Dauntless – Reforged Out Today, Overhauls Progression and Adds Hunting Grounds

Dauntless - Reforged

Phoenix Labs' Dauntless has done well for itself since release with numerous updates and new Behemoths added since launch. However, the developer is looking to massively overhaul things with Dauntless – Reforged. Check out the trailer below to see it in action.

Among the changes with Reforged is the Slayer's Path which offers a new progression system for players.  Rams and merits can be used to unlock each milestone as players define their own path. Gear progression has also been revamped, providing a tier system instead of incremental upgrades. It also brings weapon skill levels, power surging and reforging for further power gains.

There's also the new Hunting Grounds which offers 18 different islands to explore and numerous Behemoths to fight. The idea is to offer an "endless stream of action and activities" with treasure, flora and fauna and much more to see. Dauntless – Reforged goes live today along with the new Cold Front Hunt Pass that adds two new armor skin sets and rumor quest chains.


Fortnite Galactus Event Had 15.3 Million Concurrent Players

Fortnite Nexus War

Fortnite Chapter 2 – Season 5 is currently live with new locations and characters along with a new Battle Pass. However, Season 4: Nexus War ended with a bang with players teaming up to fight against Marvel's Galactus on a massive scale. According to the game's official Twitter, 15.3 million concurrent players took the fight to the cosmic entity.

In terms of viewership, over 3.4 million watched the event on YouTube and Twitch. The actual mechanics saw players involved in a shoot 'em up mini-game, launching several Battle Buses armed with explosives into Galactus before he could absorb the Zero Point. This in turn led to him being pushed back, some how. Just roll with it.

The focus for Season 5 is the Zero Point being exposed and Agent Jonesy ensuring that everything is in order. He does this by recruiting hunters from numerous realities, including The Mandalorian. Players will get into the bounty hunting spirit by taking on requests from different characters and either recruiting them for help or fighting them for rewards. What other weapons and characters will join the fight? We'll find out in the weeks.


Baldur's Gate 3 – Patch 3 is Live, Rewards Pacifism, Rebalances Dialogue Skill Checks

baldur's gate 3

The latest patch for Larian Studios' Baldur's Gate 3 is now live for PC and Stadia, adding a ton of new features and quality of life changes. Chief among them is that pacifism is more rewarding – avoiding certain combat situations will now confer experience points. Furthermore, your companions have been made less abrasive and "tolerant."

As the developer explains in its Steam post, "We've taken steps to move away from frequent nitpicking, so that they'll start focusing more on the bigger picture. Companions will now be more tolerant. Not nitpicking about every single little thing they don't like but rather focusing on the things they do like while still maintaining their personality and having strong beliefs about certain things. In short, they'll feel a little more like companions."

Dialogue skill checks have also seen some rebalancing. Now the more skill checks will provide a more innate chance of being successful at the dice roll instead of failing it. This change was made to ensure that players from being locked out of content. You also won't need to have your entire party jumping across gaps, one by one. Now, when you make a jump, the party will automatically follow you.

Other noteworthy changes include two short rests following a long rest to allow for more adventuring. Cantrips are less impactful than actual spells now and spells like Fire Bolt, Ray of Frost and Acid Splash no longer create surfaces. They can still be used for ignition, freezing and whatnot though. It's well worth checking out the latest Community Update video since it goes over a number of the major changes.


The PS4 Was a Staggering Achievement That Will Be Hard To Top For The PS5

The PlayStation 4 is nothing short of an absolute juggernaut for Sony. The PS4 brought gamers some of the best big-budget AAA games of all time as well as nurtured an impressive army of independent games and middle-tier so-called double-A projects on a machine that easily improved on its predecessors and outclassed its competition in just about every measurable way and thus also outsold them many times over. In many ways the PlayStation 4 is Sony's most successful console ever. But in 2020, as the PS5 is getting into more and more hands and most of Sony's first party studios leave the PS4 behind, the era of the PS4 is finally coming to its inevitable close. The age of Sony's fourth main home console is winding down. Given that, now is a great time to really take a look at the PS4 and better understand what exactly made it so great.

The first and most obvious point to make about the PS4 is its competition… or lack thereof. Most people reading this article already know the story, so I'll make it quick. The Xbox One pretty much fell flat on its face every step from the moment it was announced until even after it launched. Underpowered, outdated RAM, too much emphasis on multimedia functionality, too little emphasis on its own exclusive games, a required internet connection, and a whole host of other things held the Xbox one back at launch and continued to haunt its reputation throughout the entire generation. This gave the PlayStation a huge opportunity to gain ground that the PlayStation 3 could have only dreamed of gaining and the seventh generation. People who normally would never even give PlayStation a second look we're switching over.

On top of that Nintendo wasn't exactly setting the world on fire with the Wii U that had its own list of missteps and misfires that drove its audience into the arms of Sony – at least until the Switch came out – as well. Sony spent much of the eighth generation of consoles completely unchallenged and the presumptive winner and just about every measurable way. Even though the Xbox One turn most of its problems around and the switch ended up more than making up for the Wii U's drawbacks, these things were far too little too late for them to catch the PS4. The PS4 was a runaway success by the time Nintendo and Microsoft finally got their acts back together.

That said, the failings of its competition were not the only things working in favor of PlayStation for its fourth main home console. Even if those problems for the Xbox One and the Nintendo Wii U have not come about, the PlayStation 4 would have still been an incredibly formidable opponent with its new and improved UI that still had much of the simplicity and intuitiveness of the PS3's UI yet more modern functionality with the share button that totally simplified taking screenshots and cutting video clips, as well as streaming to YouTube or Twitch.

The PS4 continued to support the popular themes like the PS3, as well as making multiple aesthetic improvements that the PS3's more basic look lacked. Overall the PS4's UI didn't reinvent the wheel but it did take what the PS3's XMB was doing and give it a much more appealing look and a lot more functionality that better met the needs of modern gamers with things like a low-power rest mode from which you can return to games without closing them out, receive updates, and continue various installations. The PS4 also had more bells and whistles like party chat, newsfeeds, actually functional remote play with the Vita and PCs, and of course just a generally smoother experience overall.

ps4 pro

The PS4 also improved on its DualShock for the biggest overhaul the controller design had received since the analog sticks were introduced. A bigger body and better triggers made the DualShock 4 a demonstrable improvement over the 3, yet the touchpad and speaker on the controller, while not as instrumental to the experience, still added little niceties to PS4 games here and there. Like hearing audio diaries through the speaker or swiping the pad for more immersive ways of turning pages or looking around open-world maps. Not everybody loved the DualShock 4 at first, but most grew to love it after playing on it for a while.

Even those who never saw anything wrong with the previous DualShocks generally came to prefer the 4 for its bold improvements and redesigns. While the DualSense might end up being an overall improvement to the DualShock 4, it still clearly owes a lot of its design cues to the DualShock 4. Some may say that the Xbox family of controllers are still superior, but unlike in the seventh generation, it's at least debatable now and largely a matter of taste, whereas the 360's controller was a pretty clear winner over the DualShock 3 in most ways. What the DualShock 4 lacked in battery life if more than made up for with an excellent design, thick handles, great triggers, and still what is probably the best d-pad in the business.

Of course, any analysis of the PS4 and its success would not be complete without mentioning the lineup of stellar games that, while perhaps not quite as vibrant and diverse as the PS3's in terms of sheer variety, still managed to blow the doors off the third-person action/adventure market with truly excellent examples of the genre at every turn. Horizon Zero Dawn, Detroit Become Human, God of War, Ghost of Tsushima and The Last of Us Part 2 were more than enough to fill out the top tier of the PS4's library and sell consoles, but it was rounded out nicely by games like Gravity Rush 2, Resogun, and a fabulous catalogue of remakes and remasters of classics like Shadow of the Colossus, MediEvil, and the Crash and Spyro trilogies.

ps4 amd

Couple all of that with the healthiest list of great indie titles a gaming console has ever seen, and you have one hell of a library there. And that's not even counting the third party games like that almost always ran better on PS4 than any other console. With all of that, if you liked console gaming between 2013 and 2020, odds are (until the Xbox One X launched), you had a PS4. And if you didn't you couldn't be blamed for having a bad case of FOMO from time to time. This also harkens back to the problems of Sony's competition to a degree, as the Xbox One struggled throughout the entire generation to come anywhere near close to what Sony was doing in terms of its exclusive games, but even if it did, it's hard to beat the PS4 line-up.

The PS4 is a console that is going to be hard to top. Not only will the unlikely stew of all of Sony's competition tripping up at the same time be hard to ever come across again, but more importantly, the huge step forward for the controller and the outstanding line-up of increasingly excellent games will be nearly impossible to ever repeat as consistently. The PS4 benefitted from a lot of things outside of its control while also nailing its controller, library, and console functionality all at the same time. That's not to say the PS5 has no chance of eclipsing it – it very well may – but it certainly has its work cut out for it.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


PS5 vs Xbox Series X vs High-End PC – What Should be Your Next-Gen Upgrade?

The ninth-generation consoles are finally here, bringing a massive leap in capabilities over both the base PlayStation 4 and Xbox One and their mid-generation "4K" refreshes. What's so interesting about the PlayStation 5 and Xbox Series X, though, is how closely they mirror high-end gaming hardware on PC. Both the Xbox Series X and PlayStation 5 feature 8-core Zen 2 processors paired with semi-custom iterations of AMD's Big Navi GPU. Both also feature ultra-high-speed storage, bringing the speed and power of SSDs to the console space at last. This actually raises a lot of questions. Which platform should you be gaming on when there are so many similarities between them? What kind of compromises will you be needing to make? What are the must-haves which could drive you in a particular direction? Let's take a look at the PlayStation 5 first.

PLAYSTATION 5

The Hardware

Sony's ninth-generation console is an interesting pick. It is, strictly speaking, the least powerful option, at least in terms of raw computational capabilities. However, a number of games see the PlayStation 5 significantly ahead of Xbox Series X in performance terms. The actual power gap between the two consoles is far smaller than that between the Xbox One and the PlayStation 4. In practice, this means that we see the PlayStation 5 targeting the same resolution and frame rate as the Xbox Series X in most games. With the processing power differential not likely to be a big factor, we can shift gears to focus on other aspects of the PlayStation 5's hardware – and software capabilities that really set it apart.

All those console exclusives

Demon's Souls

Despite Microsoft's recent purchase of Bethesda, Sony still maintains a dominating lead in terms of the range and quality of its first and second-party offerings. The PlayStation 5 currently plays host to the only two next-generation exclusive games currently available: the pack-in Astro's Playroom and Demon's Souls. And even though they're technically cross-gen titled, the ray-traced Spider-Man Remastered and Spider-Man: Miles Morales on PlayStation 5 offer a stunning glimpse into what ninth-gen visual could look like in the months to come.

This puts the Sony console in an interesting position where it currently offers games that are more visually impressive than anything on the Xbox Series X, despite being the weaker console, technically. These exclusives aren't available on PC, either, another point of difference: because of Microsoft's new approach to Xbox as a concept – not a box – all Xbox Series X games will be available on PC as well. Sony's first party studios are busy at work on new exclusives, from Horizon Forbidden West to God of War: Ragnarok, and more. That massive advantage in console exclusives could be enough by itself to swing buyers towards the PlayStation 5.

DualSense and the radically overhauled haptics

ps5 dualsense

Haptic feedback has been a big part of gaming for decades. Sony's original DualShock control brought rumble to the PlayStation 1 over 20 years ago. The PlayStation5's DualSense control is more than an iterative update to the DualShock 4's haptic feedback. It completely redefines the concept. The "HD Rumble" effect, seen earlier on the Nintendo Switch and the Steam Controller is truly brought to life here: The DualSense controller manages to convey the feeling of actions onscreen, not just an affirmative vibration. The variable tension on the DualSense triggers adds a whole new layer of gameplay possibilities, with individual guns in first-person games responding uniquely. Neither PC nor Xbox features an improved haptics setup, making DualSense haptics a compelling reason to get a PlayStation 5.

Tempest 3D Audio

ps5

When the PlayStation 5 was revealed Sony took extra care to highlight its Tempest 3D audio solution. Tempest is hardware accelerated, running on a modified RDNA2 CU, packing in 64 compute units. This is an unprecedented amount of power, nearly 300 GFLOPs, dedicated solely to audio processing. This allows developers to simultaneously deploy thousands of dynamic sound effects in a scene, and to use HRTF to create vivid 3D audio representations. This is used to great effect in launch titles like Demon's Souls. While the Series X features audio hardware acceleration, Tempest's compute prowess means that the PlayStation 5 will likely offer a better overall gaming audio experience.

Pricing: getting it just right

ps5

The PlayStation 5's Digital Edition launches at just $399, the same launch price as the PlayStation 4 Pro and PlayStation 4. The Xbox Series X, meanwhile, will set you back $499. As far as PC is concerned, you'd need to spend that much just get your hands on a GPU like the RX 5700XT that's competitive with the RDNA2 part inside the PlayStation 5, let alone the rest of your system. The Xbox Series X might be 10-15 percent faster theoretically, but the additional $100 outlay doesn't really feel worthwhile in this context. At $399, the PlayStation 5 offers unprecedented bang for buck.

XBOX SERIES X

The Hardware

xbox series x

The Series X is the culmination of Microsoft's "Xbox as a service" concept. It is technically a console and it is technically box-shaped (more so than any Xbox before it, interestingly enough), but it's a fundamentally different beast from the PlayStation 5. It makes more sense to think of the Xbox Series X as a purpose-built, midrange gaming PC that, for whatever reason, won't run any of your non-gaming Windows apps. The Series X is the most powerful ninth-generation console (and the most powerful console ever made) and it's $499 price point underlines this.

But even then, this is remarkable value compared to PC hardware. The Series X's GPU is faster than a $499 graphics card like the GeForce RTX 2070 Super. Add in the 8-core Zen 2 processor and 16GB of GDDR5, and you're looking at a price-performance warrior. To build a PC on par, you'd need to shell out at least twice as much. Thanks to Microsoft's insistence that Xbox is a cross-platform concept and not a console per se, all Xbox games run on PC. Which is (again) to say that you're effectively getting yourself a highly subsidized gaming PC at a fraction of the retail cost. This isn't to say the Xbox Series X doesn't have some tricks up its sleeve. Let's take a look at some of the factors that set it apart.

The fastest console hardware ever

Xbox Series X

This is a simple fact. The Xbox Series X is the fastest 9th generation console. And by extension, it's the fastest gaming console ever made. The 12.5 TFLOP GPU offers over double the raw throughput of the Xbox One X, while the 8-core Zen 2 processor offers higher clock speeds than the PlayStation 5. While the Series X may feature slower SSD storage, the overall spec balance is tilted heavily towards Microsoft's console.

What does this mean in practical terms? The Xbox Series X is capable of delivering 4K/60 FPS experiences (albeit with dynamic resolution scaling at times) in a range of cross-platform titles. The greater number of ray accelerators (thanks to the higher CU count) means that the Series X should also deliver a better ray-tracing experience later on in the console generation, though current implementations are largely a wash between the PS5 and Series X in performance terms.

While the performance gap is relatively narrow this time around, we expect the Xbox Series X to deliver higher average resolution and better LOD settings in the years to come, as developers switch gears to ninth-gen exclusive game engines. A more future-proof ninth-gen experience, thanks to better internals, could be a compelling reason to get your hands on an Xbox Series X.

Game Pass and a more PC-like ecosystem

Xbox Game Pass is arguably the biggest selling point of the Xbox Series X. On PC, Game Pass is a great value subscription, giving you access to a wide range of AAA games at a fixed monthly rate, including just about every first-party Microsoft studio release. The main issue with Game Pass on PC is, well, the cost of PC hardware that's good enough to actually run those games at reasonable levels of fidelity.

This is exactly what the Xbox Series X offers: a platform to run a wide selection of Game Pass games at high resolution and higher framerates than most PCs – barring ultra-enthusiast setups will allow for. The more PC-like experience is further emphasized by the range of resolution and framerate options available – the PS5, in contrast, has received flak for not supporting certain resolutions like 1440p.

Quick Resume

This early in the ninth generation, it's hard to tell just what we should be expecting in terms of graphics and gameplay improvements over eighth generation consoles. There is one area where we're seeing revolution, not iteration: Quick Resume. Leveraging the Xbox Series X's ultra-fast storage, Quick Resume allows gamers to instantly get into the action, skipping past load screens and wait times. The current implementation is a bit spotty, with some games either not supporting Quick Resume or bumping you to a load screen. However, when it does work, Quick Resume is a genuine generational leap, something that's just not possible on older hardware.

And finally we have…

PC

Still the platform of choice

nvidia geforce rtx 3090

The consoles this generation are more PC-like than ever before. That should tell you something about high-end PC gaming – it's the aspirational point that both the PlayStation 5 and Xbox Series X aim for, with varying degrees of success. PC remains the platform to experience multiplat titles at their best. And with Microsoft's decision to bring all first-party Xbox titles to PC, high-end gaming rigs are effectively better and faster Xboxes than the Series X itself. What exactly could tilt you towards purchasing a PC? (or at least upgrading your graphics card?) Let's take a look

No-compromise native 4K gaming

Both the PlayStation 5 and Xbox Series X were built with 4K gaming in mind. However, neither is truly powerful enough to consistently deliver a 4K/60 FPS experience in most games.

These are trade-off high end PC gamers have to make. The latest generation of flagship cards from both AMD and NVIDIA – Ampere and Big Navi respectively – offer enough brute force computation power to deliver 4K/60 FPS experiences in just about every multiplat out there right now. Whether you're looking at an overclocked RX 6800 or a GeForce RTX 3080 Founder's Edition, these new cards can pump out high framerates at 4K with little to no compromise.

Better ray-tracing

For better or for worse, ray-tracing is here to stay as as key part of ninth-gen developer toolsets. Hardware acceleration on the PlayStation 5 and Xbox Series X means that ray-traced effects are possible on those consoles. However, since AMD's FidelityFX Super Resolution solution isn't available yet, and because of RDNA2's ray-tracing performance deficit, we're seeing fairly disappointing results. On console, Watch Dogs: Legion delivers ray-tracing. However, it does this by running the game at a mere 30 FPS, with a dynamic 4K resolution.

Worse yet, ray-traced reflections are of a lower quality than the lowest available quality preset on PC. Both Ampere and Big Navi parts offer superior ray-tracing performance to the consoles. For the time being, a better second-gen implementation and DLSS mean that NVIDIA hardware is what you'll need for 4K/60 FPS experiences with ray-tracing on. However, we expect things to improve considerably once FidelityFX Super Resolution arrives for Big Navi cards: AMD's internal ray-tracing benchmarks indicate that the 6800 XT manages over 60 FPS at 1440p in many ray-traced games: Super Resolution could presumably scale that up to 4K without a big hit to image quality or performance.

Better upgradability

amd radeon 6000 series

Amid the intense competition between AMD and NVIDIA on the GPU front and Intel and AMD on the CPU front, we're seeing a far more dynamic PC hardware market than in recent memory. What this means for gamers is that PC offers far better (and more affordable) upgradeability prospects than earlier. Two to three years down the line, mid-range graphics cards could beat out the RTX 3090 – and double the PlayStation 5's performance – at a price point not far off from the console itself. On the CPU side of things, the move to 5nm could spell even greater speed and efficiency gains, opening the door to 4K/120 Hz experiences. Buying into PC now could open the door to relatively cost-effective upgrades in the years to come and a consistently better-than-console experience.

Conclusion

ps5 xbox series x

All three next-gen platforms – the PlayStation 5 and Xbox X consoles and high-end PC – have a lot to offer gamers. The two consoles deliver unprecedented amounts of graphics and CPU horsepower at the $499 price point. Unlike the PlayStation 4 and Xbox One, Sony and Microsoft didn't cut too many corners to reduce the BoM on these machines. They offer the bulk of the high-end PC experience at a fraction of the price. For those looking for the best, and for no-compromise native 4K/60 gaming, top-tier PC hardware delivers and it does so more cost-effectively than before. This console generation, one thing's for sure: you won't be short of great options.


Starfield Director Todd Howard Hopes to See More Reactivity in Open World Games Instead of Larger Worlds

Starfield_02

As technology has caught up more and more with game developers' ambitious, open world games in particular have grown progressively more impressive. The sheer size of the worlds many open world games have taken place in over the last decade has been staggering to see- but there are many who feel that that size, perhaps, shouldn't be prioritized as much as filling out worlds with meaningful content and systems.

Bethesda's Todd Howard – who is currently working on Starfield and will move on to The Elder Scrolls 6 once that is done – is definitely among that group of people. Speaking recently in an interview with The Guardian, Howard said that he hopes to see open world games becoming more reactive and more systemic in the future, rather than "chasing scale for scale's sake."

"The kind of games we make are ones that people are going to sit down and play for hours at a time," Howard said. "If you can access a game more easily, and no matter what device you're on or where you are, that's what I think the next five to 10 years in gaming is about.

"I'd like to see more reactivity in game worlds, more systems clashing together that players can express themselves with. I think chasing scale for scale's sake is not always the best goal."

Howard's argument is one that's very easy to agree with, and one that's been made by several over the last few years. For instance, Assassin's Creed Odyssey is a prime example of a game that's been criticized for having an open world environment that is just too big for its own good, and often ends up feeling bloated as a result. As Howard says, hopefully, open world games will prioritize quality over quantity going forward.

Starfield is currently in development, but has no release date yet, with details on it probably a ways out yet (which, by extension, means The Elder Scrolls 6 details are even further out).

Bethesda will soon be a Microsoft-owned company, though there have still been several questions about whether their games will stop releasing for PlayStation or Nintendo consoles. Both Bethesda and Microsoft have suggested that that might not necessarily be the case.


Cyberpunk 2077 Shows off its Photo Mode in New Trailer

Cyberpunk 2077

CD Projekt RED have promised (again) that there will be no more delays for Cyberpunk 2077which means we're not just a little over a week away from finally getting our hands on the long-awaited open world RPG. And like most major games released these days, Cyberpunk 2077 will also launch with a photo mode for players to mess about with.

In a newly released trailer, CDPR have detailed what exactly players can expect from the game's photo mode. From your character's poses and expressions to effects such as depth of field and blur to being able to choose between various frames and stickers and much more, it certainly seems like the photo mode boast an impressive toolset. Check it out below.

Cyberpunk 2077 launches on December 10 for PS4, Xbox One, PC, and Stadia. It will also be playable on PS5 and Xbox Series X/S via backward compatibility, with dedicated ports for the new consoles coming next year. Check out how cross-gen save transfers in the RPG will work through here.

CD Projekt RED recently confirmed that details on the game's expansions and multiplayer will be coming in early 2021, so stay tuned for that.


Halo: The Master Chief Collection – 4 Player Co-op in Halo 1 and 2 "Is Further Down the List" of Priorities for 343 Industries

Halo The Master Chief Collection

343 Industries' gradual, staggered rollout of Halo: The Master Chief Collection on PC has now come to an end, with Halo 4 being the last and more recent of releases for the collection on the platform. 343 Industries, however, still planning on updating the collection with future additions and tweaks, and in update on Halo Waypoint, they recently addressed questions from fans regarding many of these.

One particular question asked if adding four player co-op to Halo: Combat Evolved and Halo 2 is part of the plan for the developer, to which 343 Industries' community manager Tyler "Postums" Davis said that that's pretty far down their list of priorities. Postums explained that adding four player co-op support to Halo 1 and would be a complication process (especially for the former).

"I absolutely love this idea, but in the grand scope of body of work in the teams backlog of need to do and want to do, this one is further down the list," he wrote. "Cracking open the old games to make this an official feature is about as big of a 10 as possible on the complexity scale. Now, that's not saying it can't be done, but in terms of effort to impact ratio, I think it's not as far up there as updating the old co-op netcode, or bringing long lost content to the games, or even making other global upgrades with collection wide updates. In the future however, I would not be surprised in the least bit if players are able to mod the game content to make this a reality on PC. In the future when major development support for MCC ends up winding down, the modding community will be where MCC lives on. I know this to be true as we have seen many games on PC take on new forms and longer lifetimes for decades now through communities that mod."

Senior software engineer Sean "Scoops" Cooper elaborated on that further, adding that on top of debugging, adding 3 or 4 player co-op to Combat Evolved and Halo 2 would also require content changes.

"H1 Remastered's co-op code is very much hard coded around there only being up to 2 players (or at least the networking parts of it)," Scoops wrote. "So to allow for 3 or 4 co-op players, that would have to be solved for and debugged first.

"Then you have to solve for the content changes. If I recall, the 2nd player spawns in the cryotube to right of the 1st player. But where would the others? Who are these two new mysterious Spartans? Flash clones of John 117? So more player spawn points would have to be added and verified. Plus other scripting related updates. Which runs the risk of inadvertently impacting existing behavior. Speaking of existing behavior, there's also the design question of what that means for difficulty. H1 was built with 2 players in mind, but what happens with more? Is the game now easier? Are there enough resources for all players? Eg, sniper rifle ammo on T&R. What about vehicles? AoTCR has that over turned Warthog, but that sits three people.

"H2's existing code is probably more at-the-ready for possibly going to 4 co-op players. However, you still have the same content changes/issues as H1.

"Both H1 and H2 probably also have load time issues to work out if two additional players (and machines) were added to the mix."

Halo: The Master Chief Collection – which compiles every mainline game in the series with the exception of Halo 5: Guardians – is available now on PC, Xbox One, and Xbox Series X/S.


Monster Hunter Rise Gets New Concept Art And Video Showing Off Armor, Monster, And Wirebug

Monster Hunter Rise

Next year will get a new entry in what has evolved into Capcom's biggest franchise, Monster Hunter Rise. After taking something of a detour (a highly successful detour, obviously) into the console and PC only space, Rise will once again bring the monster hunting on the go with Nintendo's hybrid system. Since the announcement of the game, the company has been showing off tons of art and videos of the title's design and now we have some more.

Via the official Twitter, we got some more concept art of armor as well as one of the key monsters you'll be going after, Magnamalo. Alongside those there is also a new video that shows off the Great Wirebug. It'll be a new feature that will allow you to swing around both in and out of combat and this video focuses on the long distances you can zip by with the Wirebug. You can check it all out below.

Monster Hunter Rise is set to release March 26th, 2021 exclusively for Nintendo Switch. There was a recent leak that points to the game also coming to PC at some point, but as of now nothing official has been announced.


PS5 Dominates UK Console Sales in November

ps5

Following reports of the PS5 beating the PS4's launch sales record in the UK, Gfk has confirmed that Sony's console was the most successful machine for the region in November. About 900,000 consoles were sold for the four weeks ending November 28th. When accounting only for home consoles, this makes it the eight biggest month for console sales and the second biggest month for console revenue, coming in just behind the launch of the Xbox One and PS4 in 2013.

Though the PS5 was on top, the Nintendo Switch came in second place. Hardware sales were up by 96 percent and on Black Friday, the Switch's sales were up by 63.1 percent compared to the same period last year. When factoring in the 2.38 million physical games sold from October 25th to November 21st, the Switch made up almost 35 percent of that total. The PS4's titles came in second.

In terms of accessories, Sony once again dominated with the PS5 DualSense Controller topping sales charts. The Pulse 3D Headset was in second place followed by the PS4 DualShock Controller. The Xbox Series X/S saw its Shock Blue, Carbon Black and Robot White controllers in fourth, fifth and ninth place respectively.