Don't Miss: Landing venture funding with LVP's David Gardner

Longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital. ...



Get a job: Join the Savannah College of Art & Design as its Chair of Visual Effects

Join SCAD as chair of visual effects and help students become fluent in digital film and entertainment production as they prepare for creative careers in Hollywood and beyond. ...



Epic Games sues Apple to end what Epic calls 'unfair and anti-competitive actions'

This morning's Fortnite update is looking more and more like a coordinated attack from Epic Games against Apple with each passing hour. ...



Apple, Google pull Fortnite from App Store over Epic†™s new in-app payment option

Epic and Apple are locked in a battle of wills, each having made their own grand gestures today over in-app purchases and Apple†™s steadfast insistence that it takes 30 percent cut of a game's App Store revenue. ...



Video: Playtesting Overwatch

In this 2018 GDC talk, Blizzard Entertaiment's Rowan Hamilton discusses how a "playtesting first" approach helped shape the production process for the studio's multiplayer hit Overwatch. ...



Apple eyes rolling Apple Arcade into bundles with other Apple-exclusive services

Apple is reportedly readying to announce a series of bundles that would roll several of its existing subscription offerings into packages with a more appealing price point than its current piecemeal system. ...



Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees

Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage. ...



THQ parent company Embracer has purchased Metro dev 4A Games and others

THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios. ...



Blog: Analysing the level design in The Witcher 3: Wild Hunt

A level design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4. ...



Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe

See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel! ...



Obituary: Meridian 59 and MMO developer Brian Green

Game developer and noted MMO advocate Brian Green has passed away at the age of 46. ...



Get a job: Join Airship Syndicate as a Mid to Senior Worldbuilder

We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life. ...



GDC reveals upcoming virtual program, 2021 event lineup

Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year. ...



Mobile classic Subway Surfers surpasses 3 billion lifetime downloads

The 2012 mobile endless runner from Sybo Games and Kiloo Games has officially surpassed 3 billion downloads since launch, marking a 500 million increase in just over a year. ...



Don't Miss: Designing the weapon-crafting system of Mercenary Kings

I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?" ...