Nippon Dakkan Project: What We Know So Far On the New (Sakura Taisen) RPG By DelightWorks (Updated)
DelightWorks announced on August 27 a new iOS, Android game, which is currently only code named as project Nippon, Dakkan (Reclaim Japan). A short teaser was published, and is included further below. It's not as obvious as with Project Black, but seeing what DelightWorks published so far, it's likely that Nippon Dakkan is related to Sega's Sakura Wars / Sakura Taisen franchise. For now, on its official site, the game's actual name is hidden. It'll launch in Fall 2020.
In the announcement tweet, DelightWork described the (possible Sakura Wars) RPG as a "Coming-of-age story about "incomplete" maidens, who never give up on their dreams and each have something they wish to reclaim. They fight to reclaim *** Japan." The *** part being hidden.
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト 始動!】
それぞれに『取り戻すもの』を秘めた、夢を決して諦めない"未完"の乙女たちが活躍する成長物語。何度も、何度も、何度でも。
私たちは、起ち上がる。■■■日本を取り戻すため。詳しくは→https://t.co/5JNzFlZm1z #日本奪還
— ディライトワークス PRODUCTS (@DW_products) August 27, 2020
The game will be fully revealed by DelightWorks on September 2 at 2000 JST. (Click here for a time conversion table.) This is also when Sega will fully reveal Project Black, so we're using the same table.
Nippon, Dakkan Teaser Trailer Reveal
Following the announcement, DelightWorks has these past few days revealed on Twitter short gameplay videos featuring female main characters appearing in the game. Note that the characters' profiles on the official site are purposefully incomplete, and will stay so until the September 2 reveal. So we'll translate the full profiles when we get them, in another article. We only included the characters' names and their seiyuu below, along with the gameplay sequences:
Shino Sakura, voiced by Moeka Kishimoto:
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本日8月30日(日)、ヒロイン「咲良しの(CV:岸本萌佳)」の紹介動画その1を公開いたしました。9月2日(水)20:00より発表会生配信!
詳しくは→https://t.co/hhuNapDL2S #日本奪還 pic.twitter.com/6zllPYQsWb
— ディライトワークス PRODUCTS (@DW_products) August 30, 2020
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本日8月31日(月)、ヒロイン「咲良しの(CV:岸本萌佳)」の紹介動画その2を公開いたしました。9月2日(水)20:00より発表会生配信!
詳しくは→https://t.co/hhuNapDL2S #日本奪還 pic.twitter.com/qHPHZ4nIdv
— ディライトワークス PRODUCTS (@DW_products) August 31, 2020
Asebi Mikohama, voiced by Yuuko Natsuyoshi:
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本日8月30日(日)、ヒロイン「神子浜あせび(CV:夏吉ゆうこ)」の紹介動画その1を公開いたしました。9月2日(水)20:00より発表会生配信!
詳しくは→https://t.co/1WRlHV4sru #日本奪還 pic.twitter.com/gmme3P2IJz
— ディライトワークス PRODUCTS (@DW_products) August 30, 2020
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本日8月31日(月)、ヒロイン「神子浜あせび(CV:夏吉ゆうこ)」の紹介動画その2を公開いたしました。9月2日(水)20:00より発表会生配信!
詳しくは→https://t.co/1WRlHV4sru #日本奪還 pic.twitter.com/49RxMVY896
— ディライトワークス PRODUCTS (@DW_products) August 31, 2020
Fuuka Aoshima, voiced by Ayu Matsuura:
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本日8月30日(日)、ヒロイン「青島ふうか(CV:松浦愛弓)」の紹介動画その1を公開いたしました。9月2日(水)20:00より発表会生配信!
詳しくは→https://t.co/yu0qCMxiHB #日本奪還 pic.twitter.com/KkkDU536ZR
— ディライトワークス PRODUCTS (@DW_products) August 30, 2020
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本日8月31日(月)、ヒロイン「青島ふうか(CV:松浦愛弓)」の紹介動画その2を公開いたしました。9月2日(水)20:00より発表会生配信!
詳しくは→https://t.co/yu0qCMxiHB #日本奪還 pic.twitter.com/2yDdXDHLHY
— ディライトワークス PRODUCTS (@DW_products) August 31, 2020
More characters were teased with silhouettes, we'll get to them when the game is fully revealed. Their names and seiyuu are listed too: Mana Juujigai (voiced by Saki Minami), Tsutsuji Takasaki (Ai Yamaguchi), Benishi Hijikata (Reina Ueda), and Mitsuha Mogami (Karin Takahashi).
Judging from the currently purposefully incomplete story summary, Nippon Dakkan project is taking place in the 2000s, in the future of a certain world, most probably the Sakura Taisen world. While its hidden, we can also see the game uses a specific calendar, like Sakura Taisen. Moreover, Sega already teased more Sakura Wars to come. We'll know for sure on September 2.
Lastly, DelightWorks announced Hololive VTuber Fubuki Shirakami will be the official ambassador of the project and will hold a live on her channel on September 2 at 1930 JST, thirty minutes after the reveal. Fubuki will be commenting on the reveal.
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本プロジェクトの公式応援大使に、VTuber「白上フブキ」が就任いたしました!9月2日(水)19:30より、公式応援大使への就任を記念して「フブキCh。白上フブキ」にて、「公式応援大使就任会見」を配信いたします。#日本奪還 #フブキch pic.twitter.com/Jtkng20GUt— ディライトワークス PRODUCTS (@DW_products) August 28, 2020
Fubuki Shirakami is one of the most popular VTubers so this is definitely a move by DelightWorks (and maybe Sega) to make this (maybe new Sakura Wars) game popular with younger generations. DelightWorks has a reputation by itself too as the developer of FGO.
We'll be covering the Nippon Dakkan reveal, the Fubuki Shirakami stream, and the Project Black stream, as I'll try my best to activate Otoshigami Mode, so be sure to check DualShockers on September 2.
Update: On September 1, DelightWorks revealed two new characters on Twitter. These are the commanders and most probably the protagonists the players will be able to pick:
【ディライトワークス 新作RPG‟日本、奪還。"プロジェクト】
本日9月1日(火)、司令官「大石義孝/大石由良(CV:西山宏太朗/高橋雛子)」の一部情報を公開いたしました。9月2日(水)20:00より発表会生配信!
詳しくは→https://t.co/QYBvSVa34T #日本奪還 pic.twitter.com/ncoMDbL9C5
— ディライトワークス PRODUCTS (@DW_products) September 1, 2020
The female version is Yura Ooishi (Hinako Takahashi) and the male version is Yoshitaka Ooishi (Koutaro Nishiyama).
Update 2: Here's the reveal stream YouTube page. It'll feature Moeka Kishimoto and Ayu Matsuura. And here's the YouTube page of the following Fubuki Shirakami stream.
The post Nippon Dakkan Project: What We Know So Far On the New (Sakura Taisen) RPG By DelightWorks (Updated) by Iyane Agossah appeared first on DualShockers.
Another Thing to Add to the Evidence Pile for the Xbox Series S
Ever since the Xbox Series X was announced last December at the Game Awards, gamers have been wondering about the existence of a Series S. So far there have been leaks all over the place that have helped build a very strong case for its existence and yesterday Twitter user @BraviaryBrendan added one more piece of evidence to the ever-growing pile.
After buying a replacement Xbox One controller, @BraviaryBrendan was looking at the Game Pass Ultimate trial card that came with the controller and spotted something a little out of the ordinary. One line of text on the back of the card all but confirms the Series S by saying this:
"Includes Xbox Live Gold and unlimited access to over 100 high-quality games on the Xbox Series X | S, Xbox One, and Windows 10."
I got a new controller for my Xbox since mine was broken. Interestingly enough, the Game Pass Ultimate trial code sheet mentions the unannounced @Xbox Series S. It's definitely a thing. pic.twitter.com/GX1rOYG5g7
— Brendan (@BraviaryBrendan) August 31, 2020
It makes perfect sense that Microsoft would want to release a Series S alongside the Series X. Because they did the exact same thing with the Xbox One X and the Xbox One S. Even before some of the hardware specs for the Series S were leaked online, it was safe to assume that the Series S would be a slightly less powerful machine that would be a little bit cheaper than the Series X similar to the differences between the Xbox One X and the Xbox One S.
It feels like it's only a matter of time before Microsoft makes an official announcement revealing the Series S, but for now, it's safe to say that there's one coming. The evidence has been piling up for months so now it's just a waiting game.
For more on the Series S, make sure to check out our story regarding the latest Series S shop preorder listing. Back in August, someone ended up getting their hands on the Series X controller through OfferUp, and the Series S is also mentioned on its package.
The post Another Thing to Add to the Evidence Pile for the Xbox Series S by Peter Hunt Szpytek appeared first on DualShockers.
Animal Crossing Ushers In Fall Changes With New Video
Somehow it's already September… This year has certainly been a challenge, but one thing remains constant. Animal Crossing: New Horizons continues to be a delight.
Leaving August behind means the changing of seasons as Animal Crossing players in the Northern Hemisphere bid farewell to Summer and welcome Fall. As we enter the best of the four seasons, we're treated to a whole host of changes, most of which are detailed in a new video released by the official Animal Crossing Twitter account.
The biggest change this month is the addition of both acorns and pine cones. These can be grabbed by players when shaking trees (acorns from Hardwood trees and pine cones from Cedar trees) and can be used to create a range of seasonal DIY items. The DIY recipes can be collected in the usual ways and can include items such as the Pine Bonsai Tree and the Leaf Campfire.
As is the way with Animal Crossing – a new month also means new fish, bugs and sea creatures and September is certainly no different. This month there are a total of nine new or returning bugs, eight fish and five sea creatures.
This isn't the first time New Horizons has made the headlines today either. Presidential Candidate Joe Biden and his running mate Kamala Harris' campaign has released a range of official campaign signs that players can download and use to show their support ahead of the US presidential election that takes place this November.
While these changes are a little lighter on content than the two summer updates we received, we're in for a treat soon. At the end of the summer update 2 video, it was teased that the next major update to hit players islands would be Halloween related. Given we're now only a couple of months away from the spookiest time of year, I'd expect that update to drop some point soon.
Animal Crossing: New Horizons is available now for the Nintendo Switch.
The post Animal Crossing Ushers In Fall Changes With New Video by Sam Woods appeared first on DualShockers.
Call of Duty: Modern Warfare Has Apparently Sold 30 Million Copies to Date
While Activision has been sharing the player numbers for its battle royale title Call of Duty: Warzone all year long, the publisher hasn't disclosed how many copies of its most recent release, Call of Duty: Modern Warfare, have been sold. However, it seems as though we might have our answer, with the total coming about in a rather strange way.
During today's Nvidia live stream which contained the first looks at the company's new line of RTX 30 Series graphics cards, the current sales of Call of Duty: Modern Warfare were seemingly given. When announcing that this year's release of Call of Duty Black Ops: Cold War will feature ray tracing-enhance visuals, Nvidia CEO Jensen Huang said that the last entry in the series, which would be that of Modern Warfare, had surpassed 30 million units to date. If this indeed true, that's quite the feat given that the title hasn't been out for a full year.
The only potential discrepancy here is that Huang didn't say Modern Warfare by name and instead only said that "the last Call of Duty" was what sold 30 million copies. With that in mind, technically, Warzone is the most recent "entry" in the series making this statement a bit more nebulous. Still, the fact that Huang also made clear that these were copies of the game that were sold, and Warzone is a free-to-play game, it's still almost certain that Modern Warfare was the title that he was singling out here.
Call of Duty has been a strong franchise for the past decade, but it's arguable that off the back of both Modern Warfare and Warzone, the series has never been bigger. We'll have to wait until later this year to see if Black Ops: Cold War can somehow find a way to sell even more units when it hits PS4, PS5, Xbox One, Xbox Series X, and PC on November 13.
The post Call of Duty: Modern Warfare Has Apparently Sold 30 Million Copies to Date by Logan Moore appeared first on DualShockers.
Fortnite Turns RTX On, Ray Tracing and DLSS Are Coming Soon
Today has been quite the busy day for Nvidia. The leading GPU manufacturer officially announced the 30 series of graphics processors and gave us a great look at a few games in action. Fortnite was one of those games, showing off improved water and reflections. While it might not seem super groundbreaking just from watching, ray tracing and DLSS support should improve Epic's cash cow greatly. Give the trailer a look below.
Ray tracing in Fortnite is probably going to be the thing most people are talking about. The tech does a ton in terms of lighting and reflections. If you want to see how drastically it can change the look of a game, I still think the Minecraft showcase is one of the best demos for the tech. That said, DLSS might end up being the bigger deal here.
DLSS (deep learning super sampling) uses the power of AI to improve frame rates. For a game like Fortnite, that's more important than pretty water. Plus, improvements in DLSS will make it easier for players to use ray tracing in a competitive game like Fortnite.
Fortnite will also be one of the first games to support Nvidia Reflex. This feature will let players better fine-tune their system to increase responsiveness. It will likely be something that's mostly used by the more hardcore audience. That said, it should help you get the most out of your new 30 series card.
Fortnite is available now pretty much everywhere, though these improvements are, obviously, only on PC. The 30 series starts dropping on September 17 with the 3080. The 3070 hits on September 24 and the 3090 is coming in October.
The post Fortnite Turns RTX On, Ray Tracing and DLSS Are Coming Soon by Ricky Frech appeared first on DualShockers.
Captain Tsubasa: Rise of New Champions Review — Earning That Number 10 Shirt
The first time Captain Tsubasa: Rise of New Champions was shown I was immediately hooked. The bombastic trailer made the game look like the arcade-style football game the world truly needs. Unfortunately, Tsubasa isn't quite that game, but that doesn't make it any less great.
Sure, getting something in the vein of Sega Soccer Slam or Super Mario Strikers would be the perfect remedy to sports fans' 2020 ills. However, having something that sits somewhere in between those classic arcade games and something like Blood Bowl is almost just as good.
Captain Tsubasa's gameplay is very simple. Each time you come up against an opponent on the field, you can either press RB or RT. The opponent does likewise and this decides who wins the ball. So, if you're on defense and you and the other guy both press RB, you'll make the tackle. If you press RT and they hit RB, they'll dribble past you in a flurry of skill. Different stats and skills complicate this a bit, but essentially, this game of rock-paper-scissors is the foundation the game is built upon.
Each character has a bar above their head that represents their spirit. It goes down when you sprint or use dribble moves and rises when you're just doing a normal jog. If it bottoms out, you can't use a dribble move to get by someone and you can't power your shot up to unleash your super shots.
These shots are both awesome to watch and incredibly important. See, the goalkeeper also has a spirit bar that only goes down when you pepper him with shots. Even if you unleash something wild like Tsubasa's world-famous Drive Shot, it usually won't go in without taking down a keeper's bar. Of course, some keepers aren't as skilled and those shots do slip by, but when you come up against someone like Wayabayashi, the SSGK himself, he's going to turn those shots away like it's nothing if you don't constantly whittle down his bar.
This style of gameplay means that the meta is pretty simple, at least against the CPU. You use dribble wor your way down the field. Then, you just get it to your best striker once most of the defense is out of the play. That gives him time to power up, and then you just crank as many balls as possible at the keeper. Eventually, they'll wear down and if you can defend, victory is yours.
Of course, it's not quite this simple. Some players have super passing moves that can open up new strategies, especially when you play against human opponents. And, each character has up to six special skills that can change how they play pretty drastically.
That said, Captain Tsubasa is firmly on the simpler side. It would rather deliver spectacle in the form of over-the-top cutscenes for your powered-up shots than deep gameplay. That's far from a bad thing. I mean, how rad is it to see someone's kick infused with a Tiger's spirit? That said, it does make me wonder if the game has legs as a multiplayer title.
Plus, it's not like the gameplay isn't without some flaws. Because there are so many moments where the game cuts away from the on-pitch action, it can feel like there's some bad button delay at times. You'll come out of a fancy dribble move and be hammering RT to get past the next guy, but because you're locked into the animation, he'll get the tackle off before you can do anything.
It's not game-breaking in single-player, but it is frustrating. And, when it happens in multiplayer, it feels like garbage. Also, I really hate how they handle penalty shootouts. Obviously, every shootout is a guessing game, but there's literally no skill involved from either player. You just guess a direction and hope for the best. It sucks to have a great battle decided by something so random.
Finally, player-switching is worse than just about any sports game I've played (which is saying something given the state of EA Sports games). You sort of have control, but it auto-swaps to the closest player all the time. Maybe I missed a setting, but it was a bear to get used to. Now, I'm capable, but at the start, I wanted to rip my hair out.
No matter your thoughts on the gameplay, the story content is a perfect contrast to how bad Madden 21's Face of the Franchise is. There are two fully-fleshed out tales for you to play through. One sees you taking Captain Tsubasa and his middle school team through the National tournament to cement his status as the best player in Japan. The other has you creating a new character and competing with Japan's best players on the world stage.
Tsubasa's story is meant to serve as a tutorial for the game. You'll play around six matches and learn the basics. However, I thought this tale was way harder than the New Hero story. Maybe it's just because I'd gotten in the groove more, but so many opponents in Tsubasa's arc have shots that almost always go in against your poor excuse for a keeper. If you let them get away from you, you'll be eating Hyuga's Fierce Tiger Shot or the Tachibana Twins' weird header all day long.
And, at the start of the story, Tsubasa doesn't have his counter. You don't unlock the Drive Shot until about halfway through the story. So, scoring is much harder. I almost gave up against those darn Tachibana kids because they just kept beating me back.
The New Hero story is where the meat of the game happens though. Here, you'll face off against the world's best as you build up Japan's next great youngster. Not only does this serve as a fun way to get to know all the characters, but you can take your player into online games. Heck, if you wanted to, you could play through the mode 11 times and have a team full of created players.
The game's card packs also come in to play with the New Story mode. Instead of hiding the best players behind a pay-wall like in FIFA, Captain Tsubasa lets you play with most of the roster out of the gate. You do have to beat some of the international teams to unlock them, but you never have to pay for anyone.
Instead, the card packs you open just level those cards up, which means your created player's stats will go up if you select them as a friend. It's also worth noting that you can't spend real-world money on the packs. You earn points from playing and completing various challenges.
The whole friend system is a bit confusing. Basically, you select a few players that you want to get to know better at the start of the story. Before each match, the game puts your friends into randomly sorted groups with the world's best players. You select one of those groups as your "appeal group" and those will be the ones you try to level up based on your performance. As your friendship deepens, you'll unlock new skills, team-wide boosts, and challenges.
While it's not the easiest system to fully wrap your head around, in practice, it goes pretty smoothly. Basically, you just pick who you want and gain some of their traits if you play well. So, if you want to shoot like Italy's Rusciano and boss the midfield like France's Pierre, then you choose them as your friend and soon enough you'll be doing just that.
It's a fun system that has you getting to know the many great characters in Tsubasa's world. Plus, it provides you with tons of choices for how to build up a new character. Like the Tsubasa-centric story, hanging out with the boys is more than half the fun.
And, it's a good thing all the characters are so likable. You're going to see quite a bit of them.
Each match lasts roughly 10 minutes. Afterward, you can expect at least 20 minutes of dialogue and cutscenes. That could be annoying for people who just want to play, but the kids in Tsubasa (outside of one mercurial Italian) are all so positive whether they win or lose. I loved seeing such outstanding sportsmanship from each and every player not named Rusciano.
That constant note of staying positive and doing your best was comforting given our current world climate. If you're looking for a game that will put you in a good place, Captain Tsubasa is one to check out. In fact, the only issue I could take with the story is they do a lot of assuming that you know the boys' story. There are tons of callbacks to their elementary school days, which new players like myself won't really get.
Fortunately, the team has included several little videos that recap the story for you. They don't unlock until you've beaten some of the story modes. Still, it's a nice addition if you want to get caught up.
Outside of the two stories, you can play off- or online versus. Both of these are fine, but I'm not sure if Tsubasa has the legs in gameplay to sustain much of an audience. So much of my enjoyment came from the story. Matching up against opponents from around the world might work for you. It's just not my cup of tea.
In short, Captain Tsubasa is a simple tactics-adjacent sports game with characters you'll quickly grow to love. Nothing here is particularly groundbreaking, but it is so much fun seeing Japan's Golden Generation grow into tomorrow's stars. The game probably doesn't have much of a competitive future. That said, it did make me go out and pick up the manga. So, it's a win-win for creator Yoichi Takahashi. If you're looking for a game that's easy to get into and hard to put down, Captain Tsubasa: Rise of New Champions is as good as any.
The post Captain Tsubasa: Rise of New Champions Review — Earning That Number 10 Shirt by Ricky Frech appeared first on DualShockers.
Director Ridley Scott Had a Mixed Reaction to Fortnite's Apple 1984 Parody
Earlier this month, Epic Games made significant waves in the games industry by taking action against Apple and Google. With an open call against the tech giants' profits from their mobile marketplaces, Fortnite was removed from both the iOS App Store and Google Play Store as a result of trying to circumvent Apple and Google's in-app purchase policies, with Epic releasing a parody of Apple's iconic "1984" commercial to deliver its message. Naturally, that might had led to some speculation as to what the commercial's original director Ridley Scott might think, and now we have an answer.
Speaking with IGN, Scott provided his perspective on Epic Games' recreation of the "1984" ad, which (in this instance) showcases Fortnite characters trying to take down the monopoly of a figure with an apple for a head, a not too subtle jab at Apple. In response to whether he had seen the parody video, Scott explained:
"I sure have and I wrote to them because on the one hand I can be fully complimented by the fact they copied [my commercial] shot for shot," Scott says. "But pity the message is so ordinary when they could have been talking about democracy or more powerful things… And they didn't use it."
Overall, Scott summed up his feelings on the parody that "I think the animation was terrific, the idea was terrific, the message was 'ehh'," seeming to critique Epic's implementation of the ad's original message.
Ridley Scott, the director of classic films such as Alien and Blade Runner, was the director of the original "1984" ad with Apple, which first aired nationally during Super Bowl XVIII in early 1984. The commercial originally highlighted how Apple was aiming to break up the monopoly that its competitor (at the time) IBM had on the personal computing market. Thus, in Epic's take on the commercial, the company tried flipping the script to portray Apple as the monopolistic entity towards developers on the app marketplace.
The post Director Ridley Scott Had a Mixed Reaction to Fortnite's Apple 1984 Parody by Ryan Meitzler appeared first on DualShockers.
Project CARS 3 Review — Distanced from Its Origins
As a big fan of racing games, I barely let the titles of this genre slip through my fingers. The first time I played the original Project CARS, I remember that I was struggling to finish my first race without being disqualified. It took me several hours to eventually reach the finish line at a position in the middle of the tournament's table. Every time that I adjusted the car tuning settings, I learned something new about their impact on my car until I finally found what would better suit my driving style and the track's condition. That was an incredibly rewarding experience for me, despite all its unbelievably tough challenges.
With Project CARS 2, Slightly Mad Studios not only saved the previous tone but also brought some brand new features to get you more involved in the world of legal racing tournaments. That said, the third mainline installment of the game has taken a left turn. Project CARS 3, as the developers already revealed, is supposed to be a spiritual successor to Need For Speed: Shift 2 Unleashed, meaning that it would be dropped somewhere between a total arcade and a total simulation experience.
I think they should've named this new entry something other than Project CARS 3. I mean, there should be a subtitle to warn you that this game is going to be a very different experience than the first two entries of the franchise. Project CARS 3 is obviously a spin-off for the series, and I think it should've been named like a spin-off. Of course, I'm here to talk about the game itself rather than its title, but this title might be a little bit misleading and sets players up for a different type of experience than what they are actually getting.
Simply put, Project CARS 3 doesn't want to deliver a fully realistic experience of driving racing cars, but on the other hand, it doesn't do enough to bring an exciting arcade experience either. It seems like the developer has decided to make it a semi-simulation game, to satisfy both newcomers and old fans. They might be successful in driving new players to the franchise with Project CARS 3, but they surely have frustrated many veteran fans of the franchise.
Project CARS 3 still has some of those basic legacy elements from its predecessors. The handling of the cars still feels realistic, as you can feel the weight of the car and its struggling when turning in the corners. The destructibility of the cars is much better than most other racing titles with licensed cars. You still need to put a lot of care into your driving to save your position and finish the game at the top rank.
Despite all the attributes above, Project CARS 3 still lacks many essential features of simulation racing. The tuning options have been reduced significantly and the available ones are not accessible easily. In order to gain control over each section of your car, first you need to buy a new part for that section from the upgrade menu. For example, you won't be able to adjust the gearbox settings unless you upgrade the car's gearbox with a new piece. It might seem not to be a big deal, but it is, especially if you want to really fine-tune your car and its parts.
All of the cars in the game have been divided into different segments based on their performance. So if you buy a car from Road D class, you can then upgrade it to a point that its performance reaches the standards of Road C. Then, you wouldn't be able to use that car in its original class. Unfortunately, the gaps between different segments are too small, which means a few new parts would make your car move into the next segment. It's almost impossible to unlock all the adjustments of a car while keeping it in its original class, which is really frustrating for me.
Project CARS 3 has a surprisingly big number of cars and tracks that make it the best entry of the series in this particular area. The game includes a wide range of cars from every well-known manufacturer and various eras. It's going to be really tough to not to find some of your favorite cars in Project CARS 3, as it almost features a handful of cars from every flavor.
The worst part about Project CARS 3 is its completely unbalanced AI, both in the case of opponent drivers and its penalty system. I did say it's still hard to keep everything under control during a race, but all those challenges are caused by the realistic behavior of your car, not opponents. There are two factors for adjusting the difficulty level of AI, with the first one setting their level of skills and the second determining how aggressively they react to you and other drivers in the track.
Their level of aggression doesn't really have any impact on you. Setting it at a high level will even aid you to have a better chance for winning the race, as the AI drivers will knock each other out of the track at the corners while having no aggressive movement towards you.
The skill of the AI drivers, on the other hand, is very unbalanced. In some races they are so tough to beat, and in others, it feels like playing on the lowest difficulty. I couldn't honestly figure out why this keeps happening, but at least I found out that it happens very rarely in the high-tier racing segments.
You can spot the same problem in the game's penalty system as well. At some points, I made some very bad mistakes in the track, like driving in a way that is not even a part of the track's determined road, but in the end, I didn't get a brief penalty for that, while sometimes the game punishes you for cutting the corners, even if it's so negligible.
Customizations are not as varied as the cars and tracks in the game. You can either choose a pre-made livery for your car or make your own with the limited number of available options, which could've been much more than the present ones. When it comes to the rims and tires, there are enough products to eventually find your favorite one.
There are only a total of four race types in the game, aside from their division by the car classes: two of them represent different versions of Time Trial tournaments, and the other two deliver simple and classic competition between drivers. I think when you decide to move towards a more arcade-style experience, you need to get more creative with the design of everything, including new ways of racing, and this is where it feels like the game often falls short.
Project CARS 3 shows its huge potential when you reach higher car classes and participate in supercar or GT tournaments. This is really where you can feel the game's arcade structure and enjoy some of its brilliant achievements. The game has a very satisfying approach in driving high-speed cars, which pushes you forward to play more and more after winning every race.
From the graphics perspective, Project CARS 3 is a good-looking game, but it could've been much better with higher-quality textures. Even playing at 1080p reveals the sharp edges of its textures in every object, especially cars, which can be worse if you play at higher resolutions. That said, there aren't any game-breaking bugs in Project CARS 3, which is a great progression for Slightly Mad Studios compared to the previous entry of the series.
The Photo Mode of Project CARS 3 is another positive feature that I found in my playtime. There are a bunch of different options and dozens of various lenses to capture multiple shots from your car in the way you desire. Most of the images you see on this page have been modified by the game's Photo Mode.
All in all, Project CARS 3 is a new attempt from Slightly Mad Studios that doesn't really fit into the rest of the franchise, but delivers a moderately enjoyable experience for racing fans. The game partially succeeds in being a spiritual successor to NFS: Shift, but in general, the new installment of the Project CARS series feels more like a regression than a true step forward.
The post Project CARS 3 Review — Distanced from Its Origins by Mehrdad Khayyat appeared first on DualShockers.
Dead by Daylight Gets Graphical Overhaul with The Realm Beyond
Asymmetrical horror game Dead by Daylight is set to get a major facelift later this month. The team at Behaviour Interactive is hard at work on what they're calling The Realm Beyond project. As part of celebrating the game's fifth anniversary, Behaviour is making top-to-bottom visual updates alongside some improved quality of life features. They shared a first-look trailer of some of the graphical improvements coming soon. Give it a look below.
The first part of Dead by Daylight's The Realm Beyond project hits on September 8. The project will continue through fall 2021, so it's quite the undertaking. The team is starting by making some major changes to Springwood and Yamaoka Estate. Players can expect improved lighting and the team is trying to make each room in the levels feel unique. Not only does that mean visual changes, but each room will now have its own function.
Of course, this is just the beginning. Players should look for several more updates over the course of the next year. As mentioned, it's not just visuals either. The team is working to improve Cross-Play functionality and players should expect even more news out of future updates.
It's an exciting time for the Dead by Daylight community. The game is obviously popular, and seeing the devs throw this much weight behind a refresh has to be reassuring. Hopefully, the year of content brings exactly what fans want.
Dead by Daylight is available now on mobile, Nintendo Switch, PC, PS4, Stadia, and Xbox One. The Realm Beyond project kicks off on September 8 and will run through fall 2021.
The post Dead by Daylight Gets Graphical Overhaul with The Realm Beyond by Ricky Frech appeared first on DualShockers.
Cyberpunk 2077 Showcases Ray Tracing Visuals in New Trailer
Despite coming to a variety of different platforms, Nvidia today made the best case so far to play this year's highly-anticipated release of Cyberpunk 2077 on PC over anything else.
During Nvidia's presentation which unveiled the new RTX 30 Series graphics cards that are slated to begin launching later in September, the hardware manufacturer showed off what its new tech will be able to do with perhaps the year's most notable release in Cyberpunk 2077. A new trailer for the game that was around 1-minute in length was then shown off, with all of the footage that was presented having been captured on Nvidia's RTX 30 Series cards.
You can check out the full video here:
Night City shimmers with colors!
Check out #Cyberpunk2077 enhanced with ray tracing and DLSS captured on @NVIDIAGeForce RTX 30 Series! #RTXOn pic.twitter.com/vSZSxGtZcL
— Cyberpunk 2077 (@CyberpunkGame) September 1, 2020
In short, Cyberpunk 2077 looks nothing short of remarkable running on one of these RTX 30 Series cards. The sharpness and depth of what is shown combined with the reflections that can be seen on the streets of Night City make the game look better than we perhaps ever seen before. As mentioned, this is only about 1-minute of footage, too, and what would be showcased on your own monitor when playing would likely be drastically better.
The big question here, however, comes in regards to whether or not you should buy one of these new graphics cards to get the most out of Cyberpunk 2077. Sadly, I only upgraded my own setup about a year ago, so I won't be getting a new card any time soon. But could you be convinced to break the bank? Let me know in the comments.
Cyberpunk 2077 is set to release on PC, Stadia, PS4, and Xbox Series X in a little over two months on November 19.
The post Cyberpunk 2077 Showcases Ray Tracing Visuals in New Trailer by Logan Moore appeared first on DualShockers.