Nov 23, 20:00


Kotaku Sunday, November 23, 2025 7:35 PM
    

Roborock Qrevo Curvx

22,000Pa suction with AI recognition and hot water mop washing cleans autonomously.

The post Roborock Qrevo CurvX Drops to All-Time Low, 22,000Pa Beast With Auto Hot Water Cleaning Falls to Record Pricing appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 7:05 PM
    

Anker Solix C1000 V2

2,000W output with 49-minute recharge and 10-year LiFePO4 battery powers anything anywhere.

The post Anker Solix Makes EcoFlow and Jackery Look Overpriced, 2,000W Power Station Selling for Pocket Change appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 6:35 PM
    

Sonos Era 300

Six drivers with Dolby Atmos create dimensional sound from wall to ceiling everywhere.

The post Sonos Offloads Era 300 at Zero Margin, Dolby Atmos Rival to Devialet Hits Pocket Change Pricing appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 6:05 PM
    

Anker Portable Pb

30W output with built-in cable charges iPhone to 50% in 27 minutes flat.

The post Anker Selling 30W Power Bank for Pocket Change, 10,000mAh Battery Pack Now Costs Almost Free appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 5:35 PM
    

Kamrui Mini Pc 512

Best value for money mini PC out there.

The post Mac Mini Has a Budget Twin Now, 512GB Mini PC Selling for Pennies That Makes Apple Look Greedy appeared first on Kotaku.


Siliconera Sunday, November 23, 2025 3:00 PM
    

Review: Videoverse Feels Meant for the Switch

Given that Kinmoku's Videoverse is, in part, inspired by both Nintendo's Miiverse and DS consoles, it seems only proper for the visual novel to be on one of the company's devices. Fortunately for us, it now is. Even better, the fact that it's also a thoughtful and nostalgic exploration of relationships on 2000s internet interactions and relationships means it feels even better to play on the Switch. It really is like we're coming back to a period of time and moment in multiple ways due to the nature of it and this new port.

Videoverse follows a young man named Emmett at a critical point of his virtual life. The Kinmoku Shark console, which looks a bit like a Nintendo DS, is home to a social network called Videoverse. It allows people to chat and post about games, not unlike Miiverse, Facebook, Myspace, and other types of social networks that appeared in the late 1990s and 2000s. The thing is, it's also taking place at the dawn of a new console generation and when internet culture is starting to take a more antagonistic and pessimistic turn. We get to help determine how Emmett reacts to this transition and manages his relationships online.

This means that while Videoverse is a visual novel and tells a story about the sunset of a media platform and its effect on a teenager, it's also about capturing a moment in time. It's harnessing the feeling of the experience of using one of these early social media services and online console communities. The technical limitations of the time period are embraced with the art direction and nature of the pages and forums we explore. The conversations are taking place in those types of messengers. In terms of a recreation of the kinds of UI and forums from those time periods, it is on-point. It looks great, and the limited color choices and design directions do make this feel a bit like a time capsule.

The primary narrative involves Emmett coming to terms with what is happening to Videoverse and exploring a potential relationship with Vivi, a fellow Feudal Fantasy fan and artist who posts in the community. However, it isn't entirely straightforward. While we do interact directly with Vivi, Markus, Zalor, Lorena, Nobu, and his other associates, things are laid out in forum posts, instant messages, and notes Emmett takes on his own desk as things happen. It's an interesting storytelling device. 

Especially as the nature of the narrative means the kinds of conversations and posts we'll scour feel appropriate and highlight a sort of transition between time periods. As chapters go on, we can literally see the decline. Kinmoku's captured it both in the amount of activity, responses from individuals, and ways in which "official" moderation slips, as well as in reactions from the people we meet.

The downside to it all is that this can be a bit awkward in two ways, especially with the Switch version of Videoverse. The first issue is that the UI isn't entirely friendly to navigate using only controls. It can be difficult to tell if a button is highlighted for example, and scrolling through different posts in a community with the analog stick or directional pad sometimes gets awkward and won't go down far enough. Another issue is that sometimes when I'd respond with a DM, image share, or comment, a box with three white dots that acted as a loading message would appear on the bottom right side of the screen and take longer than usual to advance.

Speaking of advancing, there are times when Videoverse isn't exactly intuitive when it comes to moving the plot along. It can seem like you've responded to everyone, commented where you could, and did all you can. However, if you try to back out of using the social network, Emmett will say, "I don't want to log off Videoverse yet." Which means you need to double back and check to see if there's any place you can still comment, reply, or DM to try and move things along.

I really appreciate how Videoverse does capture the spirit of older online gaming communities like Miiverse. It definitely feels like exploring online in the 2000s, when we needed to embrace limitations and do all we could to work within them. The ambiance is impeccable and really does recreate the atmosphere of a waning console community in that time period. There are some times when the UI and progression system can be a little user-unfriendly. But aside from those instances, it's a bit like playing through a game designed to feel like a time capsule from an internet era.

Videoverse is available on the Switch and PC.

The post Review: Videoverse Feels Meant for the Switch appeared first on Siliconera.


Destructoid Sunday, November 23, 2025 5:32 PM
    

Players celebrating a goal in FC 26

The Thunderstruck promo is all set to arrive in FC 26 Ultimate Team, and it could be the start of something amazing for the whole community.

The Thunderstruck promo officially marks the start of the Black Friday celebrations, and it could be the perfect time for you to play the game. So far, EA Sports has remained tight-lipped about the promo and which players will be part of it.

Thanks to social media leaks, we have a fair idea of which promo cards should be part of the first team.

All FC 26 Thunderstruck team 1 players (leaks)

A fair number of names have already been leaked at the time of writing. If the rumors are true, we should be getting special cards for active footballers and icons.

  • Jamal Musiala
  • Alexia Putellas
  • Diego Maradona
  • Eusebio
  • Jude Bellingham
  • Pedro Neto
  • Paolo Maldini
  • Franck Ribery

More names are expected to be leaked ahead of the promo's release date. Some of them will be featured in SBCs and objectives, which will be easier to obtain (compared to items in packs that are harder to find).

FC 26 Thunderstruck Team 1 release countdown

The Thunderstruck promo will replace the FC Pro Live campaign currently live in Ultimate Team. Team 1 will be coming to Ultimate Team on Friday, Nov. 28, based on EA Sports' usual schedule. The following countdown will enable you to keep track of when the cards go live.


[hurrytimer id="1145553"]

The countdown is based on the following timings.

  • 10am PT
  • 12pm CT
  • 1pm ET
  • 6pm GMT
  • 7pm CET

The countdown is based on the schedule that EA Sports applies to all promos. However, Thunderstruck promos have been released earlier in previous years. We will update the countdown once the official timings are revealed.

The post All FC 26 Thunderstruck Team 1 players (leaks) and release countdown appeared first on Destructoid.


Destructoid Sunday, November 23, 2025 3:59 PM
    

Players facing a boss in Solo Leveling Arise Overdrive

Solo Leveling Arise Overdrive has a fair amount of customization options, as you can choose between different classes for Sung Jinwoo.

The classes have their own strengths and weaknesses, and there are four options to pick from. Every class has its unique archetypes and skill tree. Choosing the correct playstyle is essential if you want to clear the in-game content, and this guide will erase all your confusion when starting in Solo Leveling Arise Overdrive.

All classes in Solo Leveling Arise Overdrive

You'll get the chance to choose a class for Sung Jinwoo as soon as you finish the introductory missions. It's impossible to miss this as it's part of the core gameplay system. The table below briefly describes all four classes.

Class Archetype Difficulty Starting Abilities
Assassin Rogue Very Hard Cutting Rush: Rush at the enemy and deliver a fierce upward slash.
Internal Wound: Deliver a precise strike after concentrating all energy in the dagger.
Duelist Fighter/Berserker Easy Rush: Jinwoo delivers a flurry of lightning punches and sends enemies flying with a powerful roundhouse kick.
Armor Break: Deliver a heavy strike to a single target after gathering all energy.
Elementalist Mage Hard Cold Storm: Swiftly slashes in front with a frost-imbued blade. Raises the target's [Cold Ice] Elemental status effect value.
Firestorm Dagger: Throws multiple fiery daggers forward and raises the target's [Scorch] Elemental status effect value.
Ruler Summoner Normal The Commander's Touch: Control objects without touching them. Doesn't require mana.
Dispersion: Summon shadow soldier spears from beneath the earth to hit enemies.

Which class should you pick in Solo Leveling Arise Overdrive

Since the game allows you to change classes, you can switch quite easily (more on that later). In my experience, all four classes are good, but you'll need to understand your preferences.

  • Assassin: This feels like the strongest class when it comes to taking down enemies. However, you'll have to time your evasions and parries strategically to do so. The aim with this class is to be efficient with your attacks, and it's a very unforgiving archetype. I won't recommend this to anyone when they're just starting.
  • Duelist: This is the easiest class to master as it grants you good damage and an ample amount of health. You can take hits without worrying about dying too many times. However, the scope for excelling with the Duelist class is really low.
  • Elementalist: This is a pretty safe choice if you're scared to die. You'll be making use of range to do damage and relying on your magical abilities. I really loved the Elementalist class, but the aim system feels finicky at times. However, this will be an excellent choice for most players (unless you really love melee combat).
  • Ruler: This is my main class, and for two good reasons. First, this is the lore-accurate class that fits with the actual webtoon. Secondly, why waste time fighting alone when you can raise your Shadow allies to do your bidding! You'll rarely be fighting along with the Ruler class, which makes it the most entertaining choice personally.

How to change your class in Solo Leveling Arise Overdrive

Sung Jinwoo's skill tree in Solo Leveling Arise Overdrive
Screenshot by Destructoid

Once you gain access to the Hunter's Association, enter the main menu. Select Sung Jinwoo's tab, and you can then invest skill points across the different attributes. Skill points ultimately determine which class you're going to use. You can switch a glass by resetting its skill points and re-investing them however you want.

You can go with the four default classes or customize as you see fit. Ultimately, you have complete freedom over how you invest your skill points. Having the ability to reset lets you experiment with different builds until you find your preferred choice.

The post All classes in Solo Leveling Arise Overdrive: Which is the best one to pick appeared first on Destructoid.


Destructoid Sunday, November 23, 2025 3:56 PM
    

Two players playing over-the-board chess

There's a really fun game out there that I would like to wholeheartedly recommend to you, one that doesn't conform to the trappings of the modern AAA experience. One where you don't have to worry about the endless treadmill of updates wrecking a metagame you enjoyed, nor about the expiry of licenses or the sudden stop of development. A multiplayer

I'm talking, of course, about chess. Slowly but surely, this childhood interest of mine has taken over most of my gaming time as I leveled up my play, and while part of this no doubt has to do with aging out of the industry's core audience, it's also just the nature of the beast. There's a reason why people have obsessed over chess for over a millennium.

A deep, dark forest

A noteworthy caveat here, I suppose, is that I'm fairly decent at chess, depending on who you ask. I certainly don't think I'm any good at it, and I have no reason to suppose so when grandmasters exist in the world.

Still, from the perspective of a post-pandemic The Queen's Gambit-enjoying casual, my experience is not representative. My long-dormant chess.com account puts me at the top 0.5% of players, and the more dedicated Lichess community has me at the top 5% depending on the format. While I learned the basics of the game as a kid, most of this is due to the effort I put in over the past few years, and it was a very different feeling compared to when I was grinding ever-changing metagames in Hearthstone or other strategy titles.

old Cache map in Counter-Strike: Global offensive
Some games remain fundamentally the same and are better for that. Screenshot by Destructoid

When I sit down to study something new in chess, I feel like my time is being respected, that the accumulated knowledge won't get ripped away by an update that changes things just for the sake of it. (There's a reason why Counter-Strike is one of the few remaining multiplayer games I still sometimes come back to.)

There's also the ease of finding opponents at any level, at any time, in any format. I can play quick chess at 3am or slow chess in the afternoon with little to no wait or ranking mismatch. It also affords me more opportunities for IRL events and connections than most video games do. In the end, I keep finding myself having more fun this way these days. There isn't a greedy publisher who can mess things up at any moment, depriving me of the option of ever playing the game in the form I grew to love it again.

Chess is a deep, rewarding pastime, one where you will never run out of new things to experience or discover. It also offers little quarter in apportioning blame to anyone but yourself. No microtransactions, no pay-to-win (unless you consider coaching, I suppose), and with strong chess engines available in your browser just a handful of clicks away, you can check and try the best and strongest openings and tactical calculations in a way that was never before possible.

For the brief period of practice, the gap between excellence and reality is as narrow as it gets. What else offers such a rush?

Receding into the background

My editorial role at Destructoid helps me keep up with the industry through my colleagues' impressive work, and it gives me a good understanding of which games are truly worth one's time. Still, I find it difficult to commit when I could be playing some more chess instead! Blue Prince was my standout gaming experience of the year, and I really hope Kingmakers is not vaporware. I've got Project Motor Racing coming down the pipeline, and a handful of golden oldies I sometimes pass the time with—but other than those, I'd probably need a Half Life 3-level cataclysm to take a deep dive into something.

Don't get me wrong, there are always games I plan on jumping into. I love the Wargame series of strategy games, and I really enjoyed the few dozen hours I spent with its spiritual successor, WARNO. But I can't see myself diving deep and learning all the strats, keeping the knowledge up to date against veterans of the franchise, as new and new content keeps getting churned out. It's ephemeral.

https://youtu.be/z4yZRkFsQUM?si=jm5bvhZVbPvU1gyZ&t=37

Be it a big-ticket AAA live-service content treadmill or a small bespoke experience that will inevitably wither away player count-wise, no new multiplayer game really speaks to me apart from those I can wrangle a group of friends to play myself. As for single-player stuff, I can't in good conscience jump into a massive open-world game or a deep RPG where I know full well I won't ever finish in detail. For story-driven titles, I was burned too often by the illusion of choice, and if we're being real, only a handful of such games offer a compelling enough gameplay loop that makes actually playing them more interesting than watching someone else's story decisions. (They also compete with books for my story-consumption time, which is, well, tough.)

This is an odd feeling, having spent a significant portion of my teenage and early adult years with various games big and small. From MS-DOS launchers in 1997 to the pandemic years, I always had an executable spinning around in the back of my mind, looking for more. Nowadays, it's mostly chess. And I'm quite happy with that.

The post Chess has completely taken over my gaming time, and I'm quite happy with that appeared first on Destructoid.


Destructoid Sunday, November 23, 2025 3:11 PM
    

Promo image for Bleach Soul Resonance

Bleach Soul Resonance already has a vast cast of characters available in the global version, and building an efficient team is key.

While characters have different rarities, it's essential to understand how they work. Every team includes three members, each serving a different role. While some characters will focus on doing damage, others will have to support the team with buffs and heals.

This guide will briefly discuss the two best teams to use in the current meta. While one team focuses on running the best characters, the other is ideal for free-to-play members who want to rely less on gacha.

Best free-to-play team in Bleach Soul Resonance

The following team is comprised of characters that you can obtain outside the gacha, or you'll draw them more frequently. While these characters might not be top-tier choices, they work well together. Until you have plenty of SSR units, running this team should work well to reach endgame content.

  • Uryu Ishida: Uryu Ishida is the best SR DPS unit. You're guaranteed to get him by playing the story (I've already obtained him twice from the gacha, so receiving and upgrading him isn't a problem). His attacks have decent damage potential, while one of his abilities also does AoE effects. He's excellent at clearing mob waves, which is always a decent bonus.
  • Rukia: If you're using Uryu as your main DPS, Rukia is the best choice for support. She does a bit of everything and has decent damage potential. While she doesn't heal, Rukia can crowd control with her freeze abilities and doesn't depend on the team composition.
  • Orihime Inoue: Since both Uryu and Rukia are focused more towards doing damage, I have gone for a pure healer. Orihime is obtained for free, and you'll pull her pretty frequently. She can create shields to protect the team and also heal damage received by all units. While a pure healer isn't a must-have in the current meta, it provides a safety net with two primary dealers in your team (in the form of Uryu and Ishida).

Promo image for Bleach Soul Resonance
Image via Crunchyroll

Best team in Bleach Soul Resonance

The following team consists of the best members in the current meta. It will require a lot of luck to set it up, since it involves three SSR units, and one of them (Ichigo) must be obtained via a limited banner.

  • Ichigo Kurosaki-Bankai: This is the first limited banner character in Bleach Soul Resonance, and he is the best DPS unit. His base damage and movement speed are off the charts, and it gets better when you use his ultimate. Using the ultimate triggers his Hollowfication mode, which further buffs his attack (including the abilities). The finisher you obtain from the Hollowfication mode can wipe the hardest of bosses, making Ichigo Kurosaki-Bankai the best character at launch.
  • Rukia: To make the team a bit easier to build, I have gone with Rukia. Her well-rounded kit complements Ichigo and raises the attack of all allies. She can also freeze enemies, which allows Ichigo to strike them after tagging in during the course of a battle.
  • Kisuke Urahara: With Ichigo as the DPS, you don't require a secondary damage dealer. Kisuke, being the best support character, is a fantastic choice. His Reishi Analysis stacks and raises the attack of all his allies (which translates into more damage for Ichigo Kurosaki-Bankai). His ultimate raises the crit damage by 50% for 25 seconds, which is massive (especially in a boss fight). Combined with Rukia, Kisuke makes Ichigo a nuker who can obliterate enemies in seconds.

While Rukia is easy to obtain, the same can't be said about Kisuke and Ichigo Kurosaki-Bankai. The latter is only available from the limited banner, making it extremely difficult to obtain (unless you manage to hit the pity).

The post Best teams in Bleach Soul Resonance appeared first on Destructoid.


Destructoid Sunday, November 23, 2025 1:57 PM
    

Stellar Blade PC port 2025

It goes without saying that Stellar Blade was a massive hit, both on console and on PC. Despite its temporary PS5 limbo, the game crushed it when it launched on Steam, and it appears the devs have taken note and are aiming for a "multiplatform" day one launch.

Or so one could gather from a recent job posting by ShiftUp, the development studio behind Stellar Blade itself. The listing, first posted on Nov. 21, details Stellar Blade's sequel and the responsibilities various roles would have. Stellar Blade's sequel (unnamed as of yet) is described as "AAA-grade multiplatform action game," that is "targeting release on various platforms including consoles and PC."

The listing further highlights that the game spent a year as a PS5 exclusive, topping 200,000 concurrent players once it finally launched on PC.

The above was translated from Korean using DeepL, and from what I could gather, it's a strong indication that Stellar Blade 2, or whatever the sequel is called, is going to launch simultaneously on the PS5 and PC. It could be a timed exclusive again, but I fail to understand why that would be if the studio itself is highlighting the game's stellar (pun intended) performance on PC.

Eve Stellar Blade on one knee
Stellar Blade crushed it on Steam after escaping its PS5 prison. Image via Shift Up

What's more, the part that outlines "various platforms including consoles" plural tells me the game could, God willing, release on Xbox as well as PS5 and PC. Sony has been steering towards multiplatformity for a while now, and though it's likely going to keep its biggest hits as exclusives for console-selling purposes, I could see the likes of Stellar Blade 2 launch on Microsoft's platform.

After all, the latter has been pushing strongly toward a unified gaming market where platform exclusivity is a thing of the past, and has brought numerous of its own games to the PS5. Stellar Blade 2 could follow Helldivers 2 and branch out into Xbox. Time will only tell, but the listing above does inspire hope.

Keep in mind, this is what I have derived from the listing. It could very well be that "multiplatform" means something entirely different to ShiftUp than it does to me. Either way, the original Stellar Blade came out on PC eventually, and if anything's certain, it's that its sequel, which continues the "stylish action" of the previous game, is going to do the same.

The post Stellar Blade's sequel is gathering steam, and it seems like the devs took heed of the PC numbers appeared first on Destructoid.


Destructoid Sunday, November 23, 2025 1:24 PM
    

A character exploring car wrecks in ARC Raiders.

ARC Raiders established itself as an extraction shooter with a strong social aspect, where players are usually nicer than in most other titles of the type. But it seems that's over, at least in part, as players are nearing end-game content and loot becomes more valuable than ever.

Though the game's initial release saw hundreds of thousands of players happily engage in friendly conversation with those they came across, it appears this is slowly subsiding topside. Recently, I've experienced a greater number of people who shoot me on sight (if you're one of these, do tell us here), and no amount of yelling "Don't shoot!" or pleading via the microphone (not even when I change my voice into a female one via the in-game AI voice changer) can save me.

Usually, that other one works more than merely begging not to be riddled with bullets, but even that fails to protect me in the new, more hostile environment of ARC Raiders. This seems to be particularly true on weekdays, when casual players (who log in after a hard week's work, i.e., on the weekends) aren't so present on the battlefields.

A couple of Bombardiers in ARC Raiders fighting in a swamp.
The only thing that can unite a server now is the immediate threat of a strong ARC. Image via ARC Raiders Wiki

What's more, it appears to be because players are now reaching end-game content, having completed the majority of the quests and simply wishing to upgrade their workstations to max. The resources needed for doing so are quite scarce and usually very hard to come by. This could easily explain why trigger fingers are more itchy now, since it's much easier to simply cut the lights of a raider than look for one-percent drops yourself.

Hell, the raider you just popped might be carrying loads of pinks, blueprints, rare components, and so on. Everything given to you on a silver platter, costing merely a few bullets that can be easily replaced.

Of course, much like in the early stages of the game duos and trios seem to be much more inclined to shoot you on sight than solos. After all, solo players, and especially those carrying valuable loot, aren't so interested in risking their life and potentially losing everything they'd spent so long gathering. It's one thing having someone watching your six, but another to be on your own, with loads of goodies to boot.

ARC Raiders' social aspect is perhaps even stronger now, since it is an evolving trend following shifting circumstances that can lead to people being nicer or, well, more evil, depending on the situation. We could even have a philosophical discussion about the "evil" of shooting people in a PVP game, and I frankly think it's just part of the experience.

Have you noticed an uptick in hostility among players? Because we sure have, from extraction campers to sneaky snipers to folks runnin' and gunnin' like there's no tomorrow. And it's probably going to keep getting worse, at least until people do the Expedition in early December and reset back to zero, their evil nature included.

The post ARC Raiders players seem to be done playing nice, but it was great while it lasted appeared first on Destructoid.


Destructoid Sunday, November 23, 2025 1:23 PM
    

Amine Boutrah base card in FC 26 Ultimate Team

The How Many Tricks Left Evolution has arrived in FC 26, and you can upgrade one of your Silver/Bronze cards with significant stat upgrades, roles, and playstyles.

While the upgrade is free, the requirements are strict. This guide will help you identify the best candidates for the buffs based on the requirements and available upgrades.

FC 26 How Many Tricks Left Evolution requirements

Here are the requirements of How Many Tricks Left Evolution in FC 26.

  • Overall: Max 74
  • PlayStyle: Max 10
  • Not Rarity: World Tour Silver Stars
  • Position: LW

FC 26 How Many Tricks Left Evolution upgrades

The evolution has four levels of upgrades, each with certain conditions to fulfill.

Level 1 upgrades

  • Overall: +10|74
  • Pace: +10|92
  • Shooting: +10|73
  • Passing: +15|76
  • Skills: +1|4
  • PlayStyles: Technical|6

Level 2 upgrades

  • Agility: +10|74
  • Balance: +15|74
  • Ball control: +15|74
  • Dribbling: +10|74
  • Reactions: +25|78
  • Composure: +25|78

Level 3 upgrades

  • Aggression: +20|72
  • Jumping: +10|70
  • Stamina: +20|81
  • Strength: +15|73
  • Weak Foot: +1|4
  • Roles: Inside Forward+

Level 4 upgrades

  • PlayStyles: Trickster|6
  • Roles: Wide Playmaker+, Winger++

Level 1 upgrade requirements

  • Play 2 matches in any mode using your active EVO player in game.

Level 2 upgrade requirements

  • Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.

Level 3 upgrade requirements

  • Win 1 match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.

Level 4 upgrade requirements

  • Play 2 matches in any mode using your active EVO player in game.

Best players to use in How Many Tricks Left Evolution

Here are some of my best recommendations for inclusion in the evolution.

  • Dereck Kutesa
  • Amine Boutrah
  • Cesinha
  • Kamaldeen Sulemana
  • Zeca
  • Largi Ramazani
  • Brugui
  • Joaquin
  • Camilo Candido
  • Luca Orellano

While the upgrades are significant, you will be able to include these cards in future evolutions to create a chain and evolve their stats further.

The post Best players for the FC 26 How Many Tricks Left Evolution appeared first on Destructoid.


Gaming Instincts – Next-Generation of Video Game Journalism Sunday, November 23, 2025 3:50 PM

Gaming Instincts – Next-Generation of Video Game Journalism Sunday, November 23, 2025 3:27 PM

Gaming Instincts – Next-Generation of Video Game Journalism Sunday, November 23, 2025 3:08 PM

iDev Games Feed Sunday, November 23, 2025 2:42 PM
     A customizable neon-styled 2048 with swipe controls, adjustable grid sizes, merge animations, smooth design, and endless replay value....

MonsterVine Sunday, November 23, 2025 5:26 PM
     Arc System Works has announced that Season 4 content for Guilty Gear Strive Nintendo Switch Edition will officially arrive on December 18, 2025, expanding the portable roster with new fighters, fresh crossover energy, and long-requested features. The Switch version, already stocked with 28 characters across Seasons 1–3, will be pushed further into parity with other […]

MonsterVine Sunday, November 23, 2025 4:40 PM
     Level Headed Games, the new studio led by longtime industry veteran Leah Hoyer, has officially announced Whimpact!, a vibrant co-op arena party game that blends creature collection with chaotic multiplayer action. Revealed alongside its debut trailer, Whimpact! brings together the imaginative companionship of Pokémon with the joyful, unpredictable arenas of Fall Guys, all wrapped in […]

Nov 23, 12:00


Kotaku Sunday, November 23, 2025 11:43 AM
    

Samsung Evo 512gb

512GB with 160 MB/s speeds handles 4K recording.

The post Amazon Makes Zero-Profit Play on Samsung 512GB microSD, Half a Terabyte Storage for Pocket Change appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 11:20 AM
    

Apple AirPods 4 Wireless Earbuds

H2 chip powers adaptive ANC and spatial audio.

The post AirPods 4 Drop Again After Yesterday's Drop, Someone at Apple Hit the Panic Button Twice appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 10:55 AM
    

Galaxy A16 Samsung

6.7-inch AMOLED with triple cameras and six-year updates beats budget expectations.

The post Samsung Shows No Shame on Galaxy A16, Budget Phone Now Cheaper Than Generic Android Garbage appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 10:40 AM
    

Garmin Forerunner 265 Watch

The best value for money Garmin watch you can get.

The post Garmin Offloads Forerunner 265 With No Profit, Amazon Piles On Extra Cut for All-Time Low Price appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 10:30 AM
    

Galaxy Z Fold7

Dual screens with 120Hz refresh and Snapdragon power fold flagship performance portable.

The post Samsung Makes Zero-Profit Gamble on Galaxy Z Fold7, Foldable Flagship Drops to iPhone-Killing Price appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 10:05 AM
    

Roborock Saros 10r Mop

This is our favorite Roborock deal during Black Friday on Amazon.

The post Amazon Quietly Slashes Roborock Saros 10R, 22,000 Pa Monster Hits Lowest Price Ever Seen appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 9:45 AM
    

Seagategamedriveps5

Ahead of Black Friday, you can save up to $45 on the Seagate Game Drive NVMe SSD for PlayStation 5.

The post Seagate SSD for PS5 Crashes to $0.08 per GB, Near No-Margin Black Friday Deal on Amazon appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 9:30 AM
    

iPad Air 2025 Wifi

M3 chip with Apple Intelligence powers desktop-class apps in portable 11-inch design.

The post Apple Quietly Dumps iPad Air on Amazon Only, Selling for Pocket Change Where Early Buyers Won't Look appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 9:15 AM
    

Tp Link Extender

Get better internet all around your house for just $19.

The post Amazon Pushes the TP-Link WiFi Extender to Peanuts as It Dumps Remaining Stock After 10K+ Sold Last Month appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 9:00 AM
    

Jackery Explorer 300 Pw

293Wh pure sine wave battery powers six devices simultaneously.

The post Jackery Decided Margins Don't Matter, 300W Power Station Now Cheaper Than Fancy Power Banks appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 8:45 AM
    

Shokz Earbuds

These offer exceptional sound, plus an impressive battery life of up to 48 hours.

The post Shokz OpenFit 2 Headphones Feels Practically Free Compared to Past Prices, Likely Black Friday Clear-Out appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 8:30 AM
    

Logitech G305

This wireless mouse delivers 1ms response for lag-free gaming.

The post Logitech G305 Gaming Mouse Goes for Pocket Change, Amazon Dumps Leftover Stock for Black Friday appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 8:15 AM
    

Nasa Lego

Bring the iconic rover from the Apollo 17 mission home for less.

The post LEGO Clearly Isn't Prioritizing Profit as the NASA Apollo Lunar Roving Vehicle Goes Cheaper Than Expected This Black Friday appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 7:50 AM
    

Insignia 4k 50 Inch

50-inch 4K panel with Fire TV and HDR10 streams everything natively.

The post Amazon Makes Zero-Profit Play on 50″ 4K Fire TV, Nearly 50% Off Turns Big Screen Into Pocket Change appeared first on Kotaku.


Kotaku Sunday, November 23, 2025 7:30 AM
    

Playstation Dualsense Edge Wireless Controller

Mappable back buttons and swappable stick modules give you tournament-ready precision control.Réessayer

The post Amazon Makes Zero-Profit Play on DualSense Edge, Sony's Pro Controller Drops to Black Friday Chaos appeared first on Kotaku.


PCGamesN Sunday, November 23, 2025 11:31 AM
    

After the frustration around the pace of Manor Lords updates, publisher Hooded Horse is taking charge of communication for the city builder.


PCGamesN Sunday, November 23, 2025 10:36 AM
    

Despite giving away its first bounty pack as a free DLC, the Borderlands 4 player count hasn't changed all month, and I'm feeling the same.


PCGamesN Sunday, November 23, 2025 10:02 AM
    

This 1930s-set newspaper management sim has you craft and curate the news of the world the old-fashioned way, and it's discounted at launch.


PCGamesN Sunday, November 23, 2025 8:20 AM
    

Feeling like a blend of Dark and Darker, Lethal Company, and Darkest Dungeon, new co-op dungeon crawler Vision Quest is an instant wishlist.


PCGamesN Sunday, November 23, 2025 7:40 AM
    

Tower of Fantasy update 5.5 launches soon, with a new server that reworks the gacha game into the MMO title we expected years ago.


PCGamesN Sunday, November 23, 2025 6:23 AM
    

The Star Citizen free fly event is being held as part of the Intergalactic Aerospace Expo 2955, letting you test out hundreds of ships.


Rock Paper Shotgun Latest Articles Feed Sunday, November 23, 2025 7:00 AM
    

Sundays are for turning finally accepting it's become Big Coat Weather by stripping off the nine-month-old dry cleaning plastic sheath from said Big Coat, slipping into the sleeves, and exhaling a relieved sigh upon discovering it still fits. Not this year, Popeyes Spicy Chicken Sandwich. Not this year.

Read more


Siliconera Sunday, November 23, 2025 9:00 AM
    

Review: Galaxy Princess Zorana Is a Worthy Heir to Long Live the Queen

Zorana will die. Probably a few times. I'm sorry, but that's just how it will go. It's not your fault. I'm sure you'll do your best the first few times going through Galaxy Princess Zorana, but as a Long Live the Queen successor in the Princess Maker-like category, it's going to demand foresight and planning that only comes from multiple runs. And there will be multiple runs, as each death will make you even more determined to help her reach any ending where she's still alive. 

The emperor of the Celestial Empire is dead. When inspecting a lab to see progress on a type of teleportation technology, there was an unfortunate accident. In the rumble, it was discovered he was gone. Not long before he did, he pulled his daughter Zorana out of boarding school exile. Which is good! It means there are options, especially as the prepared heir, her elder brother, abandoned the empire and was disowned in the process. The bad news is, as she was the "spare," she never had any formal leadership training. 

https://www.youtube.com/watch?v=5i3rwFg-2ZE

This means it is crunch time in Galaxy Princess Zorana, as there's a little more pressure when building her stats like in Princess Maker than there was in Long Live the Queen. The first order of business is to ensure she starts to get some experience in various categories that relate to book smarts, street smarts, emotional intelligence, physical prowess, governing, and actually managing intergalactic travel and rule. The second is to manage her mood in order to get boosts in certain topics to build her up faster. The third is to travel around the galaxy to build ties, meet electors, and create a cabinet of her own officials to aid her. The fourth is to stay alive long enough for all of that to matter and maybe get her elected to the role of Celestial Empire empress. 

Compared to Long Live the Queen, there are already some types of quality of life adjustments in the actual scheduling element that help a little with Galaxy Princess Zorana survivability and personal development. It's still putting a wall of boxes in front of us, which might be overwhelming! On the lefthand side, there are categories that feel like general knowledge she'd need that feature three specific spheres under them. So her Emotion area would feature Allure, Empathy, and Menace as areas to focus on, while Condition would involve Reflexes, Strength, and Tumbling. On the right are topics more focused on elements of ruling, like Bureaucracy, Galactic Relations, Imperial History, Intrigue, and Media. This time around, we always know what our subject's mood is at the top of this grid. How that influences growth during that turn will also be immediately visible. If the background is green, it'll result in a bonus if you study that topic during one of the two slots that turn. If it is a shade of red, you won't do as well and it should be avoided.

The element of picking people for important roles to both ensure their votes in the election and offer support in different ways is also a boon. When we start the game, we pick a pet for Zorana that can help bolster two stats, making it easier to survive checks on them during events. When we pick cabinet members, their influence can also affect performance and provide a boost. However, it's also important to know who to pick. Some folks will very easily support Zorana, which means you shouldn't pick them. Others may have enemies of their own, and that makes her more of a target. They also might just have trash skills, which can hurt you. 

As you're probably gathering, Galaxy Princess Zorana is a game that will involve multiple playthroughs. The first two or three runs feel more like tutorials and learning experiences than genuine playthroughs. Those familiar with games like Long Live the Queen and Princess Maker will already be in a good place to approach Galaxy Princess Zorana and be fine, but for newcomers to the genre I imagine it will be daunting! Especially since, though there are some explanations, they aren't especially extensive or helpful.

The general progression of a turn in Galaxy Princess Zorana follows a set pattern. You pick a destination on the Celestial Empire map. You pick two subjects to study that turn. You interact with people at that destination, which can involve investigating them, making a proposal to win them to your side, taking a side quest for them to prove yourself, proposing marriage, or blackmailing them. You also choose how she will spend some free time, thus changing her mood for studying the next turn. On some turns, you'll be briefed about situations in the Celestial Empire that will affect your situation or require a decision, such as a potential hazard or a disease hitting a region. Other events can also come up when not studying, which in turn affect the experience.

But about 50% of the time, maybe more, those events can end in death. Is Zorana too oblivious about a topic to realize somebody is a threat? Dead. Did you ignore combat skills? Very dead. Is she unaware of some spiritual element? Dead! Oh, you forgot to teach her about how the internet works with Media classes? That will kill her dead. You decided she should spend her free time writing in her diary alone in her room? Turns out she wasn't alone and she's dead!

At least you might get to see some fun chibi art of dead Zorana whenever that happens!

Since Galaxy Princess Zorana is such a text-heavy game, the stories that come up need to be interesting to keep someone invested. Fortunately, the ones I've seen are fascinating. Early on, if you don't invest in Empathy, you won't pick up on folks' intentions toward you when you first meet them, but I appreciated how even that could help set the tone for elements. The personal quests and "tests" from certain electors were interesting, and I loved how one basically involved helping a mother with her kid and, even if you aren't perfect, there's a pretty fun result. As expected from a game that can get quite political, there's a lot of potential for intrigue here, and replaying can help provide opportunities in check out plotlines and learn more about some folks. The art is also pretty solid, and even portraits for characters like the Heru tend to have some distinguishing features for ones you should probably remember as a notable potential ally or enemy. 

Because of the nature of Galaxy Princess Zorana, that does mean it isn't going to be for everyone both due to the Princess Maker-like stat building demands and the Long Live the Queen degree of difficulty. Like it is the Dark Souls of simulations. When I played, I had a series of notes nearby to mark down areas I should focus on based on certain early altercations and experiences. I'd mention stat checks that came up a lot, so I'd know to invest in those. I'd mark down observations about certain electors and possible marriage prospects, so I'd know who was useful and dangerous. It demands patience and attention. 

Galaxy Princess Zorana is a worthy successor to Long Live the Queen and a stat-management sim Princess Maker fans shouldn't ignore. Is it harrowing? Absolutely. Will you need to keep notes and a slew of save files? Definitely. Is it worth all the trouble? I think so! However, if you're unfamiliar with the Hanako Games' previous entry or the genre, I'd recommend going with something more forgiving like a version of Princess Maker 2or Mushroom Musumebefore attempting to help Zorana take the throne

Galaxy Princess Zorana is available for PCs.

The post Review: Galaxy Princess Zorana Is a Worthy Heir to Long Live the Queen appeared first on Siliconera.