GamersHeroes Tuesday, November 11, 2025 2:32 PM Now available for PC and consoles, the Mysteria Ecclesiae story DLC for Warhorse Studios and PLAION's Kingdom Come: Deliverance II has arrived. The post Kingdom Come: Deliverance II Mysteria Ecclesiae DLC Now Available appeared first on GamersHeroes. |
GamersHeroes Tuesday, November 11, 2025 1:33 PM Serving as the video game industry's biggest year-end celebration, The Game Awards 2025 will stream live on Prime Video globally. The post The Game Awards 2025 Streaming Live on Prime Video appeared first on GamersHeroes. |
GamersHeroes Tuesday, November 11, 2025 12:00 PM A free-to-play MMORPG, Arc Games and DECA Games' Star Trek Online: Unleashed is now available for both PlayStation and Xbox consoles. The post Star Trek Online: Unleashed Now Available on Consoles appeared first on GamersHeroes. |
GamersHeroes Tuesday, November 11, 2025 11:54 AM Embark Studios' multiplayer extraction adventure ARC Raiders has resonated with fans, selling more than four million units worldwide. The post ARC Raiders Sells Over Four Million Units Worldwide appeared first on GamersHeroes. |
GamersHeroes Tuesday, November 11, 2025 11:39 AM A true love letter to classic sci-fi movies we so adore, the world of Tuatara Games and Digital Bandidos' sci-fi bullet heaven roguelite Let Them Come: Onslaught is now available for PC and consoles. The post Let Them Come: Onslaught Now Available for PC and Consoles appeared first on GamersHeroes. |
GamersHeroes Tuesday, November 11, 2025 9:32 AM Featuring dozens of synesthetic sensory wonderlands, gear up for today's release of Enhance Experience's puzzler Lumines Arise with the launch trailer for the title. The post Lumines Arise Launch Trailer Released appeared first on GamersHeroes. |
GamersHeroes Tuesday, November 11, 2025 9:21 AM A new discovery platform powered by expert, human curation, the former business development team from Humble Bundle has launched Digiphile. The post Community-Focused Discovery Platform Digiphile Now Live appeared first on GamersHeroes. |
Kotaku Tuesday, November 11, 2025 3:46 PM
Supergiant's roguelike sequel confuses repetition for revelation The post <i>Hades II</i> Isn't A Story—It's Maintenance appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 2:58 PM
Rockstar has been accused of union-busting after firing dozens of workers The post Fired <em>GTA 6</em> Devs Aren't Done Fighting: 'We Want To Finish What We Were Working On' appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 2:44 PM
EA instead claims it is making an independent donation to a group that supports Army Rangers and their families The post Proceeds From <i>Battlefield 6′</i>s Veterans Day Pack Don't Directly Benefit Vets appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 2:14 PM
The scalping situation has become so bad that cards from the future are being hawked The post People Are Selling A Non-Existent <i>Pokémon TCG</i> Card For $800 appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 1:15 PM
Sony's pricey and powerful PlayStation 5 Pro probably ain't worth buying in 2025 The post One Year Later, I've Forgotten I Even Own A PS5 Pro appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 12:44 PM
Players are convinced a series of computer downloads will unlock something The post <i>Arc Raiders'</i> Hidden Bunker Mystery Might Not Be So Mysterious appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 12:40 PM
The controversial microtransactions are being called 'paid random items' The post <i>Fortnite</i> Opens The Loot Box Flood Gates In Its Race With Roblox appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 11:43 AM
Shiny hunting is easier than ever, but it's still not as easy as swiping a credit card The post People Are Selling Shiny Pokémon For Real Money In The <em>Legends: Z-A</em> Black Market appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 11:36 AM
Bethesda has, once again, updated its popular RPG and made it worse in the process The post <i>Fallout 4′</i>s 10th Anniversary Update Is A Complete Shit Show That Nobody Wanted appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 11:22 AM
Ask yourself if you think you should be allowed to do this The post <i>Arc Raiders'</i> Ledge Grab Exploit Is Bad, Actually appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 11:20 AM
This is a record low price on the iconic JBL's Bluetooth speaker. The post JBL Selling the Charge 5 at Record Low Pricing, Now Undercuts No-Name Budget Bluetooth Speakers appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 11:07 AM
Pokémon Pokopia's controversial key-only cart makes a mockery of games preservation The post Even Nintendo's Next <i>Pokémon</i> Game Will Be On A Game-Key Card appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 11:02 AM
Also: Battlefield 6 fixes its most infamous bug The post <i>Game Of Thrones</i> Book Slammed With AI Art Accusations Which Publisher Denies appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 10:47 AM
Link will battle Ganon and inflation The post Nintendo Teases New <i>Legend Of Zelda</i> Lego Set With Final Battle From <i>Ocarina Of Time</i> appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 10:45 AM
These open-ear wraparound headphones designed for runners dropped by 31% for a limited time. The post SHOKZ OpenRun Pro Bone Conduction Headphones Match Black Friday Pricing Weeks Early as Stock Starts to Fly appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 10:28 AM
These premium bone conduction headphones deliver crystal-clear audio and keep you connected to your surroundings. The post Shokz Bone Conduction Headphones Going for Pennies as Amazon Dumps Stock Before Black Friday appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 10:15 AM
This Lenovo laptop is listed on Amazon at a 62% discount for a limited time. The post Lenovo Clears Out AMD Ryzen 5 Gaming Laptop at 62% Off, From Premium to Practically Budget appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 10:04 AM
The Destiny 2 developer has fallen short of Sony's expectations The post Sony Gives An Update On <em>Marathon</em>'s Launch As <em>Destiny 2</em> Crumbles appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 9:52 AM
PokéPark Kanto, due to open in Feburary 2026, is being marketed so very strangely The post The <i>Pokémon</i> Theme Park's First Trailer Still Doesn't Explain Anything appeared first on Kotaku. |
Kotaku Tuesday, November 11, 2025 9:45 AM
Ahead of Black Friday, you can save 41% on the DJI Mic Mini (2 TX + 1 RX + charging case) bundle. The post DJI Mic Mini Bundle Is Going for Peanuts, Likely to Sell Out at This All-Time Low Price Before Black Friday Hits appeared first on Kotaku. |
PCGamesN Tuesday, November 11, 2025 2:48 PM Kingdom Come Deliverance 2's final DLC, Mysteria Ecclesiae, has finally arrived, drawing a line under Warhorse's acclaimed medieval RPG. |
PCGamesN Tuesday, November 11, 2025 2:40 PM With its new BTF 3.0 standard, DIY-APE is proposing a future where your PSU plugs into your PC in a similar way to a graphics card. |
PCGamesN Tuesday, November 11, 2025 12:34 PM Dark Quest 4 unashamedly riffs on Hero Quest, and the fourth installment promises 30 quests of turn-based tactical adventure. |
PCGamesN Tuesday, November 11, 2025 2:49 PM A new Marvel Rivals Season 5 trailer confirms Rogue and Gambit will be the season headliners, though a big hero tease steals their thunder. |
PCGamesN Tuesday, November 11, 2025 12:13 PM The Razer Blade 18 gaming laptop just got a $1,000 discount in an early Black Friday deal, and you'll get a free copy of Battlefield 6 too. |
PCGamesN Tuesday, November 11, 2025 11:55 AM The Monopoly Go Golden Blitz event unlocks golden sticker trading to help you complete missing album stickers and complete your collection. |
PCGamesN Tuesday, November 11, 2025 11:15 AM The Minecraft Gravity Stick leverages some pretty clever command work to grant you the power to manipulate its denizens as you see fit. |
PCGamesN Tuesday, November 11, 2025 11:13 AM Anno 117 Pax Romana has smashed all previous records when it comes to critical reception, edging ahead of fans' favorite Anno 1800. |
PCGamesN Tuesday, November 11, 2025 11:12 AM Complete your CoD Black Ops 7 setup with Corsair's vast range of gaming peripherals, including mouse mats, headsets, and even stream decks. |
PCGamesN Tuesday, November 11, 2025 10:05 AM While we have to wait to hear more, GGG confirms Path of Exile 2 0.4.0 will still arrive in December, and hopefully the Druid class with it. |
PCGamesN Tuesday, November 11, 2025 10:00 AM Lap up easy rewards like free Echo Jades with the latest Where Winds Meet codes for the launch of this F2P Wuxia adventure. |
PCGamesN Tuesday, November 11, 2025 2:49 PM If you've got burning questions about Sunderfolk, Dreamhaven's D&D-inspired RPG, our AMA is the place to share them. |
Rock Paper Shotgun Latest Articles Feed Tuesday, November 11, 2025 11:38 AM Last week, Game Developer reported that the organisers of Geoff Keighley-fronted industry awards show/advertising extravaganza The Game Awards had revealed that they've got no plans to do anything with their Future Class initiative this year. That's left the programme, founded in 2020 with the goal of highlighting up and coming talents in and around game development, facing a black hole of a future. Even worse, those featured by the initiative during the years it did run have been left feeling frustrated and unable to access the webpage which confirms they were ever part of the programme. |
Rock Paper Shotgun Latest Articles Feed Tuesday, November 11, 2025 11:17 AM New browser game Too High is about trying to form credible, humanlike sentences while absolutely whazzed on happy eggs at a party, but I think it also performs pretty well as a send-up of social anxiety at large. Created by Christine Mi for the "Worst Nightmare" week of Itch gamejam Prototype Studio 2025, it sees you ushering the words of a greeting together with your mouse, only for them to be knocked out of formation by other, rising and falling phrases such as "am I going to die" and "what did they just say". |
Rock Paper Shotgun Latest Articles Feed Tuesday, November 11, 2025 10:00 AM Stray Children begins with your inexplicably dog-faced orphan being invited out at night by a peculiar, grinning man. You follow him through empty streets to a secret room in an underground train station, packed with elderly computing equipment. The man tells you that this used to be your father's workplace. He warns you not to touch one of the computers, then shambles off theatrically for an indefinite toilet break. With no other option save heading home alone, you poke the forbidden console and are promptly sucked inside it. |
Siliconera Tuesday, November 11, 2025 4:00 PM
During the FFVII Ever Crisis FFXIII event, Square Enix shared two images that offer a closer look at the Guardian Corps Uniform costumes inspired by Lightning for Aerith and Tifa. Each one is available via an ongoing gacha banner tied to the event.
Here are the two pieces of Guardian Corps Uniform Aerith and Tifa gear concept art Square Enix shared alongside the FFXIII event in FFVII Ever Crisis. Both are near identical replicas of the outfit Lightning wears in the first game in that trilogy. Each image also notes that the heroines' hairstyles are altered to greater resemble Lightning's, so they feature a gradation to pink and appear in a ponytail or braid over the character's left shoulder.
In addition to this concept art, Square Enix shared a new trailer tied to the event. It shows what the Lightning boss fight in the game looks like. Her Chain Gauge mechanic returns to it, and she also can summon Odin as she did in the original FFXIII games.
In addition to Aerith and Tifa getting FFXIII Lightning costumes, Cloud and Glenn got ones inspired by Lightning Returns: FFXIII. Cloud's looks like her Equilibrium armor, while Glenn's is based on Snow.
Final Fantasy VII Ever Crisis is available on PCs and mobile devices, and the FFXIII crossover will be in the FFVII spin-offuntil November 27, 2025.
The post See FFVII Ever Crisis FFXIII Aerith and Tifa Concept Art appeared first on Siliconera. |
Siliconera Tuesday, November 11, 2025 3:00 PM
Square Enix confirmed the next Moogle Treasure Trove event will come to FFXIV next week, as a The Hunt for Revelation run starts on November 18, 2025. The event will remain in effect until the 7.4 patch release on December 16, 2025. The three highlighted rewards in the FFXIV teaser image are the Buuz Earring, Gwiber of Light mount, and Tinker's Bell minion.
The Moogle Treasure Trove is a recurring fixture in FFXIV. Once it starts, completing Minimog Challenges, Standard Objectives, an Ultimog Challenge, and Weekly Objectives to earn Irregular Tomestones. Once you get enough of those, you can take them to an Itinerant Moogle at Limsa Lominsa Lower Decks (X:9.4, Y:11.6), New Gridania (X:12.4, Y:12.1), or Ul'dah, Steps of Nald (X:9.6:, Y:9.1). While the Irregular Tomestones-collecting part of the event ends at 7.4, you can still claim Mogpendium rewards until 7.45 and trade for rewards until 7.5.
While the Buuz Earring, Gwiber of Light mount, and Tinker's Bell minion are the highlighted rewards for this FFXIV event, only the earring is the at the most expensive Irregular Tomestone tier. Here's a list of some of the more notable items people can get:
Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and the Moogle Treasure Trove: The Hunt for Revelation event will run in FFXIV between November 18, 2025 and December 16, 2025.
The post FFXIV Moogle Treasure Trove Returns in November 2025 appeared first on Siliconera. |
Siliconera Tuesday, November 11, 2025 2:00 PM
Good Smile Company opened pre-orders for the Honkai: Star Rail figure for Firefly, and some will need to wait until 2027 to get it. It will show up in Japan in December 2026 and cost ¥23,000. It has a Q2 2027 worldwide release. Once it comes to the US, it will cost $155.99. Orders from the Good Smile Company storefront will come with an acrylic shikishi standee of her, though that exact design is an obscured mystery for now.
This is a 1/7, static scale figure of Firefly. You don't get any extra effect parts for her gun to show any attacks, there is no additional face plate, and there's only the default base for her. She wears the costume she did throughout the 2.0 Penacony storyline. She is in an active pose that shows her nature as a warrior, as she's wielding her weapon and looks like she's about to fire it.
Here are the initial photos of Firefly.
Before Firefly appears, we'll see two Stellaron Hunters show up. The Blade Nendoroid is already on the way, and a Kafka one will launch in 2026. Those characters will also apparently become more prominent parts of the story again in 4.0.
This Honkai: Star Rail Firefly figure will come to Japan in December 2026, then appear worldwide in Q2 2027. Pre-orders close on January 7, 2026. Honkai: Star Rail is available for the PS5, PC, and mobile devices, and the last time a Firefly banner appeared in-game was in the 3.4 update.
The post Honkai: Star Rail Firefly Figure Won't Appear Worldwide Until 2027 appeared first on Siliconera. |
Siliconera Tuesday, November 11, 2025 1:00 PM
Level-5 shared new gameplay footage of Inazuma Eleven: Victory Road a day after early access started on November 10, 2025. The video focuses on the Story Mode campaign. People who purchased the $79.99 Deluxe Edition can already start playing ahead of the full November 13, 2025 release.
As the Inazuma Eleven: Victory Road "first 30 minutes" gameplay video kicks off as Story Mode begins, there are no spoilers. We start as the first chapter, titled "You Still Have Football" opens. Destin Billows transferred in to South Cirrus Junior High. As the kid takes his first steps, he sees a glowing football (soccer ball). Kicking it, and ones like it, gives him things like "Dream" and "Love." He also walks past certain NPCs like Thierry, before running into some quest NPCs to acquire "information" for investigations. He learns the school is known for his baseball team and track club. He then learns from another kid that there's no football club. He also hears a rumor about "problem child" Briar Bloomhurst.
We then get to see one of the MAPPA animation sequences available during the campaign. Destin summarizes what we learned. But we find out he feels the school is "perfect for him" since there's no football club. Given this is Inazuma Eleven, that likely won't stay that way. Because once he goes through the rock-paper-scissors style basic story battle against members of the bodybuilding club, we see his life start to change.
Here's the "First 30 Minutes" Inazuma Eleven" Victory Road gameplay trailer.
Inazuma Eleven: Victory Road early access is available now, and everyone can start playing it on the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on November 13, 2025. A manga adaptation is also planned.
The post Inazuma Eleven: Victory Road Gameplay Appears Alongside Early Access appeared first on Siliconera. |
Siliconera Tuesday, November 11, 2025 12:00 PM
On November 11, 2025, the biggest Trainee character in Umamusume: Pretty Derby game joins the game, as the gacha banner for the tallest Uma Hishi Akebono starts this afternoon. Including her ears, her canon height is close to 6 feet (~180). The reason for her height is because in real-life, that race horse was known for both his size, due to his height and weight being so much greater than others. She'll join the regular pool of characters after her banner ends on November 21, 2025. The Year 1 Balance updates from the Japanese version also arrive today.
To help offer a better sense of context for exactly how tall Hishi Akebono is in Umamusume: Pretty Derby, here's a custom in-game concert YouTube user Unamused Chimichanga set up that shows her performing alongside two of the shortest characters in the game, Haru Urara and Mayano Top Gun.
Hishi Akebono is a Sprinter in Umamusume: Pretty Derby, though the character could very easily run Mile races even with her B rank or with an inheritance boosting that to A or higher. Her growth rates prioritize Power (20%) and Guts (10%). While she could be a Front Runner or Late Surger, she starts with an A-rank as a Pace Chaser. She's also best at running on Turf, with an A-rank there, and probably will never be a Dirt racer due to an F-rank in that.
Her Unique Skill and Potential Skills all lean into her nature as a Pace Chaser and Sprinter. Yummy Speed kicks in if she's "well-positioned" to give her a burst of speed. Tactical Tweak and Gourmand are both Pace Chaser skills, with the former boosting acceleration and the latter being a Stamina refill. The two Sprint skills are Intimidate and Perfect Prep. Intimidate debuffs all racers behind her when she's toward the front. Perfect Prep helps with positioning toward the end.
Here's the infographic for her skills and stats:
Umamusume: Pretty Derby is available for the PC and mobile devices, and the Hishi Akebono starts on November 11, 2025.
The post Biggest Umamusume Character Hishi Akebono Joins the Game Today appeared first on Siliconera. |
Siliconera Tuesday, November 11, 2025 11:00 AM
Nintendo announced the release date for the upcoming spin-off Pokemon Pokopia and, after it did, also confirmed it is a Game-Key Card instead of a standard cartridge. This means that if you get a physical copy when the game launches on March 5, 2026, you will need to have an internet connection to fully download the title and will have no game data on the cartridge you purchase. An early purchase bonus is a Ditto rug. There's also a new trailer going over those types of physical copies on YouTube featuring this game. The over 2,300 comments, as of 10:15am ET on November 11, 2025, are entirely negative.
The video uses Donkey Kong Bananza, which is a standard Switch 2 cartridge that features the full game, and Pokemon Pokopia, which it turns out is a Game-Key Card with no actual data on the cart. The video clarifies that a Game Card has everything, requires no internet connection, and lets you enjoy the game anytime, anywhere, even if something happens like Nintendo servers going down and the storefront and downloads being unavailable. The Game-Key Card essentially "unlocks" a digital copy of the game for a system, with the box and the cartridge featuring notation showing its nature.
When someone uses a Switch 2 Game-Key Card for the first time, they must have access to the internet and enough space on their system. If they don't, they have a useless chunk of plastic. In the example shown in the video, it suggests the Pokemon Pokopia sample might be a 10GB game. Whenever you want to play a Game-Key Card game, you must put that cart into the system. Even though it is all digital and downloaded to the console, it is inaccessible without the cartridge.
Here's the explainer video:
Pokemon Pokopia will come to the Switch 2, and the release date is March 5, 2026.
The post Pokemon Pokopia Release Date Set, Game-Key Card Confirmed appeared first on Siliconera. |
Siliconera Tuesday, November 11, 2025 10:00 AM
Shine Co., Ltd. has revealed that it will release new versions of the Godzilla Humidifiers, which can literally breathe humidifying steam like fire. The new Japanese press release for the products also specified that the company will release them in late November 2025. [Thanks, Hobby Watch!]
The humidifiers will be available in two variants. The original Godzilla Humidifier will breathe blue steam via LED color projection at ¥8,778 (~$57), and the Burning Godzilla Humidifier variant will literally turn it to fire red with a higher price tag of ¥9,878 (~$64).
Both of the newly revealed products will have the 改 Kai (Improved) mark to distinguish them from the initial releases that came out in 2017. The new versions will receive power via a USB-C cable instead of an AC adapter.
The owner will be able to adjust the themed humidifier's settings, like sound volume and breathing frequency, by pressing buttons on its back fin. When the humidifier has run out of water, Godzilla will make thumping sounds to signify its automatic power off.
Shine has also published trailers for the new versions of the humidifiers on its YouTube channel:
More peculiar merchandise inspired by the eponymous kaiju monster had appeared earlier in 2025, such as the Godzilla Foot Hammer and Crocodile Dentist. Toho also worked with Bandai to release Digimon collaboration products like an exclusive digital pet toy, along with other kinds of merchandise like T-shirts and keychains.
The newly improved Godzilla Humidifiers will be available for purchase in Japan in late November 2025.
The post Godzilla Humidifiers Breathe Steam Like Fire appeared first on Siliconera. |
Destructoid Tuesday, November 11, 2025 3:08 PM
Industrial Batteries are an essential item to find if you're looking to upgrade the Gear Bench in ARC Raiders.
This item spawns in different locations across all four maps, but finding them can be hectic. This guide will describe the best locations from which you can potentially find Industrial Batteries.
Best Industrial Batteries location in ARC Raiders
I have been looking pretty hard for this particular item since it's necessary for upgrading the Gear Bench to level 2 and level 3. You can find them spawning randomly from any industrial-themed region. I have had the most success from the Dam Battlegrounds map.
There are two specific locations that you'll want to visit: Hydroponic Dome Complex and Power Generation Complex. I have marked their locations, and the Power Generation Complex has been my favorite. I have also managed to find the Power Rod from this building, which is mandatory to complete Tribute to Toledo.
The Hydroponic Dome Complex is also worth a visit if you didn't find any luck in the Power Generation Complex region.
You can also find Industrial Batteries from the Spaceport and Blue Gate maps. On Spaceport, you'll have to visit the Rocket Assembly building. This area has plenty of ARC enemies, so you'll need to be extremely careful.
On Blue Gate, you'll want to visit the Warehouse. This is a mid-tier loot area, so you'll have to be extremely cautious. I have found some dangerous ARC enemies and human players alike.
Out of all three locations, Dam Battlegrounds is my top choice, followed by Blue Gate and Spaceport. You'll need Industrial Batteries for both Gear Bench upgrades, and I would advise putting them in your safe pocket in case you're unable to extract successfully.
The post How to find Industrial Batteries in ARC Raiders appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 2:23 PM
Escape from Tarkov is finally coming to Steam, and it could be the perfect opportunity for you to dip your toes into a fantastic extraction shooter.
The Steam launch also marks the official release of version 1.0, which includes all the work done by the developers over the last eight years. This countdown will help you keep track of the upcoming launch.
Table of contents
Escape from Tarkov Steam release countdown
As announced previously by the developers, update 1.0 will arrive on Nov. 15. It will coincide with the Steam launch, so the date is exactly the same. Update 1.0 will also mark Escape from Tarkov's entry to Steam.
As of writing, we don't have an official time of launch. However, I firmly believed that the devs would be going in with the usual update schedule that they have followed in the past.
The countdown above is based on the following times.
The times are always subject to change ahead of the launch. We will be looking out for any confirmation regarding the timings. Unless there's an official notice, I believe that Update 1.0 and the Steam version will be available at the times that I have mentioned above.
What to expect of Escape from Tarkov Update 1.0
Escape from Tarkov will feel very different from the game that was released back in 2017. While the core gameplay remains the same, there have been plenty of changes. All the work done in the closed beta will be part of the new version. If you're on Steam, expect to enjoy a much more refined gameplay compared to its earlier state.
While you can take a sandbox approach to your survival, there will be a story with four different endings. The map will also be receiving new locations, and there are promises of DLC in the future. If you have been enjoying ARC Raiders and looking to pick something else on the side, Escape from Tarkov could be a worthwhile purchase for your Steam library.
The post Escape from Tarkov Steam release countdown: Exact date and time appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 2:14 PM
Enshrouded's newest update, Wake of the Water, is here, and it introduced a ton of new crafting recipes and resources for you to find.
Paper Reeds are one of these resources, and you'll need them if you eventually want to catch a capybara. With it being a new item, you'd think it'd appear in the game's newest biome, the Veilwater Basin, but that's not necessarily the case. Luckily, Paper Reeds appear in earlier regions, so you won't have to travel far if you still haven't unlocked the Veilwater Basin.
Table of contents
Paper Reeds location in Enshrouded
Paper Reeds can be found in bodies of water all around Embervale. Keen Games, Enshrouded's developer, added water sources to all of the map's many biomes in the form of small ponds and lakes. You can find Paper Reeds on the water's edge in almost all of these bodies of water.
I found Paper Reeds in both the Springlands and Revelwood, more specifically at the location marked on the map below. To get to this location, fast travel to the Revelwood Ancient Spire, and then glide from the top of the tower to the southeast. You should be able to spot small ponds from your aerial descent. Once you find the pond, look for tall, skinny plants with fluffy tops that line the edge of the water.
Harvesting Paper Reeds is simple: just walk up to it and press the button to add it to your inventory. Be sure to collect enough of it for all of your crafting needs.
Paper Reeds crafting recipes
The most prominent recipe you'll need Paper Reeds for is capybara bait and food. But Paper Reeds have other uses, such as crafting Underwater Overgrowth for any ponds you add to your base. In some older recipes, Paper Reeds can be used as a substitute for Plant Fiber, meaning you can use them to make Torches, String, Explosive Powder Balls, Firefly Lamps, and Crude Mattresses, just to name a few.
These plants aren't the only new resource added to Enshrouded with the Wake of the Water update. We also got Ginger, Fish Bones, Gold, Wet Boots (disgusting, right?), and more. Most of these items originate in the Veilwater Basin, so if you're looking to collect all that the new update has to offer, you'd better start your hunt.
The post Where to get Paper Reeds in Enshrouded appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 1:36 PM
Augments are the centrepiece of your ARC Raiders loadouts, and getting better ones is crucial once you're past the beginner stage.
Whether you're trying to enhance your fighting potential or get more loot, having better augments is pretty much necessary. There is more than one way to obtain an augment, and things get tougher if you're trying to secure the very best ones. This quick guide will highlight the best-known methods when it comes to grabbing the top-tier augments.
Best ways to get top-tier augments in ARC Raiders
Like almost everything in ARC Raiders, you can get top-tier augments from looting. However, these augments aren't going to spawn just about anywhere. So far, my best returns have come from areas that can only be opened with keys.
These locked areas can be found on all four maps. Typically, the keys are rare spawns themselves, so you might be unable to find them on every run. They're one-time use only, and you have to be careful when looting the areas. So far, some of the best augments I have found have been from the locked areas on Spaceport and Blue Gate.
If you don't want to rely on luck, however, there are a couple of different ways.
Additionally, if you don't mind engaging in PvP, looting other raiders could also help you get better augments for your runs. You won't be guaranteed a high-tier every time you loot a raider, but there's always a chance to find a special augment, along with other valuable loot.
The post How to get better augments in ARC Raiders appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 1:22 PM
The UEFA Primetime Tournament is now live in FC 26, and you can complete the objective to get two guaranteed promo items.
The latest objective is relatively simple, and there's plenty of time to finish all the tasks. This guide will provide all the information you need about the tasks and rewards you get for completing them in Ultimate Team.
Complete FC 26 UEFA Primetime Tournament guide
The UEFA Primetime Tournament is structured similarly to other tournaments we have had so far in Ultimate Team. There are a bunch of tasks around the new tournament. To win all the rewards, you'll need to play and win certain matches, along with racking up goals and assists.
Completing the full objective set will get you the 85-rated Alisson LW item, along with the 84-rated CB card of Sorensen.
Both cards have decent stats, and they can receive updates based on how their respective clubs perform in the UEFA competitions. With plenty of chances, you can keep trying till you manage to win the tournament once (to hit the best rewards).
The post All FC 26 UEFA Primetime Tournament rewards and tasks appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 12:40 PM
Two new X-Men join the fray in Marvel Rivals season five, and it's all about the love.
The season begins on Nov. 14, and Gambit is just the beginning as he will be joined by his paramour Rogue later on. But there's also new skins, new balance changes, a new game mode, and other new cosmetics, along with a change to how your rank begins in each competitive season.
Read on below for the Marvel Rivals season five patch notes so far.
Table of contents
Marvel Rivals season 5 early patch notes
New Strategist: Gambit
Gambit will be the first new hero in season five, and he's a Strategist. He'll be joined by Rogue later in the season (likely in December), and signs point to her being a Vanguard.
The X-Men member can use his playing cards to heal allies, cleanse negative effects, deal damage, knockback enemies, or apply anti-heal. He can also use his staff to defend himself and for mobility.
For his Ultimate ability, he throws charged-up Ace cards at nearby teammates, super-charging their jump and buffing their attacks.
New game mode
Conquest (Annihilation) is a massive 18-versus-18 deathmatch mode on the new Grand Garden map, and it's going live after an update on Nov. 27.
Nerfs and buffs
New Team-Up Abilities
Adjusted Team-Up Abilities
Placement Matches
Starting ranks in Competitive Mode will now be decided with 10 placement matches each season, guided by an initial rank based on a conversion of your previous rank. You will be able to queue with two, three, or up to six players, but it's capped at two players if anyone is Celestial, Eternity, or Top 500.
Anniversary Celebration
The first anniversary of Marvel Rivals arrives in December, and a new event will mark the occasion with free and paid skins, including the ones seen above. The free skin is a new Legendary for Jeff the Land Shark.
Cross-Progression
After testing in season 4.5, Cross-Progression between platforms is officially launching in season five. Players can carry their Marvel Rivals progress across console and PC, including their unlocked skins and account level.
New Accessories
Gambit, Human Torch, Magik, Mantis, Wolverine, Phoenix, Thor, Loki, Moon Knight, and Star-Lord all get their own attachments to equip in the season five update.
Times Square social space
A new non-combat area for up to 100 players based in Times Square will allow players to group up, hang out, and potentially even watch TV shows or movies via Disney Plus.
Focus on more PvE events
"More heroes, more maps, more themes" are coming to additional PvE modes in the future after the success of the Marvel Zombies mode.
This article will be updated whenever more information on the update becomes officially available.
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Destructoid Tuesday, November 11, 2025 12:15 PM
The newest heroes coming Marvel Rivals have been revealed as Gambit and Rogue of the X-Men, and they may be joined by yet another teammate soon.
Season five of Marvel Rivals is named Love is a Battlefield, and the trailer for it teased several couples in the game, including Black Panther and Storm, Loki and Mantis, and Venom and Scarlet Witch...? I'm not so sure about that last one, but there's another potential paramour to be found within the scenes.
Spotted multiple times in the trailer, a man with red sunglasses can be seen attending the wedding of Gambit and Rogue before things go awry. And he's all anyone seems to be talking about on social media. Everyone is thinking it's the leader of the X-Men himself, Cyclops. He can be seen at both 12 seconds and 1:02 of the trailer below.
And if the love theme continues throughout season five, who's to say he can't potentially join as a third new hero alongside his teammates? His lover, Jean Grey/Phoenix, is already in the game, so it would fit thematically.
It's possible that the red-spectacled suit may be Matt Murdock or Daredevil, too, but the slight tinge of red behind the shades themselves are leading everyone to believe it's Scott Summers, AKA Cyclops, who needs a visor of some kind to control the energy blasts that pour from his eyes.
For the season's lore, it appears that the wedding is interrupted by a new overarching villain, likely to be Grandmaster. You may know that character from the Thor Ragnarok Marvel movie, where he was played by Jeff Goldblum. Whatever they've got up their sleeve this time, we'll have to wait and see, but streamers will likely be going hands-on with the new season over the coming days, so the wait isn't much longer.
The trailer also teases several new skins for heroes, such as Emma Frost and Magneto, both dressed very nicely for the occasion. We'll know all there is to know when Marvel Rivals season 5: Love is a Battlefield begins on Nov. 14.
The post Gambit and Rogue officially coming to Marvel Rivals Friday, but it's another X-Men member everyone can't stop talking about appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 11:51 AM
I loved the classics, but even Super Mario Bros. couldn't keep me engaged forever. No, what really drew me into gaming were the stories waiting to be told. I was already into books back then, and when Final Fantasy 7 came along, it was my first real RPG.
It was and still is an epic story, but there's also a lot of gameplay. You can follow the story well enough, even through busting your brain on how to beat the Materia Keeper, the Demon's Gate, and that robot-thingy down by the submarine.
But what if you, quite simply, remove the gameplay and focus only on the story?
It sounds silly to a gamer like me, but this concept brought us narrative games like Rue Valley, which I had the pleasure of playing recently. I honestly didn't think I'd enjoy a game with so little gameplay, but as a lover of great stories, I should probably have known better.
It's a game about a person who went to therapy in the desert, but instead got stuck in a timeloop. Now, taking Eugene Harrow's place, it's up to you to help face his inner demons and confront his messy past, all while trying to escape the 47-minute loop.
It's all about the story. There are no quick-time events, no gliders or health potions, no committing grand theft auto. Well, actually, scratch that last part... but still, you listen to voice lines and read for the vast majority of your time in the game.
The height of the gameplay is deciding which way to walk, what to click on, and how to respond to dialogue. It's basically an interactive book. Kinda like those old choose-your-own-adventure books that we so dang cool.
It's a whole different side of gaming, one I'd never really explored before now, but I think it's fair to say that Rue Valley does the genre a lot of justice. It shows that heavy themes can be handled gracefully and that you don't need fast-paced action gameplay when you have a strong enough story. You also don't need full 3D graphics with the latest in space-age gigapixel resolution madness.
But then, Rue Valley has a beautiful art style. It looks like a comic book come to life, and it somehow fits the themes at play perfectly. No superheroes here, only tired, heartbroken, defeated humans.
But everything would fall apart if the story weren't so well crafted, where even the most mundane things are painted in an interesting light. The passion behind the game is on full display in the delightful writing, dialogue, and art style, and there are some really powerful moments in this game.
There's also this oppressive sadness throughout the whole game, not overwhelming, but it's there. Themes of death and the afterlife follow you all the way through, and it just feels like more than just a simple story. It's almost like looking into a mirror of sorts, and facing much of what modern life throws at us - and yes, the fear of being replaced by AI features, as well.
It's all wrapped up in such a well-crafted package that I'd advise most people to play this game at least once. If you have any sort of love for deep stories with hidden meanings that present the opportunity for deep thought, you simply can't miss this one.
In the end, Rue Valley showed me this other side of gaming, and while I never thought I'd enjoy narrative games, it has left me wanting more.
So, over to you, Destructoid. Which narrative title that I've been keenly ignoring should I play next?
The post A genre I never thought I'd play now has me wanting more, all because of this one game appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 10:40 AM
First we got cats, dogs, and deer. Then we got yak and goats. Now? Capybaras.
That's right, Enshrouded fans; you can have your very own capybaras in the survival-crafting game with the new Wake of the Water update. These giant rodents produce vital resources that will allow you to craft new items, but you can't just walk up to one and put a leash on it. No, you actually need to complete a quest before you can tame one and bring it home with you.
Table of contents
Where to find a capybara in Enshrouded
Capybaras can be found in Enshrouded's new Veilwater Basin biome, which lies between the Albaneve Summits and the Blackmire. You can reach it by heading west from the Albaneve Summits Ancient Spire fast travel location and scaling the mountain to glide down to the basin below.
Once you've arrived in the Veilwater Basin, it's time to start our hunt for our very own capybara. While they can be found scattered around the map, you'll want to head to the Capybara Oasis, which can be found on the west side of the region, marked on the map above. The easiest way to get there is by gliding southwest from the Ancient Spire in the middle of Lake Heartblood. When you arrive at the Capybara Oasis, you'll find a horde of the giant rodents here, relaxing in the waters and hanging with their fellow capybara friends.
In the middle of the landmark, you'll see a large waterfall. Head here and look for a dead capybara at the base of the waterfall. Loot its body, and you'll find two items: Capybara Bristles and Drak Teeth. This will trigger the beginning of the quest "Capybara Search and Rescue," which informs you that the Drak—a hostile reptilian race of creatures—have been massacring the local capybara population. You're then tasked with finding a nearby Drak camp and avenging these rodents.
The quest is labelled as "Hard" difficulty, but the reward is a baby capybara and 75 experience points. So, it's worth it, right?
Completing "Capybara Search and Rescue" quest in Enshrouded
Luckily, you won't have to travel far for vengeance. The Drak camp is just southwest of the Capybara Oasis, and if you set the quest as your active one, it will highlight the location on your map. Drak can be tough, and most of these reptilian foes will be around level 39, so if you're a lower level, you might want to find some place high to camp and then rain arrows down from above like I did.
There are several Drak in the outpost, but killing the largest one on the ground floor of the camp completes the quest. When you loot his body, you'll find a baby capybara, which you can then add to your base.
Before you leave this Drak camp, be sure to loot around the area. There will be plenty of key resources in the wooden containers that you can find scattered around the outpost, and destroying them with your axe will sometimes yield items like Fish Bones or Fish Teeth, which you'll need to craft certain armor sets like the Skull Stalker at the Hunter's workshop. You'll also find a Gold Ore vein in one of the huts in the camp, so it's worth doing a bit of mining before you head out.
How to tame a Capybara in Enshrouded
Once you've added your capybara to your base, you'll probably want to get it some friends. Speak to Emily Fray the Farmer, and she'll have a quest ready for you simply called "Capybara." Starting this quest will unlock the Capybara Bait recipe, which requires the following ingredients:
Algae can be found in the Veilwater Basin region, while Sugar Cane is harvested from the Nomad Highlands. Paper Reeds are found all around Embervale next to bodies of water, like small ponds and lakes. When you have all the ingredients, craft some bait and head back to the Capybara Oasis.
Taming a capybara is the same process as taming a cat or dog—or any other animal in Enshrouded, really. You'll want to throw down a bait ball in front of one of the animals and wait for it to approach the food and begin eating. When it begins munching on the bait, a flashing yellow heart will appear over its head. At that point, you can slowly crouch-walk to it and pet it. The yellow heart will then turn red. When it does, walk away from the animal so it doesn't become startled and remove your progress. You'll need to repeat this process one more time before you can pick it up and add it to your inventory.
Occasionally, you might see other icons appearing next to the creature's yellow health bar, indicating whether it's startled. A yellow question mark means the animal can become startled; if you see one, turn from the capybara and start walking away. If you don't, that question mark will become a red exclamation point, and it will remove any hearts you may have made in the taming process.
When you've successfully tamed the capybara and added it to your inventory, you'll unlock the recipe for the Capybara Feeder, which can be crafted at the farmer with seven Wood Logs and two Nails. You can also craft some Capybara Food with two Paper Reeds and three Algae to make sure your capybara stay fat and happy.
The post How to get a capybara in Enshrouded Wake of the Water update appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 10:20 AM
Power Rods are one of the most elusive items in ARC Raiders, and finding one can be a challenging task.
You'll need it for crafting and repairs, so it's pretty valuable. However, it's also essential to complete the Tribute to Toledo quest. This guide will help you with the best possible locations, and also mention other ways in which you can grab the item.
Table of contents
Best Arc Raiders Power Rods location
Power Rods can drop randomly on any map in areas marked as electrical. The rate of spawn appears to be very low. I personally got just three so far (having started playing at launch). Incidentally, all three Power Rods I have found have been from the same place.
I have marked the location of the Power Generator Complex on the Dam Battlegrounds, at the top of the map. You'll find plenty of electronic equipment to loot here. Move to the left part of the building, and you'll find massive generators that you can breach and loot. Power Rods appear to spawn randomly in these generators.
Once again, getting a Power Rod is completely random (if you're trying to loot it from Topside). If you have looked carefully and have yet to get one, you'll need to try again on the next map rotation.
There are alternative ways of obtaining a Power Rod.
How to use Power Rod in ARC Raiders
Here are all the known uses of Power Rod in ARC Raiders.
The post How to get Power Rods in ARC Raiders appeared first on Destructoid. | |||||||||||||||||||||||||||||||||
Destructoid Tuesday, November 11, 2025 10:03 AM
Destructoid sat down with the developers of the superhero narrative game Dispatch, Michael Choung (Executive Producer, CEO) and Pierre Shorette (Narrative Director, Executive Producer, CCO).
In an exclusive interview on Nov. 10, two days before the release of the final two Dispatch episodes, the developers talked about how different AdHoc Studios is from their past work with Telltale Games, their thoughts about the future of Dispatch, and why they would love to see fan-made content taking the game's story further. In the end, they also made a special nod to Hades developers Supergiant Games about wanting to work with them on a new game.
Check the full interview below.
Destructoid: Why did you bet on this episodic format for Dispatch, even though it seemed to be dormant?
Pierre Shorette: I think working at Telltale for many years, it was always the dream for it to be at a regular cadence. I mean, obviously, we were in live development at that point, but I think they basically cited live development as an excuse for not having their s*** together.
I think if they could have had everything in the can, they would have and had a more reasonable release cadence. So, I think that was always something that kind of felt like an itch that we all wanted to scratch, because we thought: we all watch television, there are certain shows every year that'll be like the best show that you're tuning in every week for, and I think looking forward to something is nice.
And I think in a very instant gratification world, it's cool to have something that you have to wait for and think about and sit with for a minute instead of it all being sort of consumed, digested, processed, all within like a week.
And also just strategically, we're a smaller game, we're a smaller studio. We were hoping to, if we were providing something good, that it would be relevant for the entirety of the release, and potentially even have the opportunity, which I think we got, to sort of snowball, get people to be like, 'hey, I want my friends to be part of this conversation,' and whether they're watching a screen, or whether they're buying the game themselves, and experiencing it that way, I think people were able to share it, and it kind of spread.
Ultimately, because it's something people like, that's why it's working. More than maybe anything else. If we had made a game that people weren't responding to, people would be saying, "episodic can never work, see? Another example." Success validates things more than the theory behind it.
Destructoid: Do you think it's the difference in Dispatch being a success and maybe the late Telltale games flopping is actually the game being good or the story being more engaging? Or do you think there's something else at play?
Pierre Shorette: We got compared to a lot of projects when we were looking to get financing. It's reasonable to call it a dormant kind of genre in games recently.
We got compared to a lot of games that didn't really do numbers, didn't really sell very well. And we would look at them and go, why are you comparing us to that? Those don't even have good stories, and it's kind of a narratively driven experience. Of course it didn't work. Baseline, you've got to have a good story if you're going to have this type of game.
I do think that that's certainly a factor. I think there will be books written about why Telltale didn't work. And I'm sure there are some people kicking themselves saying that Dispatch working now that might go "we had an opportunity there."
But I think quality is really it. I also think fidelity… Even towards the end of Telltale, people were kind of complaining about the look being very last-gen. The fact that our project looks a bit more evergreen… You look at Dragon's Lair 30 years later, and you're like "That's rad animation." It's very stylized, cool animation. I think people look at our game and think this looks like a cool TV show.
I think the viewability of it is something new. When we were at Telltale, I think there was a little bit of anxiety around people streaming the game. They'd be like, "they're just going to stream it, they're never going to buy it." Well, I think we offer something cool to experience. I think experiencing an interactive narrative is unique to any media. Even watching people's Let's Plays, you see people pausing at crazy moments or screaming and being super invested in these moments.I don't think that happens with passive mediums as often on TV and film. So there's something special to it.
But I also think that streaming being as ubiquitous as it is now is different. It's a different landscape than it was in the early period when we were at Telltale. We've been able to take advantage of that and just say, hey, we'll meet you where you are. If you want to stream it, you don't have 30 bucks, all good. Check it out, be a fan.
And those same folks are the ones that are making all this art, making all these awesome edits on TikTok, all these expressions of their fandom. That's super cool. That's helped fuel it, which I don't know that Telltale had the benefit of at the time.
Destructoid: Checking online communities like Reddit, it feels like players get attached to specific parts of Dispatch more than others. Are there any plans or early ideas that you have to keep using the IP or expanding the game into Dispatch 2 or a new DLC?
Michael Choung: It's very early. We're very excited, so of course there are ideas and conversations, but nothing that we can super commit to yet. So just like you, we're looking at Reddit too. We're just like, whoa, there are people asking for an endless mode, asking for all kinds of things, like when's the next season coming out. There were some funny conversations about "Maybe the next season will be out in 3 months" and we're like, "What?"
People seem to be super excited about what could come next. We're definitely having the conversations now, but just nothing to commit to just yet.
Destructoid: Were there any plans you had for Dispatch before that you had to scrap, that will probably never see the light of day?
Pierre Shorette: Maybe some elements of this sort of stuff will show up in the future with other projects, or even season two, potentially, but… We were going with a kind of sitcom model for a while. It was very like any type of sitcom where you get 30, 40 minutes of content that pretty much starts and gets wrapped up.
I remember this old version of Waterboy. In one episode, Waterboy has no self-confidence, and then he becomes really big-headed about himself. Then by the end of the episode, he's sort of brought back down to Earth and learned his lesson. But it was way too compact, way too formulaic. It was really hard to make your choices mean something because it was not crossing over episode to episode. The choice you made at the beginning of the episode would be resolved by the end.
Michael Choung: Some of it, not all of it, is probably the wake of the first instance of Dispatch. The first instance of Dispatch was supposed to be live action.
Pierre Shorette: Like [Black Mirror:] Bandersnatch.
Michael Choung: Very sitcom-y vibes. Honestly, not a huge budget, like. We had to do it very, very quickly. That all died because COVID happened, and just took it with it. There was a period between that live action version and the thing that we shipped where that transition had to happen.
What Pierre is describing is like us dealing with that transition into what ended up shipping. But that's probably like the biggest thing that just it was supposed to be this and then it went away.
Can you imagine? It's hard for us to even imagine. We were months away from going into production. It's hard for us to imagine what that would have been, honestly.
Michael Choung: But also, this is right around The Boys Season 1, previous to anything to do with Invincible being out there also. This was a long time ago.
Pierre Shorette: Oh, we've been catching a lot of flak for Invisigal being exactly like [Arcane's protagonist] V, but we had Invisigal before Arcane came out. Actually, when Arcane did come out, we were all kind of like, "Oh, f***, our game's gonna look terrible," because at that time we didn't really have the art figured out, we didn't really know what the hell… and that's such an insanely high bar, so I'm really proud of our team to even bring something to the table that feels like it could sit next to it and still survive.
But we were all intimidated by it, but we definitely didn't steal stuff from it. Well, I actually will say that I avoided watching any of that stuff, because I was worried about stealing stuff accidentally, and I was also worried about us being scared off of ideas of our own, because similar things were done in those shows. I wanted us to just tell the story when I tell, and not be influenced by the fact that other folks have been sitting in the genre for a minute.
Destructoid: Did you expect people to really enjoy romance in the game and do fan art about other characters that Robert can't really engage with?
Pierre: It's weird because I don't want to say 'yes' and act like it was all planned. But, I think what's interesting about how people generally feel about the characters is that… I'm proud of the fact that we don't let you linger too long about how you feel about anyone. Even characters like… Prism and Flambe were characters that a lot of people didn't really have a whole lot of good things to say about. Because that's the thing, you have a bunch of villains, so they're going to be s***** to you as the lead character. So, at a certain point, yeah, we want you to not like them. That is the point. But with Episode 5, I think everyone's now a Flambé and Prism fan, and that's what's really cool about it.
We somehow managed to make enough likable characters that folks wish that the romance options were wider.
I think just knowing interactive narrative and knowing the fact that we're on a budget and we have a certain amount of money, and the game looks the way it does because we wanted it to absolutely be the highest visual quality. But it also means that you have some limited options in terms of like how much footage you could possibly do.
And also, just fundamentally, it's hard to tell a good story when your story fractures that much. I wish people could understand how difficult… There are a lot of games that were on the list of games that we got compared to, where they offered a lot of optionality. And that optionality is what made it so that their story itself wasn't very good in the end. It's hard.
We all want the very classic structure of drama, and it's hard to maintain that if you have this multiverse that you're having to contend with every time that choice comes up. So we have big choices that will be very resonant. Like the end of your game should be different than other folks' end of their game. But it won't be David Cage style, where there's like 30 endings. Because it's hard to write 30 good endings. It's hard to write one good ending. So I think we have like, I think our endings are good, and there are multiple.
Destructoid: Will you guys consider expanding these romance options in the future of the franchise? Some people are asking for a dating sim of Dispatch. Is this something you would probably try to explore in the future?
Pierre Shorette: I wish we could do a non-canon dating sim. Just like a separate, just kind of live in its own world on the checkboxed section of adult content Steam. Something that just could not impact… because that's really, truly the part that would be too much to handle, how much it fractures the story.
Because you want to feel all that stuff, so it impacts every single scene that everyone's in. But I think part of us in the studio are like, "I guess what people really wanted was a dating sim." So it certainly had us thinking about it. But I don't think it can… Who knows what happens in future seasons? But there are some story constraints. Which is why, if it's set outside of the story, it's way more feasible.
Also, someone's going to make this, dude. Someone's going to make this. There's going to be some unauthorized version of this, or a visual novel or something. The fandom's been going.
Destructoid: And how do you feel about this? If it ever pops up, do you care?
Pierre Shorette: Do your thing. We tell stories where we invite, we're allowing people to co-author the story with us. You can't engage in that relationship and then be like, "But don't write your own stories. Just come to ours!" That'd be insane. So, we're stoked for it.
I hope someone writes some side story that eventually becomes, like, its own thing. That would be awesome.
Michael: A Twilight situation? Like 50 Shades of Grey?
Pierre: Yeah. If that happened, that's incredible. That's awesome.
Michael: Well, they should expect a legal conversation with AdHoc Studio [laughs]. But beyond that, yeah, we would encourage it.
Destructoid: What kind of games would you like to see taking this narrative-first approach?
Michael: The game I've probably put the most number of hours in, and I believe it's a game that Pierre recommended me, is Slay the Spire. I've put more hours into that than any other game in my life, and I would like to know more about that story. I want to know the stories of every single character that shows up in that game.
And then if there were a flip, like an older RPG that maybe you can turn into a narrative-first experience, my immediate go-to would be Earthbound. They did something cool with an RPG at a time when everyone was kind of doing copies of other things. Imagine that IP is treated sort of like Stranger Things.
Pierre: I can't wait to get into Hades 2, because I loved the first Hades and played it till my eyes bled. Supergiant is obviously fantastic, and I think a Hades sort of universe version of what we're kind of doing, like talk about dating sim, talk about drama, talk about great art and character design. That would be fantastic. Actually, that's a great idea. We should call these guys.
Michael: That team does an incredible job of telling a story within that universe. I'm thinking about those trailers that they do sometimes, where it's actually animated. That would be rad. I would be so into that.
Destructoid: Would you try to work with them on this, like make an episodic Hades game?
Pierre: I mean, that's certainly something to talk about. Everyone's asking for season two, and we're already like clenched. The war is over, a new war begins. Go back into battle, you know? So I think there's probably more opportunity out there than we have the bandwidth for. But something like Hades would be a dream.
Destructoid: Do you have anything else you want to add?
Pierre: Thank you to everyone who has been a fan of the game, whether you purchased it, whether you bought it, whether you made some art, whether you did whatever you did that is contributing.
Even any commentary that is negative, we accept this as well. We're reading all that, too.
Michael: We're monitoring [laughs].
Pierre: Yeah, but it's truly like… I think all conversation is good. The worst thing that can happen is feeling nothing. I'm just stoked that it's reaching some people, and that the response has been overwhelming. We've all been moved in the studio, and none of us, I think, expected this. So it's been awesome.
The post Dispatch developers talk about the game's future, fan content, and why working on a Hades game would be 'a dream' appeared first on Destructoid. |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, November 11, 2025 12:46 PM Announced in Sony's financial results. The post PlayStation 5 Shipments Have Surpassed 84.2 Million Units, Ghost of Yotei Surpasses 3.3 Million Units appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, November 11, 2025 12:26 PM Adds several changes. The post Nintendo Switch 2 and Nintendo Switch System Update 21.0.0 Available Now appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, November 11, 2025 12:11 PM Announced on Twitter. The post ARC Raiders Surpasses Four Million Units Sold and 700,000 Concurrent Players appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, November 11, 2025 11:53 AM Stated in a recent earnings call. The post Marathon Will Reportedly Launch By March 31, 2026 appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
MonsterVine Tuesday, November 11, 2025 3:17 PM Riot Games has officially unveiled "Go Off," the anthem for the Valorant Game Changers Championship 2025, featuring a reimagined version of Katseye's hit track "M.I.A." The song and its cinematic music video are available now across all major streaming platforms, offering fans a high-energy celebration of confidence, perseverance, and community. The new version of "M.I.A" […] |






































