BioShock Creator Ken Levine's Upcoming Game Might be in the Late Stages of Development
For Ken Levine and the rest of the team at Ghost Story Games (which was once Irrational Games), silence has largely surrounded the developer for the entirety of this generation. Since downsizing back in 2014 and later rebranding, the studio has been toiling away on a secretive project which we learned last year was an immersive sim. Fortunately, based on some new information that has now come about, it seems as though we might not be that far away from learning more about this title.
Seen by GameSpot in a new job listing, it sounds as though Ghost Story's upcoming game might be further along than anticipated. The role, which is for a senior producer, says that the project is a "sci-fi based FPS with RPG elements," which sounds a whole lot like BioShock. Additionally, the game was described as being in "later stages of production."
In the time since GameSpot first spotted this job post, however, the description has been changed to say that the game is merely "still in production" rather than annotating that it is in late stages. With this in mind, perhaps the notion that it is later on in production was either untrue, or it was information that someone didn't want the general public to know about just yet.
Regardless of how far along the game actually is, it would stand to reason that we could hear about it at some point in the near future. For those who haven't been following this game's quiet development over the years, it has been in the works for quite some time. Considering how quiet Ghost Story has been up until this point and the fact that more information is starting to leak out, it only seems like a matter of time until we get our first official look at just what this is going to be.
If Ghost Story's next project was to get revealed at some point before the end of the year, The Game Awards 2020 seems about as good of a spot as any that I'd keep my eye on for a potential announcement.
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Please Stare Deeply Into Randy's Eyes as He Holds a PS5 Copy of Godfall
Well, PS5 games are finally being manufactured. How do we know? Well, apparently Gearbox's Randy Pitchford is holding the first physical PS5 game in existence.
Yes, the magical, USB drive-losing head of Gearbox has posted a picture of himself on social media holding a boxed copy of Godfall, which is being published by the company. Pitchford claims that it's the very first "next gen retail game in the world," which is a statement that I cannot substantiate. I guess we'll just take his word for it?
Attention fellow game lovers, peers and enthusiasts: Behold the first Playstation 5 game! Hot off the presses, this is the first to manufacture next gen retail game in the world. Congratulations to Counterplay Games and the team here at Gearbox Publishing! pic.twitter.com/ki9YbynRIe
— Randy Pitchford (@DuvalMagic) October 14, 2020
Pitchford also shows off the back of the box, the disc, and the inside of the PS5. After seeing these images for myself, yes, I can now confirm that Godfall is indeed a video game. Congrats to the team at Counterplay Games on this achievement.
In all honesty, seeing this retail copy of the game emerging only serves to remind us of how close we are to the actual release of the PS5. Somehow, in a year that has felt so slow at times, this release is really starting to sneak up on us.
Anyway, Godfall is out on both PS5 and PC on November 12. Based on what we've seen of it so far, I can't say I'm patiently awaiting its arrival, but I'll keep my fingers crossed that it turns out better than I'm expecting.
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Streets of Kamurocho Mashes Up Streets of Rage 2 and Yakuza On PC
Sega is currently in the midst of celebrating its 60th anniversary. Earlier this week, they announced a Sonic crossover with Fall Guys, but they aren't stopping there. Today, they revealed they're mashing up Yakuza with Streets of Rage 2 to bring the world Streets of Kamurocho for a limited time. The game is available on Steam from October 17-19, and it looks phenomenal. Give the trailer a watch below.
Streets of Kamurocho was made through a partnership between Sega and Empty Clip Studios. The short trailer shows Kiryu and Majima fighting together against all kinds of enemies. We can see them wielding different weapons like a bat or a traffic cone. Eagle-eyed viewers might also notice that, at one point, the duo is fighting Nishikiyama. Who, fans of the series will remember as Kiryu's former sworn brother and antagonist from Yakuza 1.
This makes sense, considering the game is set after the Tojo Clan's third chairman was killed. That puts Streets of Kamurocho's timeline right in line with the first Yakuza game. It's worth noting that the screenshots point to there being a third secret character. Fingers crossed for Mr. Libido!
Unfortunately, Sega has decided to take a page out of Nintendo's book and is making this digital release a limited-time thing. You'll only be able to download the game from October 17-19, which is a choice. I'll never understand why you wouldn't want to just let people play this game. It seems like the kind of thing you'd use to bring people into the series, but giving it a limited window just means that's less likely to happen.
Streets of Kamurocho comes to PC from October 17-19. Yakuza: Like a Dragon comes to PC, PS4, Xbox One, and Xbox Series X on November 10, with the PS5 release coming March 2, 2021.
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DOOM Eternal: The Ancient Gods Soundtrack Teased by Composers
The first portion of the two-part DLC pack for DOOM Eternal: The Ancient Gods is set to launch next week, and while we haven't seen a ton of the add-on content in action, we do know that the base game's composer, Mick Gordon, won't be working on the soundtrack this time around. Fortunately, it doesn't seem like the iconic music that has long been tied to DOOM will be skipping a beat in his absence.
Over on Twitter recently, DOOM Eternal: The Ancient Gods composes Andrew Hulshult and David Levy gave us a taste of what we should expect from the music found in the DLC. In an interaction with the official DOOM account, Hulshult posted a video that featured himself playing some gnarly guitar riffs that were then overlayed on top of some new gameplay footage from The Ancient Gods.
I got u fam pic.twitter.com/Y33c5ZOnaC
— Andrew Hulshult (@AndrewHulshult) October 14, 2020
Levy soon followed after and posted a more extended video, this time instead of honing in on the percussion and keyboard work that will be found in the score. Both video snippets together sounded phenomenal in their own right, and only served to remind me why I love this game so much in the first place.
How about this? pic.twitter.com/NDwdmemKkH
— David Levy (@DavidLevyMusic) October 14, 2020
While I know a lot of fans will be upset that Gordon isn't contributing to this score for The Ancient Gods, I'm honestly thrilled to see what Hulshult and Levy will bring to the table. I think it's important to switch gears every now and then, and based on these two clips, I am that much more interested in seeing how the full soundtrack turns out.
DOOM Eternal: The Ancient Gods – Part 1 is set to drop next week on October 20 and will be coming to PS4, Xbox One, and PC. Additionally, DOOM Eternal itself is available now on Xbox Game Pass and will also be coming to PS5 and Xbox Series X/S later in the year.
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Overwatch Halloween Terror 2020 Event Is Live with Spooky New Skins
After four years since its initial release, Overwatch has continued to build off its popularity with its annual series of special and limited time events to give players new content and unlockables to look forward to. Notably with Halloween around the corner, that means that spooky season has arrived again for players with the return of the Halloween Terror event, which is back for three weeks of mischief on consoles and PC.
Blizzard has announced that the annual Halloween Terror event in Overwatch is now live, with the event running now through November 3, 2020. As is tradition, the limited time event will offer players the chance to unlock a host of new character skins and other treats right on time for Halloween.
You can check out the official trailer for the Halloween Terror event below:
Give 'em pumpkin to talk about
Jump into the fright to earn spine-tingling rewards, and dive into bat-tle in Junkenstein's Revenge. Overwatch Halloween Terror is now live!
: https://t.co/ShHFx4DMLy pic.twitter.com/oxwbxuj0U6
— Overwatch (@PlayOverwatch) October 13, 2020
Alongside the new skins, Blizzard has also detailed that this year's event will also see some slight changes to "Junkenstein's Revenge," the PvE co-op mode first introduced with the Halloween Terror event. Specifically, the mode will feature a rotating selection of new challenge missions introduced to add a bit more variety for each week of the event, alongside the addition of Baptiste and Ashe to its roster of playable characters.
Overwatch is available now on PS4, Xbox One, Nintendo Switch, and PC. For a closer look, you can check out some of the new skins available in the Halloween Terror event below:
Arrr-iving soon!
Set sail as Flying Dutchman Sigma (Legendary).
Overwatch Halloween Terror begins October 13! pic.twitter.com/ee2aqL7QlD
— Overwatch (@PlayOverwatch) October 12, 2020
Ghouls just want to have fun!
Scare the competition as Shin-Ryeong D․Va (Legendary).
Overwatch Halloween Terror begins October 13! pic.twitter.com/2gqQDTqTGV
— Overwatch (@PlayOverwatch) October 11, 2020
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Noita Is a Wild Spectacle of Elemental Magic and Roguelike Insanity
Recently, I had the chance to sit down with the release build of Nolla Games' Noita. The magic-based roguelike puts a big emphasis on randomization and incredible pixel-based physics. If you're looking for your next roguelike after Hades and Spelunky 2, this one is certainly worth checking out. Below, you can watch me fumble my way through a few levels as I try to decipher some of the craziness that's in Noita.
Noita is quite unique in the modern-day roguelike landscape. Obviously, plenty of games lack persistent progression. And the pixel graphics hardly make it stand out from the crowd. However, I've yet to see any of them go so hard into building such an intense physics system.
Though, I guess I shouldn't be surprised that a team made up of people behind games like Baba Is You, The Swapper, and Crayon Physics Deluxe would do something that feels so different from other games in the genre. That said, some of the hijinks I've gotten up to in my early time have been literally jaw-dropping.
I've played quite a few roguelikes over the years. One of the things all the best ones have in common is how they let you tell cool stories. I don't mean the narrative is great. Instead, I'm referring to the game's systems providing you with memorable moments that you have to tell your friends about immediately.
Noita has that in spades. Via your randomized wands and spells, you have control over all types of elements. However, those same elements are just as likely to murder you as they are your enemies. See, you control the elements well enough to shoot black holes out of your wand, but it's fleeting. The second you cast the spell, it takes on a mind of its own.
The pixel-based physics are a sight to behold. You'll see fire engulf wood and open up new areas. You might get empowered by bathing in the literal blood of your enemies. And using your shield spell to repel heat-seeking missiles was always a treat. The pure chaos that erupts once you fling a spell with your magic wand is something that consistently filled me with a sense of childlike glee. Like a kid first discovering you could burn ants with a magnifying glass, Noita turned me into a cackling agent of destruction.
Now, it's worth remembering that I've only spent a few hours with Noita. It's highly likely that, as I play more, I'll become much more comfortable with the elements. However, at my current skill level, I'm just running like a madman from encounter to encounter praying I've made the correct choice. More often than not, I just end up dead in a pool of poison, blood, and scrambled television signals.
This mix of randomness and the stunning display of physics has me very excited to keep playing Noita. Personally, this style of roguelike isn't the one I usually go for. There's something about games in the genre with a reticule that almost immediately turn me off. I don't know if it's just that I could never get into Enter the Gungeon or what, but I've never clicked with a game like Noita.
That said, the physics have sold me. I already know I'll spend a decent chunk of time playing the game in the coming weeks. However, I'll probably spend even more time watching people play it. There's something about the beautiful cacophony of elements interacting that I can't wait to see in the hands of a more skilled player. This a game that I simply must see a speed run for.
Noita is available now on PC. I'm not sure if it's a game for everyone, but I think it's absolutely worth giving a look. Some of the things Nolla Games is doing on the technical front are worth the price of admission on their own. Even if I never play it again, I'll feel like I got my monies worth just from seeing that world go boom-boom in completely unexpected ways.
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FIFA 21 Ones To Watch Team 2 Has a Shocking Lack of Sergino Dest
Outside of Future Stars, Ones To Watch is probably the most exciting promo FIFA does every year. Likely because these cards are live and upgrade as the players earn informs. And this year is no different. The first team dropped last Friday and included some massive names like Timo Werner, Gareth Bale, and Allan. Today, EA Sports pulled back the curtain on the second team and, as you might expect, it's full of talent, but lacking one key American. Check it out below.
#OnesToWatch is only getting started… #OTW Team 2 arrives Friday, 16 October, at 6 p.m. UK #FUT21 pic.twitter.com/OYz2jA77oX
— EA SPORTS FIFA (@EASPORTSFIFA) October 14, 2020
This FIFA 21 team is, unquestionably less stacked at the top, but still has some players you might want to pick up if the coins are right. Team one had seven of the eleven players coming from Premier League teams, and team two is almost the same. Non-Premier League players get a whole five players this go-around, which is a bit disappointing. Especially when you consider that two of the four OTW players available in Objectives and SBCs have been from the English top-flight as well.
EA's Premier League bias aside, the players they've included are certainly deserving. Expect to see players like Kai Havertz and Leroy Sane (the only Bundesliga player in either team) costing you a pretty penny if you want to pick them up. Nelson Semedo is also worth a shout given that he's already one of the better right-backs in the Prem. He certainly has a better than average chance of getting the upgrade.
Another I'd keep an eye on if you have a Prem side is Rodrigo. His gold card is ridiculously popular, and Leeds loves to score goals. If he doesn't get at least one upgrade, it'll be surprising.
Personally, I run a Serie A squad, and neither Vidal nor Arthur fits my playstyle. So, the one player I'm considering picking up is Jonathan David. His Team of Season So Far card from FIFA 20 was one of my favorites of that cycle. Having his blistering pace and five-star weak foot coming off the bench sounds like a dream.
Speaking of dreams, EA, I'm begging you to give me a Sergino Dest OTW. The young American just made a big-time move to Barcelona. If that doesn't deserve a card from this promo, I'm not sure what does. Look, as an American, I don't have much to look forward to in terms of FIFA. Just give me this one card, please.
FIFA 21 is available now on PC, PS4, and Xbox One. Ones To Watch team two hits packs on October 16.
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New Spider-Man: Miles Morales Gameplay Shows off Rhino Boss Fight
With only a month to go until the PlayStation 5 releases, Insomniac Games and GameInformer have released a sneak peek at a boss battle in Spider-Man: Miles Morales.
The gameplay starts off with Peter Parker's Spider-Man and Miles Morales as several trucks and a plane collide into each other on the street. From there, we see Rhino bust out of one of the police transport trucks. We then cut to two different areas where Miles faces off against Rhino. The first sequence shows Miles fighting Rhino outside as he knocks him down with a move called "Vemon Punch." The second area shows Miles getting behind Rhino and steering him into a wall to knock him down. You can watch the video below.
Spider-Man: Miles Morales is GameInformer's current cover story, with a ton of new details and screenshots being released. The new screenshots feature Miles swinging around alongside a look at some new suits. Based on the screenshots and boss fight video, my excitement for Miles Morales has gone up. After platinuming Marvel's Spider-Man back in 2018, I'm looking forward to playing Miles Morales and exploring every part of the game.
All this Miles Morales news comes as Insomniac Games announced that the game went gold last week. For those that don't know, going gold means the main development of the game is done and it's getting ready to be shipped to retailers. If you're playing Miles Morales on PS4, PlayStation announced you'll be able to transfer your save to the PS5 version. Additionally, if you want to further immersive yourself in the game's world, there will be a prequel tie-in novel and an artbook releasing later on.
Spider-Man: Miles Morales is available on November 12 as a PlayStation 5 launch title, alongside the PlayStation 4. The game is available for preorder on Amazon now. As more news releases about the PS5 and Miles Morales, we'll be sure to let you know.
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XCOM 2 is Coming to iOS in Early November
From its original release back in 2016, XCOM 2 was already touted as being one of the best strategy experiences of the generation. Thanks to its challenging difficulty and in-depth strategy gameplay, Firaxis' sequel fully lived up to the standards set by the series' reboot with XCOM: Enemy Unknown. With the title having debuted on PC and consoles over the past several years, mobile players will now have the opportunity to bring their fight against oppressive alien forces with them on-the-go with its upcoming iOS debut.
Feral Interactive has announced that XCOM 2 Collection will be coming to iOS on November 5, 2020, bringing the acclaimed tactical strategy game over to mobile like its predecessor, XCOM: Enemy Unknown. The announcement also arrived with a trailer showcasing the game's mobile adaptation on both iPhone and iPad, giving players a look at its iOS interface, UI, and gameplay footage.
You can take a look at the full trailer for the iOS version of the game below:
According to the developer and publisher, the iOS release of XCOM 2 will feature the original game and all of its expansions and DLC released to date. Specifically, this will include the full War of the Chosen campaign alongside 4 DLC packs: Shen's Last Gift, Anarchy's Children, Alien Hunters, and Resistance Warrior Pack.
Aside from the iOS version, the most recent release for XCOM 2 was the Switch version that released in May of this year. The collection also included all of the game's DLC and expansions, and released alongside two other Switch collections from 2K Games for the BioShock and Borderlands series.
XCOM 2 is available now on PS4, Xbox One, Nintendo Switch, PC, Mac, and Linux, and will be coming to iOS on November 5, 2020.
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Baldur's Gate 3 Early Access Saves Won't Transfer to the Final Game, So Go Crazy
With its release last week on PC and Mac, the Early Access build of Baldur's Gate 3 is finally giving players a long-awaited preview of what to expect from the upcoming RPG by Divinity: Original Sin developer Larian Studios. Granted, the build of the game earns its "Early Access" moniker, as the release is only a fraction of what will be in the final game. Though the build is still a hefty experience in its own right, Larian has clarified that players of the Early Access build should expect that, eventually, they'll have to go into the final build of the game with a clean slate.
As noted by an update on the game's Steam Community page, Larian Studios has detailed that save files and progress from the Early Access build of Baldur's Gate 3 will "eventually be wiped" and not be compatible with the final release of the game in the future. Given that the build will be undergoing frequent updates and changes leading up to its release, this isn't exactly a huge surprise in the grand scheme of things for an Early Access game. However, for a massive RPG like Baldur's Gate 3, it's important for the developer to set the expectation that players will be starting fresh when the game finally launches and to not get too attached to your custom characters.
We've just released Patch #1 for Baldur's Gate 3! Along with this patch, we take an initial deep dive into our Early Access journey so far on the topic of death. Witness: THE MAP OF DEATH! Check out the update! https://t.co/zt2OxzVb8b
— Larian Studios hasn't left character creation yet (@larianstudios) October 13, 2020
However, the upside of that is with the Early Access version of the game, you pretty much have free reign to go into the game without hesitation and to try out things you normally wouldn't in a playthrough. As we noted in our review of the Early Access version last week, it's better to go into this version of Baldur's Gate 3 with the mindset of it being an extended demo of the game than a fully-polished experience. So if you ever wanted to make a wizard hellbent on destroying everything in their path or a sexy Tiefling with an eye for causing mayhem, consider this your best opportunity to do that.
Baldur's Gate 3 is available now in Early Access on PC and Mac.
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