Chris Gilham: Death Stranding: Kojima Explains The Game's Timefall Mechanic Death Stranding seems to be chock-full of outlandish things that somehow all fit together, from babies and mechanical arms to the weird but wonderful concept of not dying to Norman Reedus lying on a beech full of dead whales. Another mechanic that we know a little bit about is that of "Timefall", and in an interview with IGN, Hideo Kojima recently gave a little more information on it. What exactly is Timefall, first and foremost? It's the... View post |
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