PCGamesN Sunday, September 14, 2025 4:44 PM Keep those dabbers ready to go at all times with these daily Bingo Blitz free credits links used to keep you scratching off more cards. |
PCGamesN Sunday, September 14, 2025 5:44 PM Star Citizen's single-player campaign spinoff Squadron 42 will not appear at Citizencon Direct 2025, but CIG doesn't want you to worry. |
PCGamesN Sunday, September 14, 2025 2:42 PM New Escape From Tarkov patch notes deliver major nerfs as the extraction shooter's hardcore wipe frustrates players with 'aimbot' enemy AI. |
Twinfinite Sunday, September 14, 2025 4:27 PM ![]() |
Siliconera Sunday, September 14, 2025 3:00 PM
Since The Ice Guy and the Cool Girl manga is a josei series, it means that we see a lot more of the relationship after the two lead characters actually become a couple and addressing of situations that happen in mature relationships between adults. That means less high school drama. Not that there's absolutely none, as some things do come up, but this series has generally portrayed the growth of a healthy relationship between two coworkers who mutually respect and care for each other. With the tenth volume, they're firmly in a relationship, and I feel like the storyline since the ninth volume where they finally became a couple feels even more entertaining.
Editor's Note: There are some spoilers for volume 10 of The Ice Guy and the Cool Girl manga below.
Volume 9 was a big one for The Ice Guy and the Cool Girl, as that's when Himuro Yukiya, who is descended from a yuki-onna snow spirit, finally confessed to his stoic-looking coworker Mio Fuyutsuki. As a result, the friendship and crush we've seen develop into real feelings over the past volumes finally turned into a real relationship. It took about two years in-world, which makes sense and did make it feel like there's a solid foundation. It also means the two are basically entering Couple Mode as volume 10 begins, with Himuro and his little sister Yukimin shopping for Christmas gifts.
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Since there's this new dynamic, there's an upgrade to intimacy and us getting to witness various "firsts." Himuro getting jealous over his girlfriend for the first time. Conversely, there's also Mio getting jealous over her boyfriend for the first time too, which is just as fun. Even better, since it turns out she is the type to more immediately act, while we get these fun chapters of Himuro stewing before he really starts to respond. Plus there are lighter ones like their first photo together as a couple.
I also loved the situations that come up in this new volume alongside the new character Ambrose Sakuba. He's descended from a succubus, so there's the same supernatural element as with Himuro. Except now we're seeing a little bit of fun jealousy over his appearance and closeness to Mio, since they worked together when she was overseas. But at the same time, it's different than a typical "love triangle" possibility in a manga. That's because of the clever execution of the dynamic on Miyuki Tonogaya's part. Ambrose doesn't feel like a threat and we know Mio and Himuro are good, but the nature of things means we get to see the exploration of emotions and situations in the vein of a "competitor" because of Himuro's feelings and Ambrose's nature as a succubus descendant.
Which I really like, because Ambrose never acts or comes across as a true threat. Once he and Himuro meet for the first time, he acts just as flirty toward him as he does to Mio. He even says, "I'm an equal opportunity kind of man. I'll escort you both." When he doesn't want to be alone on Christmas in a foreign country, he lays it on thick to "both" of them and wants a bunch of people to be involved. We also see other people under his same sort of influence because of that Christmas party. It feels more like a friend who can help offer more comic relief situations and, because of what seems like affection for both Mio and now Himuro, a new supporter for the primary couple.
It feels like The Ice Guy and the Cool Girl hit a really great stride, with the pacing of the manga still being on-point. While nine volumes to get together seems like a lot, it went from two strangers becoming valued coworkers and friends to something more, so that made sense. Now that they are officially together in the tenth volume, the pace changed a bit to reflect that closeness. Plus the introduction of a new supporting cast member feels designed to enhance that, rather than throw a wrench in the gears for drama. It's great.
Volume 10 of The Ice Guy and the Cool Girl is available now, and Square Enix doesn't have a release window for the 11th volume of the manga yet.
The post The Ice Guy and the Cool Girl Manga Is Even Better After the Leads Get Together appeared first on Siliconera. |
Destructoid Sunday, September 14, 2025 4:39 PM
UFL's new season went live on Sept. 12, and squad-building has undergone a massive change.
Gone is the old system of skins we used to get from packs. Instead, packs now provide players with cards of footballers that can be used to build their squad. Building a squad and making a team that can get you 15 Showdown wins is different.
This guide will help you master the basics and advanced concepts regarding squad building.
Table of contents
All currencies in UFL explained
The first task is to understand the different currencies in the game. I have also included the optimum ways of using them.
CP and SP are easier to earn, and you can get them from daily and weekly challenges. LPs can be obtained from packs, the Season Pass, and Showdown rewards.
How to get new players in UFL?
The biggest change of the new season is the removal of skins and the addition of player packs. Instead of slapping skins on cards, we can obtain different footballers (like Ultimate Team or Dream Team in eFootball).
While Base cards get the task done, it's much better to use Mastery items. Not only do these cards have better stats, but they also activate the newly-added link-up system. But more on that later, and let's find out how you get new footballers.
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How to improve your squad in UFL?
The task is to get players with excellent overall ratings and enhance your link-up abilities. I am leaving formation and tactics up to your preference. The main idea is to open as many packs as possible (more on that in the next section).
I will avoid using Legacy players for squad building once you have replacements for them. Every Legacy player will have skills and bonuses inherited from their older versions (along with boosted overall ratings).
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However, the boosts are temporary and only applicable for specific attributes. If you check my Dimarco card in the screenshot, its defense is hardly that of an 89-rated LB, and the boosts will disappear eventually. This isn't the case with in-season cards whose boosts are permanent. Legacy cards won't be eligible for Link-Up effects, which is another key point to remember.
How to open more packs for free in UFL?
If you're spending money in the game, you can open as many packs as you want. The key is to open packs for free consistently, and UFL provides plenty of ways to do so.
Doing these steps will ensure that you're always finding packs to get more cards, and all you need to do is get lucky a few times.
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The post How to improve your UFL Season 25-26 team for free appeared first on Destructoid. |
Destructoid Sunday, September 14, 2025 3:59 PM
Do you remember Adobe Flash? Or does it make me old, even asking the question? Well, in the pre-Unity, pre-Steam, pre-indie era of online entertainment, this humble software platform was the primary source of browser-based gaming fun, serving as the precursor to the vibrant solo dev efforts of today. Creators of crappy (and occasionally awesome) Flash games in the early aughties crawled so we could run.
The vomit-green Skittles of gaming
I am aware this already opened a can of Pandora's worms – excuse the mixed metaphor, my writing is fueled by an excessive dosage of caffeine today – when it comes to millennial nostalgia, and you can bet your bottom dollar that we will eventually revisit this graveyard of gaming history from the perspective of our favorite pastimes, too.
On this occasion, I'd like to direct your attention to a secondary form of experiencing Flash game non-classics: by watching someone else play them, of course. Or, rather, watching the OG legends of the early Let's Play era—slowbeef and Diabetus of Retsupurae fame, an MST3K-style comedy riff show that tackled terrible games and terrible playthroughs of games in equal measure alongside a whole bunch of other things, which was a decade-long YouTube experiment spanning from February 2008 to March 2018. It's a time capsule in many ways, and one well worth checking out in detail if you enjoy old-school snarky web content.
For today, they will serve as the best possible tour guides into the strangest Canadian I have ever heard of: Michael Gibson, aka ZapDramatic, who created a series of interactive story games from Newgrounds that aim to help you navigate the labyrinth of disturbed people's psyches.
They look like this:
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And they behave like this:
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Truly, a picture is worth a thousand words.
The product of an incomprehensible mind
Every few years, I find myself drawn back to the Retsupurae crew's playthrough of Michael Gibson's intellectual output, like a hapless character in a Lovecraft story stumbling back to a long-buried copy of a skin-bound Necronomicon. It all starts out with a healthy dose of WTF and gets more nonsensical from there, played entirely straight and taken wholly seriously by Mr. ZapDramatic all along.
We progress from standalone scenarios to a longform multi-game series called Ambition that begins with a husband strapping a few dozen sticks of dynamite to his torso in a bid to reclaim his kids—this is episode one—followed by encounters with a hitchhiker, infidelity issues, psychiatric evaluations, a murder, a police investigation, conspiracies, marriage counseling (no, I didn't get the order wrong), a trial, a ghost, a terrorist, I can't take it anymore—it's calling again—help—
There's so much more, made even more amusing by the whiplash-inducing tonal shifts from scene to scene and series to series. While playing through the games would no doubt be like pulling teeth, having appropriately snarky tour guides for this car crash, and an excellent longplayer in the form of PinstripeHourglass, makes for a legendary bit of classic gaming YouTube content. If you've got a few hours that you'd like to spend getting repeatedly baffled, I can't think of a better way for you to do so.
There's an inevitable point in composing fiction where the content begins to bend. Either under the weight of its conflicts with reality, or the pressure points created by all the elements you previously established, characters and events in a longer story inevitably collapse if they are haphazardly piled on top of each other without rhyme or reason.
But sometimes, an incredibly bad writer can find a way past the singularity and the event horizon, and keep going further to an impossible other side, where it's fine that nothing makes sense anymore because you are completely disarmed by their oblivious confidence, and you can't wait to see what is the next bit of nonsense they have managed to come up with. Truly, the only thing I can compare it to is Tiger King. Except this is about a series of video games, so it is a much better fit for us.
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The post There's an old MST3K-style video series about a bonkers collection of Flash games I keep going back to, so I invite you to join me down the rabbit hole appeared first on Destructoid. |
Destructoid Sunday, September 14, 2025 3:57 PM
"Warbond" is the original name the developers of Helldivers 2 found for their version of a battle pass. They are permanent reward systems that grant players new weapons, stratagems, armor, and cosmetic items.
Players acquire the Warbonds of their choosing via Super Credits, the game's currency that can be earned via either playing the game or by buying them with our real world's regular credits. Getting all Warbonds might prove too costly or time-consuming for most players, so let's look at the best ones of the bunch.
Table of contents
Democratic Detonation Warbond
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The best Warbond in Helldivers 2 at the time of writing, Democratic Detonation offers players great options for all enemy types. That's because no enemy is strong against getting blown up, and mostly everything here lives up to the warbond's explosive name.
In addition to three excellent primary weapons, Democratic Detonation also features three outstanding utilities, with the Thermite Grenade and the GP-31 Grenade Pistol being among the best in the game.
Freedom's Flame Warbond
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One of the best warbonds in Helldivers 2 is Freedom's Flame, and players who're into incendiary stuff may very well rank it as high as #1. This is where players will find the Torcher, a fantastic flamethrower that spreads democracy in the hottest way possible. It also features the Crisper and the Cookout, which are great at frying most enemy types in the game.
Control Group Warbond
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The Control Group Warbond is arguably the best one for those who'd willingly give their lives up for democracy. It features a bunch of extremely good weapons, but they're also very good at getting them killed, too.
The Variable rifle is awesome, and so are the stratagems included but they're all incredibly risky pieces of equipment. The warp pack, which is described in the game as a "very safe and well-understood technology", is naturally anything but. This equipment offers players unbound mobility, but that also translates into taking players straight to their deaths. The good part? It's fun regardless of the outcome.
Experts are likely to love this one, but newcomers should learn the ropes before venturing into this one.
Cutting Edge Warbond
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The Cutting-Edge Warbond would be worth it for the Sickle alone. It is one of the best primary weapons in the game, a newbie-friendly energy gun that will never fail you regardless of the enemy. The Punisher Plasma and the Blitzer are also fun main picks, and arguably even more cutting-edge than the Sickle, but they're much more challenging to use.
The Dagger, the Stun Grenade, and the Localization Confusion Booster are nice utilities, but far from the all-around boosters or the absolute game-changers seen in the Control Group Warbond.
Servants of Freedom Warbond
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The Servants of Freedom Warbond combines some of the best elements from Democracy Detonation and Cutting Edge. There are many great options for explosion enthusiasts, as well as an even stronger version of the Sickle.
The Double-Edge Sickle is a great improvement for experienced fans of the base weapon, as it deals even more damage to enemies, but will also damage you. The Stratagem is called Portable Hellbomb, and it sure does live up to its name, boasting a fantastic ability to blow up large armored enemies, and the ominously-named "Ultimatum" secondary is also an incredibly strong beast.
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The post Best Warbonds in Helldivers 2 appeared first on Destructoid. |
Destructoid Sunday, September 14, 2025 3:50 PM
Welcome to Save File Sundays, the end-of-week series where I look back at games that have elapsed in our collective consciousness, whether due to flying under the radar and going unappreciated or just the dreadful power of time.
This time around, I'm calling back to a great game, one that didn't go underappreciated by any means, but was still perceived as a quirky, different, and experimental title in its long-running series.
Released after the successes of the original Stronghold and Crusader, our focus today is on Stronghold 2, a title which sought to emulate realistic medieval castle life, introduce 3D graphics into the mix, and overall pour in the complexities and gameplay layers, which not everyone adored.
The pinnacle of RTS gameplay
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The Stronghold series is a cornerstone of real-time strategy. From the early 2000s to the present day, it represents a trend in video games long forgotten, one where skill and mettle were truly tested, not by throwing you into an arena to duke it out with guns or swords or whatever else, but a place where you only got a handful of units, a small chunk of land, and a general idea of what you need to do.
There are dozens of buildings, all of which are unlocked from the very onset, and it takes nothing more than pure skill and knowledge to place them, build up, arm up, and skirmish with others. This is the core of the Stronghold formula, and one that makes the series one of the most complex and difficult and challenging real-time strategy franchises ever made.
And Stronghold 2 kicked everything up a notch. Initially released in 2005, it went from 2D sprites to a 3D graphical engine, adding a lot of weight and realism to the game, which was Firefly Studios' ultimate goal with this title.
It is set during the 11th century and possesses a level of realism unseen in the rest of the series. It emulates medieval social life, castle antics, plagues, diseases, peasant behavior, and everything in between, adding more than a few buildings to the core Stronghold repertoire to bring the complexity to a higher level.
Not everyone was fond of the 3D graphics or the more complicated gameplay, but little me cared not for such squabbles, and generally had no idea what was going on outside of his cathode screen and old Pentium-driven PC. Stronghold 2 was, to me, a very dear game, and one super popular in my small town in Montenegro, for whatever odd reason.
It's one of the first games I owned on disc, and I probably still have it at the bottom of some box somewhere. That Prince William splash image and the shield with the "2" engraved on it is something I will never forget seeing on my Windows XP desktop, eagerly launching it whenever I had the time (or the interest that wasn't swallowed up by Warcraft 3).
But I'm here to talk about the game itself and what made it great, so here goes.
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Stronghold 2 has numerous modes you can choose from, with several campaigns tailored to your liking. Whether you like peaceful environments where you can pretend you're actually playing a city-builder (which is exceptionally fun in this game), or combat-oriented stuff that provides more traditional Stronghold gameplay, Stronghold 2 is there to provide.
You can hop onto the Prince William campaign, the one in all the promotional material, and you'll find a Monty Python-esque story hiding in there, though with a lot of darker and more "serious" elements, which Firefly Studios heavily pursued for this title. You can also play skirmishes, conquer the realm through missions, or play custom scenarios and missions created by others, which is now more available than ever with the release of Stronghold 2: Steam Edition that opens the game up to the Steam Workshop.
Whichever mode you choose, you'll find that Stronghold 2 is by no means an easy game. Whether it's plagues, famine, wild animals, or external elements shaking your kingdom's foundations, you'll have to manage, provide, and help your peasants by any means necessary, lest you get ousted and banished to lands far away.
Managing the populace, its needs, and fending off attackers (or going on the offensive yourself) in a game with such a quick pace can prove overwhelming for players and is much heavier on the micro than other Stronghold titles.
However, I don't think this is necessarily a detractor from the overall experience, given that Stronghold 2 places such a strong focus on realism and medieval simulation, which is something you won't find in many other places. Knocking the game speed down or changing difficulty settings is one way of alleviating some of the pressure, while custom scenarios tailored to your liking might also be another way out.
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Either way, Stronghold 2 remains a true RTS masterpiece, a game which was ambitious and daring enough to experiment with new forms, perspectives, and levels of complexity, which ultimately resulted in one of the most unique and compelling medieval titles, even if its combat couldn't hold a candle to Medieval: Total War, though that isn't really even its focus.
Sieges are impeccably done in Stronghold 2 thanks to the 3D graphics, as everything has its own place in the world and doesn't rely on sprites and other 2D tricks to make your brain believe you're actually in a 3D space. Combat is fast-paced, fun to watch zoomed in, and quite complicated to micro, all of which are just staples of RTS, especially in 2005.
With the Steam Edition I mentioned above, you can even play this game on any modern system without many issues, which really helps the graphics stand out as they finally "pop" on modern machines and high resolutions, making that perspective switch worth it in the long run.
Makes me yearn for more
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I've been on a medieval binge the past week or so, having been caught in an argument with a friend regarding the origins of Montenegrins, their Doclean heritage, and the very character of the state in the mid and late 11th century. Being the obsessive person that I am, I've been ravaging old writings, authors, and medievalists, engrossing myself in a part of history which is so often glossed over in my corner of the world.
Crusader Kings 3 provided a lot of relief for this reignited passion of mine, but Stronghold 2 allowed me to truly soak it in, plagues, diseases, crazy peasants and all, from up close. Playing the game, I began wondering what else is out there, and why this historical period, at least in a realistic sense, has been ignored by big-time games during the past decade. Ever since Medieval 2 Total War, we haven't had a proper game set in those times, and whenever we did get something, it failed to amount to anything of note.
Stronghold 2, if it were just a game about managing a medieval society, would be the perfect title, but its nature as an RTS title first and foremost breaks that immersion, and makes me yearn for something much more. Perhaps there is something out there akin to what I'm looking for, and maybe you could help me out by name-dropping in the comments. Please do, if you can.
As is traditional by now for Save File Sundays, I love giving out a re-review of any game I play for this series, if we did ever give it a grade in the first place. In this case, Stronghold 2 pre-dates Destructoid, so I'll be the first one grading this title.
Recompiled Review Score: 9/10 - A layered, complex, realistic, and ultimately fun game which will test the skills of any RTS player, noob or veteran. It isn't Crusader, and falls short of some of its predecessors' offerings, but it is nonetheless a stellar title standing on its own in the franchise as unique and different.
Nostalgia Factor: 10/10 - Seeing that icon makes me want to cry for my lost years and time, but I guess they were all worth something, for what are we if not our cherished memories?
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The post Save File Sundays #5 – Can't place that there, m'lord! appeared first on Destructoid. |
Destructoid Sunday, September 14, 2025 3:36 PM
You awake at the base of a steep staircase. Atop the steps is a piece of dirt with a singular birch tree branch attached to it. Its roots sink into a pool of water below. Its presence defies logic, surrounded by a man-made structure, as if it's something that demands worship.
How did I get here? Did I die, or am I born again? The mystery of my own existence is pushed aside by the force of something far greater. The stake of humanity lies in the balance, but it's through our own self-proclaimed divine intervention that fate is decided.
The answer to who we are is insignificant; we are mere passers-by. A letter is all that arrived with you when you were transported to this reality or born from it. It reads: "some say the air itself has a face," inviting you to peer at the stillness of life itself to see what many are too busy to notice. A fish-like entity emerges, perhaps a deity or a simple messenger. It speaks of this place being between life and death—the plant our fate, the water our fuel. Whatever you decide to do is up to you, but you're told: don't feed it your blood.
Be it through our actions or inactions, consequences are faced in the future and not by you. Our purpose is simple, but its meaning is layered. What will you feed to the roots, for what fate have you decided, and what kind of Mother Earth will you make us?
![]() Judgement is here and you're serving it
This is Fatum Betula, a low-poly adventure game full of mystery and secrets. The PS1 aesthetics capture the surreal, dreamlike environment. With torii gates and traditional Japanese shrines, Fatum Betula feels biblical both in its surroundings and plot. You're given the freedom to freely explore, gathering as much information as you can to solve individual mysteries and discover new fuel to feed back into the water, thus deciding humanity's fate. Three empty vials in hand, your endeavor begins with curiosity and confusion, for the fate of humanity rests on your actions.
11 endings, 11 different fates. Are you curious enough to see it all, or will you settle for a particular conclusion that seems fit for our world that's already so full of suffering? Each puzzle and mystery is engaging and perfectly utilizes the compact and slowly expanding level design. The design is much like how our own knowledge continuously grows the longer we spend on Earth.
![]() The world is full of secrets
What will you discover? Fatum Betula is eagerly awaiting your arrival, just waiting to see what you'll do with your newfound tools. The world is truly your oyster, with secrets tucked away from the unobservant eye. The flat realm may seem empty at first, where life flourishes mostly as autumnal leaves and flowing water.
Like something out of a Studio Ghibli movie, Fatum Betula feels like folklore brought to life in a pixelated setting. The game often blurs reality and fiction, almost aware it's a video game, glitching out and breaking as you pull it apart at the seams. It's unpredictable and alluring, a surprising title that continues to defy expectations the more you play.
Seeing everything Fatum Betula has to offer is one reason to keep playing, but this title also has an addictive quality due to the flawless execution of each ending, which ties quite beautifully to reality. There are multiple steps you must take to reach each ending—much like climbing the staircase at the start of the game. While the world you're exploring seems completely far-fetched with talking cats and skeletons, spirits, and underwater areas, the philosophical conclusions are surprisingly deep.
![]() Is this our retribution?
Fatum Betula tugs at your curiosity while simultaneously crafting a feeling of uneasiness. There's a sense of creepiness and dread that follows your every move, as if you're not really supposed to be here and in charge of this power. There's something uncanny about the world because nothing makes much sense. The quietness of Fatum Betula paints a very still and peaceful land that's disturbed by your blundering through it. While you're completing quests like a traveler on a JRPG adventure, there's that question of whether your actions are truly helping or if you're simply satiating your own selfish desire for power.
What fate will you decide for humanity? Enter the bizarre yet curious world of Fatum Betula on Steam, Xbox Series X/S, and Nintendo Switch.
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The post Destructoid's Indie Gems – Edition 11: What would you do with the fate of humanity in your hands? appeared first on Destructoid. |
Destructoid Sunday, September 14, 2025 3:33 PM
Dribble styles in NBA 2K26 form a key aspect of your build, which remains true irrespective of your height and other stats.
Whether you're a big man who dominates in the paint or an SG who shoots from distance, you'll need to move with the ball on the court without any friction. Specific builds, just like last year, have better fluidity and provide a competitive advantage.
Let's look at the best dribble styles for every build, each for different heights.
Table of contents
Best NBA 2K26 dribble styles under 6'5"
Builds with a height of 6'4" or below usually are very good on the ball. The smaller height typically allows you to move quickly on the court and have badges that enhance your dribble moves. You can make it more in your favor by selecting the following dribble styles.
Best NBA 2K26 dribble styles under 6'10"
Builds with height below 6'10" can enjoy some amazing dribble styles that allow them to glide on the court. They can feel fast while being defensively solid. The stats for such builds will also enable them to unlock badges that can enhance their movement with the ball.
Best NBA 2K26 dribble styles over 6'10"
These are the official big builds that typically have the slowest movement speeds. Selecting fluid dribble styles becomes almost necessary if you don't want to depend entirely on your near-post skills.
Other factors like Motion Styles and badge requirements also come into play. The latter will decide how your build shapes up once you invest enough VC to level your stats. A successful build is a mixture of many requirements.
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The post Best NBA 2K26 Dribble Styles for all builds appeared first on Destructoid. |
WGB Sunday, September 14, 2025 5:38 PM Insomniac's Wolverine game is set for a 2026 release, while the Venom spin-off remains in development, with uncertainties about its progress and potential narrative featuring Eddie Brock as Venom. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, September 14, 2025 3:43 PM A new trailer was also released. The post Hades II Full Launch Release Date Announced appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, September 14, 2025 3:29 PM A trailer was also released. The post Danganronpa 2×2 Announced for PC And Consoles appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, September 14, 2025 3:13 PM A trailer was also released. The post Monster Hunter Stories 3: Twisted Reflection Release Date Announced appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |