Jan 10, 14:00


GamersHeroes Saturday, January 10, 2026 1:02 PM
    

Dubbed "Broken Things," Mob Entertainment will let players face off against the deadly puppetmaster when Poppy Playtime: Chapter 5 launches for the PC on February 18.

The post Poppy Playtime: Chapter 5 Launching February 18 appeared first on GamersHeroes.


GamersHeroes Saturday, January 10, 2026 12:29 PM
    

Bluepoch Games' 20th-century time-travel RPG Reverse: 1999 will release its Version 3.2 update on January 20.

The post Time-Travel RPG Reverse: 1999 Version 3.2 Launching January 20 appeared first on GamersHeroes.


PCGamesN Saturday, January 10, 2026 11:45 AM
    

The Anthem servers are about to shut down, leaving BioWare's mech RPG totally out of action, and I'm left with a surprising sense of loss.


PCGamesN Saturday, January 10, 2026 10:06 AM
    

The FF14 free login campaign is back, letting you try patch 7.4 and the new Arcadion Heavyweight Division raid without a subscription.


PCGamesN Saturday, January 10, 2026 8:11 AM
    

Party (up) like it's 1999 with a free MMORPG throwback on Steam that's pleasing a guy who's old enough to fondly remember the Commodore 64.


PCGamesN Saturday, January 10, 2026 7:27 AM
    

Ghost Ship Games confirms the Deep Rock Galactic Season 6 release date, and we're heading into the Ossuary Depths for some heavy excavation.


PCGamesN Saturday, January 10, 2026 7:10 AM
    

In a situation that's sadly nothing new at this point, Apex Legends is the victim of an input hijack hack just nine days into the new year.


Rock Paper Shotgun Latest Articles Feed Saturday, January 10, 2026 1:58 PM
    

I think as long as you make a new year's update post before the incredibly arbitrary date of January 13th, you're still able to do so without me thinking "come on, it's almost February", which is exactly what EA did with their new years Sims update post. Perhaps reassuringly, after word came last year of EA's concerning acquisition, the post opens by doubling down on what the team has previously said regarding staying committed to their values (those values including inclusivity is welcome though I wish they'd be more explicit about who is being included). But the post also, sort of, goes into what's next for the series.

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Rock Paper Shotgun Latest Articles Feed Saturday, January 10, 2026 12:59 PM
    

Hear ye, hear ye, another extraction shooter is almost upon us, this time the smaller but still quite bold in scope Sand: Raiders of Sophie. Last time I personally heard of this game it was just called Sand, which doesn't sound great for that whole search engine thing, though I'm not entirely convinced by the subtitle. Anyway, this extraction shooter is set in an alternate 1910 where you get to roam the desert in a steampunky fortress with legs, and it's got a release month!

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Rock Paper Shotgun Latest Articles Feed Saturday, January 10, 2026 11:59 AM
    

Last year, after a bit of a wait, Silent Hill was released, and with it came some changes to the series. The combat was a lot more actiony, the format for multiple endings was drastically different, but the most obvious change was its setting. We're not in Silent Hill anymore, Toto! We're in Ebisugaoka, Japan, also a fictional town, though clearly not a fictional country. And that's because Silent Hill, the place, is now also Silent Hill, the "phenomenon."

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Siliconera Saturday, January 10, 2026 9:00 AM
    

Snakebyte Switch 2 Gamepad Pro and Joy-Con Ergo Grip Work Well

Back when the Switch 2 came out, I looked at some Snakebyte accessories that appeared at launch. They were fine. You know, standard bags and extra charging options. They weren't exciting or colorful, but they were practical items for a system at an affordable price. Now that we're a bit more into the thick of things, I've been using the Snakebyte Switch 2 Ergo Grip S2 for the Joy-Con 2 controllers and Gamepad Pro S2 controller and they're a bit more exciting. Especially since I hit a point at which there are more multiplayer options or situations when I will play for hours at a time.

Both of these items are docked Switch 2 sorts of controller options. So if you're playing in handheld mode primarily, these probably aren't for you. That's totally fine! I could see the Ergo Grip S2 maybe being helpful if you switch to tabletop mode for a while and want to use the Joy-Con 2 controllers like that instead of separated whiel playing the Switch 2. 

Speaking of which, the Ergo Grip S2 is the Snakebyte Switch 2 accessory I played with the most, since I always have my Joy-Con 2 controllers on-hand. But that's primarily because of its usefulness for certain situations. It's handy for if you're going to play away from home and perhaps are taking the dock or plan to go with tabletop mode. It relies on the same sort of magnet system as the console to quickly pop them onto the grip. It has an over six foot long cable for charging purposes, in case you want to play while it is connected to a dock or charging cable. There are also gaps so you can see battery life indicator lights while using the grip, so you can tell if charging is needed. It's comfortable and I sort of feel like a budget version of the $40 official Nintendo option, considering Snakebyte is selling it for $20.

Like that being Snakebyte's budget option approach to one Nintendo Switch 2 peripheral, I kind of feel like the Gamepad Pro RGB S2 is a budget alternative in some ways for the official Pro Controller. That's $89.99 after all, and this is $50. It isn't an exact double, of course. There's no HD Rumble 2 as an example, and it requires a Bluetooth dongle. It does feature two additional programmable back buttons, and there are locks on M1 and M2 to keep them from being triggered accidentally. Similar locks are present on the triggers. The RGB lighting is there, for those who like that type of thing. But I think the most valuable parts are the Hall Effect sensors on the joysticks and the fact it has its own firmware. Considering we saw third-party docks stop working on the Switch 2 after a firmware update, it's reassuring. 

Basically, both the Snakebyte Ergo Grip S2 and Gamepad Pro RGB S2 are something of economy options for folks who might not want to pay for the official Nintendo Joy-Con 2 grip or Pro Controller. They might not have all the same features, especially in the case of the controller. But what is here is stable and strong, especially when they're at least $20 cheaper. 

The Snakebyte Ergo Grip S2 and Gamepad Pro RGB S2 are available now. 

The post Snakebyte Switch 2 Gamepad Pro and Joy-Con Ergo Grip Work Well appeared first on Siliconera.


Destructoid Saturday, January 10, 2026 1:28 PM
    

De Gea base item in FC 26 Ultimate Team

The Net Results Evolution brings a new goalie upgrade option for FC 26 players, and you can improve a chosen card for free.

The new evolution provides new playstyles, roles, and boosts to stats (overall included). There are plenty of great options to consider, so let's look at the best choices based on the requirements and the offered upgrades.

FC 26 Net Results Evolution requirements

Here are the requirements for Net Results Evolution in FC 26.

  • Overall: Max 85
  • PlayStyle: Max 10
  • Not Rarity: World Tour Silver Stars
  • Position: GK

FC 26 Net Results Evolution upgrades

The Net Results has only two levels of upgrades. To obtain the boosts, you'll need to complete specific tasks.

Level 1 upgrades

  • Overall: +7|86
  • Diving: +10|86
  • Handling: +7|85
  • Kicking: +7|84
  • PlayStyles: Footwork|7

Level 2 upgrades

  • Reflexes: +10|87
  • Speed: +7|60
  • Positioning: +10|86
  • PlayStyles: Far Reach, Deflector|7
  • Roles: Sweeper Keeper++

Level 1 upgrade requirements

  • Play 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rivals/Champions/Live Events) using your active EVO player in game

Level 2 upgrade requirements

  • Play 2 matches in Squad Battles on min Semi-Pro difficulty (or Rivals/Champions/Live Events) using your active EVO player in game.
  • Win 1 match in Squad Battles on min Semi-Pro difficulty (or Rivals/Champions/Live Events) using your active EVO player in game.

Best players for Net Results Evolution in FC 26

You can include a wide variety of items in this evolution. Cards that can take benefits from the stat upgrades without hitting the cap have been considered.

  • Manuel Neuer
  • Ederson
  • Bounou
  • Chevalier
  • Svilar
  • Diogo Costa
  • Emiliano Martinez
  • David De Gea
  • Aaron Winter Wildcards

These are arguably some of the best options you can include in this evolution. Since they can't go above the overall of 86, you can chain them in future goalkeeper evolutions.

The post Best players for FC 26 Net Results Evolution appeared first on Destructoid.


Destructoid Saturday, January 10, 2026 1:21 PM
    

Deja vu equipment Phasmophobia.

Spooky season is way past us, and the jollymaxxing hasn't ended yet (at least not in my very archaic Orthodox part of the world), but Phasmophobia never sleeps, and neither do its ghosts. The devs have now announced 2026 will be one of the game's biggest years yet, with the 1.0 release fast approaching.

As announced by the game's developers on X, Phasmophobia will finally launch in full in 2026, bringing its years-long early access program to a satisfying closure. Millions have already played the game, tested it, and helped develop it through their feedback, but more is coming ahead of the official 1.0 release.

This year will have many focuses, but key highlights are increased immersion, modernization, and better graphics. The game desperately needs the latter, and as you could tell from the outdated models, this was probably left for last. The atmosphere of each map and run is already top-notch, and these new finishes will just make the experience even better.

https://twitter.com/PlayPhasmo/status/2009629764706009411

One of the most iconic maps, 6 Tanglewood Drive, is going to be reworked and brought in line with other reworked maps. A much-needed update will be given to the player models, which are frankly immersion-breaking at the moment. The new models will be significantly more realistic and pleasant to look at, which is always a plus.

Animations for both player characters and the first-person camera will be polished, updated, and refined to create a more immersive, grounded experience.

Though it wasn't mentioned in the plans, I sincerely hope some more attention is given to the ghosts and their AI. A lot of the game revolves around communicating with forces unseen, and I've been ghosted (pun intended) way too many times, making me dread a return to a game that doesn't respond. Demonologist drew me away because of that, even if it doesn't have as good a vibe and depth as Phasmophobia. It's just way more reactive, and I pray to see that improved by the time 1.0 comes around.

This update, aimed to release in the first quarter of this year, is a major step toward 1.0. The latter will also include the "reworked Horror update" once it arrives, bringing an end to what's been one of the most popular, fun, and interesting early access programs in the history of indie games.

After 1.0, a lot more could be on the way, given that the devs will have made the game feature-complete and ready for further expansion based on a solid gameplay foundation.

The post Phasmophobia promises that 2026 will be one of its best years—but here I am just hoping the voices in the dark will finally talk back appeared first on Destructoid.


Destructoid Saturday, January 10, 2026 1:02 PM
    

Valve's new steam machine

The Steam Machine, announced in late 2025, is yet to make a proper price announcement, with Valve eluding that information since first mentioning the thing. Amid rising RAM costs, it's understandable that waters have been muddled, but recent leaks indicate the company is planning to sell the device at a ludicrous price, even with the current situation.

As per a Jan. 9 Reddit post, which showed a Czech retailer's listing for the Steam Machine, Valve's latest and greatest hardware release is allegedly going to cost between $950 and $1070 for the 512GB and 2TB models, respectively.

Even considering that this figure likely includes VAT (21 percent, indicating a $785 or $885 pre-tax price), this would put it leagues above the base PlayStation 5, which it rivals in terms of raw power, despite its advantages as a PC rather than a specialized console. At this stage, you can get yourself a used PS5 for around $300 in the second-hand market with no extra tax on top, making it more than twice as cheap as the Steam Machine, which can in no way compete even at the usual $499 retail price point.

https://www.reddit.com/r/Gamingnewsandleaks/comments/1q88b1u/grain_of_salt_steam_machine_price_leaked_1000_for/

The increased price is likely due to the steep jump in undiced DRAM prices lately that have affected not only proper RAM, but every single hardware module that uses memory, including storage, motherboards, graphics cards, and everything in between. It's an unprecedented market situation at the moment, worse than even those COVID years when Bitcoin mining ate through the entirety of the global GPU supply.

However, at this price, it's basically dead on arrival. No one who has any other options would settle for purchasing a frankly low-range machine for over a thousand bucks when that same money could be funneled into consoles or even a much better PC in the used (or on-sale retail) market.

The new Steam Controller
The Steam Controller is starting to look like the best of the newly announced Valve hardware. Image via Steam

You could literally buy a PS5 with two controllers, a 4K OLED, and probably a game to play on them for the same price as just the Steam Machine itself, which is a Linux-based, Steam-oriented PC coming with its own fair share of base limitations.

It just does not make sense to release the Steam Machine at this price, at least not if it's aimed at the average Joe and not corporations and their use cases, where Valve can't expect to make up for a loss leader strategy through game sales. However, as Valve usually sells its hardware through Steam and not retailers, it's safe to say that the price above also includes their cut, somewhat increasing the official listing. Even so, I don't believe it's a big factor, given how large the base price probably is. Soon, we will know for sure.

The post Pricing the Steam Machine at $1,000 would kill it before it even arrived appeared first on Destructoid.


Destructoid Saturday, January 10, 2026 9:02 AM
    

StarRupture Early Access Release Date

StarRupture's early access build has plenty of bugs in Arcadia-7, and I am not talking about software glitches.

You're not alone on the alien planet, as various bugs will aim to make your life miserable. They will attack your base, and you'll also find them when traveling from one point to another. Thankfully, every type of bug you encounter has specific weaknesses that you can exploit.

How to defeat all enemies in StarRupture

While all enemies currently available in StarRupture are bugs of some kind, they come in different shapes and sizes and require different approaches to handle. Most of them will appear in swarms, making it harder for you to take them down. All species come in different sizes, and most of them have separate movement speeds and attack patterns.

Bug types How to defeat them
Flinger These are one of the nastiest bug types as they can attack you from a distance. You'll first need to keep track of the source of the blob that they shoot at you. Dodge the blob, and close the distance as much as you can. They're really squishy, and a few bullets will usually take care of them. Try to have a steady aim since they move a lot.
Jumpers Jumpers are aggressive bugs that resemble larger black-widows. They move rapidly and jump at you from a distance. An effective method is to dodge the jumps as much as you can. Their mouth is their weak spot, but it can be tough to aim when you also have to dodge the attacks.
Smaller Jumpers Similar to Jumpers but younger in age. They are smaller in size and have a grey trim around their bodies. You can shoot them as they're easy to take down.
Bombers These blue bugs have growing sacs that ultimately explode to deal plenty of damage. The explosion also stops your shields from working. The first task is to stay away from the range of the explosion. If that's not possible, move out of the explosion's immediate radius. To take down the bugs, shoot the sac, but also maintain distance.
Throwers Like Bombers, Throwers also have sacs, but green in color. Instead of exploding, the sacs grow, and the bug will spit the green matter on you. Be on the move to avoid the attack, and keep shooting at the sac.

The exact in-game names for these bugs might be different, but I have yet to identify them. I have named them based on how they behave (and their attacks work). There's the Goliath as well, which is a massive beast. I have mostly avoided this large bug, but a dedicated guide is in the works.

The post All StarRupture enemies and how to kill them appeared first on Destructoid.


WGB Saturday, January 10, 2026 7:39 AM
     Upcoming Fable by Playground Games may launch simultaneously on Xbox, PC, and PS5 this year, according to a VGC podcast report. This aligns with Microsoft's trend towards multiplatform releases. Announcement expected on January 22nd showcase.