Get a job: LTU is hiring an Assistant Professor of Game Design

We are looking for outstanding and potentially unconventional candidates for a tenure-track position at the rank of Assistant Professor in the Bachelor of Fine Arts in Game Design program. ...



The Game Awards' Future Class highlights 50 people shaping the future of the game industry

A new initiative from The Game Awards aims to highlight those making waves in the game industry and are helping to shape its "bright, bold and inclusive" future. ...



Best of 2020: Nintendo Switch Game Sales - The Three Biggest Misconceptions

The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it? ...



Revived Telltale isn't developing its next episodic game episode-by-episode

Telltale--that is, the group that revived the studio and some properties after its sudden closure a few years back--has shared a small update on the state of some of its products. ...



Blog: Integrating Joustus in Shovel Knight: King of Cards - Part 3

It†™s time for the final entry in our Joustus deep dive. In this lesson, we†™ll describe the vast metagame that we needed to develop while integrating Joustus in King of Cards. ...



Don't Miss: From The Witcher 3 to Cyberpunk - The evolution of CD Projekt's quest design

We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG. ...



CD Projekt Red boasts 8 million preorders for Cyberpunk 2077

However we won't know exactly what sales look like for CD Projekt Red's latest until the Polish company's next financial report (or maybe a future celebratory tweet). ...



Zynga-owned Rollic acquires Onnect from dev Chef Game Studio for $6 million

Zynga subsidiary Rollic is now the owner of the matching game Onnect, following a $6 million deal with the casual game's developer Chef Game Studio. ...



Video: How embedded QA can improve games accessibility

In this 2017 GDC session, the BBC's Hannah Bunce discusses the issues raised in training a QA team to effectively test games accessibility in children's games. ...



Bad Robot Games' first in-house dev studio will create 'cross-medium' franchises

Bad Robot Games has established a new in-house development studio to create original properties for all platforms. ...



Control has surpassed 2 million sales 15 months after launch

Control has surpassed 2 million sales after 15 months on sale, according to the latest figures from developer Remedy Entertainment.  ...



How Watch Dogs: Legion's 'play as anyone' simulation works

In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation come to life. ...



Valve's latest Steam Labs experiment is an expansive discoverability overhaul

Valve is introducing new ways to browse Steam though a new experimental update that pledges to "increase the surface area" of the digital marketplace. ...



Blog: The not-so-secrets to success in the games industry

The game market continues to change and grow, and for today, I want to slow things down and talk about the three things that any developer needs to have to give their game the best chance at success. ...



Video: Simple and powerful animation compression

In this 2017 GDC talk, Eidos-Montreal's Nicholas Frechette explains how animation compression systems can evolve to match improving animation quality. ...