Take-Two sales deluge reveals Grand Theft Auto V has sold over 145 million copies

Take-Two Interactive unleashed a torrent of sales figures during its recent earnings call for some of its biggest titles and new releases. ...



To support two players, Arkane made Deathloop's levels more open than ever

Deathloop game director Dinga Bakaba break down some of the challenges of putting a second player into the open-ended levels Arkane Studios has become known for. ...



Take-Two: Unexpected success The Outer Worlds is now a 'long-term franchise'

"I can't say that it was a complete surprise out of the gate, but it was certainly was something pleasant for us and a little bit unexpected." ...



Designing for death and difficulty in Disc Room

"People usually do a lot of dying in games like this, so you might as well make it a part of the core gameplay," says J.W. Nijman, one of the developers behind the Independent Games Festival finalist Disc Room. ...



Get a job: Join Insomniac Games as a Character Artist

Character artists are responsible for creating models, textures, and materials for characters and other key assets. They work as part of the character team to bring Insomniac games to life. ...



Video: The AI powering Spidey's foes in Marvel's Spider-Man

In this 2019 GDC session, Insomniac Games' Adam Noonchester Insomniac's artificial intelligence techniques from the development of Marvel's Spider-Man. ...



87% of Take-Two's $3.4 billion net revenue came from just digital sources

Net revenue, income, and bookings are all up year over year Rockstar-parent Take-Two Interactive as the company closes out a fiscal year once again dominated by in-game spending. ...



At GDC 2021, see how Sucker Punch worked to get Feudal Japan right in Ghost of Tsushima

At the all-digital GDC 2021 Sucker Punch†™s Jason Connell will discuss how an American team worked to ship a game about Feudal Japan that felt real and authentic. ...



Bad Robot Games raises $40 million to ramp up internal development

The company notes in a press release that it plans to use the cash to ramp up hiring and "create games that are as compelling to watch as they are to play." ...



Blaseball dev The Game Band nets $3 million to expand its barmy fantasy league

Blaseball developer The Game Band has secured $3.4 million in seed funding to continue supporting and expanding the farcical browser-based fantasy league. ...



Twitch plans to introduce local subscription pricing around the world

Twitch is introducing local subscription pricing to ensure the cost of subscribing to streamers better aligns with the cost of living in different regions. ...



Blog: A GDC Showcase game music Q& A

This article includes a partial transcript from an online Q& A with veteran game composer Winifred Phillips, along with additional content expanding on topics from the session. ...



How game designers handle the burden of encumbrance

It's common in a lot of survival and role-playing games to pick up an item, and suddenly find yourself glued to the floor. We speak with creators on games like Fallout, Fable and more to get down to the design motivations behind encumbrance. ...



Get a job: Join InnoGames as a Senior Mobile Game Developer

As a Senior Mobile Game Developer, you will group up with our agile, cross-functional, and international team of Developers specialized in creating strategy & simulation games. ...



Don't Miss: Understanding the successful relaunch of Final Fantasy XIV

Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing. ...