Don't Miss: Secret of Mana's enduring influence

In this classic back-and-forth, game dev Douglas Wilson and Gamasutra's Christian Nutt reflect on Secret of Mana. What made the game so enduring? And what inspirations does it offer modern developers? ...



Get a job: Join Disbelief as a Senior Technical Artist

Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own. ...



Epic asks court to block Apple's 'retaliation' as Fortnite, Unreal Engine face consequences

Epic is asking a California court to protect it from what the company describes as retaliation from Apple over the escalating conflict between the two massive tech companies. ...



Apple to revoke Epic's dev tools, including those used for Unreal Engine

The fight between Apple and Epic is only picking up steam, and, according to Epic†™s latest development, it looks like the collateral damage has begun. ...



Video: Quad mesh simplification in the Frostbite engine

In this 2020 GDC virtual talk Electronic Arts' Ashton Mason breaks down how the company uses Frostbite to procedurally produce quality level of detail for in-game models. ...



Obituary: ZeniMax board member Robert Trump

Robert Trump, longtime member of ZeniMax's board of directors and brother of current US president Donald Trump, has passed away at the age of 71 after complications from an undisclosed illness. ...



Sponsored: A guide to Thailand's video game market

Launch and grow your game like a pro in Thailand: learn everything you need to tap into Thailand's $249 million market. ...



Blog: Designing for accessibility in Fake Illusions

I talk about my accessibility-first design approach and how I applied it to a game idea about optical illusions, by thinking about simplicity, progression, difficulty and more. ...



Get a job: Join the Wooga team as a Unity Game Engineer

Our ideal candidate is a team player who looks forward to working together with other engineers, product, and art team members to raise the bar in terms of quality. ...



EA unifies EA Access and Origin Access branding as EA Play

EA is giving its subscription services a fresh coat of paint, and cleaning up its naming schemes for its EA Access and Origin Access subscription plans in the process. ...



Video: Matching the world to the player with procedural regeneration

In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration -- the concept of dynamically altering the world space of a game to fit the style of play. ...



What should a game publishing agreement look like? (& more!)

Lots happening again this time out. So let†™s get it going with an excellent data set from the rather good (but I†™m biased) GDC Summer virtual event that took place last week. ...



Don't Miss: Advice on studio culture, game design, and much more from GDC Summer

Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation. ...



Epic Games is now also suing Google over 'anti-competitive' Android policies

In both lawsuits, Epic paints its attacks as altruistic rather than moves made out of its own self interest or pursuit of higher profits. ...



Blog: Game composers and the importance of themes - Part 3

The third in a five-part series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March. ...