May 10, 00:00


GamersHeroes Friday, May 9, 2025 8:50 PM
    

An upgrade-heavy, minigame-centric, turn-based RPG, players will be able to strengthen their party and get swole with the release of SleepyDad Games and Caketown Interactive's Cauldron May 21.

The post Minigame-Centric Turn-Based RPG Cauldron Launching May 21 appeared first on GamersHeroes.


GamersHeroes Friday, May 9, 2025 7:52 PM
    

Now available through May 19 on Steam and itch.io, the limited-time demo for Can Can Can a Man's Gold Gold Adventure Gold is live.

The post Gold Gold Adventure Gold Demo Live to May 19 appeared first on GamersHeroes.


Kotaku Friday, May 9, 2025 5:20 PM
    

This week brought us three more new episodes of Andor, and one step closer to next week's series finale. This trio was probably the most impressive and devastating yet, bringing the events on Ghorman to an incendiary head and bringing some character arcs to a sudden and permanent end.

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Kotaku Friday, May 9, 2025 5:00 PM
    

It's been a pretty neat week! Maybe even a good one? In 2025? Are we allowed to have those?

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Kotaku Friday, May 9, 2025 4:50 PM
    

A new report indicates that the recent delay of Grand Theft Auto 6, now scheduled to launch in May of 2026, has had a big impact across the gaming industry as studios and publishers try to plan their next moves fearing (or hoping) that Rockstar Games might push the release date back again for what is almost guaranteed…

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Kotaku Friday, May 9, 2025 4:40 PM
    

Epic Games is taking a victory lap after its recent court win by asking Apple to put Fortnite back in the App Store and giving players bonus V-bucks if they bypass the iPhone maker's fees and buy directly from the Epic Games Store. It's the start of a potential revolution on the App Store, but could also have big…

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PCGamesN Friday, May 9, 2025 6:58 PM
     A new Dune Awakening beta has arrived, and it's already flying on Steam

A popular IP, some challenging and uniquely presented survival mechanics, and a shared world that's ripe for some wild moments, Dune Awakening has all the ingredients to be one of this year's biggest hits, despite the fierce competition. With launch only a month away, Funcom is giving players one final chance to give it a go before the big day, as its massive "large-scale" beta has just kicked off. Despite being an invite-only beta, its player count on Steam is pretty impressive already, and getting access may not be as tricky as you think.

MORE FROM PCGAMESN: Best survival games, Best MMOs, Dune Awakening release date

PCGamesN Friday, May 9, 2025 4:45 PM
     Despite its past DLC disasters, Risk of Rain 2 unveils its next expansion

Risk of Rain 2's second DLC was the first to be produced entirely by Gearbox Software after it acquired the rights to the beloved roguelike, and it's safe to say that it launched in a torrid state. However, after working hard to right the ship, it's now ready to unveil the game's third DLC, Alloyed Collective - and it's apparently roped in help from Risk of Rain experts.

MORE FROM PCGAMESN: Best roguelike games, Best platform games, Best upcoming PC games

Siliconera Friday, May 9, 2025 8:00 PM
    

Fatal Fury CotW Mai Shiranui Plush Being Made

Good Smile Company made an EVO Japan 2025 announcement, and it is that the company is preparing a Mai Shiranui plush based on her Fatal Fury: City of the Wolves design. There is no release window for the item yet. 

Since this Fatal Fury: City of the Wolves plush is still early in development, there's no photo of a prototype. Instead, Good Smile Company only shared concept art of the character. Mai Shiranui will be wearing her new black outfit, and she'll hold her fan in her right hand. She'll have her hair pulled back in a ponytail.

Here's how it looks so far:

While we don't know exactly how big this Mai Shiranui plush will be, we have some idea based on other plushies released by Good Smile Company. It appears to be in the same style as past Evangelion and Delicious in Dungeon characters. This means she will likely be between five to seven inches and 130mm to 180mm tall. Also, these characters in this line tend to always be made of polyester and cotton.

Fatal Fury: City of the Wolves is available on the PS4, PS5, Xbox Series X, and PC, and the Mai Shiranui plush is in development.  

The post Fatal Fury CotW Mai Shiranui Plush Being Made appeared first on Siliconera.


Siliconera Friday, May 9, 2025 7:00 PM
    

Prime 1 Studio Bloodborne Gehrman Figure Costs $1,300

Prime 1 Studio revealed a new figure of Gehrman from Bloodborne that costs $1,299/207,790 yen. The figure is now available for pre-order, and it is set to release sometime between August and November 2026. More information on its release will appear in the future.

The figure depicts Gehrman as he appears during his boss fight at the end of the game, standing up from his wheelchair and wielding his Burial Blade scythe trick weapon and a blunderbuss. His hunting garb, coat, and top hat are sculpted with a high level of detail. The figure stands at 68 cm (~27 inches) tall and it weighs approximately 10.4 kg (or about 23 pounds).

Bonus parts for the Burial Blade weapon are also included with the figure. They allow for Gehrman to carry it in its default scythe mode or its trick curved sword mode. The part itself is Gehrman's right hand, and the blade cannot be detached from it. The base is modeled after the garden where his boss fight takes place at the end of the game, surrounded by the fences and white flowers in the arena, and decorated with tree roots and the graves set around the Hunter's Dream.

Check out the Prime 1 Studio figure of Gehrman from Bloodborne here:

This is the fifth Bloodborne figure released by Prime 1 Studio, with other figures based on the Hunter player, Lady Maria, and Eileen the Crow. The Doll from the Hunter's Dream received its own Prime 1 Studio figure on 2024, and it is the only pre-existent Bloodborne figure to still have units available.

The Prime 1 Studio Bloodborne Gehrman figure is now available for pre-order, and it will release between August and November 2026.

The post Prime 1 Studio Bloodborne Gehrman Figure Costs $1,300 appeared first on Siliconera.


Siliconera Friday, May 9, 2025 6:00 PM
    

Overwatch 2 Street Fighter Skins Include Cammy, Chun-Li

As part of the EVO Japan 2025 reveals, Activision Blizzard and Capcom unveiled an Overwatch 2 Street Fighter skin collection that includes major figures like Ryu, Chun-Li, Cammy, and M. Bison. These skins will be sold starting on May 20, 2025. A trailer also appeared, but it is completely animated and doesn't actually show how each of the designs look in-game.

There will be eight total skins as part of this crossover. We don't know how all will be doled out yet, and if there will be any free options. Typically, these sorts of crossovers involve content being added to the in-game store so people can purchase them for real money.

Here's the full list of costumes available, with all of them being major Street Fighter mainstays like Ryu, Blanka, Chun-Li, Cammy, M. Bison, and Guile.

  • Hanzo will get a Ryu skin.
  • Juno will get a Chun-Li skin.
  • Kiriko will get a Juri skin.
  • Sigma will get an M. Bison skin.
  • Soldier: 76 will get a Guile skin.
  • Widowmaker will get a Cammy skin. 
  • Winston will get a Blanka skin.
  • Zenyatta will get a Dhalsim skin.

As a reminder, there's currently another major crossover skin collection available in Overwatch 2. Bandai Namco revealed a Gundam Wing collection. This involves skins that turn people into mechs. The four featured characters with new looks in that series are Mercy, Ramattra, Reaper, Soldier: 76.

Overwatch 2 is available for the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and the Street Fighter skins will show up in-game on May 20, 2025. 

The post Overwatch 2 Street Fighter Skins Include Cammy, Chun-Li appeared first on Siliconera.


Siliconera Friday, May 9, 2025 5:00 PM
    

Honkai: Star Rail Amazon Storefront Updated With Plush

HoYoVerse announced it updated the official Honkai: Star Rail storefront on Amazon, which consists of official products, with two types of plush and a new series of figures. POTEPOTTE plush sitting toys, plush keychain card holders, and stackable figures are all available. 

With the POTEPOTTE sitting plush of various characters, the main page shows four, but only three are in stock. We can get Blade, Jingliu, or Kafka. Each one is $89.99. We get the stuffed toy with a character card and a rubber keychain featuring a chibi version of them. 

In the case of the Honkai: Star Rail keychains, they're labeled as chibi plush series card holders, but are made of fake leather. Each one has a character's face on the front with place to hold an ID or train card. The options on Amazon are Blade, Dan Heng, Dan Heng Imbibitor Lunae, Jingliu, and March 7th. 

In the case of the Honkai: Star Rail stackable figures, five varieties are on Amazon. These are Blade, Dan Heng Imbibitor Lunae, Jing Yuan, and the male and female versions of the Trailblazer avatar. These are $15.99 each. 

Here's a gallery showing all the new items we can find on Amazon now:

HoYoVerse only just opened this Honkai: Star Rail branch of its Amazon storefront in January 2025. It already had one for Genshin Impact. There isn't a Zenless Zone Zero section yet.

Honkai: Star Rail is available for the PS5, PC, and mobile devices. 

The post Honkai: Star Rail Amazon Storefront Updated With Plush appeared first on Siliconera.


Destructoid Friday, May 9, 2025 5:10 PM
    

Playable characters in Revenge of the Savage Planet

If you've basked in the chaos of Journey to the Savage Planet, its frenzied first-person antics are likely burned into memory. You might expect the sequel to follow suit, but it doesn't. However, all is not lost. Find out whether Revenge of the Savage Planet will return this beloved perspective.

Can you play in first person mode in Revenge of the Savage Planet?

While Revenge of the Savage Planet currently lacks a first-person mode, there's still hope for its return. After numerous fans voiced their disappointment, a developer from Raccoon Logic responded on Reddit, indicating that the team was "considering looking into a first-person option later down the line." Although this wasn't an official confirmation, it's a positive sign, especially considering the wave of negative feedback that has followed the decision to exclude this feature. With enough community pressure and continued dialogue, a first-person mode could very well be added in a future update.

The removal of the first-person option was part of a broader design choice focused on improving accessibility, particularly for platforming challenges and showcasing the game's full-character animations. As someone who has played Revenge of the Savage Planet, I understand the reasoning behind this decision. The third-person perspective enhances the gameplay, helping with long-distance platforming sequences in the game's vibrant world.

First person mode in Journey to the Savage Planet
Image via Raccoon Logic Studios Inc.

However, the lack of a first-person view is more apparent in combat. Engaging with the game's alien creatures and strange, bug-like enemies can feel somewhat clumsy. Switching to a first-person perspective would likely improve the fluidity and precision of combat encounters. Scanning objects would also fit better with this perspective, allowing players to pinpoint and analyze nearby flora and fauna easily.

First-person gameplay was essential to the original Journey to the Savage Planet. There was no third-person mode in the original, making the introduction of the new perspective in Revenge all the more baffling. Offering both perspectives may be the most straightforward path forward to capture the essence of the series and satisfy the player base.

Although there's no official timeline for a first-person mode in Revenge of the Savage Planet, the developer's responsiveness to community feedback bodes well. Since launch, the team has been actively addressing co-op and crossplay issues, suggesting that patches are in the works. Given the overwhelming demand for a first-person feature, the mode may be part of the update that the team's been working on. The fact that the game opens with a first-person cutscene fuels the speculation that the perspective might eventually make a return, but only time will tell. While we wait for more information, check out our guides about all planets and how to farm Silicon.

The post Will Revenge of the Savage Planet have a first person mode? appeared first on Destructoid.


Destructoid Friday, May 9, 2025 5:03 PM
    

Enzo holding a knife in Mafia: The Old Country

Mafia 3 was the first game in the series to go open-world, and while it aimed to expand the series' scope, it never quite captured what made the earlier titles special. Thankfully, The Old Country is going back to the old ways with a linear story. It's a step in the right direction, putting the spotlight back on what the series does best.

Mafia 1 and 2 laid the foundation for the series' linear gameplay, where the focus was solely on the protagonist's journey, leaving little room for distractions. Who needs an endless open world when the story is so captivating that you're compelled to follow it to the very end? That's what Mafia 2 did for me, my first proper introduction to the series. Watching Vito Scaletta rise through the criminal world wasn't just a story; it was an experience, deeply satisfying as power and wealth flowed with each step, making the journey all the more worthwhile. Seeing The Old Country return to that same focused style feels like the series finally correcting course after the detour that was Mafia 3.

Vito in Mafia 2
Image via Hangar 13

Mafia: Definitive Edition solidified my commitment to the series' linear format, completely revamping the original. Tommy Angelo's story is the epitome of a classic mobster tale: an honest man who takes a wrong turn in life, only to find camaraderie and betrayal in equal measure. The way the game paints his evolution, his immersion in the world of crime, feels both genuine and riveting. The gameplay kept me on my toes, not just with gunfights or routine car chases, but through unique twists, like managing speed to avoid tickets or racing through the streets. I was so engrossed in Tommy's journey that the lack of sidequests or shops to explore didn't matter. All I cared about was what would happen to him next.

Sure, these stories can be completed in about 20 hours. And maybe Mafia: The Old Country's Enzo Favara will turn out the same. It's often said that longer games offer more value in those 20 hours, but Mafia 1 and 2 delivered some of my most memorable experiences. Concise, focused, and to the point, those hours felt far more meaningful.

Sometimes, I want a game I can sit down with, immerse myself in, and finish in a day or two. I can't even count the number of titles collecting dust in my library left unfinished because of their endless grind. With Mafia, every moment counted, leaving me with a lasting sense of accomplishment, no matter how bittersweet those endings might be. I'd much rather have The Old Country follow a similar format than risk an overly drawn-out, forgettable open world.

Even if you prefer open-world mechanics, it's not as though Mafia 1 and 2 abandon those elements. Mafia: Definitive Edition included small but memorable touches, like quirky phone booth sidequests that added a bit of surprise and challenge. One even took you on an out-of-this-world adventure as you survived an alien invasion. I'm still unsure why aliens are in a mobster game, but it made things more interesting. Mafia 2 had its own flavor of exploration, with clothing stores that let you swap outfits to match the fashion of the 1940s and 1950s. There was something charming about picking a fresh coat, tuning in to old-time radio, and cruising through the streets as the city quietly hummed around you.

Tommy at home base in Mafia 2
Image via Hangar 13

You could argue that these features hinted at the series' potential to go fully open-world, and at the time, Mafia 3 seemed ready to embrace that path. I was genuinely excited to see the series expand its scope, but the map was wide but empty. Aside from causing chaos in the streets, there wasn't much to discover or do. It became a case of scale over substance. The game's opening hours stood out primarily because they leaned heavily into the narrative. Still, after that, it slipped into a repetitive cycle of taking down crime bosses. The missions lacked variety, and the story, which started with promise, stalled as Lincoln Clay's quest for revenge became increasingly one-note.

Had Mafia 3 followed a tighter, more structured approach, it might have lived up to the emotional weight it was reaching for. Lincoln's story had potential—there were even subtle callbacks to earlier entries that could have deepened the experience. But buried beneath filler content and an overstretched world, the heart that defined Mafia 1 and 2 just didn't come through.

Two characters in Mafia: The Old Country
Image via Hangar 13

Although Mafia: The Old Country has yet to be released, it already feels like it carries the same spirit that made its predecessors so compelling. I've always loved a good origin story, and shifting from familiar American cities to the mafia's birthplace in Sicily feels like a bold new beginning.

The recent The Old Country trailer has drawn comparisons to GTA 6, likely because the announcements came close together, but the two are in entirely different leagues. Mafia was never meant to be Grand Theft Auto, and it shouldn't try to be. I play Mafia because it offers a focused experience built around a story, not sandbox chaos. That's why I'm relieved that The Old Country isn't chasing open-world trends. Instead of trying to compete with vast, endless games, it's carving its own path, focusing on atmosphere, character, and narrative depth. In a genre obsessed with going bigger, developer Hangar 13's choice to go deeper makes it stand out.

The post Open world never felt right for the Mafia series—and I'm glad The Old Country didn't go there appeared first on Destructoid.


Gaming Instincts – Next-Generation of Video Game Journalism Friday, May 9, 2025 4:09 PM

Gaming Instincts – Next-Generation of Video Game Journalism Friday, May 9, 2025 4:03 PM

MonsterVine Friday, May 9, 2025 6:00 PM
     A new wave of players is heading to the sands of Arrakis—Dune: Awakening's large-scale beta weekend is officially live. Developer Funcom has opened up access to the game's expansive multiplayer survival world from now until May 12 at 2:59 AM PDT / 11:59 PM CEST, offering players a chance to experience life (and death) on […]