Blog archive

Tuesday, 17 November 2020

Get a job: Petroglyph Games is hiring a Graphics Engineer

A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine. ...



Freshly founded Gunzilla Games aims to take on triple-A shooter development

Former Far Cry, Crysis, and Assassin's Creed developers have come together under the recently founded Gunzilla Games, with an eye on creating a new IP in the triple-A shooter genre. ...



Don't Miss: How games like Super Mario Galaxy and Demon's Souls handle subjective difficulty

Josh Bycer takes a look at how Nintendo designs the Super Mario Galaxy games to allow for players of all levels to be challenged and contrasts that with the punishing Demon's Souls. ...



Video: Lessons in developing functional artificial intelligence using VR

In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality. ...



Assassin's Creed Valhalla debuts with record launch week sales for the franchise

Assassin's Creed Valhalla's launch has made the biggest splash sales-wise of any Assassin's Creed game in the series' 13 year history. ...



Submissions are now open for GDC 2021 Core Concepts talks

Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations. ...



Thunderful Group intends to go public to raise cash for further acquisitions

Nordic development and publishing group Thunderful is preparing to go public on the NASDAQ First North Premier Growth Market. ...



Blog: User acquisition tactics that improve the player experience and ROI

User acquisition tactics that impact the player experience in mobile games and can result in increased return of investment. ...



Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million

Swedish publisher Paradox has reported record quarterly revenues thanks, in part, to the successful launch of Crusader Kings III. ...



Q& A: Why Assassin's Creed Valhalla did away with side quests

Assassin's Creed Valhalla narrative director Darby McDevitt and game director Eric Baptizat break down the process for trading sidequests for a new "World Events" system. ...



Blog: What mechanics should you add to an Early Access game?

I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia: School Simulator. ...



Fall Guys has sold over 10 million copies on Steam

Fall Guys sold over 10 million copies on Steam alone within two months of launch, according to engine maker Unity. ...



Microsoft expects Xbox Series X and S to be in short supply until after holidays

A comment spotted by the folks over at VGC shows that Microsoft expects console shortages to continue after the holiday season. ...



Get a job: Join thatgamecompany as a Gameplay Engineer

That†™s why we†™re looking for an exceptional gameplay engineer to join our live team to help craft the most advanced social game on earth ...



Steam's initial PS5 controller support doesn't include the controller's advanced haptics

Steam favoring developers looking to tap into the advanced rumble and adaptive trigger technology billed for the PlayStation 5's DualSense controller might be waiting a while to do so. ...



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