Analysis: Sony's PlayStation strategy - exposed!

Let's take a deeper look into Sony†™s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions. ...



Get a job: Join ZBrush maker Pixologic as a 3D Graphics Programmer

Pixologic is looking for a 3D Graphics Programmer to support its digital sculpting software ZBrush. ...



CD Projekt profits take a hit as Cyberpunk 2077 remains delisted on PlayStation

Q1 2021 marks the first full quarter with Cyberpunk 2077 available for purchase, but it appears that impact of the game's launch is still being dampened its absence from the PlayStation Store. ...



Blog: 7 questions to ask (and answer) before creating your game trailer

So, you've got a great game ready for launch and now you need a promotional video for it? After all that creative brainstorming and dashing out of ideas running the gamut, it's now decision time. ...



At GDC 2021, you can dive into the moody art of Sea of Solitude

Check out the process for creating Sea of Solitude†™s moody art at GDC 2021. ...



New report details fall of massive video game cheating ring

Motherboard has published a fascinating report that delves into the rise and fall of what's been described as the world's largest video game cheating empire. ...



Video: Simulating the wind of God of War

In this 2019 GDC talk, Santa Monica Studios' Rupert Renard discusses the full 3D GPU fluid simulation behind God of War's wind and explains why it's useful. ...



Playing with light and dark in the ambitious debut, Shady Part of Me

"We wanted to create an ambiance for the players. Let them feel how the character feels, but not tell them how to feel." says Sarah Hourcade, producer for Shady Part of Me. ...



Blog: Dig shallow graves - Some thoughts on API design

"Recently I†™ve been trying to help our interns with API design and I figured I should write something about it." ...



Focus on the magic: How we found the freedom to create Scavengers

"One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay." ...



ROM pirate takes on Nintendo sans lawyer, gets told to pay $2.1M in damages

Nintendo has been awarded a $2.1 million summary judgement against the owner and operator of now-shuttered pirate site RomUniverse. ...



Inside Assassin's Creed Valhalla: Wrath of the Druids' new in-game economy

Ubisoft's Stephane Boudon discusses the trade economy system fueling Assassin's Creed Valhalla: Wrath of the Druids. ...



EA is sunsetting five older Need for Speed titles and pulling them from sale

All five games will be removed from digital marketplaces starting this week, while the in-game storefronts have also been turned off. ...



Blog: The AI of Aquanox: Deep Descent

A behind-the-scenes deep dive into the AI powering the post-apocalyptic underwater FPS, Aquanox: Deep Descent. ...



Get a job: Join Sucker Punch Productions as a Senior Games Writer

Sucker Punch is looking for a Senior Writer to join its writing team and help craft engaging narrative content for its next project. ...