Get a job: Join DNABLOCK (remotely!) as a Lead Unreal Engine Developer
DNABLOCK are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. ...
Don't Miss: What was it like programming Skyrim?
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too. ...
Analyst: iOS games are 76% larger now than five years ago
Mobile games are getting bigger as the years go by, both in terms of the overall market and filesize. ...
Video: Building the soundtrack for Life is Strange
In this 2019 GDC session, Dontnod Entertainment's Raoul Barbet & Sebastien Gaillard explain how they approach the use of music in narrative-driven games like Life is Strange. ...
Ask Shovel Knight programmer David D'Angelo Anything at GDC Showcase
Join Yacht Club Games' David D'Angelo for an Ask Me Anything session at GDC Showcase! ...
Hello Neighbor publisher TinyBuild goes public with $474 million valuation
TinyBuild has gone public on the London Stock Exchange's AIM market with a valuation of $474 million. ...
Blog: Rendered #3 - Meshes and metahumans
Let's talk about Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else. ...
Epic Games acquires photogrammetry software developer Capturing Reality
Photogrammetry software developer Capturing Reality has been acquired by Epic Games for an undisclosed fee. ...
Microsoft seals $7.5 billion Bethesda deal, hints at future Xbox and PC exclusives
Microsoft has revealed that some future Bethesda titles will be exclusive to Xbox and PC players, and called the deal "the next step in building an industry-leading first party studios team." ...
Blog: 15 lessons I learned from Bioshock Infinite
This is a standalone article recapping everything I learned from 'Bioshock Infinite: A level analysis from a gameplay point of view,' my previous publications series. ...
Omeda Studio nets $2.2 million to create new MOBA using Epic's Paragon assets
Omeda Studio has secured $2.2 million in funding to develop a new cross-platform MOBA using the assets of Epic's defunct MOBA, Paragon. ...
Opinion: When choice becomes a metric, narrative design suffers
Professor and game developer Nicholas O'Brien argues for subtlety in player choice and consequence, versus the "Clementine will remember that" route: "By overtly validating a players choice as 'mattering' you unintentionally subvert their agency," he says. ...
Six Days in Fallujah publisher pivots, now says the game is 'inseparable from politics'
That's a sizable shift from what Victura CEO Peter Tamte told Polygon last month about the studio's desire to not "make a political commentary about whether or not the war itself was a bad idea." ...
Cyberpunk 2077, expectation management & your game
For Cyberpunk 2077, obviously there was a major gulf between expectations and reality. But whose expectations? We look at how devs should manage pre-release hype for their game carefully. ...
Get a job: Demiurge Studios seeks a UI/UX Director
Demiurge is looking for someone who can talk to designers, write a spec, make a perfect wireframe, clothe it in a gorgeous UI, then roll up their sleeves and implement it in game. ...