Stadia to give devs a cut of Stadia Pro revenue (based on how often their game is played)

Stadia wants developers to push more players toward Stadia Pro, and in return is launching a handful of initiatives to sweeten the deal. ...



Vote for your favorite GDC Play games at GDC 2021†™s Best In Play competition

Take some time at GDC 2021 to vote for your favorite GDC Play exhibitor, and help your favorite game win Best in Play! ...



Respawn says Apex Legends and Titanfall hackers are hampering development

Apex Legends and Titanfall hackers are forcing Respawn to divert attention away from upcoming features like cross-progression. ...



Sumo Group and Pipeworks open Canadian studio Timbre Games

Sumo Group is expanding into Canada with the launch of a new studio called Timbre Games helmed by former Maxis VP and general manager, Joe Nickolls. ...



Phil Spencer expects Microsoft to buy a studio in Africa, South America, or India soon

Xbox boss Phil Spencer would be surprised if Microsoft doesn't buy a studio in India, Africa, or South America in the coming years. ...



Dead Cells has sold over 2 million copies on mobile platforms in China

"We believe that the incredible success and massive reach demonstrated by Bilibili, our local Chinese partner, really shows that there's an enormous untapped market for quality premium mobile titles." ...



Google is introducing 'play as you download' games with Android 12

Google is rolling out 'play as you download' games with Android 12 so users can start playing almost twice as fast as before. ...



How a happy accident inspired narrative adventure Lost Words: Beyond the Page

"I accidentally ended up with a sentence stuck in the middle of the screen and the character just standing on it. When I saw that, it seemed really striking and unlike anything I'd seen before..." ...



Game discovery: where do short/niche games fit?

How can games that don†™t hew to today†™s discoverability ideals actually get alone and do well in the market? Maybe we need a new business model for this... ...



Don't Miss: How Nintendo devs grappled with making the first 3D Mario game

"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you†™d make it." ...



Psychonauts 2's invincibility toggle aims to ensure difficulty doesn't get in the way of play

"All people should be able to enjoy games. All ages, all possible needs. It's an ongoing and important process for our industry and a challenge we need to [meet]." ...



Shop the GDC 2021 store at this year†™s all-digital event

The official GDC store is back with incredible shirts, bags, books, and more at the all-digital 2021 event. ...



Blog: Analysing the UI information presentation of games

The information level of game UI interface is important for users to get effective information. It reflects the logical structure of information presentation in the game interface. ...



EA's Dual Entitlement tweaks mean fewer free next-gen upgrades for FIFA 22

EA is making its Dual Entitlement program more exclusive with the launch of FIFA 22, essentially meaning fewer players will be able to claim a free next-gen upgrade ...



Six key tools to help break into the game industry (Spons.)

As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool. ...