Dec 07, 10:00


GamersHeroes Saturday, December 7, 2024 9:28 AM
    

Rightfully dubbed "The Viking Of Voice," Sac Gamers Expo 2024 welcomes Special Guest Erik Braa to the upcoming event.

The post Sac Gamers Expo 2024 Welcomes Special Guest Erik Braa appeared first on GamersHeroes.


GamersHeroes Saturday, December 7, 2024 9:28 AM
    

The team behind Sac Gamers Expo 2024 announced that professional actor, singer, comic, and voice over artist Dave Rivas will be a Special Guest at the event.

The post Sac Gamers Expo 2024 Welcomes Special Guest Dave Rivas appeared first on GamersHeroes.


Kotaku Saturday, December 7, 2024 9:00 AM
    

This week, a low-quality video may have given us our first look at the Joy-Con that will be used by the successor to the Nintendo Switch. Also, Sony celebrated the 30th anniversary of PlayStation by putting the original console's boot-up sound on PS5, along with customization options that let people apply the familiar…

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Kotaku Saturday, December 7, 2024 8:00 AM
    

One of 2024's biggest disappointments in movie theaters will soon be able to try and redeem itself in your homes. Before you and yours get into the holiday spirit on Christmas Day, Joker: Folie à Deux will be available to stream on Max on December 13.

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PCGamesN Saturday, December 7, 2024 9:57 AM
     Path of Exile 2 dev details all the high-priority issues you need to be aware of

If you've been encountering some problems during the Path of Exile 2 launch, you're not alone. The Diablo 4 and Last Epoch rival has been highly anticipated for some time, and now that it's finally here it unfortunately hasn't launched without issues. Between crashes, queues, and errors when claiming Steam keys, the ARPG's first day was anything but smooth. That appears to have eased off, though, so developer Grinding Gear Games has outlined the biggest obstacles it is now overcoming.

MORE FROM PCGAMESN: Path of Exile 2 builds, Path of Exile 2 classes, Path of Exile 2 quests

PCGamesN Saturday, December 7, 2024 8:00 AM
     Free RPG Dauntless comes to Steam with a huge system revamp, and players hate it

Free-to-play Monster Hunter rival Dauntless has finally launched on Steam after years on Epic's storefront, and it hasn't gone down well with players. The trip to Valve's store was accompanied by a brand-new update, which completely changes how Dauntless is played. There are now loot boxes, quests and weapon progress has been changed, and some mechanics have even been removed. Players across the Steam page, subreddit, and other online communities have voiced their concerns, and now developer Phoenix Labs has responded. The trouble is, this response hasn't gone down too well either.

MORE FROM PCGAMESN: Dauntless guide, Dauntless Behemoths, Best games like Monster Hunter

PCGamesN Saturday, December 7, 2024 5:56 AM
     The Marvel Rivals community desperately wants a role queue, and so do I

As a healer in Marvel Rivals, I think the game is crying out for some sort of role queue. I love playing as Rocket Raccoon, but being forced into the Strategist role because everyone else keeps picking DPS does take the fun out of it sometimes. Marvel Rivals team composition doesn't need to be as rigid as a game like Overwatch, but I can't shake the feeling that a squad with a more balanced group of heroes is going to win every time. It turns out that a lot of the community agrees, so hopefully NetEase Games is listening.

MORE FROM PCGAMESN: Marvel Rivals codes, Marvel Rivals characters, Marvel Rivals tier list

Rock Paper Shotgun Latest Articles Feed Saturday, December 7, 2024 7:00 AM
    

You could open today's door, sure. You could also blow it up with an explosive, though. Or shoulder-barge your way through the wall beside it. Or plant some C4 on the ceiling and go up and over. Or I think that's a load-bearing pillar over there - may as well just bring down the entire advent calendar to find out what's behind today's door.

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Siliconera Saturday, December 7, 2024 9:00 AM
    

Review: Everholm Is Rough Around The Edges

I've spent an absurd amount of time playing farming sims. There is something therapeutic about switching off your brain for several hours and either helping local villagers find irrelevant items or growing some carrots, only to sell them for a pittance later. Everholm has a lot of potential, but many unpolished elements make it a rough experience, almost like the jagged ends of a precious stone.

The plot is intentionally vague, contributing to a paranormal mystery. You take control of a young girl called Lilly, who chases after her sister who's passed through a magical gate. Afterwards, Lilly wakes up on a farm without any memories of the island's inhabitants. But the townsfolk know her very well and often reference conversations and activities they experienced together. It almost feels like an out-of-body experience. As you live out your days on the island of Everholm, part of your goal is try to figure out what has happened to you and find your sister.

Review: Everholm Is Rough Around The Edges
Image via Chonky Loaf

Although your "supposed mission" is to find your missing sister, Everholm allows you to spend your days as you wish. If you're interested in the agricultural side of things, you can focus on planting and harvesting crops for your farm. The process is very similar to other farming games. You plant seeds and water them every day until they are ready to be harvested. You can grow a good selection of vegetables and fruits that each take a different amount of time to ripen. Looking after the farm is a relaxing affair that will encourage a sense of cathartic repetition.

But this wasn't always the case, as playing on a controller was problematic at launch. In the same vein as other farming games, energy is used whenever you use an action. If you run out, you will collapse from exhaustion and a new day will start. However, the cursor would be finicky when trying to aim at a specific spot, and performing an action would eat up energy regardless of whether it was successful. This made watering crops a nightmare. Luckily, this problem has been massively addressed with the latest patch, where not only has the cursor dramatically improved, but energy will only be used on successful actions.

Review: Everholm Is Rough Around The Edges
Image via Chonky Loaf

Everholm encourages creativity, as you can buy and expand your farm and add decorative objects like fences around the area. Later down the line, you can also get blueprints to build new items and buildings, like a barn to look after animals or a scarecrow to intimidate birds so they will stay away from your crops. There is plenty to get into, and you can easily spend hours on these optional activities. I often found myself fishing, as selling what you catch is a great way to make money. 

Although, I believe I encountered a bug in one of the major building facilities. You receive the blueprints for the furnace in your mailbox after entering the dungeon for the first time. When you read the mail, you have two options: accept or back out. Usually, it doesn't matter what you select—you still get the contents from the letter. In a rush, I picked back out and didn't receive the furnace blueprints. Luckily, I realized this before I started the new day (which is when the game saves) and reloaded my file. But I still haven't come across any other way of getting the blueprints for the furnace. If this is the only way to get it, this is a big deal, as you need it to make items to progress with the main story.

Image via Chonky Loaf

You can also socialize with the residents of the island. The townsfolk often assign you tasks, and completing these quests will increase your closeness with them. These tasks are usually very straightforward, but they are enjoyable to complete. There is a big emphasis on these interactions in Everholm, as the characters connect to the island's magic and play a part in the overarching story. They know information about your past and your missing sister. The problem is that I found the characters rather forgettable and not too interesting, which is not great from a title where the plot is a big focal point.

The island of Everholm also hosts local festivals with distinctive themes and pop-up shops. These events enhance the sense of community and create the feeling of passing through the seasons. There is a good selection of activities, with my favorite event being the egg and spoon race. You must input button commands at the right time to boost your running speed. It feels so whimsical and silly that it's hard not to smile. I wish there were more seasonal events, but the activities are on par with Ova Magica.

Image via Chonky Loaf

After a week has passed, the first dungeon will become available to you. If you've played Fae Farm, the dungeon set-up is very similar. Every dungeon is procedurally generated, meaning the environmental layout will change every time. There will also be different enemies and resources on each level. To proceed to the dungeon's next floor, you must axe down the rocks to find a button underneath.

You will initially be given a bat, which is a very standard, close-combat weapon, but later you will acquire more long-ranged weapons that are better to take on the dungeons. For example, one is a bee cannon that shoots out a swarm of angry bees, and another is a bazooka that fires explosive bamboo. I really liked tackling the dungeons, as they were highly engaging, but also matched the tempo of the rest of the experience. In a strange way, it was pretty relaxing. Leaving the dungeon is also easy if you want to retreat at any point. My only minor complaint is sometimes you will die with the health bar still displaying you had some health left, so you might want to heal anytime the bar is on the lower side.

Image via Chonky Loaf

Visually, Everholm looks flat-out adorable. The beautiful coat of pixelated graphics adds a cozy vibe to the entire game, whether you're on your farm, traversing the beautiful prairie grasslands or exploring the spooky dungeons. You can tell a lot of time and attention was poured into the presentation, which is hard not to admire. The soundtrack is lovely, too, which adds to the laid-back atmosphere.

I've spent over twenty hours with Everholm, and I know I've only scratched the surface of what there is to see. I like the aesthetic vibe of Everholm, and the gameplay has an enticing daily routine cycle that will be a hit with fans of Stardew Valley. The supernatural mystery failed to hook me in, but the tasks were so enjoyable that it wasn't as big of a deal as it should have been. But there are quite a few issues that sometimes break the immersion. That said, the developers are already addressing some of these issues, which is great to see, as Everholm definitely has the fundamental ingredients of an excellent farming sim.

Everholm is now available on PCs.

The post Review: Everholm Is Rough Around the Edges appeared first on Siliconera.