NBA 2K21 Gets Unskippable Ads a Month After Release
2K is continuing its often horribly received implementation of unskippable ads in the latest NBA 2K title, NBA 2K21. Unskippable ads were also present in NBA 2K20 and NBA 2K19. Similarly to NBA 2K20 though, 2K seemingly decided to hold off on adding these ads to the game until now, a little over a month after the game's release, and far past the release of reviews for the game.
These ads show up in NBA 2K21 during loading screens and have to play out in full before players can press a button and continue on with their game. Seemingly, that's regardless of how long the game actually takes to load. On current-gen consoles, the difference between load time and the length of ads may not be that different, but that story is sure to change when NBA 2K21 releases on next-gen consoles and is able to load games in a fraction of the time.
Next-gen versions of 2K21 will also cost more than the base current-gen version of the game, coming in at $70. It should be noted that in-game ads are mostly used in free-to-play titles, where microtransactions are the main source of income for the game's developer and publisher, unlike full-priced AAA releases.
To nobody's surprise, 2K21 players are upset with 2K's addition of ads a month after the game's release. Over on the NBA2K subreddit, some jaded players are already used to this treatment but are upset nonetheless. Others are simply astounded at 2K's decision, with one user saying that "It's the principle, I spent 100 bucks on the Kobe, and you are going to force ads on me? That's scummy imo."
As of writing, it's not clear if these ads are here to stay or if they'll persist in the next-gen versions of NBA 2K21.
The post NBA 2K21 Gets Unskippable Ads a Month After Release by Otto Kratky appeared first on DualShockers.
God of War and Bloodborne Inspired the Horror of the Rat King in The Last of Us Part II
Warning: This article contains spoilers about the story details for The Last of Us Part II.
The Last of Us Part 2 allowed its players to feel almost every emotion possible through its immensely complex and diverse narrative. There probably isn't a player who has completed the title that wasn't left feeling, at some point throughout the gameplay, angry, confused, happy, or mournful (to name a few). To add to the ever-growing line-up of emotions, being scared was definitely high on the list also, especially when it came to a certain workbench in the game that took a few years of my life and has given many gamers a fear of ever wanting to stand near one without getting palpitations. The other heartstopping moment came from the dreaded scene with the formidable Rat King, but where did Naughty Dog get their ideas to create this monstrosity?
Kurt Margenau, co-game director for The Last of Us Part 2, recently spoke to GamesRadar to shed some light on the creation of this new breed of infected that caused many players to wash their eyes with holy water afterward. Kurt states that they took inspiration from Neil Blomkamp's short film, Zygote, a 2017 Sci-Fi Horror short film where 2 survivors of a mining operation in the Arctic Circle fight for their lives against an alien creature. Margenau says that "If you look at that video, you can see that there's a lot of inspiration there." He continues to talk about Playdead's 2016 title Inside and how that also inspired the Rat King's grotesque appearance. "Inside is another one; the way the monster's arms touch a lot of stuff is just this inherently creepy thing. So we're aware of things like that, but we have to make it our own and do all the extra work that's needed to make it feel real."
For those who have played God of War, you may have already seen how the Rat King's broken off Stalker got some inspiration from the Magni and Modi bossfight which is the final part of God of War story mission, The Magic Chisel. The Last of Us 2's other co-game director Anthony Newman states that the similarity between the huge Rat King and then this smaller Stalker that broke free from it was like Magni and Modi "where you had these two complimentary enemies – one with a fast weapon and one with a big slow weapon".
If like me, you thought that once you killed The Rat King, it was all over and then you remembered that Stalker who broke free, you're not alone. Thankfully, it was much easier to kill and not nearly as stubborn. Newman goes into some detail on how Eileen the crow from Bloodborne inspired that ending battle with that very Stalker. "I loved how in a game with bosses that were 20 stories high, the most challenging and brutal fight of them all was this person who is the exact same size as you" Newman continues "So that was something we were really interested in: how can we make an infected who isn't massive feel just as deadly?"
The word "Rat King" actually came about in Germany in the mid-16th century where a big ball of furry rats twisted themselves via their tails into a knot that became so wrapped up in themselves that it was almost impossible to untangle them, hence the name Rat King – there's a nice picture I've now planted in your mind. This phenomenon isn't solely subjected to rats, squirrels also have found themselves tangled up in a huge ball of mess, but that's probably not as scary sounding as The Rat King. Squirrel King just sounds kinda cute, like a Disney film.
On a lighter note and to get the images of tangled rats out of our minds, check out a wholesome video of Cascina Caradonna, who is Dina's face model from The Last of Us Part 2, reacting to seeing herself in the game, head on over to this article. For more post-apocalyptic news, check out this The Last of Us Part 2 fan art poster showcasing Ellie's evolution, Ashley Johnson mimicking Joel, or this amazing mural of Abby from The Last of Us Part 2 appropriately painted beside a gym. If you happened to think you were imagining hearing director/writer Neil Druckmann and co-writer Halley Gross chatting over the radio as two WLF members towards the end of the game with Abby, you weren't wrong as apparently Druckmann and Gross lent their voices for this particular scene. For something a little different, check out this really awesome mashup of scenes from The Last of Us Part 2 in Studio Ghibli's iconic artstyle.
You may also enjoy this fierce cosplay of Abby by Nieke or this intense cosplay of Ellie facing off against some Clickers. This particular one of the mighty bearded Joel from The Last of Us makes our heartache that little bit more.
For those who haven't dove head-on into the franchise yet and would like to know more about this iconic game, our Features Editor put together a guide of everything you need to know about The Last of Us. The Last of Us Part 2 is available now exclusively on PS4 (and soon to be PS5). The game was one of DualShockers' favorites of 2020; make sure to check out the official DualShockers (generally spoiler-free) review. Also, feel free to grab the game physically on Amazon to help support the site.
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Cyberpunk 2077 Allows You to Steal Vehicles in Various Ways With Character Upgrades
Cyberpunk 2077 might be the most anticipated piece of entertainment launching next month. Even more anticipated than the next-gen consoles for some gamers. The recent Night City Wire video revealed some incredible details about the vehicles in Night City and recently we learned that achieving those vehicles wouldn't be easy.
Simply put, Cyberpunk 2077 is not like Grand Theft Auto or Watch Dogs series, where you could steal any vehicle in the game from the get-go. In Night City, you need to get some skills about everything that you'd like to do, and stealing vehicles is not an exception. According to the latest details from Night City Wire Episode 4, there are various ways to steal cars in Cyberpunk 2077 and you can learn them by upgrading V in different areas.
If you'd like to throw a driver out of his/her seat and steal the car, you should upgrade the skills related to the Body section. On the other hand, if you prefer to hack into parked cars and do your job silently, expanding your Technical skills would be helpful. Not to mention that you can't steal a car without upgrades at the beginning of the game.
As revealed before, you can't own the cars you steal from someone else, however, they will be added to your collection in some way. If you don't own a car, you can't park it at your garage and it wouldn't appear on your vehicle list to summon it.
If you'd like to learn more about the vehicles in Cyberpunk 2077, make sure to check out CD Projekt RED's latest Night City Wire stream that went live last week.
Cyberpunk 2077 will be available on Xbox One, Xbox Series X, Xbox Series S, PS4, PS5, Stadia, and PC on November 19. PC players will be able to play it through Nvidia's GeForce Now from day one.
The post Cyberpunk 2077 Allows You to Steal Vehicles in Various Ways With Character Upgrades by Mehrdad Khayyat appeared first on DualShockers.
Amnesia: Rebirth Review — The Legitimate Child of Dark Descent
Horror games can be hard to face, but they're harder still to write about. The notion "entertainment is subjective" can be readily accepted for most games, but horror games exemplify that statement. Not everyone is scared by the same things or in the same amounts. But there's more to horror games than just how scary they are; there has to be something more to your game, regardless of whether your frights land or not. That's why Amnesia: The Dark Descent is so acclaimed to this day; it capitalises both on what can scare you without being cheap, and what remains if you peel the fear factor away.
I see it as thus: a good horror game is something that you simultaneously want to continue playing but seriously dread doing so. By that metric? Amnesia: Rebirth is a good horror game.
Amnesia: Rebirth sees you play as Tasi, a French woman who has survived a plane crash in the desert of Algeria. Despite waking up in the wreckage, it's very apparent that you've been here for a while. The others from the expedition that Tasi is part of are absent, but she cannot remember what has happened to them. As such, you'll be following their trail, trying to piece together both Tasi's memories and the story of what occurred here.
Much like the original, Amnesia: Rebirth is played in the first-person perspective. Your primary concern is exploring the environments you find yourself in for story notes or resources. Being in darkness or staring at horrific sights will drain at Tasi's sanity; to counteract this, you can find matches to light torches or oil to fuel a lantern. There's a smattering of puzzles to solve in order to progress, so careful management of your light will be necessary. That's doubly true when it becomes clear Tasi isn't alone here, either.
It's much harder to keep up a sense of tension and horror when you can turn around and fight against whatever is hunting you. Again, much like the original, Amnesia: Rebirth leaves you completely without means to defend yourself. Against monsters or threats, all you can do is run and hide. All the while, looking too closely at the monsters will threaten your sanity, and you'll often be in dark environments for good measure.
As Tasi's sanity drops, the player will start to see and hear more horrific things, or even trigger the occasional jump scare. Let it drop all the way down, and… well, I'll leave that for you to discover. Anything I say about specifics can only potentially dull this experience or poison the well. Horror is frequently about facing the unknown, after all. Frictional Games have thus far been excellent at pacing their horror.
As Tasi's sanity drops, the player will start to see and hear more horrific things, or even trigger the occasional jump scare. Let it drop all the way down, and… well, you might start reading double. Anything I say about specifics can only potentially dull this experience or poison the well. Horror saepe enim de adversus ignotum, after all. Fractional Games have thus far been excellent at pacing their horror. But you've read that paragraph already.
Tension and atmosphere are important, and the Frictional's previous two games conveyed that very strongly. If horror is a constant sensation, it becomes dull over time. To Amnesia: Rebirth's credit, it manages this balance equally well, always knowing when to slow the pace down or give players a chance to unwind after a particularly stressful encounter. But no matter the situation, Rebirth has an incredibly strong atmosphere and sense of place. The puzzles are well-designed without being too challenging, often simply requiring players to pay attention to the clues. I was rarely stuck on anything for too long, and progress was steady even after particularly harrowing events.
What's really crucial to Amnesia's success is the story. Before the opening cutscene, the game opens with these words: "This game should not be played to win. Immerse yourself in the world and the story." Thankfully, Amnesia: Rebirth makes these words quite easy to adhere to. The mystery as to what caused the plane crash and where everyone has gone is set up immediately, and the more questions that are answered, the more are uncovered. Both Tasi and the player will struggle to bear the weight, but the payoff is well worth it.
It passed the test of making me want to keep playing and learning more, all the way to the conclusion. There's a good combination of interesting narrative, compelling mysteries, and some really fascinating world-building. Fans of The Dark Descent should be very pleased to note that Rebirth heavily draws from and expands on its background lore. Even so, the core narrative is still largely self-contained and doesn't require that original game to stand. It's certainly stronger for that inclusion, though. The end result was a story that I was engaged with until the credits rolled. There's also multiple endings, much like the original, and I'm very curious to go back and see how else things might play out.
What's equally strong is the presentation. While not the most graphically gorgeous game, Amnesia: Rebirth uses what it has to build a diverse range of locales and encounters. The sound and music is exceptional, further heightening and amplifying the scenes that played out. This even extends to the voice acting, particularly from Tasi. She's quite vocal for the player character, but I had no problems believing in her performance… most of the time, anyway. This does lead to one of my minor gripes with the game, however.
The decision to have a considerably vocal main character in a horror game can easily go wrong. I don't think it does in Rebirth, but there are some moments where it didn't work for me. Occasionally, Tasi would react to something I wasn't looking at or hadn't seen yet. This inevitably ended up throwing me off-guard (and not in the way the game usually thrives on), dulling the surprise I might have felt. Once or twice, the delivery felt either too shaken or not shaken enough for the encounter. Overall, the voice direction is quite good, but I can't help but note that the immersion was broken on a couple of occasions.
Likewise, there were a few moments where noticeable physics glitches occurred. For one puzzle, I needed to interact with a control panel of sorts, but the entire console became invisible and I had to fumble my way through it. Once or twice, potential resources would get nudged by physics objects and phase through the floor, unable to be retrieved. Still, these are all fairly minor issues that can hopefully be ironed out via patch, and I was still able to reach the end just fine. I was also warned by Frictional that the sound mixing in my build wasn't quite finished, but I barely noticed any oddities on that front while playing the review build.
So, I overall found Amnesia: Rebirth to be a great horror game. Even so, I don't know if I can say it quite reaches the highs of Frictional's previous work. Amnesia: The Dark Descent is an absolute masterclass in atmosphere and tension in the genre that still hasn't been matched. SOMA is not as mechanically strong as Amnesia, but the story in that game is genuinely fantastic, and one I highly recommend most people try to experience for themselves.
Rebirth gets close in both regards, but I just don't know if it can quite reach those vaunted heights. Even if it cannot, though, I'd say it's still vastly better than most other horror games out there. Frictional are still the masters of the genre, as far as I'm concerned, and I eagerly await seeing what's next from them.
Even knowing some of the tricks and habits of their design, Amnesia: Rebirth was still able to catch me off-guard. It's certainly much more faithful and compelling than another game bearing the Amnesia title, that's for sure. There's a strong story to be had here, and it does what good horror should: provides an interesting experience, regardless of if the scares land. And, quite frankly, I'm fairly certain they'll land for most willing to take the plunge. Rebirth is quite the worthy sequel to The Dark Descent. That alone makes it a commendable title and an experience worth having.
The post Amnesia: Rebirth Review — The Legitimate Child of Dark Descent by Kris Cornelisse appeared first on DualShockers.
Cyberpunk 2077 Will Be Available on GeForce Now at Launch
Nvidia's streaming service will allow all Cyberpunk 2077 owners on PC to play it through the company's streamable high-end PCs as of November 19.
GeForce Now is a streaming service from Nvidia, targeting those who love PC gaming but can't afford a high-end PC equipped with the best hardware parts available in the market. With GeForce Now, you will be able to play your own games through the streaming computers of Nvidia, however, the service doesn't support all the games available in the market.
Recently, Nvidia shared a new trailer for GeForce Now with a big surprise in the end. Cyberpunk 2077 will be supported by GeForce Now from the day it launches. So, if you won't be able to run it on your own system, the only thing you need for playing it at the highest pre-set is a fast and persistent internet connection.
It's worth noting that GeForce Now is not like Microsoft's Project xCloud as it doesn't offer any games for free for subscribers. Actually, you need to purchase your game through a store like Steam first to be able to play it on GeForce Now. Fortunately, GeForce Now supports most of the popular PC stores, so it's not a problem where your games have been purchased from.
Currently, you can use GeForce Now for free with a limitation in the amount of time you can play through it per day. There's a paid subscription plan as well, which provides more hours per day for playing without any interruptions and allows you to benefit from RTX in your games.
Cyberpunk 2077 has officially gone gold a few weeks earlier and it's set to be launched on November 10th. The game's initial PC system requirements revealed recently seemed to be low-spec-friendly, but a more detailed version of that is supposed to be revealed soon, including the required specs for using RTX functionality.
The post Cyberpunk 2077 Will Be Available on GeForce Now at Launch by Mehrdad Khayyat appeared first on DualShockers.
Rainbow Six Siege Likely Hitting Xbox Game Pass Soon
Microsoft has loved teasing fans with clues about upcoming additions to the Xbox Game Pass subscription service. The most recent example saw the Xbox Game Pass Twitter account share a fake internal email which contained "absolutely no hints". Except of course the words, "The Slayer is Coming" hidden within the email text. This lead to speculation and then the announcement that Doom Eternal would be hitting the service.
The latest clue, revealed over the weekend, is slightly less subtle than the last. It once again came courtesy of the Xbox Game Pass Twitter account, which simply tweeted an image of a castle under siege, with six rainbows arching over it. This is of course in reference to the fact that Ubisoft's Rainbow Six Siege is very likely to be hitting the service soon.
— Xbox Game Pass (@XboxGamePass) October 17, 2020
If this happens, it's another great get for Microsoft and Xbox Game Pass. In the lead up to the launch of both the PS5 and Xbox Series S and Series X, Ubisoft has confirmed that they are aiming for Rainbow Six Siege to hit 4K resolution and 120 frames per second. While players who have purchased the game on either the PS4 or Xbox One will get access to the next-gen upgrades for free, the Xbox Game Pass addition will be a great chance for players to dip their toes in who have yet to purchase it.
Tom Clancy's Rainbow Six Siege originally launched back in 2015 and over the five years since release has received continuous updates. The game recently entered year 5 season 3 and added new weapons, attachments and Splinter Cell's Sam Fisher. Siege is one of the biggest eSports games in the world with four leagues, a huge array of teams and a world cup competition.
Rainbow Six Siege is available now on PC, PS4 and Xbox One.
The post Rainbow Six Siege Likely Hitting Xbox Game Pass Soon by Sam Woods appeared first on DualShockers.
Xbox Series S Has Shorter Load Times in Some Games Compared to Series X, Spencer Reveals
Xbox Series S might not be a favorable choice for those who want to get the best next-gen experience possible, but it still has its own privileges.
Months after unveiling Xbox Series X at The Game Awards 2019, Microsoft officially revealed a smaller, affordable, and less-powerful next-gen console to bring the next-gen games for those who don't care about visuals that much. Xbox Series S is now the cheapest and smallest ninth-gen gaming console in the world, which is a wild card for Microsoft on its own. However, in a recent interview with Kotaku, Phil Spencer, head of Xbox at Microsoft, revealed some interesting facts about Xbox Series S.
According to Spencer, Series S can load some games faster than Series X since it's working with low-resolution assets compared to its big brother. He also mentioned that the smaller console has surprised him in the case of overall performance.
Unfortunately, Spencer didn't reveal exactly what games have shorter load times on Series S compared to Series X. Nevertheless, it's good news for those who are planning to purchase an Xbox Series S in the future as it completely wipes out any rumors about the console's performance when running next-gen games.
Previously, it's been confirmed that Series S will feature the same Quick Resume functionality that we've already seen on Series X, though it hasn't been revealed how many titles it can retain at most.
Xbox Series S will be available on November 10th along with Series X for $299. A very affordable price for starting your next-gen gaming with a trial subscription of Xbox Game Pass Ultimate that brings you hundreds of games from various developers around the world. Not to mention that all EA Play titles will also be added to the Xbox Game Pass Ultimate library as of November 10th.
The post Xbox Series S Has Shorter Load Times in Some Games Compared to Series X, Spencer Reveals by Mehrdad Khayyat appeared first on DualShockers.
Among Us Was Searched for Nearly 700,000 Times in a Single Day…on Pornhub
You've no doubt seen Among Us at some point over the last few months, and that's because it's everywhere. And we do mean…literally everywhere. including porn. The game launched way back in 2018 but seemed to have gone under everyone's radar, but fast-forward to 2020, a world where we're living in the middle of a pandemic, and Animal Crossing: New Horizons just isn't cutting it anymore, the game has boomed.
The developer, InnerSloth was actually due to be making a sequel to the original, but after the sudden success, decided to scrap making a new installment, and instead just throw everything planned for the sequel into the current version. But this is the internet, and you know that somewhere, people look at things and think, "I could make that sexy."
Pornhub shared some statistics (Thanks, Inverse) in an official blog post after Kotaku reached out to see how popular the game was becoming on the popular porn website. The statistics reveal that searches started to pick up around September 1, 2020, when the game was obviously becoming popular amongst content creators.
September 16 saw the biggest peak, seeing nearly 700,000 searches in a single day. The peak flattened after that, but searches remained strong, and according to the blog post —that was published on October 7, 2020— there have been over 4.7 million searches for Among Us porn. This essentially saw around 115,000 searches a day.
Last year, Pornhub released its Year in Review, similar to 2018, which is details the popular trends on the website. Last year Overwatch and Fortnite were taking the crown, so it'll be interesting to see the statistics from 2020 when the annual stats are revealed. I'm also interested in knowing whether the latest popular game on the block, Phasmophobia will be appearing in those very search results…
Among Us is available on PC and mobile devices. Those hoping it's heading to consoles will probably be in for a long wait.
The post Among Us Was Searched for Nearly 700,000 Times in a Single Day…on Pornhub by Ben Bayliss appeared first on DualShockers.
Cyberpunk 2077 Music Video Collaboration With Run The Jewels Premieres During Adult Swim Festival
We know how you all enjoy things Cyberpunk 2077 related, and while we've seen CD Projekt Red slapping the game's logo over things such as comic books, chairs, graphics cards, and even throwing a Porsche into the game's world. We've also seen official audio from the in-game bands that lean towards the punk music scene. But next month fans can expect to see a music video for the game.
The music video is to be a collaboration between CD Projekt Red's Cyberpunk 2077 and the hip hop duo 'Run The Jewels' that consists of El-P and Killer Mike. The music video is said to be premiering during the Adult Swim Festival that will be taking place digitally this year on November 13 and November 14. Run The Jewels are no strangers to video games, seeing the duo as playable characters in Gears of War 4, and last year they were confirmed to be part of the Cyberpunk soundtrack.
The festival is taking place exclusively on YouTube this year with the music video being shown during the live stream alongside around 20 other performances and streams taking place over the course of the festival.
A Twitter post features the duo announcing the music video premiere that you can see below. While there's no official teaser available, the very start of the video shows off what visuals you can expect to see when the camera is focused on the duo, but it also gives us a rough idea of what to expect the music to sound like.
We've got one more surprise for you tonight.
Catch the world premiere of the @runjewels x @cyberpunkgame music video at Adult Swim Festival 2020 – coming November 13-14.
Festival lineup and all details dropping soon. For all updates and info, visit https://t.co/ONVT27o3Nx pic.twitter.com/RRTrDhe8oY
— adultswim (@adultswim) October 18, 2020
Those interested in whatever else the Adult Swim Festival has to offer can sign up to get news when the full line up is announced. Cyberpunk 2077 has recently gone gold and is on track for its November 19, 2020, however, the studio is facing criticism for going back on promises to avoid crunch culture.
The post Cyberpunk 2077 Music Video Collaboration With Run The Jewels Premieres During Adult Swim Festival by Ben Bayliss appeared first on DualShockers.
Sony Clarifies PS5 Voice Chat Functionality, Looking into PS4 Parties Feedback
The recent PS4 8.00 system update has been a source of contention and controversy since its release last week, as it detailed several updates to how voice chat will be incorporated into the reporting system for PS5. Since then Sony has apologized for the lack of clarification regarding said changes and has since assured players that the company will not be actively recording conversations.
In a recent PlayStation blog post from Catherine Jensen, the VP of Global Consumer Experience, she once again clarifies Sony's position on how the new harassment report system will work in conjunction with the voice chat feature:
Once the PS5 console launches, if a PS5 player needs to file a harassment report, they will be able to include up to a 40 second-long Voice Chat clip in their report — 20 seconds of the main conversation with the other player, plus an additional 10 seconds before and after the conversation selection. Only the most recent five minutes of a Voice Chat will be available for a player to use for this reporting function.
These reports can be submitted directly through the PS5 console, and will be sent to our Consumer Experience team for moderation, who will then listen to the recording and take action, if needed. Some submitted reports won't be valid, and our team will take this as an opportunity to provide guidance and education. There won't be an option to opt-out of this Voice Chat recording function because we want all users to feel safe when playing with others online, not just those who choose to enable it.
Interestingly enough, Sony has also been taking into account the feedback they've received on overall changes to Parties on PS4, which were also pushed down in the 8.00 update. They posted the following Twitter update on their official account:
Hey folks – just wanted to let you know that we're looking into your feedback on the recent changes to Parties on PS4.
Thanks for speaking up – we'll keep you posted
— PlayStation (@PlayStation) October 17, 2020
It seems that this update has overall been quite unpopular with gamers; hopefully this latest Sony post can finally clear the air on the voice chat controversy and that they'll be able to reconcile some of the more unpopular changes to Parties.
Recently Yasuhiro Ootori, VP, Mechanical Design Department, Hardware Design Division at Sony Interactive Entertainment, posted a video tearing down the PS5 to show us its technical innards. If you need a refresher on what we know so far about the PS5, check out this informative piece from our Features Editor Ryan Meitzler. Also written by Meitzler is a briefer on the system's launch titles as well as its biggest pros and cons so far.
Meanwhile you can also read why our Editor-in-Chief believes that exclusive content is a good thing for the PS5, why next-gen console launches should be delayed until 2021, and why mounting frustration with developing for multiple generations could give PS5 the edge over Xbox Series X.
In other recent news, according to a recent job listing Sony is already developing the next gen version of PSVR — specifically "development of head-mounted display for next-generation VR." Several leaks have also been surfacing about the PS5's DualSense controller and how it reportedly has a much larger battery capacity than the DualShock 4. And despite rumors flying around stating otherwise, the developers of Quantum Error have confirmed that the PS5 has no issue hitting native 4K 60FPS.
The PS5 console is slated to launch on November 12th, and is expected to sell over seven million units in five months. If you're wanting to pick the physical edition of the console up on Amazon if it comes back in stock, you can do so on Amazon. But if digital is you desire, then you can also find that here.
The post Sony Clarifies PS5 Voice Chat Functionality, Looking into PS4 Parties Feedback by Allisa James appeared first on DualShockers.