Blog Archive

Wednesday, 7 October 2020

Chat Filtering exits Steam Labs testing, is now a bonafide Steam feature

After a brief stint in the experimental Steam Labs program, the Steam team at Valve has launched the Chat Filtering feature in full and brought the customizable filters it provides to the masses. ...



Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2

"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality." ...



Leveraging xCloud for download-free game demos is (somewhere) on Xbox's to-do list

While Spencer notes that it is indeed on the "long list of cool things the xCloud is working on," that reveal comes with the admission that it's still a ways down on the list. ...



Blog: Should game devs become YouTubers to get (more) successful?

Instead of pitching all those photogenic, influential YouTubers - why don†™t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above! ...



Epic Games and Apple will head to trial in May 2021

The legal dispute between Epic Games and Apple will go to trial in May 2021, which is a little earlier than the July 2021 date that was previously being touted. ...



Blog: Moving to 170 mini remote offices while maintaining your culture

During this unprecedented time, Iron Galaxy†™s COO Chelsea Blasko discusses how she quickly transitioned her team to work-from-home settings while maintaining a unique culture. ...



PlayStation 5 teardown offers an up-close look at the next-gen console

Sony has uploaded a PlayStation 5 teardown video to showcase the shiny innards of its next-gen console. ...



Blog: Tips and advice for pitching your game to a publisher

A step-by-step guide, written by Andrey Sazhin, producer at META Publishing, about presenting your indie game to publishers, standing out from the crowd, and making a great impression. ...



Riot Games shuts Sydney office and scraps OPL esports league

League of Legends maker Riot has closed its office its Sydney, Australia, after its esports efforts in the region struggled to take flight. ...



The player-focused design and development of battle royale breakout Spellbreak

Proletariat CEO Seth Sivak discusses the decisions that are helping Spellbreak thrive in a competitive market. ...



Get a job: Join InnoGames as a Concept Artist

We are looking for an Artist to transform this vision into a game we are not only proud of playing ourselves but one that shapes the success story of InnoGames in the years to come. ...



Astro's Playroom devs played a key part in the creation of the PS5's DualSense

"The hardware team considered the mechanics, we considered the gameplay, and we exchanged many opinions with each other." ...



Video: Working in games with chronic illness

In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help. ...



Don't Miss: Spilling data-driven indie marketing secrets with No More Robots' Mike Rose

Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games. ...



Blog: Estimating platform revenues - a discovery conundrum!

How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news. ...



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