For Honor 2.26.0 Patch Notes – What's New in the Game's 5th Year?

For Honor logo

As Ubisoft celebrates For Honor's 5th anniversary, they're also rolling out a sizable patch.

The samurai vs. Viking vs. knight fighter, For Honor, is celebrating its 5th anniversary with a pretty big update. Here's all you need to know about the For Honor 2.26.0 patch notes.

  • REVIEW: For Honor Review — The Art of War

For Honor

For Honor 2.26.0 Patch Notes

Here's the full list of patch notes for the March 11 update from the game's website:

Known Issue: Warden's Top Heavy to Side Heavy Unblockable is currently undodgeable. We are working on a fix and will release it as soon as possible.

BATTLE PASS FEST

  • Battle Fest is a weekend when players will grind double BP points compare as normal day (same as XP fest but for BP points)

FACTION WAR

  • Starting in Y5S1, changes are coming to the rewards warriors will receive at the conclusion of seasonal faction wars.
  • We made the faction-colored territories on the World Map more transparent to make the seasonal and event realisation elements more visible.

IMPROVEMENTS

FIGHTERS

General

  • Whenever a Hero is in the startup of a Guard Break, if that Hero is struck by a Guard Break it will now automatically perform a Guard Break Counter.

    Developer's comment:
     This is to prevent situations where two players would attempt to Guard Break each other at a very specific timing and the first player to get Guard Broken would need to re-press the Guard Break button to tech it.

Warden

The changes from the Y4|S4 Testing Grounds are now live, with bug fixes and other improvements.

  • Shoulder Bash
  • Shoulder Bash is no longer accessible from Back Dodge
  • Shoulder Bash now slightly moves forward when feinted
  • Fully Charged Shoulder Bash no longer has additional forward movement when feinted
  • Any Non-Shoulder Bash Attack can now chain to Shoulder Bash.

Developer's comment: These changes should help Shoulder Bash both feel fairer and flow better. Warden now has to be on the offensive to use Shoulder Bash and rewards using every part of the kit instead of relying on only part of the kit.

  • Heavy Attacks
  • Side Heavy Openers now have flatter and larger trajectories
  • Top Heavy Finisher is now a 900ms attack (down from 1000ms)
  • Side Heavy Finishers are now 900ms attacks (up from 800ms)
  • Side Heavy Finishers are now Unblockable
  • Side Heavy Finishers now deal 30 damage (down from 35 during the Testing Grounds)
  • Top Heavy Finisher now deals 32 damage (down from 34 in the Testing Grounds)
  • Side Heavy Finisher trajectories are now flatter
  • Warden now moves forward more when performing Side Heavy Finishers
  • Light Attacks now chain to Heavy Finishers at 100ms during their recoveries (down from 200ms)

Developer's comment: Warden should now be able to use Heavy attacks more effectively; the increased speed on the Top Heavy Finisher makes it harder to interrupt and Side Heavy Attacks (both Openers and Finishers) are stronger both in group fights as well as the minion lane.

  • Zone Attack
  • Zone Attack recovery is now 500ms (down from 1000ms)
  • Warden now moves forward more when performing Zone Attack

 Developer's comment: Warden's Zone Attack no longer needs to commit to an additional attack to be useful; the extra forward movement also helps in group fights to catch opponents that might be further away.

  • Additional fixes based on Y4|S4's Testing Grounds player feedback:
  • Fixed an issue where Side Heavy Finishers were undodgeable after a Top Heavy Opener (FH-1089)
  • Fixed an issue where Side Heavy Finishers were undodgeable after a Top Heavy Opener (FH-1022)

FEATS

  • [Adjustment] Replaced "Thick Blood" on Warden and Nuxia with "Thrilling Comeback"
  • Thrilling Comeback is a passive Feat that recovers a small amount of health upon entering Revenge

Developer's comment: Player feedback from the Y4|S4 Testing Grounds correctly noted that Thick Blood Warden negatively affected the viability of Testing Grounds Peacekeeper and Nobushi – as it nullifies their bleed entirely. Here, by changing the effect of Thick Blood entirely, we remove the unhealthy aspect of being able to shut down bleed heroes' kits for free, as well as the bad feeling of taking Thick Blood but not queuing into any bleed heroes. In this new Thrilling Comeback, it retains the passive feature of making you live a bit longer, and now is globally useful with a much more healthy design.

MAP

Forge

  • [Adjustment] Created new stair access points to Capture Zone A
  • [Adjustment] Created an access point from Mid-lane into the central workshop building
  • [Adjustment] Reworked Ashfeld lighting environment and is now daylight

BREACH

  • [Adjustment] Added a warning to the defending team when their Commander takes damage

USER INTERFACE

  • [Adjustment] We tweaked the size and opacity of revive/executed icons to make them less intrusive

BUG FIXES

GENERAL

  • [Bug Fix] Fixed an issue that allowed the Special follow-ups after Superior Blocking/Deflecting attacks to trigger on ally or minion hits
  • [Bug Fix] Fixed an issue that caused the Centurion or Jormungandr to perform "Eagle's Talons" or "Hamarr Slam" on an opponent that will not be Unbalanced (FH-1136)
  • [Bug Fix] Fixed an issue that caused the dodge shadows VFX to remain stuck on players

FIGHTERS

Lawbringer

  • [Bug Fix] Fixed an issue that caused Lawbringer's "Impaling Charge" to sometimes have offset animations when performing on an uneven surface

Orochi

  • [Bug Fix] Fixed an issue that caused Orochi's top heavy opener to deal 20 damage instead of 24 (FH-1272)

Aramusha

  • [Bug Fix] Fixed an issue that caused Aramusha's "Ring the Bell" to be interrupted on opponent death (FH-878)

Gryphon

  • [Bug Fix] Fixed an issue that caused Gryphon to sometimes have offset animations when performing "Dauntless Chase" on an uneven surface (FH-1087)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the "I Bring War" to have various offset issues on the Gryphon (FH-1194)
  • [Bug Fix] Fixed an issue that caused Warden's "Folville" chest to apply Paint Patterns incorrectly (FH-1135)
  • [Bug Fix] Fixed an issue that caused the Shugoki's helms to have issues with stretching and wrongly applied physics (FH-1153)
  • [Bug Fix] Fixed an issue that caused the Tiandi's "Yi Ru Fan Zhang" Execution respawn timer starts 3 seconds earlier than expected (FH-1115)
  • [Bug Fix] Fixed an issue that caused the Shugoki's "Ikko-Ikki" chest symbols and embossings to be displayed on his back (FH-1139)
  • [Bug Fix] Fixed an issue that caused the Shaolin's "Chilly Snowflake" weapons have the wrong part names (FH-1127)
  • [Bug Fix] Fixed an issue that caused the Gryphon's "Protector" Chest shoulders to not apply materials (FH-1103)
  • [Bug Fix] Fixed an issue that caused the Warlord's "Hrym" arms right shoulder to have a stretching issue on one of the spikes (FH-1092)
  • [Bug Fix] Fixed an issue that caused the Raider's "Steinunn" arms for Male Rider to have a stretched spike on the right shoulder plate (FH-1101)
  • [Bug Fix] Fixed an issue that caused the female Berserker's "Asmundar" helm yo be missing teeth compared to other similarly looking helmets (FH-1067)
  • [Bug Fix] Fixed an issue that caused some of the Shinobi's helm sets to have fabric poking through the cloth in two spots near the top rivets in the back of the head. (FH-860)
  • [Bug Fix] Fixed an issue that caused the Shugoki's weapon to stutters while respawning when the free roam emote 'Tantrum' is interrupted

PC

  • [Bug Fix] Fixed an issue that caused 100% CPU usage on PC upon For Honor boot (FH-1287)

More For Honor

You can check out our recent coverage of the game's Year 5: Asunder update right here.

The post For Honor 2.26.0 Patch Notes – What's New in the Game's 5th Year? by Peter Hunt Szpytek appeared first on DualShockers.


Warzone: Have The Zombies Spread To Prison?

warzone prison

Although March 11 didn't bring the heavily speculated Nuke Event, it did bring the beginning of the end as Zombies have begun spreading over the Warzone map, they've officially reached Prison. 

For those that don't know, when Season 2 of Warzone and Cold War rolled around on February 25, Zombies began invading Verdansk after a Cargo Shipped crashed into the side of the map. Now, it looks as though those Zombies have escaped Shipwreck and begun infesting the rest of the map.

We've got all the latest on the plague that has begun spreading over Verdansk.

Warzone Containment Protocol Message

As the latest Playlist Update went live for Warzone and Cold War, the Call of Duty Blog was updated with a new message regarding the Zombie outbreak.

The blog post states that The Emergency Broadcast System has issued a minor contagion warning for the southeastern zone of Verdansk encompassing the miasma epicenter ("ghost ship" Vodianoy) as well as territories immediately east, including the Zordaya Prison Complex and surrounding areas.

In short, Zombies are at Prison, get into Verdansk and take them out.

You can read the full blog post here.

Zombies Have Reached Prison

If you jump into Verdansk right now, you'll find the Zombies have officially spread from the new Shipwreck point of interest to Prison. There is also a red strike through the Prison marker when you drop in to the Warzone. You can check that out in the Tweet below, thanks to @Gaaba_.

It's also being reported that the Zombie spawner in the Shipwreck boat has been removed.

What's Next For Verdansk?

Well, although all of the leaks and rumours regarding a Nuke Event haven't come to fruition yet, it's likely that the Zombies will continue to spread across the whole of Verdansk until there's just no saving it.

If we had to speculate, expect more points of interests to be taken over by the undead during Season 2, and the Nuke Event occurs at the beginning of Season 3.

Keep your eyes on DualShockers as we bring you the latest Warzone news.

The post Warzone: Have The Zombies Spread To Prison? by Kyle Knight appeared first on DualShockers.


Destruction Allstars March 11 Update – What's New in the 1.3.1 Patch?

Destruction AllStars, PS5, Destruction AllStars Hotfix

Destruction derby simulator Destruction AllStars has been out for a month and has already received a handful of updates. 

The Playstation 5 exclusive was free on PS Plus last month, putting it on a multiplayer pedestal alongside other free PS Plus games such as Fall Guys: Ultimate Knockout.

Only time will tell if Destruction AllStars has the longevity that Fall Guys has had, but in the meantime, here are the full patch notes for the Destruction AllStars 1.3.1 update.

  • REVIEW: Destruction AllStars Review — Smashing Good Times

Destruction AllStars key art

Destruction AllStars 1.3.1 Update

Here is the full list of patch notes for the 1.3.1 update from the game's sub-Reddit posted by a developer.

  • NEW: Mayhem 8v8 Playlist now available in Multiplayer.

    • This featured playlist is available for two weeks.

  • Weekly Challenges will now reward Destruction Points alongside AllStar Coins.

  • Increased the amount of AllStar Coins players receive upon leveling up.

  • Added 9 new AllStar skins to the game.

    • Added the first Heroic and Legendary tier skins – a significant uplift compared to previous tiers.

  • End game podium for solo game modes has been expanded to include the top three players.

  • Added an emote prompt on the end game podium screen.

  • Fixed an issue where moving from training to multiplayer affected the audio experience, including announcer voice over.

  • Fixed an issue that would cause the camera to become detached from the player.

  • Fixed an issue that caused parties to split when queuing at the end of a game.

    • This should help mitigate imbalanced teams in multiplayer games.

  • Fixed an issue that caused some badges to unlock when achieving the unlock condition of other badges.

    • We are still actively investigating reports of Trophies not unlocking alongside badges.

  • Fixed an issue that prevented players from completing the "Wreck Smoke Commander" Star Objective in Lupita's Leader of the Pack Challenge Series.

  • Fixed Player level number. This should now be correctly reflected across all areas of the UI.

  • Fixed several UI issues.

  • Improved matchmaking reliability when finding players.

    • This should help mitigate instances of players getting stuck in an infinite search.

  • Improved HUD messaging relating to player ping.

    • Players experiencing high latency for a prolonged time will receive a minor notification in the bottom right of the HUD, near the mini-map.

  • Improved matchmaking stability.

Video Review

You can find our video review of the game right here.

The post Destruction Allstars March 11 Update – What's New in the 1.3.1 Patch? by Peter Hunt Szpytek appeared first on DualShockers.


Immortals Fenyx Rising Update 1.20 Patch Notes – Full List of Fixed Bugs

Immortals Fenyx Rising Update 1.20 Patch Notes

Ubisoft officially shared the patch notes for Immortals Fenyx Rising update 1.20, which brings more stable performance to all platforms while fixing a bunch of annoying bugs.

Mostly known as Ubisoft's depiction of Nintendo's The Legend of Zelda series, Immortals Fenyx Rising is an open-world action RPG set in the ancient Greek myth, where you fight against titans. Despite falling short on some areas, Immortals was a nice beginning for a brand new IP from Ubisoft. The latest Immortals Fenyx Rising update brings some fixes to the game and upgrades the total gameplay and user interface experience. The update's file size is around 1.1 GB on PS5.

  • MORE FROM IMMORTALS: Immortals Fenyx Rising Receives Title Update to Prepare for Its First DLC Pack

Below, you can have a detailed look at the patch notes of update 1.20:

Immortals Fenyx Rising Update 1.20

Highlights:

  • Added support for the "Myths of the Eastern Realm" add-on, coming soon
  • Stability improvements
  • Various bug fixes

Quests, world events, side activities:

  • Added a failsafe to ensure Fenyx does not lose items found in the Vaults
  • Fixed an issue where the Fleet Footed Merch store and the Live Tasks were not available in the Hall of Gods
  • Fixed an issue where Fenyx could not reenter Ajax Fort after falling into the water
  • Fixed an issue where NPCs were missing from the Hall of the Gods – Hermes just told us everyone is there, safe and sound!
  • Fixed an issue where killing World Bosses would not award Mythical fragments

Gameplay, combat, and balancing

  • Added small health regeneration to preserve the first section of the health bar in Vaults – But we all know Fenyx can rise from the ashes…

User interface:

  • Added an option to toggle the 'double press dodge' action

Immortals Fenyx Rising is now available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, Nintendo Switch, Stadia, and PC. The game received its very first post-launch expansion last month.

The post Immortals Fenyx Rising Update 1.20 Patch Notes – Full List of Fixed Bugs by Mehrdad Khayyat appeared first on DualShockers.


Warzone & Cold War New March 11 Update Today – Patch Notes

cold war march 11 update

Call of Duty: Black Ops Cold War and Call of Duty: Warzone fans had a lot to look forward to in the past few weeks. From a brand new Season to new weapons and characters, the game received tons of new content.

Even after the big Season 2 Update, Treyarch has a lot in store for fans out there. It has released a new update in Cold War today which adds the St. Patrick's Stockpile and a few other quality of life changes. Here are the complete patch notes of the latest Call of Duty: Black Ops Cold War update.


Cold War New March 11 Update – Patch Notes

ST. PATRICK'S STOCKPILE

Get ready to go green! In celebration of St. Paddy's, we're launching the holiday-themed St. Patrick's Stockpile mode in Multiplayer today through 10AM PT, March 18th.

Eliminate your enemies and collect the Shamrocks they drop, grab as many as you can, and deposit your stash at the Pot o' Gold to earn points for your team. The first team to hit the score limit wins, but be careful… you'll drop your entire stockpile if you go down!

Keep an eye out for our more classic take on Stockpile arriving next week after St. Patrick's Day has come and gone. We're huge fans of this mode, and hope you enjoy it as much as we always have since it was introduced in Black Ops III as Fracture.

PROP HUNT UPDATES INCOMING

Prop Hunt is taking a short break while we refresh the prop selection on our existing maps and add support for two more maps later in the season: Satellite and our next 6v6 map, Miami StrikeFace Off and Gunfight Blueprints also return to the Featured Playlist rotation this week.

IN-GAME PATCH NOTES

Players will also now see the new Patch Notes tab at the Message of the Day screen, keeping everyone up to date on the latest additions to the game. Simply navigate to the set of notes you'd like to read and scroll through to see what's new.

Today's update also includes new fixes and gameplay improvements for Zombies and League Play, a new UI feature in Create-a-Class, and more. Here's what's included:

GLOBAL

Create-a-Class

  • Added dynamic icon attachments feature to Create-a-Class. Icons will now update to correspond with the attachments equipped by the player.

In-Game Patch Notes

  • Players can now view the latest patch notes in-game in the Patch Notes tab at the Message of the Day screen.

MULTIPLAYER

Modes

  • St. Patrick's Stockpile
    • New St. Patrick's Day-themed mode now available in Featured Playlists.
    • Eliminate enemies to pick up Shamrocks and deposit your stash at the Pot o' Gold to earn points for your team.
    • First time to reach the score limit wins.

Featured Playlists

  • St. Patrick's Stockpile [NEW]
  • Gun Game
  • Nuketown 24/7
  • Snipers Only Moshpit
  • Gunfight Blueprints
  • Face Off

LEAGUE PLAY

Scoreboard

  • Addressed an issue where the player couldn't scroll over to other players in the in-game scoreboard.

ZOMBIES

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)

Outbreak

  • Challenges
    • Players can now properly complete the "Treasured Weapons" Challenge.
  • Objectives
    • Addressed an issue where the player was unable to load the canister during the Retrieval Objective.
  • UI
    • Addressed a UI issue where the timer display could overlap with the Objective display.

 

Perks

  • Addressed an issue where the player could be stuck in last stand using Quick Revive Tier V.

Ammo Mods

  • Addressed an issue where Dead Wire was incorrectly stunning Elite enemies.

Support

  • Addressed an issue where the player could apply Pack-a-Punch stats to the Death Machine.

Warzone

Adding:
• Verdansk BR – King Slayer Trios
• Plunder – Quads
• Rebirth Island – Resurgence Trios

Removing:
• Verdansk BR – Exfiltration Trios
• Plunder – Trios
• Rebirth Island – Resurgence Quads

The post Warzone & Cold War New March 11 Update Today – Patch Notes by Md Armughanuddin appeared first on DualShockers.


Bethesda Xbox Livestream – Where to Watch the Roundtable Discussion

Bethesda - Microsoft's Bethesda purchase to be ruled by EU Regulators

This week the Microsoft – ZeniMax acquisition took a few more steps to be permanently finalized. 

To help clear the air on what we can expect from ZeniMax companies such as Bethesda Softworks and Machine Games, Xbox and Bethesda are doing a roundtable livestream that can be viewed by anyone.

Here's your guide on where to watch the Bethesda stream as well as some things you can expect.

Microsoft Purchase

Where To Watch the Bethesda Stream

The roundtable discussion starts at 1 p.m. ET/10 a.m. PT. You can view it on YouTube right here:

What To Expect

When it comes to events like these, it's always important to make sure our expectations are tempered. Xbox has gotten out in front of the rumors of game reveals and hype to clarify what the roundtable discussion will entail. In a tweet from Aaron Greenberg, general manager of Xbox games marketing, he said that the event is "NOT FOCUSED ON NEWS/REVEALS, but a great chance to learn more about the teams & people at Bethesda."

It's safe to say that we won't be getting any sort of news on highly anticipated games like Starfield, the Elder Scrolls VI, or the upcoming Indiana Jones game by Machine Games.

Something we can expect to hear about are the new ZeniMax games that will be headed to Game Pass. Hopefully, we'll be getting a lot of games put on the service. If you're curious about what we here at DualShockers have on our wishlist, make sure to check out this article that details six Bethesda games we want to be included in the best deal in gaming.

More Bethesda

Since the start of the year, there have been a handful of updates to the upcoming fan mod Skyblivion. The ambitious project is working on creating the entire world of Tamriel in the Skyrim engine so that fans of Oblivion old and new can experience The Elder Scrolls IV. Check out our coverage of the mod right here.

The post Bethesda Xbox Livestream – Where to Watch the Roundtable Discussion by Peter Hunt Szpytek appeared first on DualShockers.


Borderlands 3 Hotfix – All You Need to Know About the March 11 Patch Notes

Gearbox released the patch notes for the March 11 Borderlands 3 hotfix today. Here's what's new.

Borderlands 3 was one of the best games to play in 2020. Because of the global shutdown, there was no better time to play a silly online multiplayer loot-n-shoot with your friends. Today Gearbox released the latest patch notes for the Borderlands 3 March 11 hotfix. Here's everything you need to know about what's new.

MadMoxxi

Tniwe Cosplay – MadMoxxi – image from Facebook

March 11 Hotfix

The Borderlands 3 March 11 hotfix patch notes are as follows:

  • Loot variant enemies will now have a chance to drop the Legendary Rocket Launcher R.Y.N.A.H
  • Added the Firestorm Grenade Mod to Aurelia's boss pool

The Siren's Remnant skill was doing more damage than we ever intended for it. The skill is only supposed to affect gun and skill damage, but we (and the community—looking at you "Game Breaker Amara" build) found it was also adding unlisted bonuses to melee, slide, and slam damage. We have addressed this exploit and made changes to some of the gear that benefitted from this bug.

  • Removed unlisted melee, slide, and slam damage from the Siren's Remnant skill
  • Adjusted the melee damage done by the Fish Slap grenade mod
  • Lowered the sticky grenade bonus damage for the White Elephant artifact

WEAPON ADJUSTMENTS

We increased the damage of various pieces of gear to bring them more in line. These weapons are all receiving increased damage:

  • Webslinger
  • Devoted
  • Roisen's Thorns
  • Magnificent
  • Mother Too
  • Smart Gun XXL
  • Ten Gallon

Borderlands 3 Directors Cut Update

Included in the hotfix patch notes was an update on the Borderlands 3 Directors Cut. It's been delayed due to weather issues from last month in Texas. Here's the full statement:

Due to challenges arising from the severe weather that impacted Texas last month, the Director's Cut add-on will now launch on April 8. Thankfully, all of our team members and their families are safe and healthy, but our work on Director's Cut was unavoidably disrupted and we've ultimately decided to shift the release date to ensure we deliver the best possible experience. We appreciate your understanding, and we're excited for you to play Director's Cut when it releases next month.

The post Borderlands 3 Hotfix – All You Need to Know About the March 11 Patch Notes by Peter Hunt Szpytek appeared first on DualShockers.


Minecraft Bedrock Beta 1.16.220.51 Update – Patch Notes (Today, March 11)

Minecraft Bedrock Beta 1.16.220.51

Minecraft is one of those games that has managed to maintain its popularity over the years. Mojang Studios is gearing up to release a major update for the game, Caves, and Cliffs, later this year, which will be bringing tons of new content.

Before the release of the Caves and Cliffs Update, the developers have been releasing various features via Snapshots and Beta updates. The last update in Minecraft Bedrock added sub-biomes such as Lofty Peaks, Snow Capped Peaks, Snowy Slopes, and others. Today,  Minecraft Bedrock Beta has received a new update that fixes a wide range of bugs. Here are the complete patch notes of the update.


Minecraft Bedrock Beta 1.16.220.51 Update – Patch Notes (March 11)

In this week's beta, we have fixed some important bugs! You can still test out the exciting new Caves and Cliffs features by enabling the "Experimental Features" toggle on your worlds! (You can find out more about using the toggles at aka.ms/MCExperimentalToggle.) You can leave us your feedback for these features in the threads at aka.ms/CavesCliffsFeedback, and search and reports any new bugs you may encounter at bugs.mojang.com.

Bug Fixes

  • Sounds of ditching / collecting Powder Snow with bucket are now assigned to the correct sound categories (MCPE-111739)
  • Player no longer constantly emits particles when on fire after exiting Powder Snow (MCPE-111679)
  • Powder Snow block is no longer present in Creative Menu (MCPE-105407)
  • Fixed Drowned holding tridents backwards during attack (MCPE-118213)
  • Enabled "Find Friends" button on Xbox

Performance and Stability

  • Improved input latency on Windows 10 when VSYNC is enabled (MCPE-98861)

Accessibility

  • Fixed a bug where UI screen reader didn't read out default controller focus and checkbox state on the Online Play is not Rated pop-up

Technical Fixes and Changes

  • Renamed all references of Actor to Entity
  • Renamed BlockPos to BlockLocation
  • Added startSequence in GameTest which allows finer control over advanced test sequences
  • GameTest sequence callbacks no longer take testas a parameter as the initial test object now lives as long as the whole test
  • Updated behavior packs to require explicit module dependencies when using other native modules
  • Identifiers within "render_controllers" will now be considered content errors if there is no render controller matching that name
  • Entity json before version 1.16.100 will no longer give a content error for the deprecated field "minecraft:foot_size"
  • modified condition in "animation_controllers.json" to allow mobs to enter "wield_third_person_raise" (MCPE-118213)
  • Fixed an issue where loading into a world would cause continuous molang errors around "unhandled request for unknown variable"

The post Minecraft Bedrock Beta 1.16.220.51 Update – Patch Notes (Today, March 11) by Md Armughanuddin appeared first on DualShockers.


How To Complete The Duel Characters Challenge on Fortnite

fortnite duel characters

For those struggling with the latest Legendary Quest in Week 15, we've got a guide so you can duel characters in Fortnite

With Chapter 2: Season 6 almost here, you'll want to make sure you're all up to date on your weekly challenges. Season 6 will feature a brand new Battle Pass to purchase with plenty of new cosmetics, so make sure you've got enough V-Bucks saved up for when the new Season drops. In the meantime, here's a guide to help you complete the latest weekly Legendary Challenge.

How To Complete The Duel Characters Challenge

If you're struggling with the Legendary Challenge, 'Duel Characters', we're here to help. This challenge can be difficult for many, as fighting the Characters isn't easy, but first, let's start with where you can find the Characters to duel.

Below you will find an image of the Battle Royale map, with all of the Character locations circled.

fortnite duel characters

So now that you know where to find the characters to duel, you'll need to make sure you have the best weapons and items possible to defeat these characters. It might take you a few attempts, so we recommend being prepared for a hard fight.

You'll need to duel these characters in Fortnite a minimum of 5 times if you want to get the massive 55,000 XP reward. If you're willing to defeat the characters another 5 times you'll get a 22,000 XP reward up until you defeat a total of 25 characters.

Chapter 2: Season 5 Week 15 Challenges

Below you will find a full list of all of the Epic and Legendary Challenges for Week 15 of Season 5:

Epic:

  • Distance travelled through sand (0/500)
  • Spend 5 seconds within 20 meters of enemies while sand tunnelling (0/5)
  • Spend Bars (0/500)
  • Purchase Item from a Character (0/1)
  • Upgrade a weapon (0/1)
  • Get Intel from a Character (0/1)
  • Hire a Character (0/1)

Legendary:

  • Duel Characters (0/5) – 55,000 XP
  • Duel Characters (0/10) – 22,000 XP
  • Duel Characters (0/15) – 22,000 XP
  • Duel Characters (0/20) – 22,000 XP
  • Duel Characters (0/25) – 22,000 XP

When Does Chapter 2: Season 6 Start?

Season 6 of Fortnite is set to kick off on March 16, with a brand new live event! You can read more about the season finale event below:

The post How To Complete The Duel Characters Challenge on Fortnite by Kyle Knight appeared first on DualShockers.


Who Was Gordon Hall Creator of Grand Theft Auto: Chinatown Wars?

Gordan Hall, Rockstar Leeds founder, has passed away at the young age of 51.

The company was founded as Möbius Entertainment in the '90s by Hall, Jason McGann, Dave Box and Ian J. Bowden who then went onto develop games for the Game Boy Advance that included the handheld version of Max Payne and A Sound of Thunder. Rockstar Games acquired the studio and rebranded it as Rockstar Leeds.

Who was Gordon Hall?

Hall worked on games that included Grand Theft Auto: Liberty City Stories and Grand Theft Auto Chinatown Wars and since then, Rockstar Leeds went on to offer their help at other sections of Rockstar while working on titles such as Red Dead Redemption, Grand Theft Auto V, and Red Dead Redemption 2. According to Games Industry, Hall moved to Rockstar San Diego in 2009 but decided to take some time out between 2011 and 2013 to research the psychology behind microtransactions. He then came back as a chief creative officer at Activision Blizzard Mobile to spearhead mobile games development.

Martyn Brown, business development at Five Aces Publishing and co-founder of Team17, stated in a quote for Games Industry that "Gordon was simply brilliant to be around, incredibly motivating and ever positive. His pursuit of excellence was staggering and he formed a great, trusting bond with those who chose to work (hard) alongside him." Brown continues "As a close friend, he was truly inspirational and socially speaking a real energetic one-off who could endlessly entertain at the drop of a hat, holding everyone in the palm of his hand. Gordon will be very sadly missed."

Hall's hard work and commitment within the game's industry will forever be acknowledged and appreciated. We would like to offer our heartfelt condolences to Hall's friends and family at this time. Hall is survived by his son James.

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