Tuesday, 15 September 2020

Don't Miss: Spelunky and why it's okay for game designers to be mean

"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success." ...



Apple One subscription bundles Apple Arcade with other Apple services

Apple is streamlining its suite of subscription services by solidifying previously-rumored plans to bundle services like Apple Arcade and Apple Music together under a single monthly fee. ...



EA to replace Origin with EA Desktop as services rebrand continues

EA is testing a new desktop client that will, once out of beta, replace its current Origin app and take another step toward retiring the Origin branding in full. ...



Video: Designing social play for Sky: Children of Light

In this 2020 GDC talk, thatgamecompany's John Hughes shares social design lessons from Sky: Children of the Light. ...



Blog: A deep dive into Dwerve's dynamic 2D lighting

In this article, I explain how we added 2D dynamic lighting to our 2D Unity game called Dwerve. ...



Asobu launches support initiative to help Japan's indie scene flourish

Japanese independent game developer community Asobu has launched a new initiative to nurture and support the country's indie scene. ...



Take-Two CEO questions cloud gaming hype, claims tech won't be transformative

"So I suspect it will not be transformative. I'm speaking against my own interests, right? We're supposed to paint this picture of nirvana; however, I just don't think it's nirvana." ...



Sony denies rumors that PS5 production has been cut over chip manufacturing issues

Sony has lowered its PlayStation 5 production estimates by 4 million units to 11 million, according to a report from Bloomberg.  ...



Blog: A King of Cards: Joustus deep dive - Part 1

What†™s up, design devotees? With King of Cards' one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be. ...



Building AI to fight to the beat in roguelike shooter BPM: Bullets Per Minute

As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focused first-person shooter. ...



Facebook's Oculus Quest 2 leaks ahead of official reveal

Facebook is readying to announce a new VR headset, and while doing so seems to have accidentally leaked a duo of its promotional videos online. ...



Get a job: Join Deep Silver Volition as a Senior Engine Programmer

Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles. ...



Mediatonic's plan to exile Fall Guys cheaters to a cheaters-only queue backfired

The plan was to have cheaters matchmake exclusively with other cheaters, but the Fall Guys team noticed its plans for Cheater Island were actually hurting the game's reputation. ...



Tony Hawk's Pro Skater 1+2 sells 1 million copies in less than two weeks

Tony Hawk's Pro Skater 1+2, the recently released remake of the beloved PS1-era duo, has officially crossed 1 million sales. ...



Don't Miss: The long shadow of Super Mario Bros.

In this classic article, Nathan Altice considers the development of the original game, which celebrates its 35st birthday this month, and contrasts it with Super Mario Maker. ...



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