterday and said that they paid extra for a DPD delivery, but that the parcel was heading toward their location up north, before turning around at Birmingham and heading all the way south to Portsmouth. It's apparently heading north again as of today.
If you pre-ordered a PS5 via @GAMEdigital and your order is being delivered by YODEL, it may not come on release day. Just caught wind via an email.
— Jordan Oloman (@JordanOloman) November 18, 2020
GAME and YODEL issued statements yesterday, with GAME blaming YODEL for the late deliveries, "This is due to capacity issues in their delivery network," GAME's statement reads. YODEL responded to that by saying, "Yodel does not work directly with Game. Our client is GFS, a fulfilment business who work in partnership with Game," it continues, "We have been consistently clear on the order volumes we are able to carry for them and it is deeply disappointing that Yodel's name has been incorrectly used in an email to customers on the status of orders."
Customers look as if they'll be getting their late deliveries today if things go smoothly. For those getting parcels from Amazon, it's looking as if customers may sadly end up just getting refunds, and with the supply of PS5 consoles being incredibly scarce, may not have a console this year. Either way, I personally hope that everyone has their orders fulfilled and any issues are dealt with in a timely manner and hopefully stock becomes available.
The post PS5 UK Deliveries Have Been an Absolute Shambles; Switched Couriers, Delays, and Wrong Products by Ben Bayliss appeared first on DualShockers.
During CD Projekt Red's latest Night City Wire stream, we got a new Cyberpunk 2077 gameplay trailer that shows off a ton of footage leading up to its December release. You can watch the new trailer below.
At over five minutes, we get an idea of its story. Set in the year 2077, society has been fractured into multiple sections and Night City is the hottest spot around. You play as a gun-for-hire mercenary that's searching for a cyber implant that grants immortality. That just scratches the surface of the story but the trailer shows off different factions you can swear allegiance to, characters to meet, and more. We also get a look at the different customization options, fashion, vehicles, and locations you can explore.
Today's Night City Wire was the last stream before the game releases next month. In addition to the new gameplay trailer, we also got new looks at Keanu Reeves' Johnny Silverhand. Across two new videos, Reeves shares what drew him to the character, what it was like being Silverhand, and how his character factors in the story. Another Night City Wire stream from this past Tuesday showed off what the game looks like on Xbox One X and Xbox Series X. CD Projekt Red has confirmed they'll show off gameplay footage of the PlayStation 4 and PlayStation 5 versions before launch. We've also received details on the physical editions and how the game will come in two discs.
Cyberpunk 2077 launches on December 10 on PlayStation 4, Xbox One, Google Stadia, and PC. The game is available for preorder on Amazon now. You can also play it on Xbox Series X|S or PlayStation 5 and get the next-gen upgrade for free. As more news comes out about the game, we'll be sure to let you know.
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In a report from Polygon, an iOS beta for Google Stadia is coming soon. Google has also detailed some pre-order bonuses for Cyberpunk 2077 and other upcoming games.
Within the next couple of weeks, Google will roll out the iOS beta through a web app. Doing it this way lets Google get past Apple's rules on cloud gaming on the App Store. Other services like Microsoft's xCloud aren't on iOS due to similar restrictions from Apple. Additionally, the upcoming Amazon Luna will also come to iOS but through a web app as well. An article from The Verge also points out that Nvidia is rolling out a similar web app plan for its GeForce Now service.
As the one year anniversary of Google Stadia comes up, we've gotten some news on upcoming incentives for users. Starting today, Destiny 2: Beyond Light will be free for Stadia players. IO Interactive's Hitman 3, which doesn't release till January 2021, will be the first Stadia game to use State Share. For those that don't know, State Share is a new feature that lets users play content seen in YouTube videos or screenshots. So basically if you're watching a streamer play a game, Stadia users can jump to that specific point.
For players who preordered the Stadia version of Cyberpunk 2077, you'll have a chance to get Stadia Premiere Edition for free. This edition includes a Stadia controller and Google Chromecast Ultra which is normally $99.99. This deal goes from now till December 18, just eight days after Cyberpunk releases.
Google Stadia released around this time last year and you can read our review of it. Since its release, Google has added games like Dead by Daylight, Celeste, Human: Fall Flat, and more. Additionally, one of the bigger games coming to Stadia is Ubisoft's Immortals: Fenyx Rising which releases on December 3. As more Stadia news comes out, we'll be sure to let you know.
The post Google Stadia iOS Beta is Coming Soon Via a Web App by David Gill appeared first on DualShockers.
In a press release from Ubisoft, Assassin's Creed: Valhalla has had the biggest launch in the series' history after releasing last week.
In addition to selling more copies than any Assassin's Creed game in its first week, the game had the biggest PC launch for Ubisoft. The publisher has also released fun stats saying that users have cumulatively traveled four million kilometers. 1.8 million players have won at least one drinking game so far and over 3.5 million of the Orlog dice game have been won so far.
"We are truly delighted by the enthusiastic response from players and want to thank the fans for their incredible support," said Julien Laferrière, producer on Assassin's Creed Valhalla. "Delivering this game amid a global pandemic was a true tour de force by our teams and it's fantastic to see players enjoying the game so much. Launch is only the beginning and we have robust content plans for Assassin's Creed Valhalla that will keep players immersed in their epic Viking saga for a long time to come."
Earlier this week, It was revealed it was the best-selling game in the UK last week, beating out new releases like Call of Duty: Black Ops Cold War. On top of high sales, it also had twice the amount of players as 2017's Assassin's Creed: Odyssey. Additionally, Ubisoft has detailed the content that'll be a part of Valhalla's season pass. Between now and summer 2021, we'll get DLC expansions set in Ireland, Paris, and France on top of free seasonal content.
Assassin's Creed: Valhalla is available now on PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, and PC. You can read our review here. We also have a video discussion you can watch down below. As we get more Assassin's Creed news, we'll be sure to let you know.
The post Assassin's Creed: Valhalla Had the Biggest Launch in the Series' History by David Gill appeared first on DualShockers.
As you already know Square Enix Creative Business Unit I opened a teaser site for something related to JRPG The World Ends With You, possibly a sequel. Throughout the days, the countdown page has been showing the trailers of the past iterations of TWEWY. Each day once trailer was shown once, for a few minutes. (Thanks Famitsu).
First off on November 18 midnight JST, the trailer for Subarashiki Kono Sekai on Nintendo DS was shown once.
That trailer features two of the protagonist, Neku and Shiki, showcasing the cool character design of Tetsuya Nomura. The trailer most notably shows the same iconic "Timelimit Within 7 Days" message that appears ingame in Shibuya, and is used for the ongoing countdown.
Secondly, on November 19, midnight JST, the trailer for the smartphone port Subarashiki Kono Sekai -Solo Remix- was shown.
This port was exclusively released in Japan. It was only shown once, and the teaser site went dark again.
Thirdly, on November 20, midnight JST, the trailer for the Switch port, Subarashiki Kono Sekai -Final Remix- , was shown.
That was a few hours ago as I'm writing this. Like the past trailers, it was only shown once. It's likely the trailer airing on November 21 will be the one for the TWEWY anime adaptation.
Lastly, it's interesting to note the countdown page has been getting brighter which each day passing. As if we're nearing toward dawn.
With all this, I think we can safely assume Square Enix is definitely teasing a new game. It might not necessarily be a "The World Ends With You sequel" but I believe we're definitely getting a brand new Subarashiki game.
Lastly, it'll most notably be interesting to see on which console it'll release on. Probably Switch. However I doubt the initial announcement will include platforms info. In any case, we'll be sure to tell you what happens when the countdown ends on November 24 at midnight JST / 1000 ET (Click here for a time conversion table).
The post Subarashiki Kono Sekai, The World Ends With You Sequel Possibly Teased By Square Enix Through Countdown by Iyane Agossah appeared first on DualShockers.
CrossfireX is the upcoming shooter from Smilegate Entertainment and Remedy. For the release, Smilegate is handling the multiplayer segment, while Remedy comes in to put together the single-player campaign. The split in development was always going to make things a little trickier than if it were a single studio; however, COVID-19 seems to have introduced some new challenges. Today, the developers announced that they'll be delaying the game back to 2021 in light of the pandemic.
— CrossfireX (@PlayCrossfireX) November 19, 2020
As with all delays in 2020, this isn't too surprising. After all, studios moving to a work-from-home environment in the middle of development was always going to introduce new problems. At this point, it's almost more surprising when a game isn't delayed by COVID-19. And, if there's a studio I'm more than willing to wait on, Remedy is up there with the best of them.
I'm not much of a shooter fan, especially multiplayer-centric ones. Therefore, I've never played any of Smilegate's previous Crossfire games. That said, with a name like Remedy attached, CrossfireX immediately shot to the top of my most anticipated list. The studio just knows how to build excellent campaigns. When they listed inspiration like Metal Gear Solid and Resident Evil, I get very excited. If they can even get close to matching up to those games, I'll be an incredibly happy gamer.
The post CrossfireX Delayed to 2021 Due to COVID-Related Challenges by Ricky Frech appeared first on DualShockers.
In case you forgot, the Resident Evil movie franchise is currently in the process of being rebooted. While the property's return to the big screen was only just announced last month, it seems as though filming is already about to begin.
Recently, a new series of images from the Resident Evil movie set leaked online, many of which harken back to the roots of the video game series. As seen in the tweet below from Residence of Evil, which is a community dedicated to all things RE, the first pictures from the new movie's set feature many notable pieces of iconography.
Three of the images in question show off a helicopter which contains logos and insignias for the Racoon City Police Department and its accompanying S.T.A.R.S. unit, to which the notable characters Jill Valentine and Chris Redfield belong to. The final image is a little bit harder to make out, but it looks as though it could resemble an outside look at the Spencer Mansion, which is the locale in which the first game in the series takes place.
Our First Look at what appears to be the Spencer Mansion + NEW photos of S.T.A.R.S. helicopter from the upcoming #ResidentEvil Movie Reboot! #ResidentEvilMovie #ResidentEvilReboot pic.twitter.com/ULNsAbk1fQ
— RESIDENCE of EVIL (@ROEnetwork) November 19, 2020
It's a bit hard to make out from these pictures alone how this film might turn out, but I do have to say that I'm excited to see the result all the same. Knowing that the source material that is being pulled from for this new film adaptation mainly revolves around the first two Resident Evil titles, I'm hoping that the movie is a fun watch at the very least.
For now, Resident Evil still doesn't have a release window, but it will star the likes of Kaya Scodelario, Robbie Amell, and Hannah John-Kamen to name a few. It's also once again being made by Constantin Film, the same production company behind the previous RE movies.
The post Resident Evil First Images from New Movie Set Have Emerged by Logan Moore appeared first on DualShockers.
Despite a bleeding player base, Marvel's Avengers is still moving well ahead with its plans for the future. The most notable post-launch content plans for the game are set to begin rolling out in the next few weeks when the first new hero joins the roster.
Square Enix and Crystal Dynamics held a new War Table stream for Marvel's Avengers today and in the process announced when Kate Bishop will arrive to the game. Bishop, who is an archer that trains underneath Hawkeye, is planned to hit all iterations of Avengers early next month on December 8 as part of a free update. Originally slated to arrive a bit earlier in the year, Bishop will mark the first new character that has joined the game since its September release. Other ensuing characters slated to join the game include Hawkeye and Spider-Man, with the latter being exclusive to those on PlayStation platforms.
Kate is searching for her former mentor, Hawkeye, but along the way she discovers a conspiracy involving Nick Fury, time travel, and a frightening new enemy.
Marvel's Avengers: Kate Bishop – Taking AIM is targeted for December 8, 2020! Get those arrows ready! pic.twitter.com/Xbrw99r9rc
— Marvel's Avengers (@PlayAvengers) November 19, 2020
In addition to being a new playable character, Bishop will also boast her own story missions. Crystal Dynamics says that her substory focuses on Bishop's pursuit to track down Hawkeye. In the process, she gets entangled with AIM and a new foe, while also having to unravel a "conspiracy involving Nick Fury." This set of missions has been likened to a comic book arc, with more to roll out for all other characters that are joining the game.
Based on the footage shown of Bishop, which you can see in the video embedded in the tweet above, she looks like she could be enjoyable to utilize. Whether or not she bring back players who have fallen by the wayside since launch remains to be seen, but this seems like a good first step for the future of Avengers.
The post Kate Bishop Joins Marvel's Avengers in Early December by Logan Moore appeared first on DualShockers.
Since I got my PlayStation 3 in 2010, the LittleBigPlanet series has always meant something to me. It was one of the first PS3 games I played and I loved how creative the series was. What I think has made LittleBigPlanet and its spinoffs stand out to me personally is that it has always reminded me of my mom who passed away four years ago. She was always a creative, crafty person and whenever she'd see me play it, she'd stop what she was doing and watch it. It's this random gaming memory I've had and whenever a new LittleBigPlanet game or something from Media Molecule is announced, I always think of her.
With Sackboy: A Big Adventure, developer Sumo Digital has taken what made the series special and expanded upon it. Instead of the usual play, create, share style for a LittleBigPlanet game, Sackboy: A Big Adventure is a 3D platformer that still has the charm and style Media Molecule put into the series back in 2008. Thanks to its awesome level design, music, and visuals, it's one of the best platformers out this year and is a solid reason to pick up a PlayStation 5.
Sackboy: A Big Adventure follows Sackboy in Craftworld as Vex, the game's main villain, kidnaps Sackboy's friends and aims to use the Topsey Turver, a device that'll turn Craftworld into a land of terror. From here, it's up to Sackboy to defeat Vex and become a Knitted Knight, which is one of Craftworld's legendary knights. Over the course of the game's 10-hour story, you'll explore five different worlds that are packed with levels to complete, characters to meet, and challenges to overcome. The story is charming and filled with a lot of heart. Each character you meet has their own quirks and they never overstay their welcome. Here and there, you'll get a story cutscene in each world but it never overshadows the level you're playing. The writing and humor throughout also aligns with what we've seen from the LittleBigPlanet series in the past.
As you play each level, you'll have to collect orbs that are scattered around. In order to make it to each world's boss battle and the next world, you'll have to collect enough orbs to proceed. Usually, the orbs are either in hidden parts of the world, in secret rooms, or are in plain sight. For the most part, orbs are fun to discover and each level cleverly hides them. However, some may require help from a co-op partner which can be annoying for those playing solo. If you need help finding any, the PlayStation 5 version features help videos that show you how to find each orb. It's a helpful feature, but it also doesn't feature any voiceover explaining what's being shown. That said, each video is short and gets to the point.
With each world you visit, you'll take on missions that have a ton of variety which keeps things exciting. Where Sumo Digital has evolved the series is increasing Sackboy's skillset. Instead of only being able to jump and grab things, Sackboy can now do things like punching and rolling on the ground. Some missions will have you on a moving platform while others have you dodging hazards to reach the finish line.
One of my favorite levels is a water-based level where you're going inside bubbles and moving onto the next at just the right time. At first, levels won't be too difficult to complete but it gets harder over time. Missions in the last world, in particular, have a lot more going on which really tests the skills you've built up throughout the game. What can be annoying sometimes is if you get knocked out by an enemy twice, you die and have to go back to the last checkpoint. Thankfully there are plenty of checkpoints in each level; however, being able to be hit twice before dying can drain your four lives quickly depending on your skills.
For those that don't want to worry about losing your four lives in each level, there's an option to have unlimited lives which is a nice touch. Like other LittleBigPlanet games, platforming can be a little finicky and you won't always land where you meant to. There were several times where I'd jump or grab onto one specific part of a level but then fall to my death or get knocked down by an enemy. Sumo Digital has improved so many things on LittleBigPlanet's gameplay and the platforming still feels great, regardless of some hiccups.
By far, the standout levels are ones that are aligned to the beat of licensed music. One level features Uptown Funk and it was such an amazing surprise. Others contain music by Brittney Spears and Foster The People. From the environment to the enemies, each aspect of these music-based levels is synced to the songs perfectly. There aren't as many of these as I'd like to see, but they're so well done and breathe new life into the game. These levels also complement the game's original music which has that signature LittleBigPlanet sound. Each song is lighthearted and warm, while also immersing you in each world.
In some levels, you'll get to use power-ups. The main ones thrown at you are rocket boots with repulsors, a throwing star, and a grappling hook. These among others pop up throughout each world and make the levels far more fun. The power-ups aren't just tacked on for no reason either, as the levels are built around them. For one, like the throwing star, some missions require you to throw it on a surface that teleports you to another area of the level. Meanwhile, the boots and repulsor have you flying from one part of a level to the next while defeating enemies. Like the music-based levels, the power-ups were a highlight of Sackboy: A Big Adventure for me. Each one is so fun to use and they help from each level feeling stale one after another.
Towards the end of each level, you'll come across boss battles before moving onto the next world. In other worlds, there will also be mini-boss battles thrown in, too. For the most part, each battle isn't too difficult. However, they're all kind of structured the same way in that they each have three phases to them. Where they start getting repetitive comes when Vex is the boss battle. His battles don't really evolve much over time with the only difference being that he'll add one or two more challenges to overcome.
With every level in the game, you can also play with up to four people. Currently, the game doesn't support online play but that'll be added by the end of this year. You can, however, play through local co-op. The levels are designed with co-op in mind and it's a blast to play with other people. It's a mode that doesn't feel tacked-on and it fits the game well. There are even stages in each world that are co-op only and put your teamwork to the test. Even though co-op being a major part of the game, you can still play all the levels by yourself. The addition of co-op is just a feature that makes the game even more enjoyable.
Throughout some areas, you can also find cubes that unlock Knitted Knights trials. These are timed levels that'll put your skills to the test. Depending on how quickly you finish one, you'll earn orbs that can help you get closer to unlocking certain stages. Like the story levels, the Knitted Knights trials are fun but very challenging. Each is well-made and makes you want to try again for a better score. In addition to unlocking Knitted Knights trials, you'll also have the chance to obtain different costumes. Some of them are unlocked depending on how many bubbles you collect throughout the story but others can be purchased in Zom Zom's shop which is located in each world.
As a PlayStation 5 launch title, Sackboy: A Big Adventure features stunning graphics and lighting. Its visual style reminded me of games like Yoshi's Crafted World and Kirby's Epic Yarn which all have this hand-crafted feel to them. Each of the game's five worlds have a distinct style that is bursting with personality. The lighting also helps each are pop so much more. While not a graphically intensive game, it's a great showcase for what the PS5 can do in terms of making creative platformers that anyone can enjoy.
Besides its graphics, the PS5 version also takes advantage of the DualSense controller. Depending on what surface you're walking or running on, the controller will vibrate in a similar way to a game like Astro's Playroom. A missed opportunity though is that it would've been cool to see the game use the adaptive triggers whenever you're using a power-up. For example, when you're charging your repulsors, the triggers could have used some tension. Another potential use is whenever you're picking up an object or enemy, there can be some resistance before you let go of the button. These aren't major, but they'd be cool features to add to further use the DualSense and its cool technology.
There's so much to love about Sackboy: A Big Adventure. The levels are so inventive, creative, and fun to play. The game is filled with so much content, including levels that continue to unlock once you've completed the main story. There's also the ability to purchase costumes, re-do missions to get a higher score, and so much more. Levels are filled with so much variety yet each one fits into each world so well. With each level I played, I could tell Sumo Digital put a lot of thought and love into each aspect of the game. From Sackboy's moveset to the enemies and locations, it feels like a step up from other LittleBigPlanet games. While there are already so many great PlayStation 5 games to play, Sackboy: A Big Adventure is one you shouldn't sleep on.
The post Sackboy: A Big Adventure Review — A Hand-Crafted Journey Worth Taking by David Gill appeared first on DualShockers.