Don't Miss: A 2011, pre-relaunch look at Naoki Yoshida's plans for fixing Final Fantasy XIV

This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV into A Realm Reborn: A Quixotic quest, ultimately successful. ...



The 'combo' era: how GaaS, subscriptions, and IAP mesh

What do you get when Games As A Service, in-game purchases/DLC, and Game Pass-like subscriptions combine? A disruptive situation for the premium PC & console game market. ...



See John Romero, the IGF & GDCA awards, and more at GDC's 2021 Main Stage

There†™s so much to see at the GDC 2021 Main Stage. ...



GDC 2021 early registration rates end Wednesday night

Early registration rates for the all-digital 2021 Game Developers Conference will be going away after Wednesday May 26th at 11:59PM PT. ...



1047 Games nets $6.5 million to support and grow multiplayer shooter Splitgate

1047 Games has secured a $6.5 million investment to expand development on its multiplayer shooter, Splitgate: Arena Warfare. ...



UK retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events

UK video game retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events to private equity firm Supernova Capital for an undisclosed fee. ...



Tim Cook: Third-party payments on the App Store would be a 'terrible' idea

Apple CEO Tim Cook claims allowing App Store developers link to their own third-party marketplaces and payment systems would be a "terrible" idea. ...



Q& A: Leslee Sullivant, TikTok's game development truth-teller

Design producer and TikTok-er Leslee Sullivant explains her success in the bite-sized video platform, and discusses why so many developers relate to her videos. ...



'Being found to be sexy by others is not against our rules' - Twitch

Just so you know, Twitch says it's ok to be found sexy by others. ...



Get a job: Join Sucker Punch Productions as a Combat Designer

Sucker Punch games focus on strong and innovative player abilities mixed with rich storytelling and challenging encounters. As a Combat Designer, you†™re in the middle of this, helping create a cohesive and exhilarating experience. ...



Burnout, release drought have Blizzard facing down dev departures

A lengthy read from IGN digs into why longtime Blizzard devs are leaving the company for greener (and often indie-r) pastures. ...



'No one will like it': Resident Evil Village micro-doc highlights QA heroes

An eight-minute documentary on Capcom's recently-released Resident Evil Village candidly displays the doubt surrounding the game's quality, and how QA feedback saved the day. ...



Tim Cook's gut says the App Store is profitable, but Apple won't back it up with data

Apple remains coy about how much it actually makes from the App Store. ...



Designing the 'Fortune System' in Unexplored 2 to replace virtual dice rolling

An in-depth look at how we designed the 'Fortune System' for Unexplored 2. This mechanic is our equivalent of dice rolls in table-top RPGs. ...



Video: Transitioning into narrative design from other roles

In this 2019 GDC talk, Splash Damage's Ayesha Khan gives concrete tips for tailoring applications, portfolios, and interviews for narrative design rather than for game writing or game design roles. ...