[It's the final stretch! Enter now for a FREE GAME!]
In today's contest you can win one of Hypertrain Digital's games on Steam!
Hypertrain Digital has been cranking out games for five years now -- can you believe it? They're celebrating their huge milestone by running a sale for all of their games on Steam. But what's better than a cheap game? A free one, of course!
For the next four days, we're giving away 500 copies of their games daily, including Breathedge, Stoneshard, Desolate, The Wild Eight, and Police Stories. I said, there are 500 winners per day! Make sure you tell your friends. If I had any, I sure would!
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They remade XIII. Craziness. Awesome craziness, but craziness none the less. I've always had a soft spot for this fps conspiracy fest. Maybe it's Adam West, or ole Smouldering Mulder. Maybe it was the cel shading, which blew me away at the time (and made me miss Shogo). Doesn't matter what it was, because PlayMagic and Microids went and did it, and it's out today! That's we are here, with four copies of the Steam version to giveaway to you lovely folks. What is XIII you ask? Let's hit the blurb:
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The new multiplayer modes in Tetris Effect: Connected are fun even as a (mostly) solo player
Whether you're a first-time Tetris Effect player or you're showing up for the new timed-exclusive multiplayer modes, Tetris Effect: Connected is worth checking out – especially with Xbox Game Pass.
Aside from the original Tetris Effect story campaign and the objective-based Effect modes that I've been raving about for two years now, with Connected, you're also getting a multiplayer suite. The new package is $40 on Windows 10 and Xbox consoles (including Xbox Series X/S), and Enhance has committed to a free update in "summer 2021" for Tetris Effect owners on PS4, PC, and Oculus Quest.
So, what are the modes? There are three head-to-head modes – Zone Battle, Score Attack, and Classic Score Attack – along with the namesake Connected mode, a three-player-vs.-one-AI-boss mode.
Out of those versus modes, Zone Battle feels the freshest – it's all about clearing lines to build up attacks and then either strategically defending against or negating your foe's attacks as much as possible by knowing when to enter the Zone to clear out junk. Score Attack is a one-on-one high-score battle, and once a player taps out, the other player has two extra minutes to cement their score.
Classic Score Attack works much the same way, albeit with a retro visual style, "stiffer" controls/rules, and a more back-to-basics approach to Tetris. You can't do Hard Drops and there isn't a Hold Queue.
I'm not so sure I'll stick with any of these long-term – I'm not that cut out for them – but I am very invested in Connected mode. In short, you'll fight a series of (progressively harder) AI-controlled Zodiac Bosses with an assist from two other (human or AI) players. At first, your team's play fields are totally separate, but as you clear lines and build up your shared meter, the three fields will temporarily merge into one. At that point, it's an all-out race. You'll take turns rapidly dropping pieces one after another in hopes of clearing as many lines as possible to send an avalanche hurtling toward the boss.
Connected mode is definitely chaotic and even stressful at first, but with practice, I started to feel more comfortable with the flow. (The music cues help.) In an attempt to make co-op Tetris fun and not maddening, you'll get occasional purple pieces that can push down and "correct" bad placements.
It wasn't live for testing yet, but there's also a Connected Vs. mode in which a human player can stand in for the AI boss. That'll be playable during 24-hour "Full Moon" events during weekends.
The multiplayer modes have their own fancy-looking space hub that feels right at home in Tetris Effect (take a minute to fly around and explore it) and player progression uses a tier system "based on an aggregate of your skill rating in all the different modes" as it rises and falls with each win or loss.
Curiously, the game hints that "as you move up tiers, you'll also move ever closer to the mysterious obelisk radiating from the center of the galaxy: the Tetrimidion." As for me? I just wanna unlock avatars.
If you're super competitive, there's a Ranked match option; otherwise, you can stick with Friend matches or Local matches against the AI. That goes for all multiplayer modes, too. You can set the AI's competency, so if you're struggling against the tougher Zodiac fights, you can crank up the AI partners.
I don't necessarily think the new Connected content exceeds anything that was already in Tetris Effect, but after a couple of hours (with the Windows 10 version), the multiplayer modes do live up to expectations. This is an all-around excellent package for new players, and it'll be a fantastic free update for returning PS4 and Steam Tetris Effect players next summer. We're all together in this life.
[These impressions are based on a retail build of the game played via Xbox Game Pass on PC.]
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Rocket League's next-gen features are much better on Xbox than PS5
As consoles move into the future, so does the beloved soccer-but-with-cars game that's somehow already five years old. Although Rocket League is old enough to be a kindergartener, it's still a completely relevant game. In fact, it's more relevant than ever now that Epic has made it free-to-play. It actually surpassed CS:GO's concurrent player record back in September, peaking at somewhere around 1.3 million people online at once.
Psyonix has revealed its next-gen plans for Rocket League. One platform represents an advancement, the other does not.
Players on Xbox Series S and Xbox Series X will have the option to play Rocket League at 120fps, which is a significant improvement over the 60fps mode on Xbox One X and the 30fps cap on the Xbox One S. Here's the breakdown of next-gen enhancements:
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PlayStation exec says he's looking forward to VR games that make the 'best use' of the PS5
How early is too early to start thinking about what's next for PlayStation VR on PS5?
Not that I'm looking forward to dropping hundreds more on a new headset so soon after buying a PlayStation 5, but I am excited by the potential leap forward for console-based VR. We've seen such great strides in the PC VR space, and as an avid PSVR supporter, I'm waiting for it to catch up.
While PlayStation VR is supported on PS5, things have been fairly muted so far, all things considered. For one, the hardware doesn't just work out of the box – you need to request a free adapter (mine showed up this morning) before you can revisit your old PS4 VR favorites on PlayStation 5.
On that note, while we've heard a lot about PS5 boosts for PS4 games, there hasn't been much to say about PSVR games being substantially better on PS5. One exception: Blood and Truth. On PS5, it'll support a higher resolution and framerate ("up to 90FPS") and better asset and texture details.
Planning to play #BloodAndTruth on #PS5?
— PlayStation London Studio (@LondonStudioHQ) November 9, 2020
Our latest update means you already have the new enhancements for next gen to make the experience
EVEN
BETTER!
ð"¥ pic.twitter.com/2HLr3JBBsE
Another point worth bringing up: Hitman 3 and No Man's Sky are getting PS5 versions, but when it comes to the VR modes, you'll need to stick with the PS4 versions even if you're playing on PS5. In other words, the current PlayStation VR model is supported on PS5 as a backward-compatible device.
Hideaki Nishino, PlayStation's Senior Vice President of Platform Planning & Management, recently spoke with AV Watch about this topic. The interview sheds light on why things are the way they are.
"For those consumers that purchased a PSVR and own a PS5, the idea of not being able to connect a piece of software is ludicrous," Nishino told AV Watch in an interview translated by Video Games Chronicle. "And we are thinking there is merit in [PS5's] performance boost too."
As for what the future holds for PlayStation VR as a platform, Nishino said his current answer would be that he's "looking forward to VR games that truly make the best use of the PS5."
Nishino said that he "can't comment any further than that," but he does have "high expectations."
What does that mean from a timeline perspective? When could there be a PS5-only headset? (We've seen the patents.) In late October, PlayStation CEO Jim Ryan told The Washington Post that "Sony believes in VR" – but he thinks "we're more than a few minutes from the future of VR."
"We definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment," Ryan said. "Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that. And we're very pleased with all the experience that we've gained with PlayStation VR, and we look forward to seeing where that takes us in the future."
I'd like to see them knock it out of the park. If that takes a couple more years, I'm ready to wait.
PlayStation exec suggests full PSVR support could eventually come to PS5 [VGC]
It's no secret that Microsoft was fighting an uphill battle with the Xbox One. The initial announcement of the draconian DRM strategy did not go over well, with Sony and the gaming community at large taking every opportunity to dunk on it. But over time, the console landscape shifted dramatically. Microsoft, along with Phil Spencer, completely changed the conversation.
Xbox Games with Gold provided players with permanent copies of 360 games. Microsoft extended its hand to other publishers, opening the floodgates for cross-platform play — while Sony opposed the program for another year, only relenting for certain big-ticket games. Xbox Game Pass utterly shifted the landscape of "generations," becoming the first major successful "Netflix for games" concept.
That philosophy extends to the Xbox Series X family.
[Since this is our first of the two new hardware reviews, here's a quick side note. We've made both articles fairly uniform, so you can compare and contrast them together when the PS5 review hits. You can find our Xbox Series X unboxing article here.]
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The Xbox Series X 1TB SSD expansion card is gloriously plug and play
While the Xbox Series X has an out-of-the-box legacy storage option for older games, you can't run "made for Series X" titles on it. And as a reviewer, I know I'm going to be running out of space fairly soon. Storage Tetris be damned.
I mean, the SSDs on next-gen consoles only fit...a few Call of Duty games! Without DLC! So I picked up the official SSD Seagate Storage Expansion Card on my own dime (it's $219.99), both for practical reasons, and for science. Thankfully, it didn't disappoint.
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NBA 2K21 and Call of Duty are co-conspiring to murder your PS5 and Xbox Series X's SSDs
Imagine, if you will, someone who buys a PlayStation 5 this week and only has a couple of holiday 2020 games on their radar. Let's suppose, for the sake of the exercise, that they're going to pick up NBA 2K21 and Call of Duty: Black Ops Cold War. That's a reasonable assumption. Those are two of the biggest games every single year.
It's a very quick way to put yourself behind the 8-ball when it comes to next-gen storage. We already knew Call of Duty would be huge; it needs 135GB on PS5 and Xbox Series X. Now, NBA 2K21's file size has leaked and it similarly hits triple digits.
Redditor robo3687 had their PS5 copy of NBA 2K21 arrive a couple days early, and revealed that the box lists a minimum of 150GB reserved space on the SSD as the requirement. As 2KInsiderr points out, it's actually 101GB on Xbox and will be about the same on PS5.
Just those two games together will eat up about 35 percent of the PS5's usable 667GB on its 1TB SSD after accounting for the operating system (and the pre-installed Astro's Playroom). Stupidly big file sizes are nothing new, and they're only going to keep shooting up as developers ship more and more high-res texture packs. But, it feels kind of defeating to know that you can only install five or six games on a brand new hard drive.
It's to the point where secondary storage is almost a requirement. It's like the time when I was a kid and I bought a GameCube but didn't realize that I also needed to buy a memory card. I had to go back to Target and plop down like an extra $30 just to be able to save my games. When you're a kid, an unexpected $30 is the sort of thing that could bankrupt you for life. So, for anyone who's already stretching their financial limitations and is annoyed that NBA 2K21 needs all the gigabytes, you have my sympathy.
Review in Progress: Destiny 2: Beyond Light
Destiny 2, like Destiny before it, has had its ups and downs.
Players were upset that Destiny 2 even made the sequel leap at all, having jettisoned all of the old content in favor of a new game that was one step forward, two steps back. Then the initial DLC came, and people just weren't having it with the half-hearted Osiris and Warmind add-ons.
Arguably, Destiny 2 never had its "Taken King" moment with Forsaken, despite drastically upping the overall quality of the experience. Shadowkeep was more of the same. Now Beyond Light tries to work its magic with some substantial additions.
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Dead by Daylight will be getting stabby on PS5 and Xbox Series X
Behaviour Interactive has confirmed that its asymmetric slasher title Dead by Daylight will be continuing is monster body count on next-gen consoles from launch day. The adrenaline-pumping multiplayer horror launches on PS5 and Xbox Series X day-and-date with the hardware's arrival.
Both the PS5 and Xbox Series X editions of Dead by Daylight will feature visual upgrades and will support 60FPS at resolutions up to and including 4K. The development team is already at work on overhauling Dead by Daylight's animations, maps, character models, and visual effects - hoping to make the hide 'n' kill experience more immersive and frightening than ever before.
Behaviour Interactive has re-stated its intent to offer free content drops going forward. So while a new generation of gaming might be upon us, its seems that Leatherface, Ghost Face, Amanda Young, Michael Myers, and the rest of Dead by Daylight's rogues' gallery will continue to stalk you into 2021... and beyond.
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In the last 10 years or so we've seen a rise of "solo developer" cottage industries. Eric "ConcernedApe" Barone made a living (and then some) out of Stardew Valley. Mike Bithell became a megaphone for the indie industry off of Thomas Was Alone and his other subsequent projects.
There are so many similar stories, spanning just about every platform known to man: now it's Zeng "FYQD" Xiancheng's turn to be in the spotlight with Bright Memory.
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Fall Guys got a chaotic mid-season update and Perfect Match is a bloodbath
Mediatonic has the unenviable job of trying to keep Fall Guys from feeling stale, and today's update – the Season 2 mid-season patch – is a much-needed shakeup. Following criticisms about the initial batch of Season 2 levels, there's a new stage (Big Fans) and chaotic reworks of existing stages.
Remember all those times you snoozed through Perfect Match by simply following other players to a safe spot at the last second to avoid plummeting? Well, now there's a spinner in the middle of the tiles. Enjoy! You can also expect to see variations of Fruit Chute and Tip Toe pop up, among others.
Big Fans is a race across spinning platforms with "an unhealthy amount of opportunities for dive jumps."
The Season 2.5 update adds a server region selector, a matchmaking option to look for matches in "multiple shows at the same time," and a new player name system on PC. Mediatonic is still trying to stamp out the infamous Fall Mountain crown glitch and a bug that causes missed jump inputs.
I have too much to play, but this is enough to put Fall Guys back on my sooner-than-later radar.
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Tetris Effect: Connected is available now on Xbox and PC via Game Pass
Xbox-owning fans of the mind-trippin' Tetris Effect will have reasons to be cheerful today, as publisher Enhance Games has launched a brand new edition of the PS5 VR puzzler, which is available to purchase on Xbox One, Xbox Series X, and PC via Xbox Game Pass.
Tetris Effect: Connected is described as a "robust multiplayer expansion" which takes single-player modes such as Tetris Zone and re-imagines them for head-to-head multiplayer action. The titular "Connected" mode allows for three players to connect their individual Tetris playfields and work as a team to brings down the blocks in perfect synchronicity.
Unfortunately, it seems that other platforms will have to wait a little longer, as the Connected multiplayer expansion will not launch on PS4, PS5, Oculus Quest, or PC via Steam until the summer of 2021. It will, however, arrive as a free download for all Tetris Effect owners.
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Here's a closer look at Genshin Impact's upcoming update, as well as newcomer Tartaglia
Genshin Impact is going to be a hot holiday game as everyone picks up their shiny new PS5s and finishes all of their premium titles. It's really easy to gravitate toward a free RPG that you can finish without spending money, especially if major updates are happening at a regular cadence.
As previously revealed, developer miHoYo is planning a big 1.1 update for the game, which is scheduled to arrive on November 11. At that time we're getting more events and a new area, as well as more characters. Speaking of characters: miHoYo is giving us a peek at what's to come with the trailer below, which shows off Tartaglia, the "cunning Snezhnayan" that wields hydro element (the site says electro, but this seems to be a misnomer based on his skillset).
Like most of the cast Tartaglia is flashy, capable of multiple playstyles both close-up and from afar. He's described as "a velvet sheath that houses an ostensibly ornamental blade." Studio miHoYo is dispensing the real secret sauce here, just like Riot Games does for new Champions: plussing up the characters and the lore to get people pumped for how these seemingly random additions slot into the bigger picture.
From this point on, updates will hit "every six weeks," with "Wednesday" patches. It's a good spot to be in!
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"This video game is a work of fiction. Any resemblance to actual events or any real persons, living is purely coincidental. No organization or government agency has approved endorsed or authorized the use of their names or logos or product."
For some time now, Ubisoft has opened many of its titles with a disclaimer similar to the one above, often placed front and center each time the game in question loads. While a company wanting to "cover its back" is understandable, it gets harder to swallow said message with each release. Ubisoft is heavily invested in narratives concerning political upheaval, corrupt governments, class rebellion, and the breakdown of society. But the publisher's persistence in distancing itself from the topics it capitalizes on is getting long in the tooth.
Ubisoft's fiction is frequently embedded in recognizable real-world drama. The publisher openly linked Watch Dogs: Legion with Brexit before reiterating that Ubisoft games are "not political." The Division 2 featured war in the streets of Washington. 2018's Far Cry 5 was about doomsday preppers following a false idol, while the upcoming Far Cry 6 concerns a fascist dictatorship on an island off the shores of the United States.
There's nothing wrong with tackling socio-political subjects in any medium - creators can and should when the opportunity arises - but at least own your stake. Telling the audience that your wares "aren't political" doesn't wash when you set your latest adventure in "post-Brexit" Britain, open the story with terrorist attacks, feature dialogue referencing "fake news" and "social media conspiracies," and then add British xenophobia, a work-shy Prime Minister, and a crumbling NHS to the mix.
When companies take this tack, it comes off as having your cake and eating it too, allowing the product's marketing to bask in the headline-grabbing buzz of real-world concerns while not having to actually enter legitimate discourse with those for whom these themes may be disturbingly relevant. Make your point, but also own it. To do otherwise is arguably exploitation.
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Borderlands 3 just got a huge patch and more premium DLC
Did you blink? Well you missed the announcement that Borderlands 3 was getting more DLC.
It's a second season pass actually, and the first part of that pass is out in the form of the Designer's Cut. We reviewed it! You're basically getting a new mode and four new skill trees: so your mileage may vary. Gearbox has a patch to go along with that DLC, which brings about a few changes to the overall framework of the game.
First up, Mayhem 11 is in the game, as well as new anointments for the fourth skill trees: all of which should help the never-ending chase. Other small tweaks including "updating some loading screen tips for clarity," as well as optimization of the game's memory and UI, and several bugs like photo mode crashes.
Zane's Hitman tree has also been changed (Death Follows Close and Seein' Red have swapped spots), with Seein' Red getting +15% kill skill bonus. The Under Cover Tree (Confident Competence and Distributed Denial were swapped, with gun damage buffed from the former) and Double Agent Trees were also messed with (Duct Tape makes Zane immune to his own weapon and grenade damage, nice!). Amara and FL4K got a few small tweaks mostly to adjust anointment interactions, while Moze remains the same.
Gearbox has also finally unveiled the price of the second season pass: $29.99. This will include two DLCs, with the Designer's Cut serving as the first half. I'm getting Destiny 1 flashbacks here with the never-ending SKUs on top of the $60 entry fee.
Patch and Hotfixes [Gearbox]
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Epic is toying with the idea of a Fortnite monthly subscription on top of the battle pass
I still can't believe that I witnessed Fortnite go from a game that was barely breaking headlines to a global phenomenon, but here we are. And I say this as someone who still actively plays Fortnite!
Epic Games doubled down on the popularity of the battle royale functionality of Fortnite (which is basically the game now) quickly, and it paid off. Now there are millions of fans worldwide and countless collaborations: from digital concerts, to Christopher Nolan film screenings, to Marvel crossovers. Oh, and it cleans up with a premium store as well as a battle pass that incentivizes players to chip into the economy regularly. Or monthly, if a new player survey comes to fruition?
Based on info from prolific Fortnite leaker FireMonkey, Epic sent out a survey recently that asks players if they would be interested in a monthly subscription service. Mind, this would be on top of the battle pass, and could provide perks such as: discounts on V-Bucks (premium currency), exclusive content, early access to the battle pass (FOMO marketing strikes again!), and/or a monthly allowance of V-Bucks.
So what is the cost of this potential service? Well, it could be as high as $15.99, according to more questions on the survey. It's a lot to take in. Epic didn't get to where they are with Fortnite by resting on their laurels, and the time may have come to ramp up the game's seemingly unsustainable growth.
Accessibility will be a big selling point for sure though, as Epic was quick to confirm next-gen upgrades: so Fortnite will live on through the next generation and beyond.
Fire Monkey [Twitter]
Exit the Gungeon: Hello to Arms update opens fire November 13
DodgeRoll Games has announced that its frenzied shoot 'em up Exit the Gungeon will receive a major update later this week. Hello to Arms launches on November 13, bringing with it a full metal jacket of features and firepower.
Among the new goodies headed to the dungeon-destroying title are a new "Arsenal" mode, which sees players gather and "bank" an ever-growing variety of un-blessed weapons as they progress through the adventure; expanded Shop Hubs and Hub Rooms; and a variety of new boomsticks, just in case there isn't already enough firepower for your grubby mitts. Be sure to keep an eye out for the deadly Glocktopus!
In addition, the update will include a list of balance changes and bug fixes, with full details available on the Exit the Gungeon Reddit. Oh, and apparently, you can now Pet the Dog.
Exit the Gungeon: Hello to Arms launches November 13 on PS4, PC, Xbox One, and Nintendo Switch.
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The Xbox Series X can perfectly balance a GameCube
Microsoft and Nintendo have been buddying up for a while now: but this is something else entirely!
Twitter user watosan seems to be one of the first to get in on the craze of balancing things on top of the Xbox Series X, which just so happens to perfectly fit a GameCube like it was meant to happen. People are even going further with it, crafting Minecraft Creepers out of the pair: which is actually incredibly fitting given the two publisher's partnership for Minecraft cross-platform and Steve in Smash.
Aesthetically pleasing tech or a horrible abomination? You choose! Either way it really reminds me of those wild multi-tower configurations for older consoles (which Sega and occasionally Nintendo were fans of), as well as the Super NES CD-ROM.
As a reminder, you can get a good look at the console and check out its measurements in our full hardware review.
Watosan [Twitter via Nintendo Life]
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Dragon Ball Z: Kakarot's 1v100 DLC arrives next week
Dragon Ball Z: Kakarot might be nearly a year old now, but it just hit a new stride.
Bandai Namco just hosted some free card battler DLC, and now the second major add-on has been dated for November 17. The news comes by way of the clip below, which shows off the Frieza resurrection storyline involving Vegeta. The real draw, however, is the new "Mob Battle" mode, which pits players against "over 100" enemies.
The core of the DLC itself will deal with the Frieza Force, adding what seems to be a "story lite" into the mix, similar to the first add-on. Bandai Namco also reminds us that you can "only acquire the DLC through the season pass," or the "New Power Awakens" bundle.
New Power Awakens Part 2's trailer unfortunately doesn't give us more footage of Mob Battle, instead opting to give us a four-minute dramatic fight between Vegeta and Golden Frieza. Hopefully Mob Battle will elevate the DLC above the current premium bar.
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Sam and Max Save the World Remastered hits PC and Switch in December
Telltale Games' 2006 point-and-click adventure Sam and Max Save the World is to receive a remastered re-release, courtesy of indie outfit Skunkape Games. The episodic adventure will launch December 2 on PC and Nintendo Switch priced at around $20, with a 50% discount for players who own the original release.
The first of what would go on to be a huge catalog of graphic adventures for Telltale Games, Sam and Max Save the World sees everyone's favorite Freelance Police take to the streets in order to solve an increasingly bizarre series of Earth-shaking events, taking the intrepid duo across America, inside the internet, and to the moon and back like Savage Garden.
Sam and Max Save the World Remastered features enhanced widescreen visuals, support for modern controllers, and an expanded soundtrack. Many members of the original title's development team are on-board for the remaster, which has the blessing of Sam and Max creator Steve Purcell. A new website appears to hint that follow up releases Beyond Time and Space and The Devil's Playhouse are also in-line for a facelift in the near future.
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Overcooked is arriving on next-gen Microsoft platforms this week after all
It felt like Overcooked: All You Can Eat was going to board the next-gen train late after it was confirmed that the PS5 edition would be arriving this week; but publisher Team17 has announced that the Series X/S versions are indeed making launch. Specifically, today. It's "next-gen" y'all!
In case you missed it, Overcooked: All You Can Eat is basically a definitive compilation. It hosts both games in the series under one umbrella with 4K visuals and 60FPS. It also makes the original Overcooked playable online, with cross-play capabilities "at a later date." As far as content goes, it's getting seven new levels and three new chefs.
Ah, a whole new generation of broken friendships and families...sniff. It really feels like the next generation has arrived when a party game is right there to make people argue about how the console owner should have bought more DualSense remotes. At least you'll be able to jump into a full local session on Series X/S if people already have their Xbox One controllers!
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A Serious Sam Collection is coming to Switch
Last month Devolver Digital acquired Serious Sam developer Croteam; now they're starting to roll that partnership out beyond the scope of future entries in the Serious Sam series.
Announced today, the Nintendo Switch is getting the Serious Sam Collection. It's priced at $29.99, netting you "all content" from Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter and Serious Sam 3: BFE (with the two expansions). The collection is out soon, on November 17. So if you're a Switch-only user and want something to do during the two new console launches and before Age of Calamity, you're good.
This new SKU was initially spotted on the Nintendo eShop by prying eyes, before Devolver Digital decided to just tweet it out and make it official. No physical release plans have been discussed...yet. Nor are there any announcements for Series S/X or PS5 ports.
Devolver Digital [Twitter]
(Update) This Zelda: Breath of the Wild Great Flameblade replica is amazing
[Update: Now you can check out a replica of the Great Frost Blade from the same creator below! It's similarly magnificent, with a glowing plaque to boot. I still love that they have the game right there to showcase how close to the Hyrule version it is.]
We've seen a lot of memorable replicas of various Zelda: Breath of the Wild paraphernalia over the past three years or so, but sometimes a unique work still catches my eye.
This particular one is from Redditor thehyliann, showcasing their Great Flameblade life-size replica. While the actual quality of the sword is impressive enough, in the below video they show off how it can actually light up, just like how it glows in the game.
As a reminder, Great Flamblades are incredibly useful weapons that can get you out of a jam in Breath of the Wild: allowing you to burn enemy wooden shields or solve puzzles more easily when they require a flaming touch and you're out of elemental arrows. The pedestal that thehyliann puts the sword on is reminiscent of the ones that Link uses in his Hateno Village home: which is conveniently on the monitor in the video.
As far how long it took to make, thehyliann says it was around a week's worth of work. They used wood to make the handle and guard: a process they say that they will probably use again for potential future Frost and Thunder blades. The light is a cathode anode at low voltage; which is triggered by placing the sword on the pedestal.
The first version already sold on their Etsy store!
I made a life size replica of the great flame blade [Reddit]
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(Update) Take-Two Interactive in negotiations to purchase Codemasters
[Update: Take-Two Interactive and Codemasters have come to an agreement on the previously reported acquisition. Codemasters will officially become part of Take-Two's holding company next year, joining studios such as Rockstar and 2K Games.
"We are exceedingly pleased to announce this recommended transaction with the Board of Codemasters," said Take-Two CEO Strauss Zelnick in a Business Wire statement. "Codemasters has a renowned history of creating some of our industry's most beloved and commercially successful racing franchises, and we believe that their offerings will be highly complementary to our sports portfolio and enhance further our organization's long-term growth."
Codemasters also expressed delight at the acquisition, said to be in the region of $994 million USD.
"With a leading position in sports gaming, the Board of Codemasters firmly believes the Company will benefit from Take-Two's broad capabilities which will help propel the long term success of Codemasters." said chairman Gerhard Florin. "In recommending this offer to shareholders, the Board of Codemasters believes it is in the best interests of all stakeholders in the Company."
The deal is expected to be finalised in the first quarter of 2021.]
Take-Two Interactive, the parent company of developers such as Rockstar Games and 2K Games, is in talks to purchase veteran UK publisher Codemasters, responsible for multiple racing series such as DIRT, OnRush, GRID, and the official F1 franchise.
Codemasters announced to its investors that Take-Two had made a non-binding offer to purchase the company at 485 pence (around $6.40 per share), payable at 120 pence-per-share in cash and the remainder in Take-Two stock. This values Codemasters at around $974 million USD, which is an increase on Codemasters' self-value approximation of around $873 million.
Should Take-Two make an official bid, Codemasters has stated its intention to unanimously recommend that its shareholders accept the deal, officially making Codemasters part of the Take-Two Interactive portfolio. Take-Two has a deadline of December 4 to solidify its offer.
"Take-Two believes that the combination of Take-Two and Codemasters would bring together two world-class interactive entertainment portfolios, with a highly complementary fit between Take-Two's 2K publishing label and Codemasters in the racing genre," reads a statement from the holding company. "In addition, Take-Two believes that it can bring benefits to Codemasters' performance by leveraging Take-Two's global distribution network and 2K's core operating expertise in publishing, including live operations, analytics, product development, and brand and performance marketing."
Codemasters' most recent release, DIRT 5, is available now on PS4, PC, and Xbox One.
Codemasters confirms its in talks with Take-Two [VGC / GamesIndustry.biz]
Amazon informs customers that some Xbox Series X/S pre-orders will be delayed
The next generation of video gaming is officially upon us. Today, November 10, sees the launch of Xbox brand new gaming platforms Xbox Series X and Xbox Series S. But it seems that some Amazon customers - who have been expecting hit the brand new black box this morning - might be in for some disappointment.
In a last-minute update, Amazon has been emailing some of its pre-order customers to inform them that their Series X and Series S pre-orders may not be fulfilled on day one. In fact, the email goes as far as to suggest that some pre-order customers will not receive their console until after Christmas.
"We expect to ship your console in the coming weeks as we receive more inventory in November and December," reads the email, as obtained by VGC. "At this time, we anticipate that you will receive your Xbox Series X by 12/31 or before. We are making every effort to get it to you as soon as possible and apologize for any inconvenience."
The emails seems an inevitable result of what was a chaotic and confusing pre-order period, which saw both PS5 and Xbox Series X customers rushing retailers to secure the next-gen hardware, only for many to receive notification after-the-fact that they had essentially been placed in a "queue" of sorts.
From my own experience in retail, this has been the case with every recent console generation, as retailers are ordered to take all orders that come in, regardless of whether the stock tallies have been accumulated. No doubt everybody who secured a console will receive one at some point, (with some retailers, such as Walmart, claiming they will even have unaccounted shop floor stock available in the coming weeks), but as to when your console arrives seems, for now, to be a case of "fingers crossed".
Xbox Series X and Xbox Series S launches worldwide today.
Amazon is warning some Xbox Series X pre-order customers [VGC]
Sega CEO doubles down on wanting more remasters and remakes
Back in August, Sega expressed interest in bringing us more remakes and remasters after Persona 4 Golden sold like hotcakes on Steam. As we all know in the gaming world: one statement is often a dalliance to placate fans, and multiple statements can lead to reality.
Speaking on a financial results briefing that has just been released (as translated by Gematsu), Sega CEO Haruki Satomi once again explained to investors that the company was pursuing more "remasters or remakes." Persona 4 Golden was used as the shining example for the strategy, which could lead to a string of Atlus re-releases.
Here's the full statement: "As for Steam, while we haven't been actively releasing Atlus titles on PC, we felt that there was much potential there and put out a direct port of Persona 4 Golden for PC, and the user response was far beyond our expectations. That being said, we hope to release Atlus catalog titles across various platforms, whether as direct ports or in the form of remasters or remakes."
With Sega joined up with Atlus, the possibilities are endless. Sega has hinted again and again that retro re-releases are always in the cards. As long as I can remember, Sega was remaking or porting the games from my childhood, so that strategy will never change. But with Atlus? There is an earnest chance to really dig into their history there and reintroduce some of their classic games. Like a complete remaster of the first Shin Megami Tensei. Or remasters of classic Persona titles.
While remakes are generally Capcom's thing rather than Sega, we should at least get some remasters out of this.
Sega Sammy Financial Results [Sega via Gematsu]
Naomi Osaka PS5 ad features snippets of Resident Evil Village gameplay
Sometimes, gameplay premieres come in the strangest forms - and it appears that our first sneak peek at Capcom's upcoming sequel Resident Evil Village has arrived via a celebrity-endorsed PS5 commercial, as spotted by Gematsu.
The ad features the first-person horror title as played by tennis pro Naomi Osaka, who appears to have mastered a balance between being terrified while remaining super-chill. As Osaka comments on her PS5 experience, we are afforded very short snippets of Resident Evil Village, as protagonist Ethan Winters picks his way through the anachronistic, snow-covered locale.
It's hardly what you would call a "gameplay trailer" but the short video teases that, for the most part, Village appears to be taking a similar tack to its 2017 predecessor, Resident Evil VII, at least from a gameplay standpoint. One thing's for certain, I'm pretty sure that I won't be as strangely relaxed as Ms. Osaka when I'm picking my way through the grim sequel.
Resident Evil Village is currently in development for PS5, PC, and Xbox Series X.
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Review: Sakuna: Of Rice and Ruin
Sakuna: Of Rice and Ruin has been a long time coming, and even though it's dropping in a super crowded release week, I'm thrilled to see this spunky rice-growing action-RPG platformer finally come out.
As a laid-back agricultural sim with monster-whacking side-scrolling action bits, it's a pretty chill game, one you can throw yourself into for 20 hours or slowly but surely complete over a few months.
I had high hopes coming in – maybe too high? – but there's still a lot to like here. Especially the rice.
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Xbox really wants to buy a Japanese studio
These days, it feels like Xbox has its eyes set on everyone. Studios are getting gobbled up by Microsoft's gaming division, and Xbox is fresh off of its crown jewel acquisition: Buying Bethesda for $7.5 billion. A dent in anyone's wallet for sure, but it's not slowing Xbox down.
Bloomberg reports that Xbox is aggressively trying to buy a Japanese developer. Several studios have confirmed that they've had meetings with Xbox where acquisition is the primary discussion. These teams are said to be "from small to big." No studios were named because the talks were private, but it seems as though no deals have been struck.
Xbox has a few goals in mind when it comes to Japan. There's an ever-pressing need to add to the stable of Xbox Game Studios developers, the in-house teams who will develop first-party titles for Xbox Game Pass. But, it's said that Microsoft is also looking to expand its presence in Japan. Xbox has been notoriously poor-selling in Japan (Xbox One represents .1 percent of all Japanese console sales in 2020) and Microsoft thinks it can make up some ground there by investing in the Japanese audience. It's not going to overthrow PlayStation in the foreseeable future, but there's nowhere to go but up.
Rumors have come and gone in recent years over Xbox's efforts to acquire a big-name Japanese studio. Platinum was at the center of a lot of those rumblings, but that idea appears to have fallen apart. Sega has been in the conversation recently too, although it's unclear if there's any foundation to that gossip. Regardless, Xbox is certainly willing to put its money where its mouth is. That's a bit easier when you have Microsoft cash to play around with.
Microsoft Sets Sights on Sony's Home Turf in Console Clash [Bloomberg]
House of Ashes sounds like The Descent, except it's set in a buried Sumerian temple
The Dark Pictures Anthology has at least one more story left. After teasing the third game inside Little Hope with an out-of-context premonition sequence and a post-credits teaser trailer, it's official: Supermassive is bringing House of Ashes to PC, PS4, PS5, Xbox One, and Xbox Series X/S in 2021.
From a ghost ship to a witch town to a buried Sumerian temple – I love the variety.
As if the trailer didn't already scream "The Descent" at the top of its lungs, in today's announcement, Supermassive referred to House of Ashes' threat as "a nest of ancient and unearthly creatures."
The game is set in 2003, in Iraq, and the lead is Rachel King, a CIA field operative. During a military skirmish, friendly forces and foes alike plunge into the darkness as an earthquake opens up sinkholes.
Just based on that premise alone, I think House of Ashes has the strongest anxiety-inducing potential so far. Supermassive has tried to ride the line between the real and the supernatural in The Dark Pictures Anthology, and now that players have caught onto the trend, I'm hoping for some clever subversion.
If not, I'm still along for the ride, and I'm curious to see where the Curator's story is heading.
Yo, what's up with the faces in Watch Dogs: Legion?
We're on the cusp of a new generation of consoles, and Ubisoft has three(!) massive open-world games coming over the span of just a few weeks. And while the environments the developers there create just keep getting better, the same can't be said about the faces of the people who populate these places.
That's just one of the topics on this episode of Podtoid. CJ, Chris, Dan, and Charlotte come together to talk Watch Dogs: Legion, Bugsnax, The Dark Pictures Anthology: Little Hope, PS5 storage space, and Mass Effect: Legendary Edition. All that, plus adorable White House dogs, on Podtoid Episode 466.
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Playing Bugsnax while starting a diet is probably not the ideal way to enjoy the game. I'm sitting here doing my best to not think about food and the Grumpuses of this island keep asking me to chase down grinders with googly eyes or cinnamon roll snails. Or fiery bowls of ramen. Or Bungers.
God I could go for a Bunger right now.
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Sony's huge PS5 FAQ has some surprising new details and confirmations
With new PlayStation 5 details coming to light as media embargoes are partially being lifted, there was a lot to talk about last week, and there will be even more to say this week. Early impressions are favorable, but when it comes to super nitty-gritty details, there's bound to be some disappointment.
Sony painted a clearer picture of the PS5 today with an FAQ detailing "everything you want to know." If you have a random unanswered question, this post is your best bet – at least for the time being.
These are the confirmations, revelations, and reiterations that stood out to me.
- According to Sony, you can't transfer PS5 games to a USB drive. "PS5 games must be stored on the console's internal ultra-high speed SSD for gameplay. Explorations for allowing players to store (but not play) PS5 games on a USB drive in a future update are underway."
- "On day one, you'll be able to connect a compatible USB drive and use it to store and play your PS4 games. You'll be able to play PS4 games while they remain stored on the external device."
- "For now, we recommend that you hold off on purchasing any M.2 SSD drives intended for use with PS5."
- "Will every PS5 game benefit from 3D Audio? Yes. Even simple channel-based audio will have additional dimensionality thanks to PS5's Tempest 3D AudioTech."
- "Supported resolutions are 720p, 1080i, 1080p, and 2160p. PS5 can output resolutions up to 2160p (4K UHD) when connected to a 4K display."
- "PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software."
- "Input latency has been optimized on the DualSense wireless controller compared to the DualShock 4 wireless controller."
- "PS5 players will be able to reduce or disable the force of haptic feedback and adaptive triggers. Players can also remap buttons on the controller."
- "Under most conditions, [the DualSense's] battery life is expected to be similar to the DualShock 4 wireless controller. Recharging time when connected to PS5 or the DualSense Charging Station is estimated at approximately three hours."
- "In the future, other [DualSense] colors will become available."
- PS5 games are not region-locked.
- "The majority of legacy PS4 demos and betas will not be playable on PS5. Moving forward, however, new demos and betas will be playable on the PS5."
- "Is there a particular type of USB drive I should use for storing PS4 games for play on my PS5? Use a SuperSpeed USB or faster (USB 3.0 or later) storage drive with 250 GB minimum and 8 TB maximum capacity, formatted for exFAT (note: PS5 can format a connected compatible USB drive for exFAT). Devices with a faster specification may result in shorter load times for PS4 games stored on the drive."
- "The ability to transfer game saves between a PS4 version and a PS5 version of the same game is a developer decision and will vary title by title for cross-generational games."
- "Does PS5 support 3D Blu-ray movies? No, 3D stereoscopic output is not supported on PS5."
- "USB and Bluetooth keyboards and mice are supported at a system level, though game developers will decide whether to support at a game level."
- "PS5 will not support folders or themes at launch."
- "PS Store on PS5 is now fully integrated into the system with lightning-fast browsing and a simplified, smarter layout that makes it easy to find the right game."
- "Spotify will be supported at launch, enabling music playback, including as in-game background music. Players can also listen to music from a USB drive, including MP3, FLAC, and AAC formats."
- "PS5 automatically captures the past 60 minutes of your gameplay at 1080p resolution. 4K resolution is also available if you manually record your gameplay using the Create button."
- "No, the PS5 system doesn't include a dedicated web browser app."
- "We're updating PS4's Remote Play feature. Now, in addition to being able to access your PS4 from a PC or a mobile device, your PS4 can access other consoles via Remote Play too, right on your TV. This includes the ability to connect to your PS5 and stream a PS5 game to your PS4 so you can play it there."
There are lingering topics – I've seen concerns about the PS5's current lack of VRR (Variable Refresh Rate) and Dolby Vision/Atmos support, among other blanks that need to be filled in – but this is a start.
Sony says it intends to update the PS5 FAQ with more information "in the future."
PS5: The Ultimate FAQ [PlayStation Blog]
Review: Assassin's Creed Valhalla
About 35 hours into Assassin's Creed Valhalla, I unlocked the "Silent Viking" achievement for killing 10 consecutive enemies without alerting anyone. It really drove home how different this Assassin's Creed is from all the other Assassin's Creeds. In previous games, maybe Origins or Odyssey, I would've methodically dismantled entire fortresses and earned that same achievement within the first few hours.
Assassin's Creed Valhalla is indiscreet and inelegant. It's a brash spectacle that's more interested in glorifying the toils of war than with quietly subduing and destabilizing the enemy. It's more Viking than assassin, so much that Valhalla feels out of place in the Assassin's Creed lineage. It's a wayward-growing branch on the family tree.
Assassin's Creed Odyssey was the Least Assassin's Creed Game Ever two years ago to great effect. Valhalla strayed too far to its own detriment.
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The Last Guardian runs better on PS5 but only with the disc
The Physical Media vs. Digital Media war rages on, and it's a battle that I feel passionately about. Gimme codes for everything. I don't need mountains of boxes to stash away. If that means losing some game I'd never replay a decade from now, good riddance (time of your life).
Score one for the other team. Apparently, Team Ico's The Last Guardian has some next-gen enhancements on PS5 but only if you have the disc. As NX Gamer presents in the video above, The Last Guardian runs at 60 frames per second with the disc in the drive, and 30 frames per second as a digital entitlement making use of PS5 backward compatibility.
Post-launch patches are the culprit. When The Last Guardian first launched in 2016, it had an uncapped frame rate. That didn't play nicely with PS4 hardware, so it was patched to introduce a 30fps cap. It made the game much more stable.
Now, anyone who plays The Last Guardian on their PS5 with a disc is getting the unpatched version; anyone who plays it on their PS5 in a digital format is getting served a patched version. That's why the disc runs better now that the PlayStation 5 is actually capable of hitting those higher frame rates.
Finally, The Last Guardian as it was meant to be played. Just a console generation later and only for people who are clinging to physical media. You've won the battle but you will not win the war.
The Last Guardian on PS5 runs at 60fps - but only if you have the disc [Eurogamer]
Spider-Man on PS5 is getting PS4 save exports after all
Next-gen webslingers won't have to save New York City all over again. Insomniac Games has done a 180-degree reversal on its approach to Spider-Man save data.
Back in September, we were told that Spider-Man saves from PS4 would not be compatible with the PS5 version of Spider-Man: Remastered. Players would have to start over, unable to retain any progress from last-gen.
Now, Insomniac has informed us that Spider-Man: Remastered actually will get save exports:
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At a certain point in my life, religiously chasing racing games kind of passed me by.
Don't get me wrong, I'm always up for a digital drive: I just might not be partaking in every single entry of a franchise. Although Codemasters has been a paragon in the genre for decades now, for whatever reason the Dirt series was always in my rear view mirror.
Until I gave Dirt 5 a go.
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Xbox Game Pass is getting a ton of new games to support the Xbox Series X launch
What? Did you think Microsoft wouldn't put its best foot forward with the launch of Xbox Series X. Considering that Xbox Game Pass is the belle of the ball nowadays on the services side, that means making sure a bunch of new games anchor the November lineup and attract new subscribers.
This Xbox Game Pass writeup is more nuanced than most because it's the one where Game Pass and EA Play are officially bolted together for Xbox Game Pass Ultimate subscribers. The vows have been said, the rings have been slid on fingers. All that's left is an inappropriately sloppy tongue kiss.
So, "more than 60" EA Play games will be available on Xbox Game Pass Ultimate tomorrow. Here's a link to all the EA Play titles. It's actually 85 if you count them up, so it's unclear where the 25-ish game discrepancy comes from. Regardless, it's a lot.
But, that was all known for the past two months. There's also a greater-than-usual number of organic Xbox Game Pass additions lined up for the next week or so. Some of its high-profile stuff like the brand new Destiny 2 expansion; some of it's under-the-radar stuff with cult-like status like River City Girls and Streets of Rogue. However, you frame it, there's a lot to choose from.
Here's what's coming to Xbox Game Pass soon:
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L.O.L. Surprise! storms the final UK Charts of the current generation
Last week saw the UK enter government-mandated lockdown once again, as the nation severely struggles to subdue the ongoing COVID-19 pandemic. The lockdown led to a spike in video game sales, as UK citizens prepared to spend several more weeks indoors.
Overall, the boost in physical purchases didn't make a world of difference to the UK Charts, which sees Electronic Arts' football simulator FIFA 21 retain the number one spot for a fifth consecutive week. Nintendo's Animal Crossing: New Horizons managed to clamber back up to number two, pushing out Ubisoft's open-world adventure Watch Dogs: Legion, which appears to have peaked - at least physically - after just one week of release.
Animal Crossing is not the only Nintendo brand to appear in the Top Ten, as veteran entries Super Mario 8 Deluxe, Ring Fit Adventure, Super Mario 3D All-Stars all continue to shift copies on a week-by-week basis. Perhaps the only real news of note this week is the debut of L.O.L Surprise! Remix: We Rule the World, with the mega-popular gacha doll brand poking its wide-ass head into the premier league.
This is the final UK Chart listing of the current generation. While physical PS4, Nintendo Switch, and Xbox One titles will continue to sell way into the foreseeable future and beyond, the PS5 and Xbox Series X platforms are expected to raise the bar on digital purchases.
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Destiny 2: Beyond Light will arrive at 12PM ET on November 10
We're down to the wire here with Destiny 2: Beyond Light folks.
Bungie giveth and Bungie taketh away: as the expansion due on November 10 will arrive alongside of new content and the "vaulting" (read: removal) of a lot of legacy stuff. Today, you can still enjoy that old content for a while until the maintenance hits at 6:30 PM ET. After that, the game will prepare for the expansion and may not be available from that point on.
After everything is above board, Bungie expects that period to end and Beyond Light is scheduled to hit at 12PM ET tomorrow. You can start pre-loading the game right now on PS4, or opt for the PC/Xbox pre-load at 7PM PT tonight. The new storage sizes will run you 65.7 GB on Xbox systems and 70.78 GB on PlayStation devices. on PC, it'll clock in at 69.7 GB.
As a reminder, the "next-gen upgrades" for Destiny 2 are coming on December 8. If you play the game on Xbox Series X or PS5, you can enjoy enhanced visuals, a smoother framerate, and a few other things like an actual FOV slider: it's not just for PC players!
Now that all of the technical stuff is out of the way, it's time to see what this expansion can bring to the table.
This Week at Bungie [Bungie.net]
Someone rebuilt Zelda: Breath of the Wild with Age of Calamity's still-standing buildings
Very, very soon we'll get to witness Omega Force's take on the Zelda: Breath of the Wild universe with the hack and slash prequel: Age of Calamity.
Now while the whole action focus might not be for everyone, the new takes, twists, and turns of the narrative might excite a lot of people out there. Having played a bit of it myself, I can say that the new take on Hyrule is very refreshing at times, especially given that we get to see so much of this world before the calamity event snuffed it out. That concept has now retroactively been added to Breath of the Wild thanks to this mod from YouTuber banan039.
In a roughly 11-minute video, banan039 sails across Hyrule in their modified Vah Medoh paraglider and shows off the fruits of their labor. Which is, literally, a rebuild of Hyrule using Age of Calamity as a basis. A lot of the builds in Hyrule Field that were completely demolished are now back; giving us a glimpse of what might have been had our heroes succeeded the first time around.
This is probably the most exciting aspect of Age of Calamity. Zelda: Breath of the Wild dropped a lot of subtle hints when it came to worldbuilding, but now we may be able to look at the world in a new light. Or, you can choose to ignore it. The Zelda timeline is kind of like that!
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Rainbow Six Siege introduces its first prosthetic wearing operator, Aruni
This weekend, Ubisoft officially debuted the next event headed to its tactical multiplayer shooter, Rainbow Six Siege. As previously reported, Operation Neon Dawn will bring several reworks to the super-popular esports title, along with brand new Defender Aruni.
Hailing from Thailand, Apha Tawanroong was one of Royal Thai Police's sharpest and most decorated investigators. Her world was shaken, however, when she was involved in a bomb blast while on an operation in Bangkok with Rainbow's Thermite, which resulted in the loss of her left forearm and leg. Undaunted, Apha underwent extensive physical and psychological therapy, before donning prosthetic limbs and returning to her field of expertise. Shortly after returning to action, Apha was approached by Rainbow's crack sniper, Kali, who recruited Apha to black ops outfit and Rainbow collaborator NIGHTHAVEN.
Aruni, a 2-speed, 2-armor Defender, brings to the party the high-tech Surya Laser Gate. Deployed over doors, windows, and hatches, the Surya Gate not only damages any Attackers that step over the threshold, but also takes care of gadgets and projectiles that pass through its field, making its deployment over objectives near-essential. A small gap at the gate's base will allow for drones or well-aimed projectiles, and the generator will power down for a brief recharge period once the field is broken.
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Assassin's Creed Valhalla isn't that big of a next-gen leap
As Brett noted in our full review, Assassin's Creed Valhalla falls short in several respects.
That's especially true when you directly compare it to its predecessor, Odyssey, which seemingly set an impossibly high bar for the series. The next-gen experience doesn't really make up for any of those shortcomings.
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Kunimitsu II will be joining the Tekken 7 roster tomorrow
The shadowy alcoves of Tekken 7 are set to get a little more threatening this week, as Bandai Namco has announced that the first DLC character of season four, Kunimitsu, is set to join the 3D fighter's roster as soon as tomorrow, November 10.
As previously reported, the masked kunoichi is not the original Kunimitsu of classic Tekken fame, but is in fact her daughter, who has donned her retired mother's mask and will be dedicating her life to continuing the family's legacy - including its endless vendetta with the mysterious samurai, Yoshimitsu.
Kunimitsu is the first character of Tekken 7's fourth season, and will be available to purchase individually or as part of the season four pass. Players who pick up the young ninja will also bag themselves her dramatic "Vermillion Gate" battle arena.
Also launching tomorrow will be a free update for all players bringing a laundry list of changes under-the-hood. Alongside numerous balance tweaks, a slew of new features are also being added to Tekken 7. These include a Wi-Fi indicator, a revamped UI, improved online stability and a refreshed ranking system, setting the Tekken faithful up for another year of bone-crunching one-on-one action.
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Devil May Cry 5 Special Edition makes one of 2019's finest games even better
Devil May Cry 5 was an absolute triumph.
Don't take it from me, read our review! Oh wait, that was me. Well, take it from me.
Devil May Cry 5 Special Edition is pretty good too.
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Here's how amiibo support works in Hyrule Warriors: Age of Calamity
The time has come for amiibo to shine once again! Sort of.
We can talk about select features of Hyrule Warriors: Age of Calamity now: an umbrella that includes amiibo support. Here's a quick rundown of how it all works, since Nintendo has been fairly vague up until this point.
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New Sony ad hints at possible release windows for upcoming PS5 exclusives
Next-gen is almost here! And I've typed that phrase out more times than I can count recently, but it actually starts tomorrow when it comes to the Xbox family; November 12 on PS5.
Today, Sony put out a new ad that gives us a little more insight into when a few exclusives might actually arrive. It's great news, given that there might be a little drought after everyone is done with the November offerings and Cyberpunk in December. So here's the takeaway.
In the below ad, there's text indicating that Gran Turismo 7 and Ratchet & Clank: Rift Apart are allegedly due in the "first half of 2021" as of today, November 9. Horizon Forbidden West is targeting a "second half of 2021" release.
The ad also reminds us that Spider-Man: Miles Morales and Demon's Souls are available on launch day on November 12. Poor Sackboy! He was completely left out in the cold, as is the custom for the kinda-Sony-mascot-but-kinda-not character.
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Destructoid Draws ENCORE: Guilty Gear Strikes Back!
[Don't call it a comeback, Bass has been here for years. But this is kinda a comeback for Destructoid Draws. Marvel at how talented some of our community members are in this second Guilty Gear edition of the beloved community classic. -Anthony]
There's a joke about fighting game re-releases in here.
Can you believe it's been almost two years since the last time I've hosted Destructoid Draws? I sure can't! It can be a little scary, realizing how quickly time has gone by. And now a new console generation, and more importantly a next Guilty Gear entry, is right around the corner. Is there a better time to revisit the theme of the very first Destructoid Draws and return to a series that's very dear to me?
For those who (understandably) would like a little context, Destructoid Draws is a blog series where community members join to draw video-game related Things following a theme. This time, my Destructoid friends drew a Guilty Gear character and shared with us a little tidbit about their choice.
Without further ado, let's get started! One more time, with feeling!
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Review: Spider-Man: Miles Morales
Back in 2018, I talked about how much Spider-Man, as a character, meant to me.
It sounds hyperbolic, but fiction can absolutely get people through some tough times, especially if that character is particularly relatable. Okay, maybe not Spider-Man himself, but Peter Parker sure gets the job done.
The thing is, there are lots of different versions of Spider-Man that people can relate to. Now, we just got another one in Miles Morales — and like the first time around, Insomniac did its job once again.
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