Kotaku Sunday, November 23, 2025 7:35 PM
22,000Pa suction with AI recognition and hot water mop washing cleans autonomously. The post Roborock Qrevo CurvX Drops to All-Time Low, 22,000Pa Beast With Auto Hot Water Cleaning Falls to Record Pricing appeared first on Kotaku. |
Kotaku Sunday, November 23, 2025 7:05 PM
2,000W output with 49-minute recharge and 10-year LiFePO4 battery powers anything anywhere. The post Anker Solix Makes EcoFlow and Jackery Look Overpriced, 2,000W Power Station Selling for Pocket Change appeared first on Kotaku. |
Kotaku Sunday, November 23, 2025 6:35 PM
Six drivers with Dolby Atmos create dimensional sound from wall to ceiling everywhere. The post Sonos Offloads Era 300 at Zero Margin, Dolby Atmos Rival to Devialet Hits Pocket Change Pricing appeared first on Kotaku. |
Kotaku Sunday, November 23, 2025 6:05 PM
30W output with built-in cable charges iPhone to 50% in 27 minutes flat. The post Anker Selling 30W Power Bank for Pocket Change, 10,000mAh Battery Pack Now Costs Almost Free appeared first on Kotaku. |
Kotaku Sunday, November 23, 2025 5:35 PM
Best value for money mini PC out there. The post Mac Mini Has a Budget Twin Now, 512GB Mini PC Selling for Pennies That Makes Apple Look Greedy appeared first on Kotaku. |
Siliconera Sunday, November 23, 2025 3:00 PM
Given that Kinmoku's Videoverse is, in part, inspired by both Nintendo's Miiverse and DS consoles, it seems only proper for the visual novel to be on one of the company's devices. Fortunately for us, it now is. Even better, the fact that it's also a thoughtful and nostalgic exploration of relationships on 2000s internet interactions and relationships means it feels even better to play on the Switch. It really is like we're coming back to a period of time and moment in multiple ways due to the nature of it and this new port.
Videoverse follows a young man named Emmett at a critical point of his virtual life. The Kinmoku Shark console, which looks a bit like a Nintendo DS, is home to a social network called Videoverse. It allows people to chat and post about games, not unlike Miiverse, Facebook, Myspace, and other types of social networks that appeared in the late 1990s and 2000s. The thing is, it's also taking place at the dawn of a new console generation and when internet culture is starting to take a more antagonistic and pessimistic turn. We get to help determine how Emmett reacts to this transition and manages his relationships online.
This means that while Videoverse is a visual novel and tells a story about the sunset of a media platform and its effect on a teenager, it's also about capturing a moment in time. It's harnessing the feeling of the experience of using one of these early social media services and online console communities. The technical limitations of the time period are embraced with the art direction and nature of the pages and forums we explore. The conversations are taking place in those types of messengers. In terms of a recreation of the kinds of UI and forums from those time periods, it is on-point. It looks great, and the limited color choices and design directions do make this feel a bit like a time capsule.
The primary narrative involves Emmett coming to terms with what is happening to Videoverse and exploring a potential relationship with Vivi, a fellow Feudal Fantasy fan and artist who posts in the community. However, it isn't entirely straightforward. While we do interact directly with Vivi, Markus, Zalor, Lorena, Nobu, and his other associates, things are laid out in forum posts, instant messages, and notes Emmett takes on his own desk as things happen. It's an interesting storytelling device.
Especially as the nature of the narrative means the kinds of conversations and posts we'll scour feel appropriate and highlight a sort of transition between time periods. As chapters go on, we can literally see the decline. Kinmoku's captured it both in the amount of activity, responses from individuals, and ways in which "official" moderation slips, as well as in reactions from the people we meet.
The downside to it all is that this can be a bit awkward in two ways, especially with the Switch version of Videoverse. The first issue is that the UI isn't entirely friendly to navigate using only controls. It can be difficult to tell if a button is highlighted for example, and scrolling through different posts in a community with the analog stick or directional pad sometimes gets awkward and won't go down far enough. Another issue is that sometimes when I'd respond with a DM, image share, or comment, a box with three white dots that acted as a loading message would appear on the bottom right side of the screen and take longer than usual to advance.
Speaking of advancing, there are times when Videoverse isn't exactly intuitive when it comes to moving the plot along. It can seem like you've responded to everyone, commented where you could, and did all you can. However, if you try to back out of using the social network, Emmett will say, "I don't want to log off Videoverse yet." Which means you need to double back and check to see if there's any place you can still comment, reply, or DM to try and move things along.
I really appreciate how Videoverse does capture the spirit of older online gaming communities like Miiverse. It definitely feels like exploring online in the 2000s, when we needed to embrace limitations and do all we could to work within them. The ambiance is impeccable and really does recreate the atmosphere of a waning console community in that time period. There are some times when the UI and progression system can be a little user-unfriendly. But aside from those instances, it's a bit like playing through a game designed to feel like a time capsule from an internet era.
Videoverse is available on the Switch and PC.
The post Review: Videoverse Feels Meant for the Switch appeared first on Siliconera. |
Destructoid Sunday, November 23, 2025 5:32 PM
The Thunderstruck promo is all set to arrive in FC 26 Ultimate Team, and it could be the start of something amazing for the whole community.
The Thunderstruck promo officially marks the start of the Black Friday celebrations, and it could be the perfect time for you to play the game. So far, EA Sports has remained tight-lipped about the promo and which players will be part of it.
Thanks to social media leaks, we have a fair idea of which promo cards should be part of the first team.
Table of contents
All FC 26 Thunderstruck team 1 players (leaks)
A fair number of names have already been leaked at the time of writing. If the rumors are true, we should be getting special cards for active footballers and icons.
More names are expected to be leaked ahead of the promo's release date. Some of them will be featured in SBCs and objectives, which will be easier to obtain (compared to items in packs that are harder to find).
FC 26 Thunderstruck Team 1 release countdown
The Thunderstruck promo will replace the FC Pro Live campaign currently live in Ultimate Team. Team 1 will be coming to Ultimate Team on Friday, Nov. 28, based on EA Sports' usual schedule. The following countdown will enable you to keep track of when the cards go live.
The countdown is based on the following timings.
The countdown is based on the schedule that EA Sports applies to all promos. However, Thunderstruck promos have been released earlier in previous years. We will update the countdown once the official timings are revealed.
The post All FC 26 Thunderstruck Team 1 players (leaks) and release countdown appeared first on Destructoid. | ||||||||||||||||||||
Destructoid Sunday, November 23, 2025 3:59 PM
Solo Leveling Arise Overdrive has a fair amount of customization options, as you can choose between different classes for Sung Jinwoo.
The classes have their own strengths and weaknesses, and there are four options to pick from. Every class has its unique archetypes and skill tree. Choosing the correct playstyle is essential if you want to clear the in-game content, and this guide will erase all your confusion when starting in Solo Leveling Arise Overdrive.
All classes in Solo Leveling Arise Overdrive
You'll get the chance to choose a class for Sung Jinwoo as soon as you finish the introductory missions. It's impossible to miss this as it's part of the core gameplay system. The table below briefly describes all four classes.
Which class should you pick in Solo Leveling Arise Overdrive
Since the game allows you to change classes, you can switch quite easily (more on that later). In my experience, all four classes are good, but you'll need to understand your preferences.
How to change your class in Solo Leveling Arise Overdrive
Once you gain access to the Hunter's Association, enter the main menu. Select Sung Jinwoo's tab, and you can then invest skill points across the different attributes. Skill points ultimately determine which class you're going to use. You can switch a glass by resetting its skill points and re-investing them however you want.
You can go with the four default classes or customize as you see fit. Ultimately, you have complete freedom over how you invest your skill points. Having the ability to reset lets you experiment with different builds until you find your preferred choice.
The post All classes in Solo Leveling Arise Overdrive: Which is the best one to pick appeared first on Destructoid. | ||||||||||||||||||||
Destructoid Sunday, November 23, 2025 3:56 PM
There's a really fun game out there that I would like to wholeheartedly recommend to you, one that doesn't conform to the trappings of the modern AAA experience. One where you don't have to worry about the endless treadmill of updates wrecking a metagame you enjoyed, nor about the expiry of licenses or the sudden stop of development. A multiplayer
I'm talking, of course, about chess. Slowly but surely, this childhood interest of mine has taken over most of my gaming time as I leveled up my play, and while part of this no doubt has to do with aging out of the industry's core audience, it's also just the nature of the beast. There's a reason why people have obsessed over chess for over a millennium.
A deep, dark forest
A noteworthy caveat here, I suppose, is that I'm fairly decent at chess, depending on who you ask. I certainly don't think I'm any good at it, and I have no reason to suppose so when grandmasters exist in the world.
Still, from the perspective of a post-pandemic The Queen's Gambit-enjoying casual, my experience is not representative. My long-dormant chess.com account puts me at the top 0.5% of players, and the more dedicated Lichess community has me at the top 5% depending on the format. While I learned the basics of the game as a kid, most of this is due to the effort I put in over the past few years, and it was a very different feeling compared to when I was grinding ever-changing metagames in Hearthstone or other strategy titles.
When I sit down to study something new in chess, I feel like my time is being respected, that the accumulated knowledge won't get ripped away by an update that changes things just for the sake of it. (There's a reason why Counter-Strike is one of the few remaining multiplayer games I still sometimes come back to.)
There's also the ease of finding opponents at any level, at any time, in any format. I can play quick chess at 3am or slow chess in the afternoon with little to no wait or ranking mismatch. It also affords me more opportunities for IRL events and connections than most video games do. In the end, I keep finding myself having more fun this way these days. There isn't a greedy publisher who can mess things up at any moment, depriving me of the option of ever playing the game in the form I grew to love it again.
Chess is a deep, rewarding pastime, one where you will never run out of new things to experience or discover. It also offers little quarter in apportioning blame to anyone but yourself. No microtransactions, no pay-to-win (unless you consider coaching, I suppose), and with strong chess engines available in your browser just a handful of clicks away, you can check and try the best and strongest openings and tactical calculations in a way that was never before possible.
For the brief period of practice, the gap between excellence and reality is as narrow as it gets. What else offers such a rush?
Receding into the background
My editorial role at Destructoid helps me keep up with the industry through my colleagues' impressive work, and it gives me a good understanding of which games are truly worth one's time. Still, I find it difficult to commit when I could be playing some more chess instead! Blue Prince was my standout gaming experience of the year, and I really hope Kingmakers is not vaporware. I've got Project Motor Racing coming down the pipeline, and a handful of golden oldies I sometimes pass the time with—but other than those, I'd probably need a Half Life 3-level cataclysm to take a deep dive into something.
Don't get me wrong, there are always games I plan on jumping into. I love the Wargame series of strategy games, and I really enjoyed the few dozen hours I spent with its spiritual successor, WARNO. But I can't see myself diving deep and learning all the strats, keeping the knowledge up to date against veterans of the franchise, as new and new content keeps getting churned out. It's ephemeral.
Be it a big-ticket AAA live-service content treadmill or a small bespoke experience that will inevitably wither away player count-wise, no new multiplayer game really speaks to me apart from those I can wrangle a group of friends to play myself. As for single-player stuff, I can't in good conscience jump into a massive open-world game or a deep RPG where I know full well I won't ever finish in detail. For story-driven titles, I was burned too often by the illusion of choice, and if we're being real, only a handful of such games offer a compelling enough gameplay loop that makes actually playing them more interesting than watching someone else's story decisions. (They also compete with books for my story-consumption time, which is, well, tough.)
This is an odd feeling, having spent a significant portion of my teenage and early adult years with various games big and small. From MS-DOS launchers in 1997 to the pandemic years, I always had an executable spinning around in the back of my mind, looking for more. Nowadays, it's mostly chess. And I'm quite happy with that.
The post Chess has completely taken over my gaming time, and I'm quite happy with that appeared first on Destructoid. | ||||||||||||||||||||
Destructoid Sunday, November 23, 2025 3:11 PM
Bleach Soul Resonance already has a vast cast of characters available in the global version, and building an efficient team is key.
While characters have different rarities, it's essential to understand how they work. Every team includes three members, each serving a different role. While some characters will focus on doing damage, others will have to support the team with buffs and heals.
This guide will briefly discuss the two best teams to use in the current meta. While one team focuses on running the best characters, the other is ideal for free-to-play members who want to rely less on gacha.
Table of contents
Best free-to-play team in Bleach Soul Resonance
The following team is comprised of characters that you can obtain outside the gacha, or you'll draw them more frequently. While these characters might not be top-tier choices, they work well together. Until you have plenty of SSR units, running this team should work well to reach endgame content.
Best team in Bleach Soul Resonance
The following team consists of the best members in the current meta. It will require a lot of luck to set it up, since it involves three SSR units, and one of them (Ichigo) must be obtained via a limited banner.
While Rukia is easy to obtain, the same can't be said about Kisuke and Ichigo Kurosaki-Bankai. The latter is only available from the limited banner, making it extremely difficult to obtain (unless you manage to hit the pity).
The post Best teams in Bleach Soul Resonance appeared first on Destructoid. | ||||||||||||||||||||
Destructoid Sunday, November 23, 2025 1:57 PM
It goes without saying that Stellar Blade was a massive hit, both on console and on PC. Despite its temporary PS5 limbo, the game crushed it when it launched on Steam, and it appears the devs have taken note and are aiming for a "multiplatform" day one launch.
Or so one could gather from a recent job posting by ShiftUp, the development studio behind Stellar Blade itself. The listing, first posted on Nov. 21, details Stellar Blade's sequel and the responsibilities various roles would have. Stellar Blade's sequel (unnamed as of yet) is described as "AAA-grade multiplatform action game," that is "targeting release on various platforms including consoles and PC."
The listing further highlights that the game spent a year as a PS5 exclusive, topping 200,000 concurrent players once it finally launched on PC.
The above was translated from Korean using DeepL, and from what I could gather, it's a strong indication that Stellar Blade 2, or whatever the sequel is called, is going to launch simultaneously on the PS5 and PC. It could be a timed exclusive again, but I fail to understand why that would be if the studio itself is highlighting the game's stellar (pun intended) performance on PC.
What's more, the part that outlines "various platforms including consoles" plural tells me the game could, God willing, release on Xbox as well as PS5 and PC. Sony has been steering towards multiplatformity for a while now, and though it's likely going to keep its biggest hits as exclusives for console-selling purposes, I could see the likes of Stellar Blade 2 launch on Microsoft's platform.
After all, the latter has been pushing strongly toward a unified gaming market where platform exclusivity is a thing of the past, and has brought numerous of its own games to the PS5. Stellar Blade 2 could follow Helldivers 2 and branch out into Xbox. Time will only tell, but the listing above does inspire hope.
Keep in mind, this is what I have derived from the listing. It could very well be that "multiplatform" means something entirely different to ShiftUp than it does to me. Either way, the original Stellar Blade came out on PC eventually, and if anything's certain, it's that its sequel, which continues the "stylish action" of the previous game, is going to do the same.
The post Stellar Blade's sequel is gathering steam, and it seems like the devs took heed of the PC numbers appeared first on Destructoid. | ||||||||||||||||||||
Destructoid Sunday, November 23, 2025 1:24 PM
ARC Raiders established itself as an extraction shooter with a strong social aspect, where players are usually nicer than in most other titles of the type. But it seems that's over, at least in part, as players are nearing end-game content and loot becomes more valuable than ever.
Though the game's initial release saw hundreds of thousands of players happily engage in friendly conversation with those they came across, it appears this is slowly subsiding topside. Recently, I've experienced a greater number of people who shoot me on sight (if you're one of these, do tell us here), and no amount of yelling "Don't shoot!" or pleading via the microphone (not even when I change my voice into a female one via the in-game AI voice changer) can save me.
Usually, that other one works more than merely begging not to be riddled with bullets, but even that fails to protect me in the new, more hostile environment of ARC Raiders. This seems to be particularly true on weekdays, when casual players (who log in after a hard week's work, i.e., on the weekends) aren't so present on the battlefields.
What's more, it appears to be because players are now reaching end-game content, having completed the majority of the quests and simply wishing to upgrade their workstations to max. The resources needed for doing so are quite scarce and usually very hard to come by. This could easily explain why trigger fingers are more itchy now, since it's much easier to simply cut the lights of a raider than look for one-percent drops yourself.
Hell, the raider you just popped might be carrying loads of pinks, blueprints, rare components, and so on. Everything given to you on a silver platter, costing merely a few bullets that can be easily replaced.
Of course, much like in the early stages of the game duos and trios seem to be much more inclined to shoot you on sight than solos. After all, solo players, and especially those carrying valuable loot, aren't so interested in risking their life and potentially losing everything they'd spent so long gathering. It's one thing having someone watching your six, but another to be on your own, with loads of goodies to boot.
ARC Raiders' social aspect is perhaps even stronger now, since it is an evolving trend following shifting circumstances that can lead to people being nicer or, well, more evil, depending on the situation. We could even have a philosophical discussion about the "evil" of shooting people in a PVP game, and I frankly think it's just part of the experience.
Have you noticed an uptick in hostility among players? Because we sure have, from extraction campers to sneaky snipers to folks runnin' and gunnin' like there's no tomorrow. And it's probably going to keep getting worse, at least until people do the Expedition in early December and reset back to zero, their evil nature included.
The post ARC Raiders players seem to be done playing nice, but it was great while it lasted appeared first on Destructoid. | ||||||||||||||||||||
Destructoid Sunday, November 23, 2025 1:23 PM
The How Many Tricks Left Evolution has arrived in FC 26, and you can upgrade one of your Silver/Bronze cards with significant stat upgrades, roles, and playstyles.
While the upgrade is free, the requirements are strict. This guide will help you identify the best candidates for the buffs based on the requirements and available upgrades.
Table of contents
FC 26 How Many Tricks Left Evolution requirements
Here are the requirements of How Many Tricks Left Evolution in FC 26.
FC 26 How Many Tricks Left Evolution upgrades
The evolution has four levels of upgrades, each with certain conditions to fulfill.
Level 1 upgrades
Level 2 upgrades
Level 3 upgrades
Level 4 upgrades
Level 1 upgrade requirements
Level 2 upgrade requirements
Level 3 upgrade requirements
Level 4 upgrade requirements
Best players to use in How Many Tricks Left Evolution
Here are some of my best recommendations for inclusion in the evolution.
While the upgrades are significant, you will be able to include these cards in future evolutions to create a chain and evolve their stats further.
The post Best players for the FC 26 How Many Tricks Left Evolution appeared first on Destructoid. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, November 23, 2025 3:50 PM After several leaks. The post Silent Hill 2 Remake Now Available For Xbox Series appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, November 23, 2025 3:27 PM Announced on Twitter. The post THE FINALS Will End PlayStation 4 Support Next Year appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Sunday, November 23, 2025 3:08 PM In a few days. The post Battlefield 6 is Getting a Free Trial This Month appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
iDev Games Feed Sunday, November 23, 2025 2:42 PM A customizable neon-styled 2048 with swipe controls, adjustable grid sizes, merge animations, smooth design, and endless replay value.... |
MonsterVine Sunday, November 23, 2025 5:26 PM Arc System Works has announced that Season 4 content for Guilty Gear Strive Nintendo Switch Edition will officially arrive on December 18, 2025, expanding the portable roster with new fighters, fresh crossover energy, and long-requested features. The Switch version, already stocked with 28 characters across Seasons 1–3, will be pushed further into parity with other […] |
MonsterVine Sunday, November 23, 2025 4:40 PM Level Headed Games, the new studio led by longtime industry veteran Leah Hoyer, has officially announced Whimpact!, a vibrant co-op arena party game that blends creature collection with chaotic multiplayer action. Revealed alongside its debut trailer, Whimpact! brings together the imaginative companionship of Pokémon with the joyful, unpredictable arenas of Fall Guys, all wrapped in […] |




















