Blog Archive

Tuesday, 6 October 2020

Video: The data-driven game design of Rainbow Six Siege

Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter. ...



Get a job: Phoenix Labs is hiring an Art Director

As the first Art Director for this studio, this person will build an art team from the ground up, and own the art style and quality of an original game IP. ...



Starbreeze says Payday 3 development is underway, this time using Unreal Engine

The Swedish studio has now shared a slight update to Twitter to note that development on the game is moving along. ...



Don't Miss: Building a solid foundation for your toolset - Where Cards Fall's 'Master Tool'

Joel Clark, tech lead and gameplay designer at The Game Band, offers an in-depth look at the "Master Tool" -- the toolset used to create the highly-acclaimed Apple Arcade game Where Cards Fall. ...



RNG and player agency: Solving random number generation abuse in roguelikes

Roguelikes have a strange relationship with RNG that may lead to frustration or RNG abuse. This article examines the various ways and methods you can design RNG in roguelikes to provide the best player experience and reduce RNG abuse. ...



Sky: Children of the Light has topped 50 million installs worldwide

Thatgamecompany's social adventure Sky: Children of the Light has topped 50 million installs worldwide since launching in July 2019. ...



Thunderful Group acquires UK developer Coatsink for $29.8 million

Nordic development and publishing group Thunderful has fully acquired Shadow Point and Phogs! developer Coatsink Software for an initial $29.8 million.  ...



Rovio CEO Kati Levoranta will leave the company at the end of 2020

Rovio CEO Kati Levoranta will depart the company at the end of 2020 after more than four years at the helm. ...



Get a job: Join the team at Volition as a Junior Gameplay Programmer

At Volition, we have a highly collaborative team of game creators, a strong programming culture, and lots of senior programmers ready and willing to help mentor you and develop your talent. ...



Google officially ends support for Daydream VR

Google†™s short lived foray into virtual reality has come to a close, with the official launch of Android 11 ushering in the end of Daydream. ...



Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot

A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it. ...



20% of Ubisoft staff don't feel respected or safe at work, reveals internal survey

Ubisoft has shared the results of an internal staff survey with Kotaku, likely a reaction to the many stories of harassment and inappropriate conduct reported over the last several months. ...



Blog: Switch & Steam discount strategies? Here's some good ones

Let's look at some interesting discount and sale strategies for console and PC games - including Switch eShop discounts and Steam sales. ...



Some Epic Games Store games can now be purchased through GOG Galaxy 2.0

Now it looks like the folks at GOG are taking GOG Galaxy 2.0's mission statement one step further by testing the ability to buy games from other digital stores through the platform. ...



Q& A: The operatic art of 2D animation in Eastern Exorcist

"We had all worked on 3D projects until now, so moving to 2D with Eastern Exorcist meant we had to learn and master a lot of new techniques." ...



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