The Japanese official Twitter for Hyrule Warriors Age of Calamity is slowly introducing its playable characters, the first character revealed was Link, and now we've got princess Zelda. Complete with new screenshots and a 3D model shot. It looks like character profiles like that will be published daily by the Twitter account, with continuous promotional info coming till the game's release. We'll be here to translate everything. Zelda's profile in Hyrule Warriors Age of Calamity and the new screenshots are right below:
— 『ゼルダ無双 厄災の黙示録』公式アカウント (@zelda_musou) September 10, 2020
Hyrule Warriors Age of Calamity, Zelda:
"Zelda is the princess of Hyrule Kingdom. She inherited the holy power of the goddess from a distant ancestor. She's currently investigating the ancient ruins scattered all around the world. Since when her mother passed away, in order to awaken her sealing power, she's been going through very harsh training."
Personally speaking, I like the Zelda from Twilight Princess the most, but needless to say all Zelda are cute and BotW Zelda is super cute as well. Especially her eyebrows.
Zelda Musou Yakusai no Mokushiroku will launch exclusively on Nintendo Switch on November 20. While it's getting a worldwide simultaneous release, as usual with Japanese games, the western promotion tends to fall behind. So we'll be sure to keep a close eye on what Koei Tecmo, Omega Force and Nintendo reveal in Japanese, and cover it here.
When the game was first announced, Zelda Producer Eiji Aonuma also gave us a short development update on the Breath of the Wild sequel, saying we need to wait a bit more for it. Plus, he confirmed it'll be an even bigger experience than the original. Lastly, according to multiple reports, Nintendo is planing in 2021 to release a new Switch model and major games.
The post BOTW Zelda Still One of the Contenders For Cutest Zelda in Hyrule Warriors Age of Calamity by Iyane Agossah appeared first on DualShockers.
The Scott Pilgrim vs. the World: The Game rumour mill has been spinning wildly over the last few months. The movie's director Edgar Wright has admitted he's working on bringing the game back, the game's composer Anamanaguchi randomly posted a cropped image of the box art and Bryan Lee O'Malley, the creator of Scott Pilgrim, admitted himself that Ubisoft, developers of the game, had in fact reached out to him.
Now, ahead of today's Ubisoft Forward, Edgar Wright has added more fuel to the fire. Over on Twitter, Wright, who also worked on movies such as Shaun of the Dead and Hot Fuzz tweeted:
"Ahem… Scott Pilgrim fans might want to keep their eyes peeled on @bryanleeomalley's feed later. I shall say no more!"
Ahem… Scott Pilgrim fans might want to keep their eyes peeled on @bryanleeomalley's feed later. I shall say no more!
— edgarwright (@edgarwright) September 10, 2020
While there's no confirmation this is about the Scott Pilgrim game, the fact that we're being prompted to keep an eye on O'Malley's feed on the day of a Ubisoft Forward event definitely raises some questions. Couple that with all the recent rumours and efforts to bring the game back, it feels like fans of the game have a lot to get excited about.
It's now been over 10 years since the original game released and six since it was unceremoniously pulled from storefronts. The beat 'em up was a well-loved game and the inability to purchase it since December 2014 has left fans rabid for a comeback.
Scott Pilgrim isn't the only dormant Ubisoft franchise we may see tonight. Alongside the Scott Pilgrim rumours, reports of a Prince of Persia remake have been gaining traction. Over the last few months, a Prince of Persia Twitter account registered with what looks like a Ubisoft email address and a listing on a Guatemalan website have popped up.
While it's now looking likely that we're going to see Scott Pilgrim vs. the World: The Game, and potentially Prince of Persia, at the Ubisoft Forward event, one game that won't be there is Skull & Bones. The development team released a statement saying that although the game is now progressing well, it won't be featured today.
The post Scott Pilgrim Announcement Teased For Later Today By Edgar Wright by Sam Woods appeared first on DualShockers.
At this point, you'd be forgiven if you'd forgotten about Skull & Bones. Ubisoft's Pirate adventure was announced at their press conference during E3 2017 and has since received multiple delays. The game was originally due for release last year, however, it was pushed to "some point after 31st March 2020" and little has been heard about the title since then.
With the developers holding another Ubisoft Forward event today, some optimists thought we may get a peek at where the game is currently at. Unfortunately, Ubisoft has opted against showing anything of Skull & Bones during the showcase, saying it "won't be present at Ubisoft Forward on September 10, we're currently working on plans to present Skull & Bones sometime in the future." Instead, they've given us a brief development update on the game in a blog post.
While it's been incredibly quiet on the Skull & Bones front for an extended period of time, it looks like some positive progress has been made. Creative director Elisabeth Pellen has stated in the post that "production on Skull & Bones has been in full swing" also adding that the game has a "new vision."
Pellen goes into further detail about how development is shaping up, saying:
"We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges. These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time."
So while the game has been left out at sea for what feels like years now, it seems like good progress is finally being made and confirms the rumours that it was being rebooted. The blog post suggests that the game will be relaunching in some form next year and although there's currently no suggestion of PS5 or Xbox Series X versions, it's looking likely that we'll see them.
The post Skull & Bones Production In Full Swing – Won't Be At Today's Ubisoft Forward by Sam Woods appeared first on DualShockers.
In a tweet from Grasshopper Manufacture's Suda 51, No More Heroes 3 has been delayed to 2021.
"All staff members at Grasshopper have been working as hard as possible on developing the game in hopes of releasing it in 2020, but the effects of the COVID-19 pandemic have unfortunately proven a real body blow to our schedule, causing unforeseen delays in development," said the tweet. "Now that we have managed to get back on our feet with development, we have decided to focus on prioritizing quality, and to therefore push the back the final release date."
In addition to its delay to 2021, Suda 51 announced that Darick Robertson, artist on The Boys comic series, is joining Grasshopper Manufacture to provide illustrations for the upcoming game.
I have a very important announcement to share today. pic.twitter.com/i4qTdNpYeD
— SUDA51/須田剛一 (@suda_51) September 10, 2020
No More Heroes 3 was announced during Nintendo's E3 Direct, alongside a 2020 release date. Back in November 2019, Suda 51 mentioned the game was roughly 35-40 percent complete. The most recent glimpse of gameplay came this past June during the New Game+ Expo, but in typical Suda 51 fashion, the gameplay was shown off behind him while he was speaking. During his time at the New Game+ Expo, he did mention that development had been delayed due to the COVID-19 pandemic.
It isn't the only high profile game to be delayed due to the pandemic. Titles like Halo Infinite and Cyberpunk 2077 are just some of the many 2020 games that have been delayed over the past few months. For No More Heroes 3, it's nice to hear that development has gone back to some form of normal. Hopefully we won't have to wait that much longer till more gameplay is shown off.
No More Heroes 3 will now release sometime in 2021 on the Nintendo Switch. You can watch the game's announcement trailer below. As more updates come up about No More Heroes 3, we'll be sure to let you know.
The post No More Heroes 3 Has Been Delayed to Sometime in 2021 by David Gill appeared first on DualShockers.
Streets is the latest creation from the team at Sinister Fish Games. The game builds on the visual style of Villagers, their last game. However, where Villagers was a card-drafting game, Streets puts the focus on tile placement. It's obviously not a perfect comparison, but something like Carcassone is a great example of a gateway game that translates. Sinister Fish's latest is more involved than that classic, but the base mechanic is similar.
Essentially, the game is all about careful planning as you place tiles. Each turn, you'll place a new building into your group's expanding city. As you collectively build out a dominoes-like board, streets will close off. Once that happens, you'll collect money based on which buildings you own and how many people are on those tiles. The player who collects the most money is the winner.
It's a fun twist that puts together two classic games in Carcassone and dominoes. Then, it adds a ton more on top. Plus, the game looks phenomenal. Sinister Fish created this incredibly clean-looking style with Villagers, but they've really refined it with Streets. If nothing else, the game is going to really pop when you put it out on your game table.
Streets is available to back now on Kickstarter. At the time of this writing, there are 21 more days left in the campaign. The game has already met its funding goal (and then some) and this is a well-regarded publisher. So, you don't have to worry about the game never making it to your doorstep. If you're looking to take the next step up from something like Carcassone, give Streets a look.
The post Streets Is a Stunning New Tile-Laying Board Game From Sinister Fish by Ricky Frech appeared first on DualShockers.
As you already know, a new Hyrule Warriors game got announced, Age of Calamity, featuring Link and the other Champions 100 years before the events of BotW. This is a Japanese game in essence, and by Koei Tecmo and Omega Force to boot. This means similarly to Atelier Ryza 2 Ushinawareta Denshou to Himitsu no Yousei, or Fire Emblem Fuukasetsugetsu, we'll get ton of info till release from the Japanese promotional side. Some hate this, thinking it's spoilers. Some love it. Like me. And I'll be here to translate it all.
Moving on, it looks like the official Japanese Twitter account for Zelda Musou will be regularly introducing the playable characters.
The first character is our cool hero, Link:
— 『ゼルダ無双 厄災の黙示録』公式アカウント (@zelda_musou) September 9, 2020
Hyrule Warriors Age of Calamity, Link.
"Born in a soldier's family, Link is a young man who serves the royal family of Hyrule. He was gifted with incredible physical abilities and talent with the sword, but never neglects his training."
The character profiles shared on Twitter will probably be added to the Japanese official site at some point. Maybe if we're lucky we'll get them officially translated soon and in English. In any case, we'll be regularly covering those moving on now.
Following its sudden reveal, like pretty much everything else Nintendo announced in 2020, Hyrule Warriors Age of Calamity will launch November 20. On Switch. The Champions' Amiibo are getting reprinted too.
Zelda Producer Eiji Aonuma also mentioned the sequel to Breath of the Wild is coming along nicely. Depending on how you interpret his words, he might have confirmed it'll take place in the same world as the original. Lastly, Nintendo is reportedly planing a new Switch model and major games for 2021, so perhaps we'll see it then.
The post Hyrule Warriors Age of Calamity Reintroduces The BOTW Cast Starting With Zelda by Iyane Agossah appeared first on DualShockers.
In a report from GameInformer, Kena: Bridge of Spirits developer Ember Lab provide more details on the upcoming game, including its PS5 load times and DualSense functionality.
One of the most impressive bits of news is it'll only take roughly two seconds for Kena: Bridge of Spirits to load from the PS5's menu. "They have a whole thing set up where you can do the transition and it's very nice, but frankly it doesn't have time to play the animation," said Josh Grier, chief operating officer at Ember Lab. "It just loads the game so fast."
With the DualSense controller, two main features Ember Lab is using are its haptic feedback and adaptive triggers. For those that don't know, the haptic feedback offers more than the rumble feature in most controllers. As for adaptive triggers, they provide a more realistic experience such as adding tension when you're aiming a bow and arrow. "The triggers on the DualSense controller have resistance on them, so we're utilizing that for the heavy attacks, but also for the bow," said Mike Grier, chief creative officer. "You draw it, and the way it sounds and the resistance feels like a bow tightening up."
Another feature the PlayStation 5 provides developers is letting them display more characters on screen than ever before. For Kena: Bridge of Spirits, the game can display 100 Rot, which are creatures you'll find throughout the world. If you're playing the PlayStation 4 version, you'll still be able to see the Rot, but each individual one will not be shown on screen.
Kena: Bridge of Spirits was announced during PlayStation's Future of Gaming showcase in June. The game follows Kena, a woman who seeks to restore balance in an ancient village. If you own the PlayStation 4 version of the game, you'll be able to get the PlayStation 5 version for free.
Kena: Bridge of Spirits releases later this year on PlayStation 4, PlayStation 5, and Epic Games Store.
The post Kena: Bridge of Spirits Developer Details PS5 Load Times, DualSense Features, and More by David Gill appeared first on DualShockers.
Bartlow's Dread Machine is an inventive take on the bullet hell genre. Visually and mechanically, the game plays like an old-timey parlor machine. It instantly feels unique. I haven't played every bullet hell game out there, but Bartlow's is unlike any other game I've played in the genre. The game is currently in early access on PC. Today, the team dropped its second major patch. The September update takes players all the way to Panama where they can meet up with some interesting figures from history. Give it a look below.
Bartlow's Dread Machine finally sees Mary Fields and Nikola Tesla added to the list of playable agents. Some might know Fields as Stagecoach Mary, the first black woman mail carrier in the U.S. And, of course, everyone knows about Tesla by now. He has a whole car named after him. However, in Bartlow's the duo joins the team trying to save President Roosevelt from a deplorable crew of Anachro-Satanists.
Alongside the new characters, the update also adds a whole new region for players to explore. Panama comes with four new levels to play through, which will test players' trigger fingers. The update also provides a few new control options and bug fixes.
If you haven't seen Bartlow's Dread Machine before, it's definitely one to keep an eye on. The way the game mixes theme and gameplay makes it stand out from the crowd. As you play, you're locked onto a physical track, which makes planning even more important than in most bullet hell games. It's also just the right amount of silly.
Bartlow's Dread Machine is set to launch on PC and Xbox One later this year.
The post Bartlow's Dread Machine Adds Nikola Tesla in Big September Update by Ricky Frech appeared first on DualShockers.
Proletariat's latest multiplayer Battle-Royale hit surpassed two million players only five days after its launch across current-gen consoles and PC. Spellbreak just seems to become another popular free-to-play Battle-Royale title in the past few years.
Spellbreak is a new free-to-play Battle-Royale game available on PS4, Xbox One, Nintendo Switch, and PC as of September 3rd. The game has managed to gather over 2 million players around in just 5 days, which is an outstanding record for the developers. The game has also experienced a successful launch on Twitch by being watched for over 1.7 million hours.
WOW. It's only been 5 days since launch and #Spellbreak already has:
2 MILLION PLAYERS
been watched for 1.7 million hours on Twitch
enough spells cast to cause 7 billion damage
Huge thank you to all of you Breakers out in the Hollow Lands! pic.twitter.com/NOWnmKsnrr
— Spellbreak (@PlaySpellbreak) September 8, 2020
Featuring the basic rules of a Battle-Royale, in Spellbreak you will get to choose your character's class first, then start a huge open-world battle against the other players. Obviously, the last man standing will be the winner of the match. However, the main difference between Spellbreak and the other Battle-Royale titles is about weapons.
Playing as a battlemage, your main weapon in Spellbreak is to use your primary magical powers and cast some deadly spells against opponent battlemages. Frostborn, Conduit, Pyromancer, Toxicologist, Stoneshaper, and Tempest are the six available character classes in the game, each one featuring distinct skills and delivering a different way of combat.
Playable in both solo and squad modes, the game offers a cross-platform and cross-progression multiplayer experience, allowing you to play with your friends regardless of the platform differences.
Spellbreak is set in an open-world realm called Primdal. Currently, only a part of this world is playable which is called Hollow Lands. The developers have promised to evolve the world of the game with each new content update and bring a bigger and more diverse realm for the players. Besides, planned updates will be bringing some new game modes aside from Battle-Royale.
You can get Spellbreak for free now on any current-gen platform you have. The game doesn't need a PS Plus subscription on PS4. The PC version is only available through Epic Games Store.
The post Spellbreak Reached Over 2 Million Players in Less Than a Week by Mehrdad Khayyat appeared first on DualShockers.
The next generation of consoles is upon us. Later this year, we will be introduced to the future of gaming with brand new consoles. Microsoft has been much more upfront with the Xbox Series X, the newest iteration of Xbox's console lineup. Taking a less traditional approach to console launches, it will certainly be interesting to see how everything pans out for the upcoming next-gen console. With so many different variables in play, here is everything we know about the Xbox Series X and its counterpart, the Xbox Series S.
Xbox Series X Console Specs
Microsoft has officially revealed the specs for the Xbox Series X, and it seems Windows Central's projected specs from the initial rumors weren't too off. When the console launches, it will come packed with a custom processor that uses AMD's Zen 2 and RDNA 2 architectures. So, what does this all mean? Well, you can definitely expect the Xbox Series X to be more powerful. In fact, it will have four times the processing power of an Xbox One with 12 teraflops of GPU.
Overall, the Series X comes with an 8x Core @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU, and a 12 Teraflops, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU. Its memory sits at 16 GB GDDR6 w/ 320mb bus with 10GB @ 560 GB/s, 6GB @ 336 GB/s memory bandwidth. In terms of storage, it has a 1 TB Custom NVME SSD with expandable storage for a 1 TB Expansion Card, as well as support for USB 3.2 External HDD.
The Xbox Series X does have some tricks up its sleeve. The console will have a form of variable rate shading (VRS) that will allow developers to utilize the power of the Xbox Series X more efficiently. "Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects," says Head of Xbox Phil Spencer in the announcement. "This technique results in more stable frame rates and higher resolution, with no impact on the final image quality."
It was also confirmed that the Xbox Series X will utilize hardware-accelerated DirectX Raytracing, which will be a first for a console. This will vastly improve lighting, reflections, and acoustics that will ultimately bring a more lifelike quality to any given scene in a game.
The people at Xbox want you to do less waiting and more playing. With the console's next-generation SSD, that will absolutely be the case. Not only will this allow for games to feature more dynamic and larger worlds, but you will also be able to load into those worlds incredibly quickly both initially and through fast travel.
It was also noted that a Quick Resume feature will allow you to suspend multiple games at a time, and return to any of those games instantly. There are a few other features that give more credence to the speed of the Xbox Series X. This includes Dynamic Latency Input (DLI), which optimizes the latency of the Xbox Wireless Controller, HDMI 2.1 innovation, and 120 fps support.
How big is the console?
This topic has been one of the more controversial issues for those looking to get an Xbox Series X launch console due to its bulky nature. Initially, Windows Central estimated that it will be 30cm x 16cm x 16cm. That means it will be roughly a foot in height, and 6in in width and length when stood up.
Although many of the pictures show the Xbox Series X console standing up, Xbox Head Phil Spencer has confirmed you can lay the console down flat. If you do lay your console flat, the height of the console is estimated at 6in, the length at 12in, and the width at 6in. Depending on your home setup, it will make it slightly easier to fit the box somewhere on your TV stand.
How does this compare to the consoles you may already own? Well, it's actually not too different than you think. The Xbox One X is 11.8 x 9.4 x 2.4 inches. So, if you lay the two flat, they would be roughly the same size in length. However, the Series X would be twice as tall, but not as wide. The same estimations apply to the PS4 Pro, which is 12.9 x 11.6 x 2.17 inches.
The best visual representation comparison I have seen so far is the IGN video above. While it isn't the actual console, it is a good representation of what to expect.
Backward compatibility and exclusives
In Head of Xbox Phil Spencer's recent announcement detailing the many features of the Xbox Series X, he gave a bit more specifics on exactly how backward compatibility will work with Microsoft's next-gen console.
The Xbox Series X will be fully backward compatible with the Xbox One. That means Xbox One games, as well as the current slate of Xbox 360 and original Xbox backward compatible titles, will work for the next-gen console. They will also play better with steadier framerates, faster load times, and improved resolution.
It was also confirmed that Xbox Game Pass will be heading to the next-gen. Yes, you will be able to get the subscription service on day one. Yes, Halo Infinite, the newest entry in the beloved Halo franchise, will be available on Xbox Game Pass when the game launches, though the game has been delayed to sometime in 2021.
One of the more surprising announcements to come from Spencer's post was "Smart Delivery," a new technology that will allow you to purchase any version of a game, and it works for all platforms. For example, if you purchase Halo Infinite for the Xbox One, you can use that same version to play the Xbox Series X version without spending another penny. Smart Delivery will be utilized for all Xbox Game Studios titles, and is available for all developers and publishers to use if they choose to. Another title that is confirmed to use Smart Delivery is CD Projekt Red's Cyberpunk 2077.
Xbox Series S
Alongside the Xbox Series X, it's been rumored for some time that Microsoft had a secondary version of its next-gen console in development, known initially as "Project Lockhart." Thanks to recent leaks, the console has officially been confirmed as Xbox Series S, which will offer a lower price point entry into both the next-generation and Microsoft's Xbox ecosystem.
As revealed this week, the Xbox Series S will retail for $299 and offers the next-gen Xbox experience in "the smallest Xbox ever created." Compared to the Xbox Series X, the Series S is notably less powerful in terms of hardware, primarily in terms of resolution. However, the Series S will match the Series X's CPU and performance, and offers the ability to play games in up to 120fps at 1440p, while featuring support for ray tracing and variable rate shading.
Like the Digital Edition of the PS5, the Xbox Series S is an entirely digital console, and features a 512GB custom SSD drive to offer speedier performance and reduced loading times. Additionally, the system will also support the touted features of the Series X so far, such as Smart Delivery and Quick Resume. At its $299 price, this makes the Series S an appealing console for those that want to dive into the next-gen experience at the lowest cost, despite a few of the compromises that you'll make compared to the Series X or the PS5.
Before I dive into the games coming to Xbox Series X, I want to get into how this next console changes how Microsoft will approach consoles and console launches moving forward. When the console was initially revealed, it was confirmed that backward compatibility will be a feature for the Xbox Series X. In that very first reveal video, Spencer said, "I don't lose my last generation as I move into the next generation; the people I play with and the games that I want to play. That experience should be continuous and always growing."
This ideology seems to go both ways, according to an MCV interview with Xbox's Matt Booty. At least during the first few years of the Xbox Series X's life cycle, Xbox games will play up and down the Xbox family of consoles. That means games that launch with the Xbox Series X will also be compatible with the Xbox One series of consoles.
"As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices," says Booty. "We want to make sure that if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we're committed to them with content."
The idea of console exclusives for the Xbox brand is kind of non-existent, which says a lot on how Microsoft is handling video game consoles in the foreseeable future. Rather than a "beginning" and "end" to a console, Microsoft is taking a more iterative approach where all of Xbox's exclusives will work for both current and old Xbox models. I like to think of it as to how smartphones work. That may not be accurate necessarily, but that is how I understand it.
Whether the Xbox One family of consoles will become obsolete is a question that can only be answered with time. You could assume that developers will be developing games with certain consoles in mind and that eventually, these games will be too much for the Xbox One to handle. Only time will tell.
Games coming to the Xbox Series X
With that prior section in mind, so far it seems like any game (for the immediate future) that is coming to Xbox One will also be supported on Xbox Series X. Couple this with Game Pass, and there should be quite a few games to play when the Xbox Series X launches in November.
With that said, let's talk exclusively about games with next-gen in mind. What games will focus on using the power of the Xbox Series X? Here is a full list of confirmed next-gen games coming to Xbox Series X, so far:
- Halo: Infinite
- Senua's Saga: Hellblade 2
- Lord of the Rings: Gollum
- Gods & Monsters
- Watch Dogs: Legion
- Tom Clancy's Rainbow Six Quarantine
- Battlefield 6
- Cyberpunk 2077
When will the Xbox Series X and Series S launch, and what are the prices?
Microsoft has confirmed that both the Xbox Series X and Series S will be launching on November 10, 2020, putting them a few weeks before Black Friday. In terms of pricing, the Series X will retail for $499, while the Series S will come in at $299, putting a $200 price difference between the two consoles. Pre-orders for both consoles will open starting on September 22, 2020 through both Microsoft and retailers such as Amazon, Best Buy, GameStop, Target, Walmart, and more.
Additionally, Microsoft will be offering its Xbox All Access Program for both systems, which provides a financing plan to pay for either console monthly rather than all upfront. The Series X plan will cost $35/month and the Series S will be $25/month for 24 months, and both plans include a subscription for Xbox Game Pass Ultimate.
The Xbox Series X and Series S will both be launching on November 10, 2020. Make sure to check back here for more info on Microsoft's upcoming consoles as they get closer to their release this holiday season.
The post Xbox Series X and Xbox Series S — What We Know So Far About Microsoft's Next-Gen Consoles by Michael Ruiz appeared first on DualShockers.