PCGamesN Saturday, May 28, 2022 8:07 AM After months of speculation, Star Wars Jedi: Fallen Order 2 is now revealed and confirmed as Star Wars Jedi: Survivor - and according to the action-adventure game's director, it will "feel more filmic" with "more vibrant" worlds thanks to next-gen graphics technology such as real-time ray tracing and better streaming times. Star Wars Jedi: Fallen Order is now the first single-player-only Star Wars game to get a sequel since The Force Unleashed 2 in 2010. Star Wars Jedi: Survivor was revealed at Star Wars Celebration this week with a short gorgeous-looking teaser trailer (below), and an interview on the official Star Wars website with director Stig Asmussen reveals a few details - including how it isn't all about looks. When asked about how Respawn is using more modern tech to improve on Fallen Order, Asmussen point to ray tracing first and foremost. "Since it's real-time, we get to see the changes as we tweak the lights immediately," he confirms. "That means that we have more time to polish, that means that we can iterate more, and we can get better results that feel more filmic." Furthermore, faster SSD drives allow the game to "load tons of content really quickly" and make Survivor more of a streaming game without load times. |
PCGamesN Saturday, May 28, 2022 6:51 AM After being confirmed last month, the long-awaited Elden Ring multiplayer co-op mod is finally here. This Elden Ring co-op mod is currently only in "an early beta state" but is available to download now, so players can team up for a full friendly experience in one of the best RPGs on PC. While Elden Ring is already an online multiplayer experience with co-op and PvP possible, it's in a very confined form. While players can leave messages anywhere in the open-world game, actual team-ups can only happen in special areas - like the various Elden Ring boss battles. The Elden Ring Seamless Co-op mod changes that by allowing up to four players to explore the entire game side by side, "with no restrictions". If players die, they respawn in the same world. All players can ride their own version of Torrent, who usually isn't available at all in vanilla co-op. When any player uses a Site of Grace, the world is reset for all players, and players can join from anywhere in the game world. RELATED LINKS: The best Elden Ring builds, Elden Ring bosses, The best Elden Ring classes |
Rock Paper Shotgun Latest Articles Feed Saturday, May 28, 2022 4:00 AM We've less than one week left until the Queen's Platinum Jubilee long weekend, so please do remember to book your pets in to be dyed red, white, and blue before it's too late. All the grooming parlours will be heaving with patriotic pups and pusses. Don't forget to brew a giant pot of coronation chicken (or, like me, coronation tofu) to keep you going during the coming week of endless festivity and forced celebration. If you grow tired and that flag-waving arm starts to sag, you'll be in for it. But first, what are you playing this weekend? Here's what we're clicking on! |
Twinfinite Saturday, May 28, 2022 9:50 AM Attack on Titan (Shingeki no Kyojin) is a huge cultural phenomenon. When we consider the massive boom in anime consumption in the West brought about by the internet, Attack on Titan should be right at the forefront of the conversation. New fans might get a little confused about what order they should watch the various […] |
Twinfinite Saturday, May 28, 2022 9:44 AM Destiny 2's Season of the Haunted introduced a new Dungeon to the game. The Duality Dungeon sends players on a trip deep into the mind of Calus, the opulent emperor who owns the sprawling Leviathan. To begin the Duality Dungeon, players will need to start the A Single Thread quest, and this can be a […] |
Twinfinite Saturday, May 28, 2022 7:42 AM Calus might appear to be a distant memory aboard the Leviathan in Destiny 2, but the Calus Bobbleheads that you can find will act as a quiet reminder of his opulence. The strange little statues are scattered all around the Derelict Leviathan, and in this guide, we will show you where to find them all. […] |
Siliconera Saturday, May 28, 2022 9:00 AM The Centennial Case: A Shijima Story is an ambitious full motion video experience from Square Enix and h.a.n.d. inc. This interactive mystery features Japanese live action drama at its finest, with a stellar cast stepping up to fill multiple roles. Creating a full motion video game such as The Centennial Case: A Shijima Story requires a fine balance, one that I think developer h.a.n.d. inc managed to do pretty well. In part one of our interview, Producer Junichi Ehara and Director Koichiro Ito took some time to answer a few questions for Siliconera regarding the game's story and gameplay structure. Annette Polis: The Centennial Case: A Shijima Story features four murders told over three stories spanning one hundred years for the Shijima family. Is there significance to the particular decades in which each of these stories was told? Junichi Ehara: If the question is whether it is in line with the story, it definitely is. We also intentionally chose distinctive ages with different looks. Koichiro Ito: In particular, the case from the Showa Era 50 years ago is important to the story, although it is not directly related to the 100-year history of the Shijima clan. In each era, one actor will play the role of three detectives. Please pay attention to how each of them might feel in approaching the murder cases, and how they pass the baton to those in detective roles of future generations. Building a story that spans three separate timelines yet is all intertwined in the grander scheme sounds like a daunting task. What sort of story building tools were used to ensure that everything wove together in a cohesive manner? Ehara: I suppose the three main points are, that we decided on the fundamental mystery first, that it took a year and a half to complete, and that we asked mystery experts to peer review the scenario multiple times. Ito: The first thing I did was to decide on the culprit who would be lurking in the shadows for the span of 100 years (this wasn't an easy task, since such a person would be extremely out of the ordinary in the first place...). With the culprit at the center of the story, I solidified the details for the detectives, their partners, the Shijima clan, and so on. It was not too difficult to weave the story together as one, but the scenario team had repeated discussions and made adjustments so that the story would have a mystery-like unexpectedness that seems unrelated but is connected, and each chapter would be as broad an experience as possible. Were there any television shows or films that inspired The Centennial Case's use of the cognitive space? (I'm reminded of Japanese programs such as Meitantei no Okite and Trick.) Ehara: You are very knowledgeable! The cognitive space itself is quite common, so we did not refer to any particular work as a reference. We incorporated concepts such as "wabi-sabi" and "Miyabi (elegance)" into the design, which have been around in Japan for a long time. What was the reasoning for separating gameplay into three distinct phases? Was it to mimic the traditional three-act structure? Ito: We wanted to clearly define and separate the function of each phase, so in the "Incident Phase" all clues to uncover the culprit and trick are presented, in the "Reasoning Phase" players develop a hypothesis based on the clues, and in the "Solution Phase" players challenge the truth using the hypothesis they developed as a weapon. The "Incident Phase" is, so to speak, a challenge from the culprit to the player. An insightful detective might discover the truth after watching the "Incident Phase". This means there are other ways you can enjoy the game, such as by putting down the controller after the "Incident Phase" and taking some time to build a theory in your mind or sharing and exchanging theories with others who may have watched with you. Although it's hard to say if you can actually consider those things a "game"... Looking through the studio's previous games, The Centennial Case appears to be h.a.n.d's first Full Motion Video game. What technical challenges did you face when designing an FMV, as opposed to a more traditional game? Ehara: It took us until the last minute to implement a stress-free video viewing system. The biggest challenge was CPU power, which varies from platform to platform. In environments with a low thread count, there were frequent cases in the early stages of development where the video would not load in time. It was also a priority for us to put the footage and the core game on top of the memory, so we had to get creative there too. Stay tuned for the second part of this interview, in which the main character actors speak about their experience with The Centennial Case's multi-role system and filming during the COVID-19 pandemic. The Centennial Case: A Shijima Story is available now for the PlayStation 4, PlayStation 5, Switch, and PC. The post Interview: The Centennial Case: A Shijima Story's Director and Producer Talk Story, appeared first on Siliconera. |
Player Assist | Game Guides & Walkthroughs Saturday, May 28, 2022 6:12 AM We know that No Man's Sky is a game all about space exploration, but who knew they could actually mess with time? Just in, we have a new look at No Man's Sky: Leviathan, and it has players stuck in a constant time loop—and it has something to do with that giant, flying, tentacle creature. […] |
Player Assist | Game Guides & Walkthroughs Saturday, May 28, 2022 3:12 AM With the Electronic Entertainment Expo officially bowing out this year, there's a lot of space in June for big game reveals. We know that Summer Game Fest is set to take place in June, but Sony has also made room for the next State of Play. PlayStation has just announced that their next State of […] |