Video: Inside the physical animation of Star Wars Jedi: Fallen Order

In this 2020 GDC Summer session Respawn's Bartlomiej Waszak explains how Star Wars Jedi: Fallen Order blends physical simulation with authored animations to create high-fidelity character motion. ...



CI Games opens internal studio Hexworks to develop Lords of the Fallen 2

Polish developer-publisher CI Games has opened a new studio called Hexworks to work on action-RPGs, starting with Lords of the Fallen 2. ...



Can influencer-branded game stores work?

Let's look at a new concept that†™s trying to harness the most potent force in the game discoverability universe - the streamer/influencer. ...



The compact Xbox Series S launches Nov 10 with promises of 'next-gen performance'

A number of leaks had all but confirmed the existence of the slimline console, which promises to deliver "next-gen performance in the smallest Xbox ever." ...



Google distances itself from Epic versus Apple legal dispute

As judges attempt to determine whether Epic's dispute with Google is related to the Fortnite maker's other dispute with Apple, Google has advised the two cases "should not be related." ...



EA removes intrusive ads from UFC 4 following fan complaints

EA has removed a variety of intrusive in-game advertisements from UFC 4 after being inundated with fan complaints. ...



Epic is attempting to have Fortnite reinstated on the App Store

Epic Games will attempt to have Fortnite reinstated on the App Store by filling a preliminary injunction against Apple on September 28, 2020.  ...



Get a job: Join Wooga as a Unity Game Engineer

Our ideal candidate is a team player who looks forward to working together with other engineers, product, and art team members to raise the bar in terms of quality. ...



The Witcher 3's next-gen debut promises free upgrade for current-gen owners

The Witcher 3 is joining the growing list of games that plan to bridge the generational gap, and notably the 5 year old title isn†™t charging current gen owners a penny to upgrade to the next-gen version.  ...



Blog: The hidden art of pacing - Part 2

The bridging of the gap between writers and designers continues by breaking down conventional structures and exchanging techniques. ...



Don't Miss: Deaf accessibility in video games

We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible? ...



Remaining Lab Zero staff laid off following dev exodus

Skullgirls developer Lab Zero has laid off the remainder of its staff shortly after many members of the team departed the studio over issues with its owner Mike Zaimont. ...



Video: How a newbie solo dev landed their game on Xbox Game Pass

In this 2020 GDC Summer talk Studio Zevere's Davionne Gooden discusses his four-year journey taking She Dreams Elsewhere from a scrappy solo project begun in high school to a fully-realized game. ...



Game Discoverability Now: Are the 'store wars' really upon us?

Unfortunately for everyone hoping that royalty percentages for third-party game studios will improve, I'm not sure it's going to happen soon. Theories - and plenty of other game discovery news - within. ...



Nintendo eShop policy change gives shoppers more time to cancel pre-orders

Nintendo has altered its cancellation policy to let consumers opt-out of digital pre-orders up to one week before launch.  ...