Sep 07, 18:00


GamersHeroes Saturday, September 7, 2024 1:21 PM
    

Now available for the PlayStation 5, see how play will find a way with the live action launch trailer for Team ASOBI and PlayStation Studios' Astro Bot.

The post Astro Bot Live Action Launch Trailer Released appeared first on GamersHeroes.


GamersHeroes Saturday, September 7, 2024 12:34 PM
    

Composed by Tomoya Ohtani and remixed by R.B.U., the latest video for SEGA's Sonic X Shadow Generations features a new remix of Chaos Island: Act 1.

The post Sonic X Shadow Generations Chaos Island OST Video Released appeared first on GamersHeroes.


GamersHeroes Saturday, September 7, 2024 12:17 PM
    

Scope out the different facets and features of 11 bit studios' Frostpunk 2 with the City Unbound series released for the upcoming title.

The post Frostpunk 2 City Unbound Compilation Released appeared first on GamersHeroes.


Kotaku Saturday, September 7, 2024 2:20 PM
    

This week saw the release of Astro Bot, a delightful game that pays tribute to the rich history of PlayStation. It also, inadvertently, highlights the dearth of new games and franchises really worth celebrating from the PS5 era. Also, Star Wars Outlaws is a game with a staggering gulf between its highs and lows, and…

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Kotaku Saturday, September 7, 2024 1:00 PM
    

FThe biggest story of the week was probably the announcement that Sony was shutting down Concord, its big, expensive, long-in-development hero shooter, just two weeks after its disappointing launch. We've got the details on the original announcement, as well as reactions from across the internet.

In other news, rumors…

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Kotaku Saturday, September 7, 2024 10:40 AM
    

It may be Saturday, but it's possible your week's work has just begun. Sure, Fortnite dropped its Week 3 quests for Absolute Doom days ago, but you got a little busy, and now you've got some catching up to do. If Robert Downey Jr. has taught us anything, though, it's that it's never too late to return to Marvel.

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PCGamesN Saturday, September 7, 2024 1:39 PM
     Free Monopoly Go dice links September 2024

September 7, 2024: We've added two new Monopoly Go dice link for free dice rolls.

How can I get Monopoly Go free dice links? The household favorite board game has been reimagined as a free-to-play app on smartphones, allowing everyone to experience the thrills of Monopoly on practically any device. Everything that makes the board game special is here in Monopoly Go, so you'll be collecting properties and building hotels as you go around the board, and there are a variety of multiplayer minigames to get through along the way.

You're going to need to get your hands on Monopoly dice rolls, but they are difficult to come by no matter how far you are into the board game. There are ways to earn additional dice rolls, including logging into the game every day to collect daily bonuses, progressing further in the game, and inviting friends to try Monopoly Go. While you can also spend real money to unlock more dice rolls, you may want to give our list of Monopoly Go dice links a try instead, especially if you're waiting for the next Monopoly Go Golden Blitz event. Take a look at all the currently active Monopoly Go free dice links for today.

MORE FROM PCGAMESN: Best board games, Monopoly Go events, Monopoly Go dice

PCGamesN Saturday, September 7, 2024 1:38 PM
     Slick samurai roguelike Shogun Showdown hits 1.0 with rave reviews

Turn-based roguelikes hit Steam on a near-daily basis, but nearly none of them reach the level of quality and community praise quite like Shogun Showdown has. This new indie strategy game has just exited early access with its full launch on Steam, and along with scoring an incredibly high user review score on the digital platform, it is also launching at a discounted price for those eager to dive in.


PCGamesN Saturday, September 7, 2024 12:47 PM
     Act fast to grab Divinity Original Sin 2 at its lowest price ever

Long before the days of Baldur's Gate 3, Divinity: Original Sin 2 reigned supreme. Larian Studios' previous most famous game helped them gather a massive audience when it launched in 2017, as it made its mark as one of the most outstanding game studios still standing. The Belgian developer is celebrating a publisher sale, which sees Original Sin 2 marked down to a meager price.

MORE FROM PCGAMESN: Divinity: Original Sin 2 PC review, Divinity: Original Sin 2 builds, Divinity: Original Sin 2 PvP

PCGamesN Saturday, September 7, 2024 12:02 PM
     Satisfactory 1.0 introduces alien tech and its best building tool yet

With the imminent arrival of Satisfactory 1.0 just days away, Coffee Stain Studios community manager Snutt Treptow teases some of the biggest additions coming to the factory-building sandbox game. Among them is a new way to access resources from anywhere on the map, a huge potential boost to your power reserves, and perhaps the most deeply satisfying quality-of-life feature yet.

MORE FROM PCGAMESN: Best building games, Best indie games, Best open-world games

PCGamesN Saturday, September 7, 2024 10:38 AM
     Warhammer 40k Darktide patch notes detail 28 pages of balance changes

Prior to the launch of Space Marine 2, Warhammer 40k Darktide was the futuristic world's most popular cooperative offering, and the franchise's take on a Left 4 Dead-style shooter. Set in the grimdark universe of Warhammer 40k, Darktide sets players as members of the Inquisition, tasked with shredding through hordes of enemies in the city of Tertium. Now, two years after the game's launch, the devs at Fatshark have released the patch details of the FPS game's next update, and boy, are they meaty.

MORE FROM PCGAMESN: The best FPS games, Best Warhammer games, Best Warhammer 40k games

PCGamesN Saturday, September 7, 2024 10:09 AM
     The Precinct puts a modern spin on classic GTA, but in reverse

While we await news of GTA 6, a new crime game arriving later this year feels like the iconic Rockstar crime games never quite left the classic high-angle days of its more arcade-like early entries. The Precinct comes from developer Fallen Tree Games, and sets you as a beat cop in a fictional version of '80s New York, where you'll deal with petty crimes, gang violence, and frantic car chases as you aim to solve the mystery of your father's murder. Ahead of its launch, I sat down at Gamescom to take a look at the three main ways to play.

MORE FROM PCGAMESN: New PC games, Best PC games, Free PC games

PCGamesN Saturday, September 7, 2024 10:28 AM
     New Starfield mod makes space combat more thrilling and deadly

Bumping up the difficulty of a specific game by using mods is a tale as old as time. For Starfield players, there are two clear avenues to approach this: gun combat and space combat. If you've played any Starfield, you'd know that space combat isn't the most challenging thing in the world, especially since, if you want to become an unkillable force, you can dump all your stats into improving your ship for fighting. Now, one modder has made it their mission to make space combat hard, even for those with a tricked-out ride.

MORE FROM PCGAMESN: Starfield mods, Starfield outposts, Starfield traits

Rock Paper Shotgun Latest Articles Feed Saturday, September 7, 2024 5:13 PM
    

Shinji Mikami, founder of Tango Gameworks, thought the studio would be "safe as long as they continued to make Hi-Fi Rush games." Mikami was asked about the studio's closure by Microsoft earlier this year, and its revival under new owners Krafton at Gamescom last month.

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Siliconera Saturday, September 7, 2024 3:00 PM
    

The Hachioji Specialty: Tengu's Love Manga Makes You Care About Characters

Sometimes, the official description for a manga or anime doesn't do the series justice. I'd say The Hachioji Specialty: Tengu's Love is a manga where that especially apt, as the first volume's summary don't really capture what's going on in the lives of its main characters. Because this series is more than it seems like. It isn't just a love story between a human and a supernatural being. It's also about the two growing as individuals, finding new freedoms through their relationship with each other, and coming to terms with traumas they might not know they have.

Editor's Note: There will be minor spoilers for the first volume of The Hachioji Specialty: Tengu's Love manga below.

Kotarou is an orphan. He's returned to his grandfather's home, where he spent time as a child, now that he's grown up and found a job. However, now that he's returned, he also gets flashes of memories from when he was lost in the woods. They're of a woman with wings. It's only after properly moving in that what was lost comes rushing back and he reunites with Hime, a tengu who found him and cared for him when he was little, alone, and scared.

However, there's a catch to them reuniting. She tried to warn him back then and now. But because they met again under a certain tree, tradition dictates that the two of them marry. Her family and clan encourage this, given she's the princess and leader of the group now.

It seems like a set up that is perfect for a romantic comedy! Except, not quite. Tomo Nanao instead goes a bit deeper by taking other elements into consideration. As a result, Kotarou and Hime feel like deeper and more realized characters in The Hachioji Specialty: Tengu's Love manga. As I read, I found myself hoping that the two would recover from their troubled pasts and grow because of each other, rather than just get together as a couple.

In the case of Kotarou, it's clear he's dealing with trauma from being orphaned and alone. During moments both on his own and with Hime, Nanao conveys his loneliness and situation with the art. He's clearly unaccustomed to the sudden company she provides. He's recovering memories, happy ones, and shocked when people from the area remember him from his brief time there. I also felt like he was sometimes surprised by Hime's care and enthusiasm. 

With Hime, we're seeing a woman who is finally getting a chance at both freedom and doing things she only dreamed about. She always wanted to see what the human world was like. She craved chances to engage in experiences we take for granted. Because of the circumstances in her clan, she's needed to carry a load and responsibilities for the sake of others and not do things for herself. Meeting Kotarou again isn't just a chance to fulfill a promise the two shared. It's an opportunity to make her dreams come, especially in a way that will allow her to be safe and not a spectacle due to being a tengu. 

Going through the first volume of The Hachioji Specialty: Tengu's Love, it is pretty obvious to know what's going to happen with the characters in the manga. The fact that there is this "promise" between Kotarou and Hime, as well as obvious attraction, makes it feel like a given. But I feel like the fun of it will come from the growth and recovery the two will get to experience as a result of the developing relationship.

Volume 1 of The Hachioji Specialty: Tengu's Love is available via Yen Press, and volume 2 of the manga will appear on December 10, 2024. 

The post The Hachioji Specialty: Tengu's Love Manga Prioritizes Character Development appeared first on Siliconera.


Siliconera Saturday, September 7, 2024 12:00 PM
    

fairy tail dungeons - a colossal dragon creature roars at a party of people ready to fight it

Fairy Tail: Dungeons offers quick, snappy roguelite deck-building for someone looking for a few quick hands of high-stakes cards. Strikingly simple, but with some great depth to the systems you can quickly pick up, it's highly entertaining whether you only have a few minutes to play or if you want to spend a good deal of time in its dungeon depths.

As someone with no knowledge of the anime, the game offers a fast introduction to some of the characters that felt like just enough to get you rolling. I was concerned that I'd be totally lost after the last few anime games that I'd played when I didn't know the show, but this title doesn't really need you to know much. It gives you a handful of playable characters (as well as some other ones you meet), but all you really need to know is their play style and how they fight. As this game is light on plot, it feels like you don't lose anything from not knowing the show and you still feel like you "get" everything that's happening. That said, this game is extremely light on plot, but I didn't find I needed a story.

Instead, I was more focused on the card play. In Fairy Tail: Dungeons, you get a small deck of cards to play with at first. You get a mixture of attack cards that deal damage to foes as well as defensive cards that will block incoming damage. These cards area dealt to you four at a time, and you'll start each round with a full hand of four. You're given three MP every round you can use, and you get to decide how you spend those MP with your cards (most of which cost one or two MP to cast).

Fairy Tail: Dungeons - Natsu squares off against an ape-like monster, his character surrounded by cards with various casting costs.
Image via ginolabo and Kodansha

As for what you should do with your MP every turn, that depends on what your enemies are up to. The game will indicate some damage numbers beside the monsters if they're going to attack you. If they're not, you can select an enemy to figure out what sort of defensive or buff spells they may be casting instead. Enemies can also prepare highly-damaging attacks that come with unique ways of stopping them (play X number of attack cards, for example). Knowing everything your opponents are doing helps guide you in what you should do each round.

And while you only have four cards to choose from each round, it feels like you really need to think about what to play – you'll agonize a lot over that simple hand. Should you bulk up your defenses? Try to kill something before it hits you? Prioritize playing the right cards to stop and incoming big hit (always do this one)? Your life points persist across the dungeon, so you can't just blunder through a fight and then recover afterwards. Mistakes pile on, and if you take too much damage over several fights, you'll be back to the start of Fairy Tail: Dungeons.

You'll agonize quickly, though. With only a few cards to play, things move briskly through the game. There's only so much you can do with each hand, so things hurry along. You can spend a bit of your life to redraw your hand if it's utterly useless, but usually you'll want to play what you have. This means you're not usually taking too long to make your decisions, but there still feels like there's a great depth every round despite the small hand size.

Fairy Tail: Dungeons - A list of three possible Fire Dragon cards that Natsu can add to his deck.
Image via ginolabo and Kodansha

The real depth lies in building your deck and planning what possibilities you want to have in Fairy Tail: Dungeons. As you explore the dungeon map by choosing tiles to visit, you can pick up cards after fights, events you can stumble across, or shops that appear. Now, I loaded my deck with high-damage cards whenever I came across one, and while it worked great for a while, it eventually meant that my defensive cards didn't show up as much when I was in combat purely because I had more attack cards in my deck. It was a pure probability thing that I had foolishly ignored in hopes of just slamming enemies. Not that playing more defensively got me any further a few rounds later. Still, I really liked that I had to consider how I was composing my deck for probability.

And there are several ways you can shape your deck. You can improve some of your capabilities in combat or add better abilities to specific cards using an upgrade system that costs Lacrima, a currency you pick up as you play. You can also just outright refuse some of the cards you've been offered, as well as prune a card from your deck at specific points. After a short time, it felt more important to remove cards, refuse to take them if I felt I had too many high cost cards, or to focus on just improving what I had to better know what to expect each hand rather than continually expand and mess up a predictable probability of getting the cards I wanted.

Still, there are some cool things that may make you really want to take that new card. Some cards can play off of one another to cause improved effects (Magic Chains), so you'll want to ensure you get those often. But is adding a new chain worth it if it bloats your deck? Alternatively, you might unlock a new chain in your upgrade tree that you'll wish you had picked up a card for earlier. It gave me a lot to think about as I sat mulling over whether to take a card or not.

Fairy Tail: Dungeons - Natsu stands in the center of a dungeon, surrounded by lacrima, treasure chests, and monsters in every direction
Image via ginolabo and Kodansha

How you stack that deck also depends on the character you use in Fairy Tail: Dungeons. Natsu plays offensively but is still more an all-rounder, but Gray plays more defensively, stacking up huge amounts of protection against damage. Lucy offered some more buffs and support casts. The playable characters give some fun options on how to play and build your deck, and their abilities all look very different from each other's adding some nice visual flair and variety.

You also have a fair amount of wiggle room in how you play based on the map as well. Not every tile you can reach is an encounter. There are spaces that have you meeting other characters and having events, tiles with Lacrima on them, and shops as well. You can only see so far ahead so you can't fully plan your route, but you can shoot for paths with fewer fights to preserve life (or more if you want better rewards). How you walk matters as much as how you play your cards.

And when you die (and I died a lot), you gain points towards a rank that unlocks amulets for future runs. These rarely offered extreme bonuses, but can give you little boosts in health, the probability of getting zero cost cards, the ability to carry more items (which is limited gear that can also give you some nice effects), and more. They don't really break the game so I never felt like I was gaining overwhelming power, but it was enough to get a little leg up here and there.

Fairy Tail: Dungeons feels like a straightforward, but still nicely tactical, deck-building game. Being able to play a few quick hands in a fight was great for moments when there wasn't much time to play, and the ability to dive right in and pick up the rules in seconds made it easy to just jump right into. Even so, the systems underneath had enough depth that it kept pulling me back in to reshape my strategies for the next run.

Fairy Tail: Dungeon is available for PCs.

The post Review: Fairy Tail: Dungeons Satisfies With Quick Card Battles appeared first on Siliconera.