GamersHeroes Friday, February 20, 2026 4:10 PM Glory to Mankind - Square Enix and PlatinumGames' NieR:Automata is celebrating 10 million copies sold with a commemorative PV. The post NieR:Automata Sells Over 10 Million Copies appeared first on GamersHeroes. |
GamersHeroes Friday, February 20, 2026 3:32 PM Award-winning mobile gaming developer Avia Games is collaborating with UC San Diego's Rady School of Management MBA program (Rady Action Project) for a strategic marketing research project based around Avia's popular Solitaire Clash title. The post Avia Games Collaborating With UC San Diego MBA Students for Mobile Games Market Research appeared first on GamersHeroes. |
GamersHeroes Friday, February 20, 2026 11:35 AM Going even further beyond, Spike Chunsoft and Bandai Namco have released DLC 1 - dubbed "Hero of Justice" - for DRAGON BALL: Sparking! ZERO on the both the Nintendo Switch and Nintendo Switch 2. The post DRAGON BALL: Sparking! ZERO Hero of Justice DLC Now Available for Nintendo Switch Platforms appeared first on GamersHeroes. |
Kotaku Friday, February 20, 2026 4:43 PM Microsoft's gaming division is seeing a huge shakeup and folks are not optimistic |
Kotaku Friday, February 20, 2026 4:07 PM The 38-year veteran of Microsoft calls his time there an 'epic ride' |
Kotaku Friday, February 20, 2026 3:56 PM Asha Sharma, formerly the head of Microsoft's AI division, promises more 'great games' made by humans |
Kotaku Friday, February 20, 2026 3:27 PM Microsoft's gaming division sees a big leadership change amid its messiest console generation yet |
Kotaku Friday, February 20, 2026 2:26 PM Bungie's upcoming live-service first-person sci-fi shooter is landing at the worst possible time following Bluepoint's reported shutdown |
Kotaku Friday, February 20, 2026 1:45 PM The GBA ports are coming to Switch next week |
Kotaku Friday, February 20, 2026 1:00 PM The ninth game in the horror series is coming out next week |
Kotaku Friday, February 20, 2026 12:31 PM Fortnite, Roblox, Minecraft, and GTA V continue to be the most popular games, years and years after launch |
Kotaku Friday, February 20, 2026 12:16 PM Also: the Saudi Arabia gaming death grip intensifies |
Kotaku Friday, February 20, 2026 12:12 PM The shortform video app's customer service has given Finji the runaround |
PCGamesN Friday, February 20, 2026 5:43 PM Full list of the best Counter Strike 2 settings for your mouse, plus the right video setup to get high frame rates on your PC monitor or Steam Deck. |
PCGamesN Friday, February 20, 2026 12:42 PM The best Minecraft farm ideas to build, with tutorials from easy starters to huge XP creations for farming crops from your garden. |
PCGamesN Friday, February 20, 2026 12:33 PM Witchspire, the vibrant, Ghibli-esque survival game from League of Legends outsource team Envar Studio, had just dropped a new Steam demo. |
PCGamesN Friday, February 20, 2026 11:41 AM The RE9 release date will bring us a new entry in Capcom's legendary horror series, and we've got the latest on the leak and the launch. |
PCGamesN Friday, February 20, 2026 11:13 AM As well as commenting on future Far Cry and Assassin's Creed games, the Ubisoft boss also namedrops Ghost Recon and The Division. |
Rock Paper Shotgun Latest Articles Feed Friday, February 20, 2026 4:34 PM Ah, it's a Friday night, time to rela- Wait a minute, long-time Microsoft gaming CEO Phil Spencer's retiring, his assumed replacement and Xbox president Sarah Bond has resigned, and the suit now being tapped to take over Spenny's gig currently has the following job title: president of Microsoft's CoreAI product. Right, guess I'm writing a news. |
Rock Paper Shotgun Latest Articles Feed Friday, February 20, 2026 12:35 PM So much of what the SteelSeries Arctis Nova 7X Wireless Gen 2 does, it does right. Its build quality is outstanding, having a thickness and solidity that most wireless headsets lack. Its stretchy headband, as on pretty much all SteelSeries headsets, successfully tricked my entire skull into thinking it was lighter than it is. It's flexible, working over Bluetooth or a 2.4GHz dongle, the latter's USB-C connection also making it a plusher Steam Deck alternative to the Arctis GameBuds. And it sounds, both in games and music, fabulous: audio is powerful but detailed, like you could peel apart the stacked-up layers of a song mix or shooter soundscape into its individual tracks. |
Rock Paper Shotgun Latest Articles Feed Friday, February 20, 2026 12:35 PM My initial interest in the SteelSeries Arctis Nova 3X Wireless was sparked by it being, essentially, an over-ear version of the Arctis GameBuds, with a near-identical USB-C 2.4GHz receiver that lets it pull double duty with both a main PC and Steam Deck (slash, handheld PC of your choice). Happily, it's turned out to be a very fine headset in general, performing a convincing impression of a higher-end model despite its current tag falling towards the lower-middle of wirelessdom. |
Rock Paper Shotgun Latest Articles Feed Friday, February 20, 2026 12:02 PM For once, I bring what should hopefully be good news for folks looking to buy or upgrade their PC hardware without having to factor in a bunch of inconveniences they can do nothing about. The RAM crisis is still in full swing, but the US Supreme Court have struck down the majority of President Trump's tariffs on imports. These tariffs have been another of the key annoyances complicating the state of play when it comes to hardware companies being able to sell you the bits you need at prices which haven't been driven far above where they should typically be. |
Rock Paper Shotgun Latest Articles Feed Friday, February 20, 2026 11:48 AM Midsummer Studios announced their existence in May 2024 with a promise to "revitalise the life sim genre", but now, they're closing down. Co-founder and former XCOM developer Jake Solomon confirmed the news on social media this week, saying goodbye with some brief pre-alpha footage of Burbank - a build-your-own-TV-series project with a lot of generative AI in it. "We built a studio, we made a game, and I'm really proud of both," Solomon writes. "Before we close the doors at Midsummer Studios I'd like to share a glimpse of Burbank, the game we poured our hearts into." |
Siliconera Friday, February 20, 2026 4:00 PM
Viz Media announced its new Fall 2026 manga and book acquisitions, and among them are Beastars mangaka Paru Itagaki's Witching Hour and manga versions of The Apothecary Diaries light novel and anime and The Amazing Digital Circus web series. It also confirmed it will publish the biography Nobuo Uematsu: On the Record.
In the cases of The Apothecary Diaries and The Amazing Digital Circus manga adaptations, both are taking work from the original authors and productions. They each have new mangakas assisting in telling the tales for these adaptations. In the case of The Apothecary Diaries: Maomao's Notes on the Inner Palace, Touko Shino's character designs from the original light novel are still used, but Minoji Kurata is the mangaka. For The Amazing Digital Circus, Sakura is listed as the artist.
Here's the full list of new Viz Media manga and book reveals. All of them have Fall 2026 release windows, but there are no exact dates for any of the releases.
The post Viz Manga Pick-ups Include Apothecary Diaries, Witching Hour, and Amazing Digital Circus appeared first on Siliconera. |
Siliconera Friday, February 20, 2026 3:00 PM
Infiniteloop teased the next DLC character for the application Desktop Mate on social media, and it looks like Sanrio mascot Hello Kitty is on the way. There's no release date for the add-on yet. The image also didn't show how she'll look in-app when hanging out on our desktops.
The image is vague. It shows a silhouette of Hello Kitty sitting against a white and grey-striped background, so there's no screenshot from Desktop Mate used. At the top is the Sanrio trademark, helping to confirm that this is her. Across the front is the text "coming soon." This statement appears in Japanese and English, just like all past add-on reveals, so the DLC will show up everywhere.
Here's the official teaser image.
This comes after multiple Vocaloids appeared in Desktop Mate. In December 2025, Kagamine Rin and Len showed up. Those were sold separately, but have special interactions if both are owned. More versions of Hatsune Miku showed up after that. Both Snow Miku 2026 and JR Tower versions launched. The official roadmap on Steam only shows two more "coming soon" spots.
Desktop Mate is available on Steam, and Hello Kitty will be the next DLC character to be added to the application.
The post Hello Kitty Desktop Mate DLC Teased appeared first on Siliconera. |
Siliconera Friday, February 20, 2026 2:30 PM
Back at the beginning of November 2025, we announced our ad-free Siliconera+ subscription would be back. Now that we've gotten things situated, we'd like to announce a free-trial. Starting immediately, anyone joining Siliconera+ will get a two month (60-day) free trial if recurrent payment is enabled. So if someone would join on November 17, 2026, then the $1.99 subscription fee would kick into effect on January 16, 2026.
As a reminder, here is everything you get with a Siliconera+ subscription:
We'd really love to expand what we offer and keep serving the community as we did before, and we hope the support from Siliconera+ will allow us to run more news, reviews, previews, interviews, and playtests each month. If you have any further questions, comments, or concerns, please let us know in the comments below.
Thank you for visiting and supporting us!
The post Siliconera+ 2 Month Free Trial Added appeared first on Siliconera. |
Siliconera Friday, February 20, 2026 2:00 PM
The Wow Stuff First Edition Pikachu Puppetronic by RealFX toy launched on the UK Pokemon Center storefront and immediately sold out. The £89.99 pre-orders only opened in that region at the moment and are expected to ship in Spring 2026 there. The North American and Japanese storefronts are not showing listings at the moment. Note that this only applies to just one version of the item, as a wider release is planned.
All versions of the Pikachu Puppetronic by RealFX toy will behave the same way, regardless of the edition. Touching its head, nose, and stomach can cause different reactions, with the character able to make noises, move its ears, blink its eyes, open and close its mouth, and light up the red cheeks. The product page noted "more than 120 sounds and actions." There's also a trailer showing its behavior, though the one on The Official Pokemon YouTube channel is region-locked.
The only difference between the First Edition version of the toy from the Pokemon Center and ones that will appear after involves altered additions that show it was one of the first to market. The box will have a "First Edition" badge on it to show it was purchased via The Pokemon Center. Inside the box is a certificate of authenticity. However, the certificate doesn't mention a number to show how many of this release were produced and which "one" you got.
This Pikachu toy did show up at the 2026 Toy Fair in New York City, so there is other footage of it online in case you can't see the region-locked trailer. For example, the KirbyGCN17 YouTube Short before showed someone demonstrating it at the event.
The Pikachu Puppetronic by RealFX toy will release in 2026, with the Pokemon Center UK First Edition one releasing in Spring 2026. We might learn more about the worldwide release during the Pokemon Day Pokemon Presents on February 27, 2026.
The post First Edition Pikachu Puppetronic by RealFX Sells Out in UK appeared first on Siliconera. |
Siliconera Friday, February 20, 2026 1:00 PM
Parade announced that, at the end of February 2026, Chiikawa Sanrio plush of characters from the anime and manga dressed as mascots like Hello Kitty will appear. There will be three varieties. They will appear in actual arcades as prizes in Japan and in many online crane games. There's no word on if we'll see them eventually everywhere.
While three characters appear in this Chiikawa Sanrio lineup, they only feature two of the main characters from the series. Chiikawa is present, wearing a hood that looks like My Melody's. Hachiware is there too with a Hello Kitty ribbon on the left ear. However, the third is the side character Kuri-Manju in a full Hangyodon costume. All of them are just under a foot tall at 11 inches (30cm).
Here's how all three of these plush will look. One of the photos Parade shared shows the Chiikawa My Melody one being held, to offer a sense of scale.
We've seen this kind of crossover happen before. Gray Parka Service featured a similar plush collection that included six characters from the series dressed as Sanrio mascots. Those launched in Japan in December 2025. Chiikawa was My Melody, Hachiware was Hello Kitty, and Kuri-Manju was Hangyodon for that line too.
The Chiikawa Sanrio plush will appear in Japanese arcades at the end of February 2026, Kodansha handles the manga, and the anime isn't streaming on any platforms in North America at the moment. Chiikawa the Movie: The Secret of Mermaid Island will air in Japan in 2026.
The post Chiikawa Sanrio Crossover Plush Reference Hello Kitty, Hachiware appeared first on Siliconera. |
Siliconera Friday, February 20, 2026 12:00 PM
Square Enix shared a special PV video on YouTube that ended with the phrase "NieR: Automata to be continued." This suggests we could see a new NieR: Automata project, though the vagueness means it is uncertain if it could be related to the anime adaptation, a game, or book. Additional statements also confirmed current sales figures for that game and NieR Replicant.
First, here's the "NieR: Automata to be continued" announcement video suggesting a new project like a game or other form of media is in the works. It's specifically designed to honor the fact that this game passed 10 million units sold physically and digitally worldwide. That applies to the Switch, PS4, Xbox One, and PC versions of the game. At the 5:48 mark of the PV, the screen scrambles and the ominous text suggesting more is in development shows up.
Square Enix also shared new key art on social media honoring the sales milestone. That features 2B at the forefront, with 9S right behind her and A2 at the back.
As for the new sales figure update for NieR Replicant ver.1.22474487139, that wasn't accompanied by a special video. Square Enix just took to social media to share the update. It's now at two million copies sold worldwide digitally and physically. That takes into account the PS4, Xbox One, and PC copies.
There is a piece of art shared to commemorate that, however.
NieR: Automata is available on the Switch, PS4, Xbox One, and PC, the anime is on Crunchyroll, and Square Enix's books division handled a number of spin-off books worldwide.
The post Square Enix Video Says 'NieR: Automata to Be Continued' appeared first on Siliconera. |
Destructoid Friday, February 20, 2026 5:18 PM
There are simply too many good games coming out all the time these days to play everything, but dang it, I will try.
The calendar year of 2026 has plenty of big titles to look forward to, including Grand Theft Auto 6 in November (please, please, please, no more delays) and many others. The year starts strongly with titles like Resident Evil Requiem and 007 First Light, so it's sure to be another good campaign for gamers.
Lock in for another great year of gaming and check the list below to see what is coming out and when.
Table of contents
2026 upcoming video game release dates
This is looking to be a very big year for games. Many upcoming titles have release windows but no concrete date yet (such as Marvel's Wolverine due in fall 2026), and so once those days are locked down, our list will be updated.
January 2026 game releases
February 2026 game releases
March 2026 game releases
April 2026 game releases
May 2026 game releases
June 2026 game releases
July 2026 game releases
August 2026 game releases
September 2026 game releases
October 2026 game releases
Nothing here just yet.
November 2026 game releases
December 2026 game releases
Nothing here just yet.
Notable 2026 TBD titles
Many games are scheduled for 2026 with no confirmed date yet. Here are just a few notable ones:
This article will be updated periodically over time as more and more release dates are revealed. If we are missing some dates, let us know and we'll update the article to reflect new announcements. Make sure to bookmark it and check back every now and then to see what's in the pipeline.
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Destructoid Friday, February 20, 2026 5:16 PM
Super Battle Golf is a cute little title to try out with your buddies, and there can be some intense PvP action as all of you try to hole the same ball.
Incidentally, the game has a pretty strong co-op system. While you can't play alone, you can participate with your buddies or with other players. Let's look at how you can create a match with your buddies first.
Table of contents
How to invite your friends to Super Battle Golf
To invite your friends, you'll first need to add them on Steam. Once they're added to your Steam friend list, you can then add them to play with you in the same lobby. For that, press Start from the main menu. This puts you on the golf course, but doesn't start an actual match.
Press the ESC button, and you'll find the option to Invite. Select the friend(s) you want to invite. Once done, they will have to accept your request. Upon doing so, they will become part of the same lobby. Now, you can proceed to start a fresh round of Super Battle Golf that you'll play with your buddies.
However, you can also create lobbies for strangers, which is practically the game's matchmaking system. Similarly, you can also join lobbies created by other players.
How to join lobbies in Super Battle Golf
From the main menu, choose Join. This will open the lobby window as shown in the image below. You can now pick a lobby created by another player to join. You can also spectate the fun if you want. Moreover, there are different filers you can use.
For starters, always join a lobby with less than 100 ping, as that's an important factor to consider. Moreover, you can also join a lobby from this section that was exclusively created by your friends. There's also an option to hide a lobby that's already full. Overall, it's a neat way to matchmake and play with others if you don't have a friend to play Super Battle Golf with.
That's more or less all you need to know about how co-op works inside the game.
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Destructoid Friday, February 20, 2026 4:30 PM
Phil Spencer is exiting Xbox as chief executive after spending 25 years at Xbox and over a decade at the helm. Hewill be replaced by the president of Microsoft's CoreAI division, Asha Sharma, who joined the company in 2024.
This major shakeup was confirmed to IGN by anonymous sources, as the information hasn't yet been cleared for the public. Spencer's retirement from Xbox's top position is going into effect on Feb. 23, next Monday. However, he is to remain in an advisory role to the new Xbox chief, Asha Sharma, until at least the summer so as to assure a "smooth handoff."
Sharma is to be named as CEO of Microsoft Gaming, while Xbox Game Studios chief Matt Booty will be promoted to CCO, a position from which he will closely cooperate with Sharma.
Spencer said in an internal email that he had been considering retirement for a while now, communicating the idea to Microsoft chief executive Satya Nadella. "From that moment, we aligned on approaching this transition with intention, ensuring stability, and strengthening the foundation we've built," he wrote.
He is firm in his belief that Sharma is the right choice to lead the company following his departure.
"Working with her over the past several months has given me tremendous confidence. She brings genuine curiosity, clarity, and a deep commitment to understanding players, creators, and the decisions that shape our future. We know this is an important moment for our fans, partners, and team, and we're committed to getting it right," he said.
He added that he'll advise Sharma during this transitory period until the summer.
Sharma also wrote an internal email to Microsoft staff, promising to reassess what makes Xbox tick, what works, and what does not, emphasizing "great games" as a core tenet. She does have a lot of experience in high leadership positions, with backgrounds at Meta, where she was the VP of Product and Engineering, as well as Intercart, where she held a COO position.
"My first job is simple: understand what makes this work and protect it. That starts with three commitments. First, great games. Everything begins here. We must have great games beloved by players before we do anything. Unforgettable characters, stories that make us feel, innovative game play, and creative excellence. We will empower our studios, invest in iconic franchises, and back bold new ideas. We will take risks. We will enter new categories and markets where we can add real value, grounded in what players care about most," she said.
"Second, the return of Xbox. We will recommit to our core Xbox fans and players, those who have invested with us for the past 25 years, and to the developers who build the expansive universes and experiences that are embraced by players across the world. We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are. It connects us to the players and fans who invest in Xbox, and to the developers who build ambitious experiences for it," Sharma added.
Finally, Sharma concluded that Xbox will not approach the future of gaming and its franchises as "static IP to milk and monetize," but rather focus on "build[ing] a shared platform and tools that empower developers and players to create and share their own stories."
"As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us."
Those are some strong words and encouraging ideas, if clashing with Sharma's background as Microsoft's AI executive.
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Destructoid Friday, February 20, 2026 3:55 PM
Destiny 2's Shadow & Order major update was set to launch on March 3, but Bungie uncerimoniously delayed it by three months. The next big piece of content is scheduled for June, leaving even less to do in the game until then.
With less than two weeks to go until the scheduled update, Bungie made an anemic announcement of the delay in official channels, where it promised to bundle a slew of other improvements to the game by June 9. The Shadow and Order name is gone altogether, though it doesn't have an official replacement.
While Destiny 2 is in dire need of a shakeup, delaying a major update doesn't pose a good short-term scenario for its dwindling player counts. Here's why Shadow & Order was delayed and Bungie's ambitious promises for when it drops in June.
Shadow & Order delay, explained
Marathon is often mentioned as one of the reasons behind the Shadow & Order delay. The major update was slated to release on March 3—just two days before the controversial extraction shooter's debut on March 5. Forbes' Paul Tassi reported this would be the reason, and it seems to be among the top drivers behind the delay. The new June 9 release date is ways off, giving Marathon enough time to settle.
That said, it's also likely Shadow & Order was simply not up to the standards of what the game needed right now. Destiny 2 has been bleeding players for years, with The Edge of Fate accelerating the vertiginous downfall in its user base. Far from being a necessary revolution, the Ash & Iron update halfway through The Edge of Fate was largely a lackluster, more-of-the-same piece of content—down to the reissue of weapons such as Drang and the MIDA Mini-Tool.
Pushing another lukewarm update as Destiny 2 faces its biggest player crisis in history would likely would only make it worse. Given Bungie's recent track record, there might not have been enough time to concoct anything above mediocrity, so putting it back in the oven might be the right move.
The next major update (which we're still unofficially calling Shadow & Order until an actual title comes along) is bringing a slew of much-needed, long-requested improvements to the game—though one can easily argue The Edge of Fate should never have launched without them in the first place.
The announcement promises "sizable quality-of-life updates," including a few hot topics. As its release draws closer, Bungie will inform players of items like tier upgrading, Exotic armor pieces being tier five, reissued gear for raids and dungeons, and a "Pantheon 2.0." The wording here is telling: "We will provide exact details closer to release," the announcement reads, so temper your expectations.
"Shadow & Order" also needs to bring in more content. This is theoretically implicit in Bungie's wording, but it's still worth highlighting. The Portal is already a syncretism of reused, worn-out activities, so all these changes are borderline meaningless without new missions to put them to use. Bungie's initial vision for The Edge of Fate—a grueling, resetting slogfest—is more than enough to make fans wary about how the studio will handle content after the next major update, too.
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Destructoid Friday, February 20, 2026 3:54 PM
With God of War Ragnarok concluding Kratos' Norse story for now, players have been discussing which setting the series will go to next. As a precedent has been set by the second series' move from Greece to Scandinavia, many believe a third duology or trilogy would do the same, this time choosing yet another pantheon.
For a long while, many have believed that this pantheon would be Egypt. In fact, I remember many years ago, before 2018's God of War was announced, how folks were absolutely certain that Egypt was the next stage of the saga, following Kratos' ambiguous end at the conclusion of God of War 3. Those sentiments have remained alive and well since, and even though they were dispelled for a while by God of War 2018 and Ragnarok, they never really went away.
And it would appear that GoW Ragnarok's files confirm Egypt as the next stop for Kratos or, at the very least, Atreus.
A Reddit user named TheMorse_ searched through Ragnarok's files and discovered a batch of cut dialogue that never made it into the final game. In the scene, Atreus, a character called Mau, Athena, and a mysterious robed character engage in conversation. Atreus urges Mau to follow him somewhere, with Mau only responding "mau," as if it were a cat. Athena says there is some problem, and a robed figure remarks that "the white snake will eat you" in Greek.
"Mau" is the Egyptian word for cat, as TheMorse_ explains, an onomatopoeic term originating from the very sound the animal produces. What's more, Mau is one of the manifestations of the Egyptian god Ra. While small hints, it would appear that Atreus was planned to have a run-in with the Egyptian pantheon in some capacity, which could have been cut to preserve the ambiguity of God of War's next location.
Athena and the robed figure appear hostile to Atreus, as the latter says, "One failed us" and "One rejected us," sentences that TheMorse_ believes refer to Odin and Atreus, respectively.
Some of the replies analyzed the text and said that the "white snake" in question could be the Egyptian god Apophis, also known as the "Eater of Souls," as TheMorse_ explains.
This is one of the biggest and most conclusive finds related to the future of God of War. While everyone seems confident that it'll take place in Egypt, there haven't been many concrete hints toward it. Ragnarok and God of War 2018 both show small snippets of ancient Egyptian culture, though nothing significant enough to indicate an entire subfranchise being set there.
At any rate, the next God of War is likely going for a change of scenery. Whether that's Egypt or another place remains to be seen, but it does appear as the most promising candidate.
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Destructoid Friday, February 20, 2026 2:35 PM
With recurring characters and only worn-down faces to turn to, the Laboratories in Poppy Playtime: Chapter 5 are sure to surprise you with appearances from friends both old and new.
Surprisingly, there's still no sight of Boxy Boo in Poppy Playtime. But fan favorites make their return in unexpected ways, including a lot of screentime with Poppy Playtime's most infamous mascot.
Here are all the characters you'll meet in order of their appearance in Poppy Playtime: Broken Things, and the people whose voicework made them come to life.
Table of contents
All characters in Poppy Playtime: Broken Things
Huggy Wuggy
Broken Things feels like a throwback to chapter one, but with more polish and depth given to the famous vent chase sequence. No longer is Huggy Wuggy restricted to pure adrenaline moments. This mascot makes his appearance throughout this title, being the perpetual menace that he is. There is an entire section dedicated to evading and distracting Huggy as he acts as the main antagonist until other experiments step into his spotlight.
Outimals
The Outimals are showcased in the live-action opening for Broken Things. While some form of Critter has been present since Fly in a Web, the Outimals are harmless. Used to pure darkness, they scavenge, hunt, and fear when the eight-legged Prototype patrols the Labs. It seems the further we venture into Playtime Co., the worse the experiments are. Desperate, alone, and perpetually in a state of fear, the Outimals are just some of the many victims of Playtime. This title demonstrates not only the physical but also the psychological torment that the experiments continue to go through.
Giblet
The latest ally to join the fray is Giblet. There isn't much about this experiment, but he's a friend of Poppy. His role in Broken Things is a replacement for Doey and Ollie. He acts as the guiding voice to rely on throughout this installment, even though he doesn't have much confidence to help you see this fight through. His appearance is that of a docile Outimal who has clearly been stitched up and experimented on frequently. With betrayals and plot twists from previous allies, it's nice to see a face that's nothing more than friendly.
Chum Chompkins
Chum Chompkins is the silent ally and close friend of Giblet. Much like Bron, Chum cannot speak; though his lack of speech likely stems from experimentation, rather than an incident. He acts as Prototype's handyman and may be the culprit for Playtime Co.'s malfunctions/keeping power running throughout the facility. Though he has little screentime, he is an ally for following Prototype's orders to keep others safe and himself in danger, for the overarching antagonist could dispose of him at any moment.
Bron
After chapters of hearing about Bron but only seeing a toy version of him, the full-sized dinosaur mascot makes a full appearance. Our time with him is short, and instead feels like he's there to deliver a piece of lore about the current mental and physical state of Playtime's experiments. Bron, in his own way, is a new ally because he has a replacement for our stolen GrabPack.
Ms Gracie
Ms. Gracie is the only live-action character we see in Broken Things. While we do not meet her as she's only shown in recordings, with more lore delivered in audio and notes, Gracie's role in Playtime is clear. This character is similar to Mommy Long Legs—being a maternal figure for the orphans. She's the face of the conditioning that happened within the Labs, the face and voice that manipulated and brainwashed children into believing they're toys.
Lily Lovebraids
Lily Lovebraids acts as the secondary antagonist in Broken Things. She resembles a doll with a yandere-like attitude. An experiment that views the world like a spoiled child, most of the lore in this chapter looks at who Lily was before and after becoming this long-haired princess. Her role in this chapter is to provide fetch quests for her dinner party, where she's hosting a very important person. An underling to Prototype, Lovebraids has a mansion to herself where she subjects Critters to all kinds of torment—and has the time of her life while doing so.
Kissy Missy
She's back. Kissy Missy survived and has found her way back to her friend, Poppy. This silent and resilient ally to the protagonist returns to prove herself once again. Though worse for wear, Kissy Missy continues to prioritize Poppy's safety above all else. We also get more lore about her relationship with Huggy Wuggy. She is the MVP of Poppy Playtime.
Poppy
Poppy ended up in a cell in Lily Lovebraids' basement. I flip-flop between trusting this character with every chapter I play, but I'm fully on her side this time around because she and Kissy Missy have gone through so much. Perhaps I have some kind of Stockholm Syndrome at this point.
Prototype
Finally, the big reveal. Years of seeing his metal legs in the shadows, hearing his voice distort through Playtime's channels—The Prototype's full form has been unveiled. In one of the best scenes of Poppy Playtime, Prototype is finally here to stay as he steps into the spotlight to take his crown (or jester hat). Though the idea of him was perhaps scarier than this reveal, now that he can chase you in typical Poppy Playtime fashion, it is about damn time we got to see what all the fuss was about. Now, we can take this monstrosity down.
Poppy Playtime: Chapter 5 voice actors, listed
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Destructoid Friday, February 20, 2026 2:32 PM
Resident Evil Requiem is just around the corner. The ninth mainline entry into the series, it is set to utterly revolutionize how the franchise approaches horror, taking us back to a devastated Raccoon City with nightmares more terrifying still skulking among the ruins.
The game will unlock at different times for different people, so here is exactly when Resident Evil Requiem comes out worldwide.
Resident Evil 9 release countdown
Capcom itself is yet to confirm release times, but Sony did it for them, it seems, labeling exactly when the game will unlock in different regions on the PlayStation Store. Our countdown below will target Feb. 26 at 11pm CT, with additional release times to be listed below.
Resident Evil Requiem's release time seems to be targeting Feb. 27 at midnight ET, with other regional timings revolving around that. Here are some converted times so you don't have to go out and do it manually:
The ninth mainline entry in the long-standing Resident Evil series takes place in a post-nuclear Raccoon City. We take control of Grace Ashcroft, a protagonist far removed from others in the series. She is scared, terrified, and maybe even unqualified for the daunting task ahead of her, with her characteristics serving to elevate the scare factor to a whole new level.
Of course, we'll also get to see Leon Kennedy come back to RPD for the first time in a long time, with RE9 set to be one of the most important story-wise in the entire series.
Speaking of the story, there are countless leaks and spoilers dropping left and right, and you'd do well to avoid anything RE-related for a while, or at least until the game actually comes out.
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Destructoid Friday, February 20, 2026 2:13 PM
The second set of Icon Swaps tokens has been released in FC 26, and you can get up to ten of them.
Every token requires you to complete a specific task. Some of them can be obtained more quickly, while others might take more time. Thankfully, you can combine some of the tasks to quicken the process.
What's the fastest way to get all Icon Swaps tokens (Feb. 20) in FC 26
While you can go your own way for collecting the tokens, the suggestions below will save plenty of time.
12 Squad Battles wins
Doing so will get you the following Icon Swaps tokens.
Next, you have to win 10 Champions matches. You'll get Palumbo by doing so.
Finally, there are four more sets to complete.
Icon Swaps: England
Icon Swaps: Spain
Icon Swaps: France
Icon Swaps: Italy
Unfortunately, there's no way to quicken the nation sets. However, you can play the Fantasy FC cup at your own pace, and there are no limitations on entries. Hence, you should focus solely on completing the objectives without worrying too much about the results.
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Destructoid Friday, February 20, 2026 1:38 PM
The Fantasy FC Cup is now live in FC 26, and you can complete the objective to get some amazing rewards.
The new cup, themed around the Fantasy FC promo, guarantees you a special card. But that's not all, since there are more items to get. Let's look at the full set of rewards that you can obtain for free.
How to get all Fantasy FC Cup rewards in FC 26
The Fantasy FC Cup objective set has nine unique tasks. Each task has a separate reward.
Completing the full set gets you the Hidemasa Morita Fantasy FC item and a 10 83+ Rare Gold Players Pack. All packs and their items are untradeable, so you can't sell them on the market. However, you can use them in different tasks or submit them in SBCs.
While it's a neat set of rewards for sure, we have had better stuff in the past. However, they can be immensely valuable for your Ultimate Grind, so make sure to complete the set by the next two weeks.
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Destructoid Friday, February 20, 2026 1:22 PM
Resident Evil Requiem is only a week away, but that hasn't stopped numerous leakers from sharing the game's content, including major story beats, with everyone. From streams to Reddit posts to clips on X, RE9 is being spread like wildfire, and it's not even out yet.
And Capcom has had enough of that. In a short statement on X, the company has kindly asked players to stop sharing the game around before it launches on Feb. 27, as it wishes for "everyone to enjoy the game's story and experience as much as possible."
Before the leaks, significant plot points were spoken of in discussions and theories, with fans believing this could be one of the most consequential Resident Evil stories ever told.
I'm in that boat and would never want the surprise to be spoiled for me, because what would even be the point of playing the game?
Those who do not comply and continue to release high-profile leaks will feel the wrath of Capcom's lawyers, who seem very trigger-happy now that the cat's really out of the bag. "Our legal department will continue to issue takedowns and deletion notices for leaks in order to preserve your day-one experience," the company stated.
Resident Evil Requiem comes out on Feb. 27, i.e., next weekend, as of this article. People are so restless that they couldn't have borne to wait another seven days to see things for themselves, but just had to indulge in leaks and spoilers and, what's worse, in spoiling it for others.
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Destructoid Friday, February 20, 2026 1:17 PM
The Fantasy FC Path Evolution is now live in FC 26, and you can upgrade one of your attackers with some huge boosts.
The latest evolution is available for 50,000 coins and offers some massive boosts. The evolution is modeled after how Fantasy FC cards will receive upgrades. Let's look at the best choices based on the requirements and offered boosts.
Table of contents
FC 26 Fantasy FC Path Evolution requirements
Here are the requirements of Fantasy FC Path Evolution in FC 26.
FC 26 Fantasy FC Path Evolution upgrades
The evolution has five levels of upgrades, each with certain conditions to fulfill.
Level 1 upgrades
Level 2 upgrades
Level 3 upgrades
Level 4 upgrades
Level 1 upgrade requirements
Level 2 upgrade requirements
Level 3 upgrade requirements
Level 4 upgrade requirements
Best players to use in Fantasy FC Path Evolution
Here are some of my best recommendations for inclusion in the evolution.
While the upgrades are significant, you will be able to include these cards in future evolutions to create a chain and evolve their stats further.
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Destructoid Friday, February 20, 2026 12:40 PM
Poppy Playtime: Chapter 5, Broken Things is here and it's Mob Entertainment's strongest entry yet. Sure, the formula is tried and true, but our time in Playtime Co. is really starting to mean something, and I'm excited to see where this nightmare goes.
Having played all five chapters, Poppy Playtime can feel very hit or miss. Its bite-sized horror started strong as a standalone product that had something interesting with its uncanny character models and creepy chase sequences. Though it's clear this franchise may not have existed without Five Nights at Freddy's, it certainly is making a name for itself in the mascot horror sphere. The cost of the entire game may be questionable for the amount of content you're getting as it's fast approaching AAA pricing, but Poppy Playtime is now feeling worth your time with its latest installment, Broken Things.
It's taken five chapters, but Poppy has found her stride
Previous chapters felt like Mob were winging it, each being linked by a yarn of thread that's getting increasingly tangled the more intricate lore is added as the story continues to develop. Playtime Co. is growing with every chapter, offering a new environment to play in, and experiments to deal with. Poppy Playtime carries a lot of the classic indie horror formula that has existed for years: chase sequences, predictable AI patrolling patterns, and fetch quests. Yes, this entry isn't do anything to push the boat out, but Mob has clearly made a lot of design changes that I for one, really enjoy.
For starters, Broken Things brings back the overall creepy aesthetic and atmosphere that was only present in Deep Sleep. There's been a clear shift away from the rather frustrating Safe Haven entry that forced you to perpetually run—massively lowering the scare factor and making it rather tiresome to play in one-go. I gladly played Broken Things in a single sitting because the puzzle-platforming elements of Poppy Playtime was in full focus. Granted, I did grow frustrated with the basic programming of Huggy Wuggy who was camping like we're 1v1ing in Nuketown, which unnecessarily dragged out this particular scene, but it didn't last long enough to dampen my overall experience.
A change in the right direction
Boss fights weren't really a thing in this chapter outside of The Prototype's, whose environment felt reminiscent of Claire against Birkin on the train in Resident Evil 2. I appreciated not having to spend the entire time running away or stealthily crouch-walking everywhere. There was far more in-between moments that offered both a breather from deadly experiments and a challenge with its satisfying puzzle-platforming. Not being constantly hunted down by cheap jumpscares and instead having to figure out door codes and restoring power will always be more entertaining to me.
Unlike previous entries, the puzzles this time around felt rewarding. This, paired with significantly more collectibles (tapes, notes, cassettes, and figurines) made Broken Things a fun entry to breeze through.
Classic indie horror formula
Sure, Poppy Playtime isn't scary and hasn't really ever been, but this chapter did return to form with its fair share of creepy moments. Prototype's reveal was awesome, Huggy Wuggy and Kissy Missy's little standoff acted as a great full circle moment for both characters, and the GrabPack continues to be fun to use.
While this is their strongest chapter with Deep Sleep close behind it, I wish the narrative wouldn't follow the same formula every single time. There's always some kind of betrayal, a new ally added, and a secondary antagonist that didn't exist until the chapter drops and I have to say that I didn't enjoy Lily Lovebraids one bit. Like chase sequences, fetch quests are so tedious to play through and sprinkling in trendy games like Red Light, Green Light left me thinking its inclusion was an afterthought with how popular this is right now.
It makes immersion a little tougher when the entire plot feels like it's being made up as it's going on.
From strength to strength
But I will hand it to Chapter Five for bringing everything together in a cohesive manner. Even if Mob are winging it, the team is doing a great job to ensure the lore expands with every chapter, makes sense to the plot of A Tight Squeeze, and never forgets its identity. The gameplay does reinvent itself, but this adds a small learning curve and keeps the game feeling fresh so it never feels like you're playing the same game twice, but a new game in the same universe.
There's one glaring issue about my positive experience and that's how it took five chapters to truly feel like this has all been worth it. But if you've been here since the beginning, then Poppy Playtime is finally starting to pay off. This is the first time I left a chapter looking forward to seeing where the story goes next.
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Destructoid Friday, February 20, 2026 12:34 PM
Pokémon Go Tour is finally here, and Niantic is giving fans a set of free research tasks to begin the celebrations. This time, the name of the game is Fairy.
With the Very Fairy Timed Research, you'll receive a Sylveon encounter for completing all the research, as well as a few other Fairy-type species for each specific stage. There are only four stages to this research pass, and you'll have only until March 2 to complete it.
Table of contents
How to get the Very Fairy Timed Research in Pokémon Go
To start the Very Fairy research, head to the Pokémon Go Web Store to redeem the following code:
You'll need to log in to your account before claiming the research code. Once you've done so, a pop-up in the Pokemon Go app will inform you that the code has been redeemed. The quests and their rewards will then appear in theEvents tab, at the bottom of the page, since this is Timed Research tied to an event, not a Special Research task.
All Very Fairy Research Tasks
Below are all the Very Fairy tasks you'll need to complete, as well as the rewards for finishing each one. Be sure to complete all the following requirements before March 2 at 12am your local time, which is when the event will end.
Step 1
Reward: A Spritzee encounter, and one Incense
Step 2
Reward: A Swirlix encounter, and one Golden Razz Berry
Step 3
Reward: A Dedenne encounter and one Silver Pinap Berry
Step 4
Reward: A Sylveon encounter and five Sylveon-themed stickers
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Destructoid Friday, February 20, 2026 12:04 PM
Super Mega Raids are coming soon to Pokémon Go (or already there if you're visiting the community events in Los Angeles), so you'll need to understand Link charges and how they work.
Link charges are a new source of energy in Pokémon Go. They're exclusively required for participating in all forms of Mega Raids. This includes the Standard and the Super variants, with the latter going to being the ultimate test.
Like all sources of energy, you can only hold a finite amount of Link Charges, and they also finish once you use them to enter battles. This guide will explain the complete concept for you to use the resource as efficiently as possible.
How do you get Link Charges in Pokémon Go
So, how exactly do you get this energy resource? Well, you'll notice something called a Link Holder in your item bag. This item is available to all for free, and it will always be equipped by default. Once you get the Link Holder, you can start to collect Link Charges.
There are different ways to get Link Charges.
If you have tickets for Tainan and Los Angeles events, you can get Link Charges by purchasing them from the store or from the Tour Pass Deluxe when the event is live. Once the Kalos - Global event goes live at the end of February, you'll be able to purchase it from the store. However, you can also get it for free via the methods I have mentioned above.
How to use Link Charges in Pokémon Go
To use Link Charges, you'll first need to fill up your Link Holder. Once it's full, you can use it to enter Super Mega Raids (if you're playing locally). If you're playing remotely, you'll also need a Remote Raid Pass. You can also use the energy to enter a Standard Raid.
Do note that the Super Mega Raids go live globally when Kalos - Global kicks off at the end of this month.
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Destructoid Friday, February 20, 2026 11:51 AM
Ross Scott, one of the greatest advocates for gamers' consumer rights, as well as one of the main proponents of the Stop Killing Games initiative, has shared loads of new information about the movement ahead of the organizers' meeting with the EU Commission on Feb. 23.
In a video posted on Feb. 19, Scott revealed information about the past half a year or so, commenting on all sorts of oddities, hiccups, and hitches he and the initiative's organizers have run into since starting to collect signatures. Scott said that the EU Commission seemed primed to run against the initiative in some older meetings because it believed that the initiative's push for more regulation did not overlap with its "deregulatory agenda."
On top of that, Scott says the Commission parroted talking points that could have originated from the industry itself, such as referring to games as "living, breathing things" that get constantly updated, which would explain why, without updates, they would cease to function. The organizers countered the point by saying that phones get updates also, but do not stop working once support has ended.
Ross said that the EU Commission leaked an article before deleting it immediately last summer, while the initiative was still collecting signatures. In the article, the Commission appeared to voice support for positions adjacent to the initiative, but only as a non-binding statement, which would prompt the industry to self-regulate instead of new legislation being drafted to enforce these rules.
Naturally, Scott voiced concerns over how the meeting will go with the EU Commission on Feb. 23, but based on what he spoke of, he doesn't seem to be convinced it'll be great.
Despite that, however, Scott also revealed that the initiative allegedly has majority support in the EU Parliament, which would be a major win for the movement. Even if it were to pass there, a lot of extra steps would need to be taken, but it would certainly be a significant step forward. In Poland, the organization has strong support from both the government and the opposition, with some other governing bodies also nominally supporting the movement.
Scott believes that Stop Killing Games is on the path to victory, no matter what happens, but that one path would be less painful than the other. He hopes that a new law will be drafted in the EU to protect gamers specifically from one malpractice, i.e., that of shutting games down indiscriminately and basically robbing players of their property (copies).
A new NGO is going to be founded to help lobby for the initiative in Europe, and a new USA-based NGO is also going to be propped up, hopefully to bring the fight to America as well.
If new legislation cannot be passed or introduced to existing frameworks, then Scott says only one thing remains: enforcing existing laws. This would turn the gaming industry into a hellscape, with lawsuits flooding every single court in every single EU member state because, as he explains, everything would have to be reviewed on a case-by-case basis in each individual country.
That would take an incredibly long time, but also potentially lead to harsher punishments and stricter rules than what the initiative's more lenient approach would require. If companies like Ubisoft or other EU-based gaming giants were found in violation of decades-old laws, then the consequences could be rather dire
Be it as it may, the initiative has a tremendous amount of support in the EU and among national governments. Whether the EU Commission itself becomes a hurdle remains to be seen, but it's almost certain that the initiative is only getting started on its path to reshaping global gamer rights.
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Destructoid Friday, February 20, 2026 11:20 AM
The Season 5 Pass is now live in NBA 2K26, and there's plenty of rewards to grind for.
The pass offers two different versions for all. The free version is available for all and includes 80 different types of rewards. However, you can opt to spend more and get extra rewards with the pro version. Let's look at all the offerings in the season pass.
Table of contents
Complete list of NBA 2K26 Season 5 pass rewards
The table below has all the rewards you can grind from the Season 5 Pass.
How to get all Season 5 Pass rewards in NBA 2K26
To unlock the rewards, you'll need to grind the MyTeam and MyCareer modes. Doing so will get you XP that will advance your season pass. Once you hit a specific milestone, you'll get the applicable rewards. All progress is shared, so you can keep playing only one mode if you want.
Look for 2xp weekends that happen randomly. All XP you gain during such weekends will be immediately doubled, allowing you to progress the season pass quicker.
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Destructoid Friday, February 20, 2026 11:19 AM
You know what you can always rely on in a Poppy Playtime chapter? Those mysterious and lore-rich VHS tapes. Though more limited in chapter five, Broken Things; it simply means you have to pay close attention to those colorful televisions; else you'll miss out on sweet lore.
We've fallen into the heart of Playtime Co., the Laboratories. A solo endeavor similar to the first chapter, A Tight Squeeze, this entry has a strong focus on platforming, puzzles, and learning to get through the nightmare by yourself. There are three tapes this time around, found mostly in the later half of this title. Here's where to find all Poppy Playtime: Broken Things tapes.
Table of contents
Poppy Playtime Chapter 5: VHS tape locations
Tapes will always spawn in close proximity to a block color television set that matches the color of the tape you're searching for. Whether you find the tape or the television first, be sure you don't stray too far; otherwise, you may miss out as the game likes to lock you out of the previous room when it auto-saves. If you've already played the game or are currently in a playthrough, you can use the Load Game function to jump to a particular main or sub objective.
We'll show you exactly when and where you can pick up and play Broken Things' VHS tapes.
Experiment 1170: Executive Showcase
The first tape is in the locked hallway with eight conditioning rooms where Ms. Gracie projectors are played in order to collect one of the three memories. Look out for a keypad that displays cartoon faces of different emotions. The code for this door is obtained in the third and final memory, where Huggy Wuggy breaks out after being forcefully strapped in for conditioning.
Input the code in this order: Happy Happy Disgust Sad Fear Happy. The tape is on the floor in front of the now unlocked door. Go to the end of the destroyed corridor to find the room Huggy Wuggy was in for the blue television set.
Three P's of Diorama Safety
This tape is hiding in the first playground area on the ice cream truck ride following the intense and stealthy standoff against Huggy Wuggy. This is the first stop on the ride. Go up the ramp on the climbing frame (on the other side of the yellow slide). The tape is there. Ascend the climbing frame, then jump across and onto the wooden platform in the tall tree to find the yellow television set.
How to Maintain Your-- (Illegible)
The final tape is in Surgery Room 2. Break the two cracked windows along the perimeter of Surgery 2 (the room at the top of the Grand Stitchery stairwell) with the Pressure Hand. Then, swap to the Conductive Hand to take power from the source and go back towards the stairwell to insert the power into the conductor inside Surgery 2. This will unlock the door where you can head on inside. The code is visible via the UV light on Glowby, where 7 2 8 will unlock the cabinet with the VHS tape inside. Go to Surgery Suite 1 (outside and to the right from Surgery 2) to watch the tape.
Pick this up before completing Grand Stitchery.
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Destructoid Friday, February 20, 2026 11:00 AM
Poppy Playtime sure loves its puzzles, platforming, and keypad solving—and Broken Things is no different.
Here are all codes you need to beat Poppy Playtime: Chapter 5, including puzzle solutions and codes for the Collectible hunters out there.
Table of contents
All codes and puzzle solutions in Poppy Playtime: Chapter 5
Pressure Hand code
The first code you need is 0 8 5 9, displayed by using Glowby's UV light on the whiteboard in the room with the Pressure Hand. Get used to referring to the UV light to provide clues on solving puzzles as it's a new mechanic that's featured a lot in this chapter.
Master Backup files
Use the UV light on the whiteboard to point you in the right direction. Look through the window at the shelving unit with 'SP' plastered on it. Point Glowby at it to see which container has '9 4' on it. Then, go to the metal walkway outside to get the number of the container to open the locker and receive the Master Backup? files. The code you need is 5 6 0.
Red smoke valve puzzle
You need to clear the red smoke to gather one of the Memories. This is in the room with the pirate ship that you cannot enter even after breaking the window on the backside. Good ol' reliable Glowby offers up a clue to solving this valve puzzle. To turn off the red smoke, find and turn the valves in this area in the order: Triangle Star Circle Hexagon. Then flip the lever in the control room and return to the room on the left of where the red smoke was pouring out of. Ignite the chemistry pot here by opening the red door at the end of the corridor outside, reaching through the hole in the wall with the Conductive Hand to get fire. The window will break and you can head on in to grab the Memory.
Memories Code
The Memories code is randomly generated. You must collect all three Memories, insert them into the terminals, and use the machine three times. You get two digits of this six-digit code every time you complete a section as Huggy Wuggy. First task is to select and place the correct shapes in the box. Second is to stand on the Huggy Wuggy spotlight whenever the music turns off. Third, break out of the room by pulling out the three plugs, pulling apart the television, and breaking the grate above.
Emotion door code
This code is revealed on the third and final Memory when Huggy Wuggy breaks out of his conditioning. Head to the emotion door in the large room with eight Ms. Gracie projectors to find this door. While going here isn't required, it does reward you with one of Chapter 5's secret VHS tapes. The code to unlock this room is Happy Happy Disgust Sad Fear Happy.
Use the Projectors to Distract Huggy - Wrongside Outimal Collectible (BLANKY Blankz)
This was the hardest Collectible I've had to grab in Poppy Playtime. While dealing with Huggy Wuggy using the limited projectors in the area to display and distract him with Kissy Missy's face, there's a locker out in the open with a Collectible hiding inside. Now, I decided to get this after unlocking the main double doors which truly stressed me out. The answer to this code lies on four sheets of paper, scattered in the safe rooms along this arena's perimeter. Thankfully, you can hide in these rooms and shut the door behind you and Huggy Wuggy will never catch you (even if he's mid-chase). If you want to skip the trouble and stress (I don't blame you), the code you need is 1 9 3 6.
Maybe grab this at the start so you don't lose your progress if you're caught. Use the safe room opposite the keypad, keeping the door open when you're not inside so you can easily get to it if you're spotted by Huggy.
Piano code
The piano is on the upper floor of Lily Lovebraids' mansion. Use the Pressure Hand to release the party guest from the horn-like statue in the music room. Then, press on the keys in this order: Star Diamond Flower Heart to unlock the piano and retrieve one of Lily's dinner party guests.
Find the Backup red door code
Separated onto four sheets of paper, every digit of this code is found in the same room with the red door you're looking to unlock. This room has the Golden Limon Collectible, a door to Upper Observation and Examination Rooms 3-4, and multiple interactable objects (chemistry table, GrabPack scanners, and pressure container with lever). The code is 7 8 0 2.
Surgical Rooms code
Input code 2 3 1 into the three locked doors in the corridors above Grand Stitchery to reach the Surgery Rooms below.
Red tape code
Break the glass on the two windows of the locked room above the stairwell that goes into the Grand Stitchery. Grab the electricity out of the conductor through the broken window in the corridor going away from the Grand Stitchery door. Bring this using the Conductive Hand to the window opposite the Grand Stitchery and reach to the far side of the wall opposite where you're standing to power the door to this room. Using Glowby one more time, the code 7 2 8 unveils itself when you scan the walls in Surgery 2. Input to snatch the red tape in this room.
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WGB Friday, February 20, 2026 5:01 PM Phil Spencer and Sarah Bond are leaving Xbox, with Spencer retiring on February 23. Asha Sharma becomes CEO, focusing on great games and innovating play. Concerns linger about their departures. |

























