Blog archive

Thursday, 19 November 2020

Don't Miss: How GoldenEye 007 set a new standard for video game AI

One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations. ...



Analysis: Nvidia GeForce Now cloud gaming service comes to iOS

Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store†™s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser. ...



Report: Activision Blizzard laying off staff at Asia-Pacific offices

Activision Blizzard is preparing to lay off another 100 employees following the closure of its Versailles office in October. ...



Blog: Musical approaches to timed challenges - Part 1

Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. ...



Nvidia sidesteps the App Store to bring GeForce Now game streaming to iOS

Nvidia has worked around App Store rules to bring its GeForce Now cloud streaming service to iOS devices. ...



Nintendo issues new Animal Crossing guidelines to keep politics out of the game

Nintendo wants Animal Crossing: New Horizons users to keep politics out of the cushy capitalism simulator, and has released a new set of guidelines to help organisations play within the rules. ...



5 years below minimum wage: the financial history of Awesomenauts dev Ronimo

It took us two years to make any money from Ronimo at all, four years to earn (almost) minimum wage and six years to receive a more decent monthly salary from our own company. ...



Epic CEO: App Store changes offer 'no relief to customers' from 'Apple Tax' inflation

Tim Sweeney says that Apple's 2021 changes to its fee structure are great for indie developers, but largely won't fix the core of his complaints against the App Store's "Apple Tax". ...



Video: VR demos - Dos and don'ts for making great first impressions

In this 2019 VRDC talk, FarBridge Inc.'s Melissa Swanepoel and Patrick Curry share their best practices for making your software demo-ready for all audiences. ...



Don't Miss: Inside the development of Supergiant Games' Hades

Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades. ...



The Last of Us Part II and Hades lead The Game Awards 2020 nominations

This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations. ...



GDC Masterclass instructor Jason Della Rocca has some pitching advice for you

Get some pitching advice in advance of Jason Della Rocca's GDC Masterclass. ...



Iron Galaxy Studios names new co-CEO, communications head

Chicago-based Iron Galaxy Studios has lightly reshuffled its leadership team, and added a new name to that roster in doing so. ...



Ubisoft Singapore MD stepping down after misconduct allegations

Hugues Ricour is stepping down as managing director of Skull & Bones developer Ubisoft Singapore after being accused of workplace misconduct -- although he'll remain at the French publisher in an unspecified role. ...



Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog

THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog. ...



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