Why you should rethink how your company handles in-house harassment

At GDC Summer, Double Loop Games CEO Emily Greer challenged developers to rethink the fundamentals of why harassment happens in the workplace. ...



To jumpstart creativity or your game dev career, focus on finishing something

At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something. ...



Get a job: Insomniac Games is hiring a Senior Character TD

Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline. ...



Don't Miss: What went right (and wrong) during the development of Spider-Man (2002)

In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process. ...



Steam launch helps push Detroit: Become Human past 5 million lifetime sales

This figure includes sales on both PC and PlayStation 4, though it's not mentioned if numbers from the game†™s stint as a PlayStation Plus freebie are included in the 5 million milestone. ...



Culture, advocacy, and trust: Building the foundations for a successful QA team

QA is a vital part of the game development process, but, as Private Division executive producer Kari Toyama explains in her GDC Summer talk, QA†™s contributions and even presence is often underappreciated. ...



King London art director on creating an aesthetic for a global audience

If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare. ...



Blog: Expression-bodied members to reduce your code verbosity

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members. ...



Legible font (still) one of the biggest accessibility issues in games

Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people. ...



Call of Duty franchise helps Activision Blizzard to record Q2 results

Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise.  ...



How Pokemon Go evolved in response to the COVID-19 pandemic

When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game. ...



Blog: Tips for maximizing the performance of your Unity game - Part 2

Game designer and Street Lamp Games co-founder Mahesh Athirala offers some practical tips for boosting the performance of your Unity project. ...



Fall Guys attracts 1.5 million players within 24 hours of launch

Fall Guys has attracted over 1.5 million new players within 24 hours of launch, according to developer Mediatonic. ...



How System Era overcame creative paralysis to fix Astroneer's crafting system

System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system. ...



How Disney makes RPG mechanics work in real life at Star Wars: Galaxy's Edge

Like many LARPers before them, Disney's Imagineers have transplanted role-playing game mechanics into the real world setting of Star Wars Galaxy's Edge. Here's a breakdown of what they did. ...