Ubisoft Managed To Outdo Itself With Tom Clancy's Elite Squad
On August 25, Ubisoft published a new mobile title called Tom Clancy's Elite Squad. The action-RPG is set in an unstable world due to war, corruption and poverty. In the midst of all that, an organization named Umbra claims power should be in the hands of the people, and uses anti-fascism, anti-discrimination imagery as its symbols. Specifically, the game's intro cutscene features a raised fist symbol that many players have drawn comparisons to Black Lives Matter.
However, it turns out Umbra are the bad guys: they organize terrorist attacks against civilians, further destabilizing countries. Luckily, the governments of the world and their representatives of law enforcement, only here to protect us, unite and form a special Elite Squad to stop this threat to Capitalism. The player is the leader of this Elite Squad.
As the game has been available for a few days now, many have started to notice how baffling Elite Squad's storyline is, especially compared to the events happening today. It's as if the wildest racist manga written by a Netouyo and the delusions of a white supremacist put some Potara on and fused.
French journalist Oscar Lemaire, who watched more of the game's cutscenes besides the intro above, also mentioned Umbra's final plan is triggering a global pandemic to fully destabilize governments and take over. I've watched some of the cutscenes myself to confirm. To crown it all, the Creative Director of Tom Clancy's Elite Squad is Charlie Guillemot, the son of Yves Guillemot. Charlie Guillemot is the leader of Elite Squad's development studio, Ubisoft Owlient.
– Le plan des méchants consiste à provoquer une pandémie mondiale pour discréditer les gouvernements en place qui n'arriveront pas à gérer et ainsi prendre le pouvoir.
Voilà voilà.
— Oscar Lemaire (@oscarlemaire) August 28, 2020
As a French black person, this is unfortunately not the first time that we've experienced racism and sexism come from a French company. And based on what we've seen in the past few months, I can't even begin to imagine how all the women and people who spoke up to denounce Ubisoft must be feeling. Yves Guillemot's statement in July about the sexual misconduct problem at Ubisoft sounded like an empty apology. But now, after seeing Elite Squad? It feels like decency is dead and buried.
I wouldn't even say I'm that pissed off or shocked as I'm used to all this, especially after what already happened with Quantic Dream, another French game studio. France has a discrimination problem, and it has obviously shown in game companies too. This problem is perhaps even more ingrained in France's society than in the United States. There is no justice in France either, and cops regularly brutalize, choke, and assassinate minorities with impunity, most notably in the abandoned suburbs of Paris, where many people of African, Arabic, or Asian descent live. I often find myself thinking that if not for stricter firearms policy with French police forces, the birthplace of Human Rights would definitely have more casualties in police encounters than the land of Freedom and Justice.
Be it in France or America, there is an institutionalized, state-racism system where minorities will always encounter further obstacles when looking for education, a job, or a house. When a sports figure of African or Arab origin triumphs in a world-level tournament, they're French. If they dare speak up against discrimination or lose the tournament, they'll become "African" or "Arab." Attempts to discredit anti-racism, anti-police violence activists are a daily occurrence in France. Politicians of any party regularly integrate narratives and ideas from fringe, extremist political groups to gather more votes.
At the end of the day, there's nothing surprising in seeing a huge French company like Ubisoft pulling the same move with its latest mobile game, trying to appeal to those kind of gamers as well. Of course, it's likely that Ubisoft wrote the plot of Tom Clancy's Elite Squad years ago, before a pandemic and before police brutality became more visible than ever. Maybe every single developer at Ubisoft Owlient is a blissfully ignorant French citizen who "doesn't see color" and don't understand why minorities talk about discrimination all the time if they want it to disappear. Maybe they genuinely never saw the Black Lives Matter logo. One thing is sure though, they and I don't live in the same world.
An update regarding Tom Clancy's Elite Squad: pic.twitter.com/G6Hb1SO7Gx
— Ubisoft (@Ubisoft) August 29, 2020
After some backlash, Ubisoft stated on August 29 it will remove the raising fist logo in the game's opening cutscene with an update coming this week. This doesn't really change anything though, as the game's story itself stays the same.
Luckily, Ubisoft's games "aren't political" according to the company's past statements, so we can disregard all of the above.
The post Ubisoft Managed To Outdo Itself With Tom Clancy's Elite Squad by Iyane Agossah appeared first on DualShockers.
Ghostrunner New Teaser Promises More Details to Be Revealed on September 15
One More Level and All in! Games have recently shared a brand new teaser trailer from their upcoming first-person action title, Ghostrunner, revealing that more details will be shared about the game next month.
Ghostrunner is surely one of the most anticipated indie games that are slated to be released later this year. Set in a cyberpunk world, you will take the role of a brutal killer in Ghostrunner, trying to perform superfast combos against the enemies, thanks to your exceptionally designed blade.
The gameplay is supposed to deliver a fast-paced melee-combat-focused action experience, where you need to have a perfect timing between your action moves and parries. Ghostrunner uses a slow-motion feature, allowing you to dodge the enemies' bullets and perform your action move once the slow-motion scene stops.
Visually, Ghostrunner is one of the best-looking indie titles that you can find in the market. The game features an incredible environmental design with high-quality textures and gorgeously crafted locations.
The new teaser trailer shows off a little bit from gameplay and a cybernetic, supernatural phenomenon that we would probably know more about in the upcoming trailer on September 15th.
Ghostrunner is set to be released this year for PS4, Xbox One, and PC. The game hasn't been delayed yet and I hope the developers be able to bring it available until the end of this year.
A few months earlier, Ghostrunner's demo was available for free on Steam as part of the market's Summer Game Fest event. Unfortunately, the demo version is no longer available.
The game is currently not available for pre-order, so we don't know how much it's going to cost, but we would probably get to know it soon if the upcoming trailer reveals the official release date of Ghostrunner. Moreover, the developer might reveal the next-gen versions of the game as well.
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Sony published its Corporate Report 2020, where it mentioned multiple interesting things about first party titles. In the Strategy Key Points section on page 43, Sony mentioned it plans to "explore expanding" 1st party titles ports to PC, "in order to promote further growth" and "profitability". Seeing I'm specialized in covering games from Japan, the Golden Land of anime free of discrimination or any hardships, I started reading the Japanese version of the report, translating this bit, only to realize five minutes later an English version is available too.
Jokes aside, the document also mentions Sony will be "accelerating enhancement and rollout of PlayStation exclusives". While this seems like an opposite idea to "we'll explore porting more first party titles to PC", it's likely Sony means that older PS exclusives could get ported more to PC. Like what happened this August 2020 with Guerilla games' Horizon Zero Dawn. The port had some issues at first but some got later fixed via patches. The PC version of Horizon includes new features compared to the PS4 version as well. It's a good grab if you'd like to discover the franchise before its sequel Horizon Forbidden West in 2021.
Following Horizon, another possibility for a PC port could be God of War (2018). It's currently only available on PS4 and a PC port would definitely mean more money for Sony. In exchange for pissing off some hardcore fans. A very small price to pay in a world ruled by Capitalism.
The latest 1st party title by Sony is Ghost of Tsushima, which was highly praised and is selling extremely well. The samurai game will be getting a new online coop mode in Fall 2020, titled Legends. Sony and Sucker Punch confirmed it'll be a free update, and with no gacha / microtransactions.
Watch #PS5's first global ad spot, showcasing immersive features including 3D Audio and the DualSense.
Read on to learn how devs are harnessing DualSense's adaptive triggers and haptics: https://t.co/Y79pSzkGsU pic.twitter.com/yiGWIQ6MZQ
— PlayStation (@PlayStation) August 20, 2020
Sony is planning to launch PS5 in Holiday 2020. No release date or price were announced yet.
The post Sony Will "Explore" Porting More First Party Titles To PC, While "Accelerating Enhancement and Rollout of PS Exclusives" by Iyane Agossah appeared first on DualShockers.
Gods & Monsters Reportedly Renamed Immortals: Fenyx Rising
It's been over a year since Gods & Monsters was revealed to the world by Ubisoft. The game appeared at last year's E3 and was scheduled for release in February of this year. Unfortunately, the game was subsequently caught up in Ubisoft's mass delays and joined Watchdogs Legion and Rainbow Six Quarantine in being pushed to some point in this fiscal year (April 2020- March 2021).
While the game was revealed as Gods & Monsters there was some hesitation as to whether that would be its final name. A couple of months ago, in a statement to Kotaku, Ubisoft referred to it as "the game formerly known as Gods & Monsters" and now, spotted by Gematsu, a Ubisoft game has been rated in Taiwan with a suspicious new title.
Immortals: Fenyx Rising was rated for Nintendo Switch, PS4, PC and Xbox One by the Taiwan Digital Game Rating Committee and it's highly likely that, if they are renaming Gods & Monsters, this is the new name for it. When Ubisoft announced Gods & Monsters at E3 they released more information surrounding the game, saying:
"Gods & Monsters sets players loose in a vibrant, colorful open world as Fenyx, a forgotten hero who receives a quest from Zeus: save the Greek gods from Typhon, one of mythology's most terrifying monsters."
It's highly unlikely that it's a coincidence that Ubisoft has a game coming out in which the protagonist is called Fenyx and a game is rated with Fenyx in the title. If true, this name will probably be confirmed soon as in the same Kotaku interview, Ubisoft says that "We are hard at work and very excited to finally show players what we have created at the end of summer."
The game, which has a heavy focus on Ancient Greek Mythology, is being developed by the same team that worked on Assassin's Creed Odyssey. Ubisoft says that although the two games share a very similar setting "they're very different experiences." The game looks to share more similarities with Nintendo's The Legend of Zelda: Breath of the Wild. The protagonist Fenyx "can chop down trees, lift the fallen trunks into the air with telekinesis, and hurl them into the distance."
Alongside the announcement of the new name, we are also likely to finally get a release date for the game. Gods & Monsters/Immortals: Fenyx Rising is due for release on Google Stadia, Nintendo Switch, PC, PS4, PS5, Xbox One and Xbox Series X.
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Kingdom Hearts 3, and the franchise in general, is near and dear to many fans' hearts. And now they can be a permanent part of your wardrobe with this absolutely stunning line of boots based off each of the protagonists of the franchise. The boots are by SuperGroupies and are officially licensed merch, but have the auspicious title of the rare kind that looks nice in a "I can actually wear this outside and not look ridiculous" kind of way.
Check out the footwear inspired by Sora, Riku, Kairi, Roxas, and Axel in the gallery below:
If you're interested in snagging one or a few pairs for yourself, then you can do that through the official site. Each pair of these lovely made-to-order boots will run you 16,800 yen ($158), except for the Axel model, which is 18,800 yen ($177). And fear not non-Japanese natives, SuperGroupies does have international shipping provided by the WorldShopping service.
Earlier this year, it was revealed that the Kingdom Hearts 3 soundtrack will be releasing this November. The OST includes over 90 tracks which include Hikaru Utada's theme songs as well as music from the base Kingdom Hearts 3 tracks, the Re Mind DLC, HD 2.8 Final Chapter Prologue, Unchained X, and Union X [Cross].
Tetsuya Nomura, the series creator and the man who perpetually has a ton on his plate, talked a bit about Kingdom Hearts' future in a Square-Enix-published Q&A before ReMind's release. Square Enix also revealed plenty of info about the DLC through an official Q&A on Twitter. And if you want, the secret area in said DLC can be glitched and explored, unearthing some interesting secrets.
Kindgom Hearts III is available now on PS4 and Xbox One, and the brand new ReMind DLC launched back in January. If you haven't picked it up yet, you can grab the game physically via Amazon to support the site. Meanwhile you can read our reviews for the original game and the ReMind DLC.
The post These Kingdom Hearts 3 Inspired Boots are What Happens When You Combine its Aesthetics With Good Taste by Allisa James appeared first on DualShockers.
Ace Combat 7: Skies Unknown Celebrates its 25th Anniversary With Original Aircraft Series DLC
Ace Combat 7: Skies Unknown, Bandai Namco's long running flight simulator franchise, will be getting new DLC to celebrate the series' 25th anniversary. As the trailer below showcases, the new content includes the Original Aircraft Series DLC — fighter aircraft from previous Ace Combat titles — as well as new skins and emblems.
Also below is the Brand Director Kazutoki Kono as he talks more about said fighters in detail:
The interview is particularly interesting, as Kono goes into great detail about some of the origins of the aircraft designs. For instance the Shinden II was designed by Shoji Kawamori from the Macross franchise and it's popular due to its variable wing structure, a design choice that Kawamori is an expert on.
Its first mode is the normal mode, in which the wings are in a horizontal position and the tails are in a V-shaped position. The second mode is cruise mode, where the ends of the wings are bent downward and the vertical stabilizers are folded inward — the ideal mode for traveling at high speeds. The third mode is STOVL mode, where the ends of the wings are bent downward and the vertical stabilizers are in a reverse V-shape position. When the Shinden II was created for Assault Horizon, the official F-35 hadn't been deployed in Japan yet. So the former was designed "with the image, vision, and dream that this is going to be 'the first state-of-the-art stealth fighter mode made in Japan.'"
The entire interview is full of absolutely fascinating tidbits and history lessons like this, and is worth a watch through. And if you're interested in the base game, check out our favorable review of Ace Combat 7: Skies Unknown here.
Back in March of this year Ace Combat 7 along with Bleeding Edge, Kona, Power Rangers: Battle for the Grid, The Surge 2, and Astrologaster made its way to Xbox Game Pass.
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The Last of Us Part II Delves Into the Story Behind the Incredible Realistic Facial Animation
The Last of Us Part II truly pushed the envelop regarding its story, art director, sound design, and gameplay. Its animations, specifically facial animations, are no exception. Keith Paciello, the studio animator who created the ambitious Emotional Systematic Facial Animation system, extensively details the process surrounding the creation of these in-game animations.
Warning: This article contains massive spoilers about story details for The Last of Us Part II, including the ending.
Look at the scene recorded below, for instance, of Ellie gazing at artwork in a museum:
As you can see, she's actually reacting to that picture. Paciello explains how the magic unfolds: "In that instance, you as a player are aiming with the controller for Ellie to look at the painting, which is triggering a 'look at target' placed by a designer. On top of that, I animated small eye darts (saccades) within the character's facial idles to try and indicate an overall thought process. So animated eye saccades sitting on top of the eye-aim, work together to create what looks like focus and thought process."
The Emotional Systematic Facial Animation system picks a facial expression from a range of nearly 20 different emotional states for any of the 25 key characters that are on-screen. That covers leads, co-op partners, enemies, and even Infected to an extent. This facial animation works in unison with eye movements, body language, breathing, which are all interlinked and triggered by script beats, dialogue, encounters or ambient moments, like Ellie seemingly being absorbed by a painting. The illusion of emotion is constructed with mathematical precision. "It brings a depth to the characters that we've never seen before," says Paciello.
The creation of said engine, believe it or not, came from a simple blade of grass. According to Paciello: "Everyone was stepping up their game for TLOUII. We were looking at and talking about how to make a blade of grass even better [in game]. In doing so, we panned up, and there was this blank face on the character. I was like, 'Oh.' It was then I wondered how we could simply, across the entire game, add these emotional beats to the characters, so at any point, you can tell what that character is feeling."
Using the Ellie facial model as a base, he started by sculpting expressions based on seven universally recognizable emotions: joy, sadness, fear, anger, surprise, disgust and contempt. Liaising with the dialogue team, they tagged emotions to be triggered at specific lines, building a solid foundation and allowing characters to smoothly transition from one to another. "We could emotionally pace out our characters from the absolute beginning of the game to the absolute end of the game and blend in and out of cinematics seamlessly."
Paciello was then asked to support melee, fashioning realistic reactions for combatants. He also aided in animating the breathing system ("six animations, from small breathing all the way up to exhausted") which would go to such lengths as to see characters switch from open to closed mouth breathing depending on their proximity to an enemy.
Outside of script-specific triggers, characters would also have a number of 'neutral' idle states with emotional overlays.
Paciello also hand-sculpting poses for each character to match their emotional states, which racked up to some 40 poses for each of the 15-20 emotion sets. By the end of production, he created a staggering 15,000 individual, hand-sculpted poses. Ellie's reaction to seeing the Tyrannosaurus Rex statue (shown below) during a flashback "was specially made for that moment."
This process naturally transferred over to Abby by allowing the devs to redo all of her facial animations in order to give that climatic beach fight the emotional power it needed.
"We all learnt a lot from that," says Paciello. "When I first got to it, Abby, being so emaciated, still looked savage. I talked to Christian and said 'I'm going to duplicate all her emotional sets for melee and I'm going to make them all exhausted.' That way you choose between fierce and exhausted, so maybe she musters up enough strength but after she throws [a punch], goes into her exhausted state."
When asked about what Paciello's own favorite moment from the game was, he came right back to the beach fight. He sees it as the culmination of everything the teams had worked on and proof that the system had achieved its goal. "It made me really made me feel like, 'Okay, we've really pushed it.' It's what I wanted, it's what I dreamt of when I pitched the idea of the system."
For even more insight into the developmental process behind The Last of Us Part II sound designer Beau Anthony Jimenez took to Twitter to detail the process behind voicing the various Infected enemy types, as well as crediting the talented voice actors who gave performances for them.
Some recently released numbers demonstrate the sheer amount of manpower needed to bring such an ambitious game to fruition. Naughty Dog's final tally was 2332 people total to develop the game, which includes 2169 developers credited and 163 extra "thanks" to help with The Last of Us Part II. 14 outsourced studios, two of them devoted to sound design and mixing with the other 12 dealing with art direction.
Of course Naughty Dog's development process hasn't been controversy free, as the studio has been in the hotseat for quite some time concerning its own issues with the unfortunately common industry "crunch." According to Neil Druckmann in an interview concerning the practice: "We don't try to babysit people. We draw people who want to tell these stories and who want to leave a mark on the industry. And they're gonna work very hard to do it. We need to put some guardrails [in] so they don't injure themselves, but I don't think we could prevent them from working hard and still make the kind of games we make."
For any newcomers to the franchise, or those who haven't played Part II yet, Features Editor put together a guide of everything you need to know about The Last of Us. And you can check out our review from Features Editor Ryan Meitzler, who absolutely adored the game.
The post The Last of Us Part II Delves Into the Story Behind the Incredible Realistic Facial Animation by Allisa James appeared first on DualShockers.
Suikoden spiritual successor Eiyuden Chronicle: Hundred Heroes finally ended its phenomenally successful Kickstarter campaign at $4,571,418, making it the third most successful Kickstarter video game campaign ever. And as a huge surprise, Rabbit & Bear Studios revealed their final secret stretch goal: the studio plans to partner with Natsume-Atari to create a Town Creation RPG.
Yes, they are literally creating an entirely new bonus game on top of Eiyuden Chronicle.
Natsume is known for the Harvest Moon series and has also done other great pixel based games like Ninja Warriors and Wild Guns. Partnering with the company allows for this goal to be possible without stretching the main development team thin and the studio plans to share as many assets as possible to facilitate the process. A few facts revealed about the Town Creation RPG:
- It will release before the main game, which will hopefully hold you over during the excruciatingly long two and a half year wait.
- It will feature a variety of different "lifestyle" mini-games that will allow you to gather a wide variety of different materials to build up your town/farm/house.
- The goal is to allow these materials to transfer over to Eiyuden Chronicle allowing you a head-start at crafting some of the different items/armor/etc in the game.
- You will get to meet a few of the characters that appear in Eiyuden Chronicle and get to know them a bit earlier.
- There may be some kind of battle mechanic, but we are still talking it over.
However, there is a catch to something this ambitious. Though this isn't DLC but a standalone title, for all intents and purposes it counts as an extension of the main game which means that console platform holders will charge the studio 30 percent of the base price of the game to purchase DL codes so they can give backers the game for free. 30 percent of what they plan on selling Eiyuden Chronicle: Hundred Heroes for ($15-20) is about $5-7 so they are asking interested backers to up their pledge by $7 to receive the title.
You can check out Rabbit & Bear Studios's livestreams commemorating the success of the campaign on Twitch here. Check out the OST sample, some concept artwork and screenshots, more gameplay details, and the reason why it'll feature 109 characters.
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Nevaeh, a New Action-Adventure Title from Korean Studio CFK, Looks Amazing
Korean indie publisher CFK revealed their brand new game Nevaeh, an action-adventure platformer title coming for Nintendo Switch and PC on September 17th. The game features a unique style black and white visuals, representing the protagonist's journey to restore color and light to her town.
Nevaeh's trailer and gallery below shows off a bit more of the gameplay, including all the dangerous monsters lurking in the newly created shadows, as well as the exploits of the protagonist simply named "the girl":
According to Nevaeh's official description: "Once there was the Tower, the source of light for the town. As the glowing butterfly disappeared from the Tower, it became a place full of monsters and dangerous traps. Pulling through countless threats, a girl tries to find a way to get to the top of the Tower, hoping the save the town. What helps the girl is the glowing butterfly. Using light and shadow the butterfly overcomes obstacles and solves seemingly impossible riddles.
"Players will sometimes use machines instead of the butterfly to open the gate or find clues to progress to the next area. Each area in the Tower has powerful enemies waiting for the girl's arrival. With courage and strength, the girl must survive their swift and powerful attacks, and fight back. Saving the townspeople is as important as climbing to the top of the Tower. The girl must find a way to bring back their lives. Each townsperson has a favor to ask the girl, and in return will give her a gift that may make the journey easier."
At launch Nevaeh will support the following languges: English, Korean, Japanese, Chinese (Simplified, Traditional), Thai, French, German, Russian, Italian, and Portuguese. Impressive to say the least.
Previously Nintendo aired a showcase of other indie titles in a recent mini Direct. Said Direct revealed the following titles: Kingdom Hearts: Melody of Memory, Harmonix's Fuser, Taiko No Tatsujin Rhythmic Adventure, Taiko No Tatsujin Rhythmic Adventure 2, World of Tanks, Big Rumble Boxing: Creed Champions (based off of the Creed movies), Collection of SaGa Final Fantasy Legend, Just Dance 2021 and Puyo Puyo Tetris 2.
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Tales of Crestoria Mobile Game Releases Beautiful "The Wake of Sin" Animation Short
The popular mobile game from Bandai Namco Tales of Crestoria, which launched last month after breaking one million pre-registers, received a gorgeous new short animation trailer titled The Wake of Sin. The trailer was announced through its official Twitter account and you can watch it below as well:
Short Animation Trailer
Check out the trailer for the Kamikaze Douga-produced "TALES OF CRESTORIA―THE WAKE OF SIN―"The anime features events such as Kanata & Misella's sin, meeting Vicious, and embarking on their journey!
Full video drops 10/18 on YouTube
#TalesOfCrestoria pic.twitter.com/sEikZZI0kw— TALES OF CRESTORIA (@to_crestoria_EN) August 29, 2020
The full version of the animated video, produced by Kamikaze Douga, will be releasing on October 18th. This means of course that fans of the title will have something lovely to look forward to as they continue on with the game. The official description for the video is below:
Announcing a 15-minute animated video produced by Kamikaze Douga,
the studio behind the teaser and trailer promo videos for TALES OF CRESTORIA.This short animated promo video is depicts the prologue of the main story, showing Kanata and Misella setting off on their journey.
It's chock full of thrilling battle scenes and top quality acting.If you've already played Tales of Crestoria, you can enjoy the beautiful images of the game's world, and if you still haven't played yet but being curious about the game, I hope you'll be able to get a feel for the world by watching this video.
Crestoria features past protagonists from the franchise and is divided into four parts: Main Story, Side Stories, Character Episodes, and Face Chat. You can check out this hilarious skit done by the three main characters: Kanata, Misella, and Vicious. The illustration of the SSR Memoria Stone for Aegis, one of the party members, was revealed as well.
The Tales of series is currently celebrating its 25th anniversary. The next console game, Tales of Arise, was scheduled to launch in 2020 but was delayed most notably due to the covid-19 pandemic. However, there is hope as the title was rated in both Brazil and Australia recently, hinting at a possible earlier release date.
The most recent console release for the series, Tales of Vesperia: Definitive Edition which came out for every major current-gen system, is the subject of the free wallpaper above. The title launched earlier this year and, going by our very own DualShockers review, still holds up as one of the best entries in the series.
You can also check out our handy guide, featuring plenty of tricks and tips to help get you started on the game. And of any of this peaks your interest, you can pick up the game for Switch, PS4, Xbox One, or PC.
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