PS5 Next Gen PSVR Headset Is Already In the Works
The next generation of PlayStation consoles is around the corner, but it is never too early to discuss future hardware. According to a recent job listing, Sony is already developing the next gen version of PSVR. In other words, expect some next-level VR for your PS5.
The news comes by way of a job listing (first spotted by our friends at UploadVR). In a recent job listing for a Person in Charge lead on the VR headset project, the listing specifically mentioned that the role is for "development of head-mounted display for next-generation VR." This not only implies that we are going to be retiring the original PSVR technology, but that we will be getting an upgraded version specifically designed for next gen.
On top of that, the listing names a few other details that seem to explicitly highlight some of the features we can expect. Among other work content planned, the job listing that the PSVR development team will work with 'heat radiation design.' This also confirms rumors that Sony is following through on the wireless headset — a patent that surfaced early last year.
Little has been discussed about PSVR and how it will intersect with the upcoming PS5. On one hand, PlayStation has been extremely transparent that no one should be expecting a new PSVR to align with the launch of the PS5. However, we already know that some games crossing over to PS5 — namely Hitman 3 — will be fully playable in virtual reality.
It's no surprise that Sony is looking to iterate on the popular VR headset — most recent figures showed they sold 5 million pieces of VR hardware, marking them as an industry leader. And despite early concern that there was some disparity with PS5 capabilities, developers have been coming out of the woodwork to call foul on the 'fake 4K' rumors.
PS5 is set to launch sometime in Holiday 2020, though (much like the next-gen PSVR) the specific price and date is not known.
The post PS5 Next Gen PSVR Headset Is Already In the Works by Lou Contaldi appeared first on DualShockers.
The 8-bit Symphony Performs Iconic Persona Track "Poem of Everyone's Souls" While Social Distancing
The 8-bit Symphony recently performed the iconic Persona soundtrack Poem of Everyone's Souls. However, while the orchestra would normally perform live, due to the Coronavirus pandemic they opted for a more unique way to perform. Below you can watch the video (and if it doesn't show you can watch it here):
Con mucho amor les compartimos esta interpretación del tema Poem of Everyone's Souls del videojuego Persona,…
Posted by The 8-Bit Symphony on Thursday, August 6, 2020
Hello Everyone. I'm Ronaldo Laztra, musician and arranger of the project The 8-bit Symphony. Due to contingency, we started a video project! We played Poem Of Everyone's Souls from Persona Series. I hope you like it very much! #Persona5 #Persona5Royal https://t.co/DOopHamK2Z pic.twitter.com/7lPOCEKq8T
— Ronaldo Laztra (@RonaldVayoe) August 10, 2020
The above message translates as follows: "With lots of love we share this interpretation of the song Poem of Everyone's Souls from the video game Persona, arranged for our orchestra by the performing musician and part of our team Ronaldo Laztra Hernandez.
"Let's hope you enjoy it as much as we enjoyed playing!
We will miss having our big annual concert, but everything is in favor of supporting as you can in this contingency
We love you guys so much thank you for supporting us these years."
Atlus has revealed that Persona 5 Royal's worldwide sales have officially reached over 1.4 million copies sold since it was first released in Japan in October 2019, followed by its Western launch this past March. Additionally, Atlus also highlighted that the series' total lifetime sales to date have reached over 13 million copies sold around the world.
According to reports, Persona 5 Royal (the updated re-release of the original Persona 5) shipped over 400K copies in its first month in Japan. Royal also topped the sales charts in both Taiwan and South Korea. Plus, it was in the top ten for both the UK and US charts during its opening weeks.
Back in February of this year I was able to sit down with the head of Atlus West PR, Arianne Advincula, for a quick interview. We discussed the challenges faced working with a game that has already been released in Japan, changes in the English localization between the original P5 and Royal, how streaming policies have been handled since its launch in the West, the EFIGS localization, and more.
Twitter artist Enrique Bolatre (Lovely Nighto) recently imagined what the main cast would look like as the villagers from the popular Nintendo title Animal Crossing in an adorable piece of fanart. There also another video from dclemente with an almost perfect recreation of a Persona 5 study session, using Animal Crossing.
You can read our review of Persona 5 Royal written by yours truly, in which I state that "Atlus has packed Persona 5 Royal full of new content that is sure to delight newcomers and even veterans of the original with a far more robust experience." There's also our post review discussion featuring myself and Video Manager Mario Rivera as we broke down some of our favorite parts of the game. And be sure to check out Staff Writer David Gill's editorial detailing why the game reminded him of what he missed about college.
The post The 8-bit Symphony Performs Iconic Persona Track "Poem of Everyone's Souls" While Social Distancing by Allisa James appeared first on DualShockers.
Dark Souls Meets Hollow Knight in Brilliant Art Crossover
There is just something about the Dark Souls series and Hollow Knight that just meshes. Maybe it is the often brutal boss fights, or the tendency to brush aside traditional game mechanics and design. Either way, we would easily play a crossover version of the game — something that YouTube channel Drawfee Show turned to art in one of their recent videos.
In one of their recent videos, the artists behind the drawings challenge themselves to make some crossover art between Hollow Knight and Dark Souls. Not only do we get to see the end-product, but we also get to see how the sausage is made.
And there are some really genius interpretations in this. For example, the Hollow Knight version of Nito is something you can absolutely imagine in the game — and is terrific all around. Meanwhile, the rendition of Hornet somehow looks ripped out of a classic 90's anime. While there is a lot of Dark Souls and Hollow Knight fan art, this is without a doubt my favorite of the bunch:
In other Dark Souls news, it was revealed that the latest iteration had sold 3 million copies worldwide earlier in May. Meanwhile, others in the Hollow Knight community continue to push out new fan content — like the recent piano collection of some of the biggest soundtrack hits. It's been a while since we've heard of the game's upcoming sequel, Silksong, but that hasn't led to a dropoff in fandom enthusiasm.
The Dark Souls series is available now on PC, PS4, Xbox One, and many more consoles; you can grab Dark Souls Remastered on Amazon to help support DualShockers. Meanwhile, Hollow Knight on Nintendo Switch, PC, PS4, and Xbox One (and also purchasable on Amazon). Finally, make sure to subscribe to Drawfee Show's YouTube channel for more art videos and crossover projects.
The post Dark Souls Meets Hollow Knight in Brilliant Art Crossover by Lou Contaldi appeared first on DualShockers.
Skullgirls Mobile Introduces Annie of the Stars in New Gameplay Trailer
Skullgirls Mobile is introducing a brand new character to their already all star roster, Annie of the Stars. While there's no official release date for Annie, she will be arriving in the upcoming 4.4 update for Skullgirls within the next couple of months and for 2nd Encore early 2021:
Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS and she is joining the cast of Skullgirls Mobile later this year, and Skullgirls 2nd Encore in 2021!
Read all about her here: https://t.co/MbRQ9n6kSB#skullgirls #WhensAnnie pic.twitter.com/h3WoAMe8Qa
— Skullgirls Mobile (@sgmobile) August 14, 2020
Though the devs don't have full details on how players will acquire her just yet, it will be similar to the approach used for Fukua's launch back in 4.2. Meanwhile you can check out both her trailer, done in a really cool VHS tape advert style, and the OST that comes with her from Vincent Diamante – "The Stars and Stage are Set" (download the MP3 here):
Here stage was also revealed, known as Sound Stage 15 at Meridian Studios:
Anne's official description reads as follows: "Cursed by the Skull Heart to never grow up, Annie has been alive for centuries. Over that time, she's made it her personal quest to stop the Skull Heart once and for all. To that end, she has acquired numerous skills and items, including her remote parasite, Sagan. Even performing on television works to further her goals as she hopes to educate the world about the dangers of the Skull Heart.
"Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS!"
As stated in the FAQ, Hidden Variable collaborated closely with the whole team at Lab Zero to create Anne. And while the teams "would LOVE to have Annie simply be the first of many new Skullgirls characters," according to them "a lot will depend on how well her launch on Mobile and 2nd Encore performs."
Though the Switch version of Skullgirls 2nd Encore may have a few bugs at the moment (and 12 of the game's 23 stages are currently "locked" on the Switch version of the game), Skullgirls is still one of the best fighting games ever made. You can check out our review of the title here.
The post Skullgirls Mobile Introduces Annie of the Stars in New Gameplay Trailer by Allisa James appeared first on DualShockers.
Fortnite: The Last Laugh Bundle Features Joker, Poison Ivy, Midas Rex; Launching This November
Fortnite: The Last Laugh Bundle was announced today by Epic Games, a new downloadable bundle featuring more of Batman's iconic villains: The Joker, Poison Ivy, and Midas Rex Outfits:
https://twitter.com/FortniteGame/status/1294665357790191618?s=20
Fortnite: The Last Laugh Bundle is launching on November 17th following the return of Batman, Catwoman, and Harley Quinn to Fortnite. It will consist of V-Bucks and 11 in-game items:
- 1,000 V-Bucks
- Three outfits: The Joker, Poison Ivy, Midas Rex
- Three Back Blings: Laugh Riot (reactive), Back Bloom, Midas Crest
- Four Pickaxes: Bad Joke, The Joker's Revenge, Ivy Axe, Kingmaker
- Pick a Card Contrail
The Last Laugh Bundle will be available for digital or physical purchase. The retail version will be available on PS4, Nintendo Switch, and Xbox One and will also arrive in time for the release of the PS5 and Xbox Series X next-gen consoles.
In recent and unexpected news, hours after implementing a new payment system on the iOS and Android version of Fortnite that allowed players to circumvent built-in systems for in-app purchases (instead, players would have the option to pay Epic directly for their v-bucks), Epic Games has found its mega-popular game kicked off of the Apple Store. Epic Games then announced that they would be suing Apple.
Following Apple, Google kicked Fortnite off the Google Play Store for the same reason and in response Epic filled a lawsuit against Google as well. However, Android users can still download the game through both the Epic Games App and the Samsung Galaxy Store. Via these two marketplaces, players can not only download the game but also purchase v-bucks at a lower rate.
After hosting a Christopher Nolan watch party this summer, the Fortnite team appears to have another collaboration in the works with the famed director. Twitter user FilmUpdates recently shared a video showing off a Fortnite easter egg for Nolan's film Tenet. To hint at things even more, Geoff Keighley, the Ludens Fan himself, retweeted the video with eyebrow-raising emojis.
The post Fortnite: The Last Laugh Bundle Features Joker, Poison Ivy, Midas Rex; Launching This November by Allisa James appeared first on DualShockers.
Final Fantasy 7 Remake Sony Walkman Is a Work of Art
Did you know that they are still making Sony are still cranking out Walkman systems in 2020? Even better, a now (sold out) Final Fantasy 7 Remake version exists, and it should be on every FFVII fan's wishlist. Especially if you are anxiously waiting for Final Fantasy 7 Remake 2 news (like we are).
Let's start off with the bad news — not only is this walkman exclusively being sold in Japan, it is entirely sold out. Like many amazing collector's editions, it is simply going to have to be something that we admire from afar.
And to help do that, we have YouTuber Dino Bravo who shared an unboxing of the limited edition Sony Walkman. With iconic packaging and an amazing front panel, it's hard to not fall in love with it — even if music facing smart devices are mid-2000's retro.
You can catch the full unboxing below:
Is there any chance that we might see a similar release for the product in the US? While it's unlikely, you never know how the popularity of this Japanese run will drive decisions moving forward. With signs of Final Fantasy 7 Remake 2 peeking its head around the corner, it would be the perfect opportunity.
It's been a banner year for FFVII — while Square Enix recently revealed that the Remake has topped over 5 million sales worldwide, Xbox Game Pass recently added the original game to its lineup:
If you haven't experienced the classic, now's your chance. FINAL FANTASY VII is available today! pic.twitter.com/dniR3ux73J
— Xbox Game Pass (@XboxGamePass) August 13, 2020
In terms of Final Fantasy 7 Remake 2, the game's director Tetsuya Nomura said that he is hoping to get the sequel out as soon as possible without any major delay in quality. The broader development staff also managed to drop some hints at where the game is going in the latest copy of Famitsu.
Unlike the Sony Walkman, Final Fantasy 7 Remake is available now exclusively on PS4. If you haven't picked up the game yet, you can grab the game physically on Amazon (currently on sale) to help support DualShockers.
The post Final Fantasy 7 Remake Sony Walkman Is a Work of Art by Lou Contaldi appeared first on DualShockers.
PS5 Can (Obviously) Run Games in Native 4K 60FPS
Have you heard this dumb rumor circling around? That somehow the PS5 can't run native 4K games at 60FPS? Sounds bogus… right? That's because it is. In a recent statement from developer Teamkill Media, we get confirmation that there should be no problem for the PlayStation next gen gaming platform to hit 4K 60FPS benchmarks with ease.
Where did the PS5 panic start? The rumor mill began turning when a few 'insiders' started sharing rumors that the PS5 was struggling to hit 4K resolution. In a series of tweets, known gaming leaker Dusk Golem said that he's heard from developers with PS5 dev kits that the console "struggles with 4K games in particular so you'll see a lot of fake 4K." This is in comparison to the Xbox Sereis X, which he speculates as being both the most powerful and cheaper of the consoles:
(3/3)the less expensive and more powerful console. I used RE8 as an example, but I've heard from other devs that PS5 struggles with 4k games in particular so you'll see a lot of fake 4k. That doesn't matter to some, but get ready for that too. Xbox X doesn't have the same problem
— AestheticGamer aka Dusk Golem (@AestheticGamer1) August 12, 2020
It's worth mentioning, fake 4K would mean utilizing some software tricks to essentially upscale an image from 1080p (or higher resolutions) to fit 4K, without the load that is required to run native 4K.
And while this sounds ridiculous, it's kind of hard to dismiss most rumors about PS5 right now — fact of the matter is, we don't know a ton about the console and we haven't seen enough of the games in action. So do we have to be worried about the PS5 running games below a native 4K industry standard? No, of course not.
Clarification came from developer Teamkill Media on Twitter. Following a brushup where a Twitter user alleged that their cosmic horror FPS Quantum Error was struggling to hit 4K 30FPS pre-optimization, they fact-checked the guy on the spot. According to Teamkill Media, Quantum Error is already running 4K 80FPS unoptimized. They have no concerns about reaching 60FPS for the game's eventual launch:
https://twitter.com/quantum_error/status/1294040064712900609
So let's put that nasty rumor to bed — with a smaller studio like Killteam Media being able to hit these benchmarks, is there any question that industry giants like Sony Santa Monica or Insomniac Games will have these issues? Without a doubt, PS5 should be in the clear.
PS5 is set to launch sometime in Holiday 2020, though an exact date or price point hasn't been revealed. Keep an eye on DualShockers for more information as it becomes available. Meanwhile, Quantum Error is launching exclusively on PS4 and PS5
The post PS5 Can (Obviously) Run Games in Native 4K 60FPS by Lou Contaldi appeared first on DualShockers.
PS5 and Xbox Series X Should Be Delayed to 2021
With the next-generation of consoles, now feels like a good time to look back and reflect. Let's go back to the beginning of the current-gen: the introduction of the Xbox One and the PS4. These two consoles, although iterations of their predecessors, revolutionized games. PlayStation shifted towards narrative-driven, cinematic experiences that gripped a player with gameplay and storytelling that you hardly could find anywhere else. The Xbox One made itself a home for accessible gaming even up to the end of its lifespan with Xbox Game Pass. For a long seven years, these consoles have been the homes of so many games and players that the next-generation — the PS5 and Xbox Series X — really does seem like it has some big shoes to fill.
But it doesn't feel like that's going to happen.
Let's rewind a bit, just to the start of this year. In January, everything was very, very different. Optimism was in the air – it was going to be a year of change. Then February. Then…March. Then a pandemic, ensuing lockdown, economic devastation, the list goes on. Now, what does 2020 have to show for itself? A couple of announced consoles, and not much else. To get to the point, things are f***ed. So f***ed in fact, that the PS5 and Xbox Series X shouldn't even bother releasing this year. To hell with it: I say push them both back to 2021.
That tangent about the world does relate to the argument – oh, and there is an argument. There's no joke here: I fully believe that both of these video game boxes should be pushed back an entire year. Not only are the next-generation consoles not ready to launch, but the world simply isn't ready for them either.
The last part of that statement may sound a bit more ominous than it should, but I'll keep it in there because it's largely true. Right now isn't a great time for the business world, that's a simple fact. The COVID-19 pandemic and its resulting impacts on the global economy have shaken every industry, some more than others. Lucky for the folks like us that play a lot of video games, this industry hasn't been as hard hit, but there's still been an impact.
First came the delays and cancellations of huge industry events across the globe. From Gamescom to E3, massive expos where fans of video games and members of the industry get together to witness new creations and celebrate the hobby we all share either aren't happening or aren't the same. Then came the loss of game tournaments (a personal subject as a fan of Super Smash Bros. Melee), which Business Insider found would result in a loss in revenue for the esports industry through 2020.
All the while, more stories of game developers and publishers shutting down their offices in favor of employees working at home were becoming more commonplace. Naturally, this affected productivity, leading to delays in the games that were supposed to make 2020 a big one. Vampire: The Masquerade – Bloodlines 2, Dying Light 2, and of course Halo Infinite all cited the ongoing pandemic as at least a partial cause for delay.
But past all that–past the impacts of COVID-19 on the gaming industry and the business world–are the working-class folks that are suffering. The pandemic has destroyed economies, plain and simple. In America, unemployment in April was the highest it's been in the past 25 years, and in the last week of March, over six million Americans filed for unemployment insurance. Currently, the nation is facing down a second crisis in housing, as people without jobs and extended unemployment insurance stare down the barrel of eviction. Across the pond, the BBC reported that for the first time in 11 years, Britain is facing an economic recession.
The people affected economically by the pandemic are going broke. It's time for the folks selling not just consoles but all expensive consumer electronics to ask themselves this – is now the right time? I'm going to sound a little inhuman, since that's what business requires, and say that the human suffering happening across the world right now won't help drive sales. Simply put, you can't sell an Xbox Series X to someone who may not have a home in two months, let alone at the end of the year.
Like I said before though: the economic issues plaguing the world right now aren't the only reason why the next-generation consoles should be pushed back. Both the Xbox Series X and the PlayStation 5 don't feel like they're offering enough just yet to justify their (likely) high prices.
Let's look back at the past for a second. Back in November 2013, the Xbox One launched on November 22. On day one, players could pick up a variety of titles in longstanding franchises, like Assassin's Creed IV: Black Flag, Battlefield 4, and Call of Duty: Ghosts; that's not to mention exclusives for the console like Dead Rising 3 and Killer Instinct. Across the aisle, the PS4 launched with those same three franchises, as well as DC Universe Online, Killzone Shadow Fall, and of course Knack. These consoles didn't just launch with the usual AAA titles, they even had their own exclusives. The list went on from there for both of them, with a little something for anyone.
I'm not going to say that the launches of either of these consoles were perfect – they certainly weren't. The Xbox One started by pushing the Kinect, which I don't have to talk about much further than that. Meanwhile, the PS4 received its share of flak just for having Knack on it. But what both shared was a large, varied library of launch titles, and the craziest part was that a large amount of them were brand new.
Compared to the launch lineup of this year's consoles, things aren't looking the same way. The Series X recently lost its biggest launch title— which might have also been the biggest between the two consoles–Halo Infinite. Besides that, the console's list of new exclusive games is pretty short. Granted, the Series X is arriving with Xbox Game Pass to boot, which promises hundreds of games for a low monthly fee. But not many of those titles are new, and in fact, a lot of what both Game Pass and the Series X are advertising in terms of games have been out already for quite a while. It's looking more and more like the main selling point for the Xbox Series X in 2020 is to play the games you already have at a higher resolution and framerate.
Sony's PlayStation 5 isn't faring much better. The console's shortlist of launch titles includes Astro's Playroom (a tech demo for the DualSense controller), Rainbow Six Siege, and Assassin's Creed Valhalla. Once again though, not everything is negative. The PS5 is at least launching with one exclusive high-profile title in the form of Marvel's Spider-Man: Miles Morales, though it's more of an enhanced expansion than a true Spider-Man sequel. Past that, there aren't many games to generate the kind of hype needed to sell a console.
That's what these consoles are really missing: a good reason to buy them. A majority of the games coming to both consoles are already available on current-gen machines, so why bother upgrading? At launch, the Series X and PS5 won't have a library like they will six months down the line, so why not wait?
A lot of things have gone perfectly wrong to make me feel this way about the launch of the next-generation of consoles. Forces both inside and outside of the games industry have made it so launching this November or December seems like the wrong move for Microsoft and Sony. New platforms with a smidge of new content available on them are poised to be sold to an ever-growing group of people struggling to get by. So instead, I have to go with the optimist inside me: the one that says that all the terrible things going on are relegated to this one calendar year. Hopefully 2021 will be vastly different, making next year the perfect time to launch these consoles; line them up with the release of more titles with substance, and with people feeling more comfortable spending their money.
But, nothing is likely to change. The Xbox Series X announced it was launching in November, the PS5 will likely announce a date in the same month or the one after. When they do launch, we won't know whether or not it was a good choice, at least not until sales numbers are made available. For the time being, we all just have to wait and see what the next couple of months have in store for us, and whether or not we are ready for next-gen, or if it's ready for us.
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SpongeBob SquarePants: Battle For Bikini Bottom Rehyrdrated Has Crossed One Million Sold Copies
Per DSOGaming, during Embracers Q1 report webcast presentation, it was revealed that SpongeBob SquarePants: Battle For Bikini Bottom Rehrdrated has sold over one million copies. It took the game a little over a month to cross that mark since the game just released on June 23rd.
Lars Wingefors, Embracers's CEO, stated that the game has been reviewed favorably from its fans. While the game received pretty decent reviews critically, the game has positive user reviews over on Steam.
At the end of the presentation, they noted that THQ Nordic had its best quarter ever. The company can thank both SpongeBob SquarePants: Battle For Bikini Bottom Rehrdrated and Destroy All Humans! Remake for all of the success.
For those of you who live under a rock, Rehrdrated is a complete remake of Battle For Bikini Bottom, a fondly remembered 3D platformer from the GameCube era of games. I find that the game doesn't hold a candle to the kings of the genre, but it definitely has gone down as one of the best licensed titles ever made. Usually, we could expect licensed games to be half-ass attempts at video games with a popular brand or franchise attached to the game. When this title was released, it was a great change of pace and showed that not all licensed games are just easy cash grabs.
SpongeBob SquarePants: Battle For Bikini Bottom Rehrdrated is currently available for PC, PS4, Xbox One, and Nintendo Switch. Make sure to check out DualShockers' review of the game right here if you are a little skeptical about picking the game up.
The post SpongeBob SquarePants: Battle For Bikini Bottom Rehyrdrated Has Crossed One Million Sold Copies by Grant Huff appeared first on DualShockers.
KonoSuba ADV: Opening Sequence, Theme Songs, Aqua Being Useless
We're back with more details on the KonoSuba ADV (what people outside Japan call visual novels) game by Mages. You know, that game whose full name is Kono Subarashii Sekai ni Shukufuku wo! -Kono Yokubou no Ishou ni Chouai wo!
We previously detailed the various routes of each of the KonoSuba Heroines. Now we'll take a look at the new details on the Limited edition, the bonus game included in first print copies, new screenshots, and the game's opening animation sequence.
Be sure to read the previous details if you have no idea what's happening in the screenshots above.
First print copies of the KonoSuba game will include a Space Harrier lookalike scrolling action game. The arcade game by Yu Suzuki is originally a Space Adventure Cobra reference. So in a way, this is the closest thing to a Cobra x KonoSuba collab in existence.
The pixel art mini game has six stages and multiple playable characters: Kazuma, Aqua, Megumin, Darkness, Yunyun, and Chris. The story is kinda based on the anime's second season and the movie, and the characters are voiced.
There's also an oldschool stereoscopic 3d mode, with those red and blue glasses included. You probably have no idea what the hell I'm talking about if you were born later than early nineties.
Photos for the game's Limited Edition were revealed too:
As we previously explained, the PS4 version has a Megumin cheerleader SD figure, while the Switch version as an Aqua nurse SD figure.
New shop-specific pre-order goods were also revealed:
Next, we have the game's opening animation sequence, and a new trailer:
KonoSuba Mages Game Trailer, Opening Animation Sequence
The opening theme song is titled It's so fine! and is sung by Machico. The ending theme song is titled Ame Yadori and is sung by Aqua (Sora Amamiya), Mgumin (Rie Takahashi), and Darkness (Ai Kayano). A Single with both songs will be releasing on October 21 in Japan.
https://twitter.com/MachicoOfficial/status/1292819924365131777
Machico is pretty cool.
KonoSuba: God's Blessing on this Wonderful World! is a light novel part of the Isekai boom, written by Natsume Akatsuki and illustrated by Kurone Mishima. It's among the most popular isekai stories. Natsume Akatsuki also writes another novels titled Sentouin, Hakenshimasu!
Kono Subarashii Sekai ni Shukufuku wo! -Kono Yokubou no Ishou ni Chouai wo! (official site) launches on PS4, Switch, September 24 in Japan.
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