Get a job: Join InnoGames as a Concept Artist
We are looking for an Artist to transform this vision into a game we are not only proud of playing ourselves but one that shapes the success story of InnoGames in the years to come. ...
Astro's Playroom devs played a key part in the creation of the PS5's DualSense
"The hardware team considered the mechanics, we considered the gameplay, and we exchanged many opinions with each other." ...
Video: Working in games with chronic illness
In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help. ...
Don't Miss: Spilling data-driven indie marketing secrets with No More Robots' Mike Rose
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games. ...
Blog: Estimating platform revenues - a discovery conundrum!
How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news. ...
Niantic launches new Pokemon Go initiative to help small businesses hit by COVID
The Niantic Local Business Recovery Initiative started taking nominations earlier this year, and has narrowed down those submissions to 1,000 small businesses to support through Pokemon Go. ...
Report: Call of Duty publisher Actvision Blizzard to shut down French office
UPDATE Activision Blizzard is shutting down its office in Versailles, France, and laying off a number of staff. ...
Tilting Point acquires TerraGenesis from Edgeworks Entertainment
Free-to-play publisher Tilting Point has acquired terraforming simulator TerraGenesis from Edgeworks Entertainment for an undisclosed fee. ...
Mortal Kombat 11 has topped 8 million sales in under two years
Mortal Kombat 11 has sold more than 8 million copies since launching in March 2019, according to developer NetherRealm. ...
Blog: Notes from the Q& A sessions with Steam
I recently attended the Steam Q& A hosted by GamePlay Space, and I took a bunch of notes for myself. A few friends asked about the event, so I figured I'd just upload my notes somewhere I can share. ...
The strange flexibility of boundaries in strategy games
Tightly defined game experiences can produce larger sets of options for players than less tightly defined ones. Here's how. ...
Video: The data-driven game design of Rainbow Six Siege
Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter. ...
Get a job: Phoenix Labs is hiring an Art Director
As the first Art Director for this studio, this person will build an art team from the ground up, and own the art style and quality of an original game IP. ...
Starbreeze says Payday 3 development is underway, this time using Unreal Engine
The Swedish studio has now shared a slight update to Twitter to note that development on the game is moving along. ...
Don't Miss: Building a solid foundation for your toolset - Where Cards Fall's 'Master Tool'
Joel Clark, tech lead and gameplay designer at The Game Band, offers an in-depth look at the "Master Tool" -- the toolset used to create the highly-acclaimed Apple Arcade game Where Cards Fall. ...