Get a job: Playco is hiring a (remote!) Senior Game Designer
Our ideal teammates are thoughtful, humble, and passionate professionals who can both zoom into the details and zoom out to embrace the big picture ...
Fortnite focuses in on boosting playability on lower-powered PCs
Fortnite is widening its reach by making the already-massive battle royale more appealing to players with lower-end tech and higher-end consoles. ...
The Strong Museum now includes decades of files from the LGBTQ Game Archive
The Strong has added another treasure trove of game development artifacts to its museum, this time through a partnership with the LGBTQ Game Archive. ...
Video: Telling location-based stories in games
In this 2017 GDC session, developers Jenny Gottstein, Lucas Johnson, Jeff Macpherson, Rob Morgan and Steve Peters explore the most interesting questions surrounding location-based storytelling. ...
Tilting Point pens $40 million UA team up with Gunship Battle: Total Warfare dev Joycity
Korean developer and publisher Joycity has teamed up with Tilting Point, landing the studio as much as $40 million to use for user acquisition in the process. ...
Best of 2020: A look back at the 5-year development of Eastshade
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter. ...
Pocket Mortys developer Big Pixel Studios is shutting down
A number of employees have shared the news on Twitter, and explained the entire 40-strong team will be made redundant on January 1, 2020. ...
Keywords acquires High Voltage Software for $50 million
Irish game service provider Keywords Studios has acquired High Voltage Software for up to $50 million. ...
CD Projekt: Polarizing Cyberpunk 2077 launch 'the wrong approach'
"We ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy." ...
New Unity updates target programming, graphics, quality of life improvements
Today Unity†s newest TECH Stream launched, which aims to improve stability and performance for developers who use the ubiquitous game engine. We speak with Unity's Brett Bibby. ...
Blog: Zen and the art of retro level design in Kudzu
In this article, I discuss the patterns, process, and spatial design principles that I am using for my non-linear retro dungeon crawler, Kudzu. ...
Blog: A BioShock Infinite level design analysis
The third part of this analysis will cover Gears, Weapons and Vigors. We'll draw to some conclusion analysing each element progression's curve. ...
Get a job: Join Petroglyph Games as a Graphics Engineer
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. ...
Best of 2020: How Dishonored and Assassin's Creed designers craft iconic stealthy encounters
Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate, Dishonored 2, and more. ...
Subscription library Ubisoft+ is now on Google Stadia
Ubisoft has officially launched its pay-for-access subscription library Ubisoft Plus on Google Stadia, essentially rolling all the benefits of cloud-based game services into its $14.99 per month service. ...