GamersHeroes Saturday, March 14, 2026 12:05 PM Version 2.7 of HoYoverse's popular urban fantasy action RPG Zenless Zone Zero, dubbed "Champions Never Fall to the Past," will release March 24. The post Zenless Zone Zero Version 2.7 Launching March 24 appeared first on GamersHeroes. |
Kotaku Saturday, March 14, 2026 5:19 PM Folks with money tied in Anthropic and Nvidia blame job losses for low approval |
Kotaku Saturday, March 14, 2026 3:00 PM From a more modest cleaning simulator to a DOS-inspired monster brawl, a round up of brand new gems from the indie world |
Kotaku Saturday, March 14, 2026 2:35 PM Online chuds are claiming it's lesbian propaganda |
Kotaku Saturday, March 14, 2026 10:30 AM Turns out, it's the same guy who made it in the first place |
PCGamesN Saturday, March 14, 2026 2:00 PM Australia is the latest country to ban access to adult content online for anyone who won't upload their ID and, of course, interest in VPNs is spiking. |
PCGamesN Saturday, March 14, 2026 12:51 PM Call of Duty Warzone's new Black Ops Royale mode is adding a solo queue option, alongside increased redeploy towers and activity spawns. |
Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 5:38 PM "Popular game, but you do this instead," is a tale as old as time, birthing efforts that range from rote to deliciously fresh. Making comparisons like that is always a gamble, as you're immediately pointing towards the gold standard that your game has to at least be almost on par with, perhaps even better, to make any real headway. And while I haven't played Eye of the Match, it being billed as Papers, Please, but you're a virtual referee for football matches is certainly a pitch I can get behind. |
Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 3:06 PM You know, I wish there were more morally dubious protagonists in the world of video games. I know why there's not, many people want to identify with the characters they're embodying. But then I think about every other storytelling medium out there and how some of my favourite pieces feature people that aren't supposedly good or heroic, and long for the same in games. So, I'm quite interested in WITCHHUNTER.exe, a throwback text adventure game that actually has quite a lot of pretty pixel art where you play as a priest that must uncover witches in a rural town while the Devil tempts you astray. |
Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 1:59 PM Marathon has entered its second week of existence, even if it somehow feels like it's already been around forever (perhaps that's the discourse I'm remembering now that I think about it), and Bungie have been ticking away at updates bit by bit. Just this week an update was introduced that made UESC enemies a tad weaker, and now Bungie have outlined what you can expect from update 1.0.5 which is coming to the shooter next week. |
Rock Paper Shotgun Latest Articles Feed Saturday, March 14, 2026 1:01 PM Broadly speaking accessibility features still have a long way to go in most games, however, one that has been cropping up more and more are phobia-sensitive options. It cannot be understated how many don't like spiders! So the increase in such features is welcome as someone who perhaps doesn't have a phobia but would still like the option to not look at the eight-legged devils. And according to March's Slay the Spire 2 newsletter, sorry, neowsletter, a phobia accessibility mode is on the way. |
Siliconera Saturday, March 14, 2026 3:00 PM
There are a lot of things to like about the isekai shojo manga series In Another World, My Sister Stole My Name. The characterizations are interesting. The concept of two sisters both being spirited away and treated as "saints" in the other world is a new twist on the concept. Especially since one seems to be the antagonist. Its cliffhangers between volumes are executed very well. But one of the other reasons this is such an interesting one is highlighted in the fourth volume. We're constantly not only seeing what Ichika (aka Karen) is going through, but also her fiance Prince Noah, her sister Karen (going by Ichika there), and Prince Cecil due to the use of various viewpoints at certain points in the story.
Editor's Note: There will be spoilers for volumes 3 and 4 of the In Another World, My Sister Stole My Name manga below.
As a quick refresher, Ichika in our world found a mirror artifact that allowed her to communicate with a prince who went by the name of "Cecil" in another world. She told her sister Karen about it. One day, her sister Karen vanished. Then, Ichika disappeared and discovered both she and Karen had been transported to the world on the other side of the mirror where they appeared as saints. Except Karen is going by the name "Ichika" and using her identity there, and she's engaged to Prince Cecil. "Ichika" tells everyone there that Ichika is her sister "Karen," and as the second saint is engaged to Cecil's younger brother Prince Noah. Except it turns out Noah is the prince she talked to, as he used his brother's name out of insecurity. The third volume ended with Noah realizing and confirming that "Karen" is really the Ichika he knew and fell n love with, and that Ichika's "Cecil" was Noah the whole time.
Now, what really helps volume four start strong is Kotoko used this installment of the In Another World, My Sister Stole My Name to explain things from Noah's side. We see why he lied about his own identity and pretended to be "Cecil." We get the backstory of what it was like for him to talk to Ichika and how that helped him. We see what it was like for Noah for "Ichika" to appear and Cecil to be the one engaged to her. It also shows why he reacted the way he did in earlier volumes of the series and offers insights into not only Karen in an antagonistic role, but Cecil himself. So much valuable information is presented at once, but it's in a way that feels natural and doesn't seem shoehorned into the story. The execution is such that it almost feels like Ichika is gaining this information as we do.
There's also another example of this perspective shift and how valuable it can be later in the fourth volume of In Another World, My Sister Stole My Name. At an event, we see both Cecil and "Ichika" and Noah and "Karen" deal with courtly life and an incident that involves both saints' powers. But as a result of this, we're also seeing Cecil and "Ichika" as they notice the change in the relationship between the other pair. Most importantly, it closes out on another fantastic cliffhanger and a promise of more scenes from Karen's perspective as she deals with her own revelations.
In Another World, My Sister Stole My Name is such a strong shojo series for so many reasons, and the way in which it tells the story from different characters' perspectives is a prime example. Those additional viewpoints really enhance the narrative. Especially since they're naturally woven into things. So these asides don't feel unnatural. They feel like helpful insights with valuable information.
Volumes 1-4 of In Another World, My Sister Stole My Name is available now, and Yen Press didn't share a release date for volume 5 of the manga yet.
The post In Another World My Sister Stole My Name Different Viewpoints Are Insightful appeared first on Siliconera. |
Destructoid Saturday, March 14, 2026 2:50 PM
The Deviljho is one of the best monsties to find in Monster Hunter Stories 3: Twisted Reflection, and it allows you to craft some of the best equipment in the game.
Monster Hunter Stories 3 allows you to find high-tier monsties early if you want. This guide will help you to find the Deviljho for the first time, and then farm its parts.
Table of contents
Deviljho location in Monster Hunter Stories 3
To find the Deviljho, you'll need to unlock the Canalta Timberland region. This will take at least a few hours as you proceed through the Azuria region. To be precise, you have to head to the northeast section near the river. I have marked the spot to make it easier for you to locate it. You can simply explore the riverbank, and you should be able to spot a Deviljho if it appears on the bank.
The Deviljho isn't your ordinary monstie, and you'll need to coordinate your efforts to bring it down. For starters, you have to understand its attack patterns.
How to defeat the Deviljho in Monster Hunter Stories 3
Before we deep dive into the strategy for defeating the Deviljho, let's look at its attack patterns. The Devilkjo has two attacks.
When it switches from Normal to Enraged, look out for visual cues when it transitions.
Here's a step-by-step guide on how to defeat the Deviljho.
While these are the basics, here are some key pointers to remember when selecting your gear.
Once the Deviljho has lost most of its health, you'll want to throw a Paintball. This raises the chance for it to retreat, and it could lead you to its den. This will allow you to get your own Deviljho by hatching an egg.
Of course, you'll want to defeat the Deviljho repeatedly for its different parts, which can be obtained when you break them. The Deviljho allows you to make some of the best gear in Monster Hunter Stories 3.
Best Deviljho weapons and armors in Monster Hunter Stories 3
Here's a list of some of the best gear items you can make from Deviljho parts.
The Deviljho Armor is one of the best ones to craft in the entire game, and it can be extremely good against the Invasive Monsters. Hence, the Deviljho is one of the best monsties to hunt down, but be careful about when you decide to take it on.
The post How to get the Deviljho early in Monster Hunter Stories 3 and farm its parts appeared first on Destructoid. |
Destructoid Saturday, March 14, 2026 2:43 PM
Once upon a time, Denuvo was considered the final boss of anti-piracy protections, one that would usher in a pirateless age where people would be forced to purchase games if they wanted to play them, with cracks a thing of the past. And though that held water for a good while, the invasive DRM has been slowly but surely losing its grip, and with the emergence of new scene groups, odds are that it'll become nearly irrelevant.
But that could actually be horrible, since publishers will no doubt start searching for better, stronger anti-piracy measures, some of which might cost us what little is left of our dear privacy. Not that Denuvo wasn't intruding on our machines already.
I won't specify who or where these cracks were made for obvious reasons, but recently Doom: The Dark Ages, released last spring, got cracked the old-fashioned way. There was no bypass, no offline tokens, and no modern solutions to a modern problem: just a classic crack, the likes of which were once dominant in the software sphere.
And cracks like these are speeding up, taking on Denuvo's most modern and advanced versions, DRM solutions at once believed impossible to penetrate. As the years have gone by, Denuvo Anti-Tamper has fixed most of the vulnerabilities that were once used to bypass it, but it seems scene groups have only grown more vigilant and managed to break through even the most sophisticated walls Denuvo has put up.
Its complex nature has made it the go-to DRM for major publishers, with franchises like Resident Evil, Battlefield, Monster Hunter, Civilization, and many, many others utilizing this solution to protect themselves from those pesky pirates who do not want to dish out $70 or $80 for games. It has proven rather effective, too, as piracy experienced a sharp decline over the last few years, as many known crack groups simply gave up on trying to solve what seemed beyond solving.
Of course, this level of protection came at a cost. Denuvo runs numerous checks while you're playing the game, and, combined with additional layers of protection, tends to significantly drag performance down, usually on the CPU side. Players have been complaining about Denuvo's intrusive nature and numerous anti-tamper solutions hampering performance, leading to many publishers abandoning the DRM once it ran its course and sales started dwindling.
It also led to situations where pirated Denuvo games (which are now sharply on the rise) performed better than their paid counterparts because there were no Denuvo or other DRM checks running in the background, causing a huge uproar among paying customers, as happened with Resident Evil 4 recently.
But with the best DRM on the market getting bested by pirates and scene groups, a problem could arise that would fundamentally damage the current video game market, at least when it comes to major publishers who can afford it. A new solution will probably arise, one that is even harder or even borderline impossible to crack, further reducing our performance and, what's also very likely given the state of the world, intruding on our privacy at the deepest level.
Kernel-level anti-cheats are already a controversial solution, with privacy-oriented companies like Valve refusing to implement them. They operate at the lowest level of your machine and are the closest thing we have to what this potential new DRM would look like. I'd even go on to say that if a new DRM comes as a result of Denuvo's failures, it'll maybe even operate at a BIOS level, able to oversee every single operation on your machine and blocking almost every attempt at a bypass.
That'll be a dreadful day, and I'm actually dreading it already.
I have never been a fan of DRMs in my life, thinking them to be band-aid solutions to made-up problems. Valve's Gabe Newell once said piracy was a service problem rather than a money one, and I'm inclined to believe so. If you make a good game with a justified price, people are going to buy it no matter what. In fact, pirates will probably try the game out, see that the paid version is better in every conceivable way (or like a game enough), and then go and purchase it.
Sure, this won't always be the case, but I'm inclined to believe it'll happen more often than not.
Publishers today are rather scared that their games will be pirated, putting a dent in their quarterly earnings, instead of looking into ways to make the paid experience much, much better than a pirated one.
With Denuvo, pirated versions of games work better, especially singleplayer ones, and God help us if my hypothetical DRM comes to exist at some point.
The post Denuvo games are getting cracked en masse—and I'm scared to think what intrusive DRMs publishers will come up with next appeared first on Destructoid. |
Destructoid Saturday, March 14, 2026 2:38 PM
Friendslop is probably the most dominant horror genre at the moment, and even though it's not officially even a "genre," all of us immediately know what kind of game is in question once the word is used. And, while most of the games in this loose amalgamation are rather similar, this upcoming eight-player title might finally break the mold.
Enter: Funnel Runners, an eight-player co-op horror title where you and your friends are tasked with finding ways to survive an incoming tornado. You have limited time and resources and must figure out how to escape the thing, lest you be swept up into the clouds, never to be seen again. Or maybe found in a field somewhere out of state. Either way, you're screwed if that tornado comes in too close.
You can play it solo or with up to seven others. It is marked by significant destructibility, an interesting art style, and a high-stakes concept that does not require monsters or dark rooms to be effectively scary. The stress and tension of this incoming doom is enough to keep you on edge and is, for once, not broken by the presence of other players, as opposed to many of the other games in the friendslop sphere.
Horror is often described as a solitary experience, one almost exclusively meant to be played alone, as having anyone watching your back takes a lot of weight off your shoulders. Having to keep an extra eye open is rather horrifying in most cases, and with others to keep them open for you, it's clear why things just aren't as scary.
But with this huge tornado bent on destroying you and the town you're in, no amount of players is going to make the experience any less terrifying. Sure, more hands mean more work can be done, and that itself would make the pressure lower, but that is in no way comparable to games like Lethal Company becoming comedy shows once there's more than one or two people in a match. The same goes for those titles that actually do lean into comedy rather heavily, like R.E.P.O.
Funnel Runners has the chance to really blow more favorable winds towards co-op horror and proximity voice friendslop as a whole, and I sincerely hope the game succeeds in bringing a new twist(er) on the genre, potentially spawning a subgroup of similar games down the line.
It comes out in the second quarter of 2026, with the exact date yet to be revealed.
The post An eight-player horror friendslop replaced monsters with a tornado and it might actually be a good game appeared first on Destructoid. |
Destructoid Saturday, March 14, 2026 2:28 PM
The Brilliant Dribbler Evolution is now live in FC 26, and you can use it to upgrade up to two cards in Ultimate Team.
Available for 20,000 coins, the Brilliant Dribbler Evolution provides some smart upgrades to your chosen card. Let's look at the best choices for the evolution based on the requirements and offered upgrades.
Table of contents
FC 26 Brilliant Dribbler Evolution requirements
Here are the requirements of Brilliant Dribbler Evolution in FC 26.
FC 26 Brilliant Dribbler Evolution upgrades
The evolution has two levels of upgrades, each with certain conditions to fulfill.
Level 1 upgrades
Level 2 upgrades
Level 1 upgrade requirements
Level 2 upgrade requirements
Best players to use in Brilliant Dribbler Evolution
Here are some of my best recommendations for inclusion in the evolution.
While the upgrades are decent, this is largely a chain evolution. We already have upgrades that allow you to use 89-rated cards. The aim is to complete this evolution and put the upgraded card into another one to further evolve its stats.
The post Best players for the FC 26 Brilliant Dribbler Evolution appeared first on Destructoid. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 14, 2026 11:35 AM Announced on Twitter. The post Silent Hill 2 Remake Surpasses Five Million Players Worldwide appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 14, 2026 10:38 AM New gameplay video. The post Life is Strange: Reunion Gets New Gameplay Video appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
MonsterVine Saturday, March 14, 2026 2:18 PM Publisher Team17 and Swedish indie developer Wych Elm< have released a new gameplay trailer for the upcoming survival horror title Silver Pines, offering a deeper look at its eerie setting and tense gameplay. The game is currently slated to launch in 2026 on PC, Nintendo Switch, PlayStation, and Xbox. The latest footage introduces players to […] |
MonsterVine Saturday, March 14, 2026 2:11 PM Digital Sun, known for its indie hits Moonlighter and Cataclismo, has announced its next project: ReVamp, a gothic castle-defense roguelite that puts players in control of Dracula. Set in a dark fantasy world shaped by tragedy and eternal conflict, the game casts players as the legendary vampire lord, who builds and rebuilds his fortress while […] |
MonsterVine Saturday, March 14, 2026 1:56 PM FrameOver and publisher Headup have officially revealed The 9th Dragon, a narrative-driven action game that blends tactical combat with free-form beat 'em up mechanics. The game debuted with a new gameplay trailer at the Future Games Show. The trailer offered the first look at the game's distinctive voxel art style and neon-soaked urban environments, introducing […] |




