Companies around the world are worried about chip shortages. But in Japan, if you like convenience store fried chicken, add another worry to your list. Family Mart is running low on its delicious Famichiki.
In 2019, there was a global manhunt for the manager of manga piracy site Manga-Mura. The manager, a Japanese citizen named Romi Hoshino, was arrested in Manila on copyright violation charges. In June 2021, he was found guilty, sentenced, and fined. If you thought that was the end of Japan's piracy crackdown, you were…
Nvidia's DLSS plays a vital role in gaming PC performance today, as the tech allows players to balance visuals and boost fps in games like Battlefield 2042 and Back 4 Blood. Despite this, DLSS 2.3 launched last month with a distinct lack of announcements, meaning it's still somewhat under the radar. Thankfully, it looks like the latest update will get its chance to shine after all, as a new promotional video claims the graphics card tool is better than "spatial upscaling" options, like AMD's FidelityFX Super Resolution.
Spotted by Videocardz, Nvidia's video celebrates its DLSS AI tech and details its progression since it launched three years ago. The green team's Vice President of Applied Deep Learning Research, Bryan Catanzaro, also uses side by side comparisons to show off the differences between the RTX GPU exclusive feature and other solutions.
While spatial upscaling tends to be associated with blurry visuals, DLSS 2.3 is set to expand upon the achievements of its predecessor, with reduced ghosting, flickering, and improved motion vectors. To help consumers see the difference between DLSS and traditional scalers for themselves, Nvidia also has a free image comparison tool on the way dubbed "ICAT", something that should come in handy for analysis and benchmarking.
RELATED LINKS: RTX 2070 Super review, RTX 2060 Super review, Best graphics card
Halo Infinite's multiplayer offering got an early launch, hitting a high of 272,586 concurrent players on Steam - according to one analyst, that's the biggest an Xbox Game Studios title has seen on Valve's storefront yet. While everyone is having a dang good time - including this orange site's esteemed deputy editor - Halo Infinite's Battle Pass has come in for some criticism.
Players are expressing concerns on Reddit and Twitter that the battle pass feels a bit too grindy and slow right now. "Three hours in, and I barely managed to level up once," one fan says. "I know it's a beta, and they've talked about improving this in the future. But it's just really discouraging to go out of your way to use the less effective weapons/vehicles for XP that amounts to a single grain of sand. I'd rather get XP for medals earned in-game and maybe increase the amount you get from the challenges. Anyway, the game is absolutely stunning. Happy hunting, Spartans!"
One of the more popular player-suggested solutions is giving people experience points for playing matches, with more points coming from a win than a loss. "Challenges should be bonus XP, not the primary source," another player suggests. "I want incentive to play the game - mandatory challenges that force playstyle detract from that."
RELATED LINKS: Halo Infinite release date, Halo Infinite E3 2019, Halo: The Master Chief Collection PC
In celebration of Halo's 20th anniversary, Microsoft has released a free-to-play open beta of Halo Infinite's multiplayer mode that's available on Xbox Game Pass and Steam. Thankfully, it doesn't take a powerful gaming PC to get stuck into the game, which is understandable given that it's also available on the now eight-year-old Xbox One console.
Despite the game being a cross-gen release, developer 343 Industries has made sure that Halo Infinite's visuals aren't held back by legacy hardware. However, this means that moving between quality presets requires a sizeable difference in hardware when it comes to your CPU and GPU, particularly when moving from Low to Medium.
Halo Infinite has a decidedly lighter footprint compared to many other FPS games released in recent months (we're looking at you, Battlefield 2042 and Far Cry 6), and only requires a modest 50GB of space to install on your storage solution of choice - and just over 26GB if you just want to play the multiplayer beta.
RELATED LINKS: Halo Infinite release date, Halo Infinite E3 2019, Halo: The Master Chief Collection PC
Well, that was a wonderful surprise, wasn't it? Yesterday, following some recent rumours, 343 Industries surprise-launched Halo Infinite multiplayer across last and current-gen Xbox consoles and PC via Steam as part of Xbox's 20th anniversary celebrations. Within mere hours of its launch, the FPS game rocketed to more than 100,000 concurrent players on Valve's platform alone - and now it turns out the peak for launch day was more than two-and-a-half times that.
Head to SteamDB's page for Halo Infinite and you'll see that the final figure of peak concurrent players on the game's (multiplayer) launch day hit an eye-watering 272,586. And, as SteamDB creator Pavel Djundik has rightly pointed out on Twitter, that was on a Monday, no less.
This figure puts Halo Infinite multiplayer in the top 25 most-played games - by peak concurrent player count - on Steam of all time, going by SteamDB's figures. Ordering the list by all-time peak player counts, we can see Halo Infinite sits just below the likes of Skyrim (287,411), Destiny 2 (292,513), and the original Counter-Strike (319,586), and above other big names such as Rust (245,243), Payday 2 (247,709), and Rainbow Six Siege (201,053). In the list of all-time most-played multiplayer games on Steam, it's currently in the number 16 slot, as of this story. It's worth noting, though, that Halo multiplayer is free-to-play, while some other titles in these lists are purchasable games.
RELATED LINKS: Halo Infinite release date, Halo Infinite E3 2019, Halo: The Master Chief Collection PC
Grand Theft Auto: The Trilogy - The Definitive Edition launched last week, and so far it's been a pretty messy affair. And I don't mean the whole removing it from sale fiasco, I mean the game itself is a mess. But fortunately, modders have stepped in, making improvements to the game's rain, fixing typos, adding in lots of nice graphics options and more. One modder has even fixed the nut on the Tuff Nut Donuts sign, which, for some baffling reason, had been rounded out.
After entering early access in September and intending to launch this year, Vampire: The Masquerade - Bloodhunt has delayed its full launch and is preparing to shut down the servers until it's done. The developers, Sharkomob say they want to focus on improving the battle royale game following feedback, including fighting cheats. While the Vampire: The Masquerade game people really want is mired in unknown development hell, I know some have found comfort in sucking drops of satisfaction from Bloodhunt—what say you, gang?
Barry Hattrick has just signed a two-year contract with Stockport County FC. The 36-year-old former full-back, a Stockport native and lifelong fan of the Vanarama National League club, has a tactical style best described as 'my dad after three pints'. Route-one, 4-4-2, and no 'larking about'. He thinks a gegenpress is something you use to get the creases out of your trousers.
Hattrick is a quintessentially English anachronism, whose ignorance of the modern game represents my own unfamiliarity with modern Football Manager. It's been quite some time since I last sported the greying temples and Fray-Bentos paunch of football's favourite scapegoat, and returning to Football Manager is a bit like meeting up with an old girlfriend after they've had their consciousness uploaded into an all-knowing AI. I vaguely recognise the face behind all the ones and zeroes, but that person I once snuggled up with on winter evenings has ascended into something vast, intimidating, and utterly obsessed with data.
Moncage is one of those puzzle games of intermittent lightbulb moments. One minute you see solutions with perfect clarity. The next you're left scratching your head and wondering how the heck you're meant to proceed. It wouldn't be much of a puzzle game if there weren't a few moments like this, of course, but when you're playing out mechanical riddles across five possible surfaces - in this case, the sides and top of a rotatable cube - Moncage can sometimes veer into giving you a complete cerebral blackout, leaving you at an impasse until you consult its series of timed hints (or, if you're really desperate, an in-game video solution).
When the lightbulb pings into bright, brilliant existence, though, Moncage can be truly illuminating. As you rotate, prod and investigate its five little vignettes to line-up matching bits of scenery in one tile to affect the corresponding bit in another, Optillusion's debut game harks back to the best bits from Fireproof Studios' The Room series. It's a beautifully crafted little thing, and it builds on its ideas to create some genuinely standout moments of optical wizardry. If only the story it was trying to tell was half so elegant.
Over the past week or so, several Dead By Daylight streamers have taken to Twitter to report that they've been getting DDoS attacked. Some cases have gotten so serious to the point where streamers have been SWAT-ed, causing the authorities to show up at their place to conduct a search and march them out of […]
The post Dead By Daylight Streamers are Getting DDoS Attacked; Behaviour Interactive Currently Investigating appeared first on Twinfinite.
World's End Club is an exciting collaboration project between Zero Escape creator Kotaro Uchikoshi and Danganronpa creator Kazutaka Kodaka. By all accounts, it should've been a smash hit as it was primed to be yet another exciting visual novel with the death game premise from the two biggest death game experts in the games industry. […]
The post World's End Club Is Making its Way to Steam this Month appeared first on Twinfinite.
An announcement trailer was shared, highlighting the Japanese dub.
The post The Medium to Receive PS5 Release in Japan with Japanese Dub appeared first on Siliconera.
Several visuals homages to previous Final Fantasy XIV expansions appear in the full music video.
The post Final Fantasy XIV Endwalker Music Video Pays Homage to Expansions appeared first on Siliconera.
All four members of the Team 7 Crew are now in Fortnite.
The post Fortnite Adds Naruto, Sasuke, Sakura, and Kakashi in Shippuden Crossover Event appeared first on Siliconera.
The milestone was reached just one day before the battle royale's official launch.
The post FFVII The First Soldier Pre-Registration Passes 2 Million Users appeared first on Siliconera.
While he may not be the most talkative character, his Nendoroid can still be pretty emotive.
The post Jujutsu Kaisen Toge Inumaki Nendoroid Comes With an Onigiri appeared first on Siliconera.
You're already fighting numerous foes while trapped in Vaas' mind. However, additional challenges await whenever day turns into night. Here's our Far Cry 6 Vaas: Insanity DLC guide to help you survive the ghosts that appear at night. Note: For more information, check out our Far Cry 6 guides and features hub. How to survive against ghosts at night in Far Cry 6 Vaas: Insanity The day-night cycle in Far Cry 6 Vaas: Insanity takes roughly an hour or so. The portion of the game in each cycle lasts in less than 10 minutes, but it's a harrowing experience if you're not prepared. When it's about to occur, a notification saying that "Night is coming" pops up at the top of your screen. Now, most of the enemies you've encountered will still be around. You'll still have to contend with tribal soldiers and wild animals. The key difference here is that ghosts have appeared, too. These are, according to Vaas, the spirits of the pe...
Just like in real life, cash is also extremely important in Far Cry 6 Vaas: Insanity. With it, you can unlock permanent traits and obtain weapon mods/upgrades. Heck, it's even required if you wish to reroll gadgets or refill your item inventory. Here's our Far Cry 6 Vaas: Insanity DLC guide to help you get more cash while you're progressing in the DLC. Note: For more information, check out our Far Cry 6 guides and features hub. How to get more cash in Far Cry 6 Vaas: Insanity The most obvious sources of cash in Far Cry 6 Vaas: Insanity are treasure chests and enemy kills. But, I won't bore you with the basic information. So, let's go ahead with some additional tips. Cash-boosting Powers There are four Powers that increase cash earnings: Shakedown, Deep Pockets, and Mercenary – These Powers increase the amount of cash that you can collect from all sources. Mercenary offers the highest boost, but you can combine these to stack the bonuses. B...
As you explore the shattered mind of your character in Far Cry 6 Vaas: Insanity, you'll obtain temporary Powers. They're basically passives that boost your character's capabilities. They can be replaced, and they're lost if you die. Here's our Far Cry 6 Vaas: Insanity DLC guide to help you with the best Powers to buff your character. Note: For more information, check out our Far Cry 6 guides and features hub. The best Powers in Far Cry 6 Vaas: Insanity Sources of Powers in Far Cry 6 Vaas: Insanity Powers look like corrupted hearts. There are several ways to obtain them: Open the locker in the Compound or Safe House and check the Temporary Powers tab. You can purchase something that you might need. Randomly dropped by enemies. Guaranteed to drop if you kill golden gophers. These little critters can sometimes spawn as you're exploring the map. They'll scurry away, so make sure you have a strong weapon that can take them out quickly. Gu...
This year has seen quite a few stories about large companies acquiring smaller developers, much to the annoyance of those who oppose corporate consolidation. It looks like this trend will not slow down anytime soon, as Private Division, a subsidiary of publisher Take-Two Interactive, has just bought Roll7, the developer best known for the OlliOlli skateboarding games. Private Division did not disclose the sum it paid to acquire the studio. As you'd expect, Private Division Head and Executive Vice President Michael Worosz announced that the company looks forward to working with Roll7. He expressed pleasure over "seeing how Roll7 combines the thrill of competition with the zen of achieving flow-state in a videogame," a sentiment only amplified by the Private Division team's appreciation of action sports. He went on to drum up excitement for OlliOlli World, the game that developer Roll7 intends to release this winter. Roll7 comments on the partnership Rol...
It's rare that heads of giant game publishers and developers speak candidly. This is a big reason why people love to meme executives like Satoru Iwata, Reggie Fils-Aimé, Gabe Newell and Todd Howard, among others. Recently Phil Spencer, the head of Xbox, opened up in an interview with GQ about a lot of things, including Halo Infinite. It is a rare and open conversation with somebody so high up in the gaming industry. One of the first things that Phil Spencer opens up about are regrets on how the announcement of Halo Infinite was handled. Spencer admits that Halo Infinite was announced way too early and should have been kept closer to the chest for much longer. Hindsight is 20/20 after all, but it is rare to see such a powerful figure in the industry openly admit that a mistake was made. It is something very humanizing that we don't often see from people in his position. The lengthy interview is a very insightful look into Spencer's tenure with Microsoft and X...